Any queries should be emailed to email@example.com. Submissions close 11:59pm (AEST) on Sunday, 31st March.
Please use the following guidelines to select which category to apply towards. You can apply to as many categories as are applicable to the entry:
DESIGN: Games that demonstrate excellent understanding and execution of game design, including mechanics design, level design, balancing, and good gamefeel.
VISUAL ART: Games that demonstrate a unique and mature approach to visual design, including good visual language, aesthetics, and memorable art style.
AUDIO: Games that demonstrate excellence in audio design, including good music, sound effects, and composition.
NARRATIVE: Games that demonstrate excellent understanding of narrative design, including writing, storytelling, scenario and plot construction, dialogue, and world building.
NON-DIGITAL: Analogue games that have no digital component. Boardgames, card games, tabletop games, live games, and physical games. Non-digital games may be submitted to any and all other categories
MICRO-GAME: Games that are designed to be completed in its entirety in an hour or less. Vignettes, short-form games, itch.io games, personal games, non-commercial games.
EXPERIMENTAL: Games that make us question the artform, or games that don't quite fit anywhere else. Not-games, alt.control games, installation games, unconventional mechanics. Any & all approaches to weird game design.
STUDENT: Games made by current full-time or part-time secondary/tertiary students, or students who have graduated within six months of the submission closing date. Students may submit their games to any and all other categories.
ACROSS THE DITCH: Games that are created by our lovely friends over in New Zealand. This is the only category New Zealand game developers are eligible for.