University Center Design Thinking Assessment
Complete this assessment to receive credit for attending or viewing the June 26, 2019 New Mexico Rainforest EDA University Center Seminar, "Collaborative Problem Solving through Design Thinking" by Nancy Lewis. The recorded seminar will be available at NMRainforest.com
Name (First and Last)
Design thinking/human-centered design is a methodology that is:
Used across industries and sectors to approach a wide range of challenges from product design and service design to space or systems design
Best applied within a narrow focus when the problem is known to the design team
Only applied to broad social issues with no known solutions
Conducted entirely by a team of experts without input from end-users
True or False? Only professionally-trained designers are able to develop the design thinking mindset to integrate the tools and processes into solutions.
Which of the following is not typically considered a process in Design Thinking?
Empathizing with the end-user
Re-framing the problem
Transforming your research immediately into a scaled model for marketing
Which of the following is an accurate statement?
Design Thinking is an entirely new discipline with unique methodologies
Design Thinking has not generated entirely new processes; rather it has pulled methodologies from different genres & integrates them in a new way
True of False? Within the five-step process put forth by the Stanford Design School, "Empathy" is considered the foundation of the Design Thinking/human-centered design methodology.
Re-framing the problem is an essential aspect of Design Thinking as it allows teams to do which of the following?
Move forward quickly without exploring root causes of a problem
Dive deeply into the problem they are attempting to solve to ensure that they are working to solve the right issue
Work independently without input from others
Spend the majority of their time designing solutions
Ideation allows teams to do which of the following?
Brainstorm a diverse range of ideas and select a few of the most promising ones
Use words and drawings to convey ideas
Diverge into brainstorming even wild ideas
All of the above
Which statement is not true? Low resolution prototypes are useful because:
It is an efficient and economical way to quickly test aspects of your design solution
It forces you to "Show, don't tell" your ideas/solutions to others
It puts pressure on the team to get it right the first time
The process of making a prototype with your team helps clarify the gaps in your design
True or False? Adopting a mindset that includes rapid iterations of prototypes based on user feedback is not just economical, but increases the likelihood that the end solution will meet the users' need.
Design thinking involves cycles of:
Seeking feedback and iterating designs
All of the above
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