/dev/world seeks presentations on topics of interest to developers building amazing experiences for iOS, macOS, and other Apple platforms, using a range of technologies, including Swift, Cocoa/Touch, and beyond.
The timeline for the CFP is as follows:* 19 April 2018 — CFP opens* 22 May 2018 (EXTENDED by request) (previously 15 May 2018) — CFP closes, 5PM Melbourne time* 12 June 2017 — all speaker notifications sent
SESSION TYPES/dev/world/2018 is looking for presenters for our 11th conference! We’re looking for presenters to submit sessions for the following session types:
* 40 minute session (35 minute talk + 5 minutes questions): our standard length session. Cover a topic in some detail, and leave attendees with a new perspective, new skills, or a new understanding of something.
* 30 minute session (25 minute talk + 5 minutes questions): a faster-paced, but no less valuable slot. Give attendees a taste of a new topic, or a quick new skill they can adopt in their development lives.
* Full-day Training (6 hours): a hands-on session, in a classroom style setting, where attendees will work through more complex activities and learn something through doing.
* Half-day Training (3 hours): a hands-on session, in a classroom style setting, where attendees will work through more complex activities and learn something through doing.
TOPICSWe’ll ask you to pick one of the following topics for your session, and we’ll use the topic you pick to place your session in streams, if you’re selected:
* iOS development: sessions that are primarily concerned with the particulars of iOS development.
* macOS development: sessions that are primarily concerned with the particulars of macOS development.
* Swift: sessions about using Swift, without a particular connection to a platform’s framework (e.g. not necessarily macOS or iOS specific). This topic is about the Swift language.
* Third-party Platforms: sessions about other non-Apple development platforms, such as Xamarin, React Native, Unity, Unreal Engine, and the like.
* Emerging Technologies: sessions about Augmented Reality, Machine Learning, Metal, and other brand-new or near-new components of our ecosystem.
* Design and UX: sessions about designing apps, implementing great designs in code, and building amazing user experiences.
* Tools: sessions about making the most of tools, including coverage of Xcode, Interface Builder, Fastlane, TestFlight, and the like.
REVIEW CRITERIAThe selection committee will review talks using the following criteria:
* Relevance: How relevant is the topic to the /dev/world audience?
* Substance: Does the proposal provide enough substance for a developer audience?
* Community Value: Is this a topic that will enrich attendees or build their skills?
* Freshness: Is this coverage of content that isn’t readily available on the internet?
OTHER INFORMATION/dev/world is an inclusive event, and you don’t need to be an expert to deliver an amazing talk. You don’t need to be a “Senior Engineer”, you don’t need to have written a book. We want presentations for people at all levels of their technical career, covering a wide range of experiences and perspectives.
For more information please visit the website: http://2018.devworld.com.au/
For information on our speaker support policy, visit the AUC (our parent organisation) website: https://auc.edu.au/policies/presenter-support/
All presenters must abide by the AUC Code of Conduct: http://auc.edu.au/policies/code-of-conduct/
Got a question? Email us: devworld AT auc.edu.au