Gee describes how good video games for learning let players be co-designers of the experience.
Which of the following are examples of co-design?
Giving students several options for assignments
Allowing students to choose their groups and group names
Daily 5-point multiple choice quizzes
Making students use a profile picture
Adjusting curriculum based on student interest
The Agent or Co-design principle say students must feel like what they do...
is not worth the time they put into it
Share three ways to structure a course so learners can be co-designers.
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