Project Borealis - VFX - Short Term
Be part of something exciting!
Short Term Position?
If you currently do not have the time to join Project Borealis fully for an extended period, but still want to help out, you are at the right place.

In a short term position you will work on a smaller, self-contained, task within the project, without having to commit to fully joining the team for a longer time. Tasks could be singular assets, a part of a level, or a specific script. Afterwards you can decide if you want to join the team long term, pick up another short term positon, or part ways with us.

We will get in contact with you about the exact nature and extent of the work throughout the application process, to find something that fits your specific skillset and availability.
Responsibilities
As an Unreal Engine VFX/Particle artist, you’ll be creating and implementing effects and particle systems, working hand-in-hand with animators and artists to create a wide range of effects; from bright muzzle flashes and rich blood splatters, to violent explosions and bone chilling blizzards.
Skill Requirements
● Experience creating visual effects in the Unreal Engine (Experience with Niagara tools preferred, but not required)
● Proficient at using content production software such as Maya and Photoshop
● Ability to create well optimised visual effects
● A good balance of artistic and technical skills
● Must be able to work proactively, taking designs from conceptual stage to finalized effect
Project Requirements
● The ability to give and take constructive criticism
● The ability to handle multiple assignments at once while staying organized
● A passion for the Half-Life universe and games
Additional Skills
● Experience with programming or scripting
● Experience with Houdini or similar visual effects software
● Experience working on a game and/or in the games industry
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