Otherworld 2022 Vehicle use rules and policy
Section A: Regular Vehicles and Infrastructure Vehicles
Motorized wheelchairs \ mobility scooters for people with disabilities may freely travel the Otherworld site.
Infrastructure Vehicles, Golfcarts from Laketown Ranch, and other DPW vehicles are exempt from these policies and infractions should be taken up with the supervisor of the person doing the infraction.
All other ‘regular’ vehicles may be driven to your site with slow and due care upon arrival for the purposes of unloading, following which they are to be parked for the duration of the event in designated parking areas.
Emergency vehicles are exempt from all policies set forth below.
Section B: Related to Mutant Vehicles / Art cars only
All Mutant Vehicle owners and Mutant Vehicle Operators are subject to the following rules / policies.
Multiple Infractions of one or more of these policies can lead to a mutant vehicle being banned from operation during the event. The vehicle will be ordered to be parked at the Mutant vehicle owners camp for the duration of the event.
No Unsafe speed or operation of vehicle
Travelling faster than 10km/h
Warning is given. Remind MV owner of safe speed at event.
Driving erratically or purposely driving without due care.
Warning is given. Remind MV owner of safe driving procedures such as that of a school zone only slower.
Mutant Vehicle Operator should be legally allowed to operate the vehicle operated while on private land. (ie. 16 or older for Golf Cart)
Warning given, Vehicle operator can be switched.
No Intoxication while operating a Mutant Vehicle
Driver is obviously intoxicated, or intoxication is suspected.
Allow the driver to switch drivers to someone who appears able to safely operate a MV.
Inform DMV Lead / or Production staff member of the Vehicle used in Suspected Intoxicated Driving Event. (This is a requirement regardless of switching drivers)
DMV Lead will follow up with driver and MV as soon possible.
No driving during unsafe conditions
Mutant Vehicle owners can be asked to not operate a vehicle at any time due to environmental circumstances. (ie. Smoke / Visibility or Heavy rain)
Inform MV owners/operators that they should park the vehicle at camp until the hazardous conditions subside.
No loud sound systems near camping areas.
Vehicles should not play loud music and drive around near sleeping / camping areas. This is a courtesy policy.
Ask MV Owners/operators to turn down their music while driving around the Otherworld event.
Vehicles designed to be used as sound stages / mobile DJ booths should be parked at a good location before playing music and should be played at a reasonable volume based on the proximity to camping.
Ask the MV Owner/operator to find a designated and approved spot for the sound stage vehicle.
Obey all OW Production Leads, Rangers, Security or Law Enforcement Officers.
These authorities have the right to decline use of vehicles onsite at anytime for any reason. Please respect their directions.
Stop immediately upon being hailed by any OW Production lead, Ranger, Security, or law enforcement officer.
You may be asked to park your vehicle for the duration of the event at any time.
All MVs must follow the Trailer Safety Guidelines
All Mutant Vehicles that have a trailer of any kind must have a barrier in place that prevents any person from intentionally or unintentionally entering the space between the trailer and the tow vehicle, (or between one trailer and the next trailer.) This barrier must have a minimum height of no more than 12 inches from the ground and a maximum height that is EITHER equal to the maximum height of the Mutant vehicle (for very low vehicles) OR no less than 36 inches above the ground. The barrier must be in place before the vehicle moves and must remain in place when the vehicle is in motion. Regardless of how they are constructed, trailer barriers must be strong and secure enough to block passage of people trying to walk (or unintentionally walk) through the hitch area.
No vehicle or trailer ingress or egress location (door, ramp, steps or other entrance) may be located in the space between the trailer and tow vehicle (or between two trailers), unless provisions are in place which will prevent motion of the vehicle while passengers are loading and unloading. No ingress/egress from second levels (eg. ladders, stairs) is permitted to be in the space between a trailer and tow vehicle (or between 2 trailers) at any time. At all times after sunset, the space between the trailer and the tow vehicle, and between one trailer and the next trailer, must be self-illuminated and will discourage any person from intentionally or unintentionally entering the space.
Examples of valid trailer barriers from the burningman.org
(We are not affiliated with the BMORG but Otherworld does have Recognized Regional Burn Status)https://burningman.org/dmv-trailerbarriers-2/
NOTE: Trailers with barriers that are deemed insufficient to block passage into the hitch area will not be licensed by the DMV.
For the safety of passengers and crews, Mutant Vehicles may not carry extra liquid fuel. Portable gas cans are not to be carried on Mutant Vehicles unless the vehicle is traveling between camp and a fuel source (Gifted Gas Canisters can be carried on a MV directly to camp).
If your mutant vehicle has flame effects, these can only be operated after inspection by the Fire Safety/Pyro lead. Note: Your fire effects must be in compliance with KindleArts Fire Safety Plan.
WALKERS / SPOTTERS REQUIRED FOR VEHICLES WITH LIMITED VISIBILITY
As Otherworld and Laketownranch is a pedestrian city, all vehicles must yield to pedestrian traffic. To do this safely, vehicles that are large, long, or where the driver does not have a clear view of the front and back of the vehicle, must have walkers and/or spotters when the vehicle is in motion. The walkers and/or spotters must have direct communication with the driver and be in a position that they can stop participants from entering dangerous areas around a vehicle while it is in motion.
The number of walkers and spotters required varies per vehicle, and must ensure safe navigation. The walkers and/or spotters must have identifying markings or attire that associate them with their vehicle. Examples of markings/attire include: reflective safety vests, brightly colored or reflective hats, brightly colored or reflective bandanas, brightly colored or reflective shirts.
A video surveillance system cannot be substituted in place of walkers. Walkers or spotters cannot replace a trailer barrier.
Section C: All Vehicles
Must Yield to Pedestrians.
They have right-of-way in every circumstance.
All human powered vehicles are allowed. (Bicycles, unicycles, etc.)
Electric Scooters, Bicycles(E-bikes), and other electrically driven vehicles over 250W are required to follow these rules.
No Vehicle (electric or otherwise) should at anytime go faster than 10Km/h
Vehicles found going faster than 20Km/h will be asked to be parked for the rest of the event. This is a BC law for Campgrounds. Enforceable by law enforcement.
All Mutant Vehicles should be driven at 10km/h max
All Vehicles should drive with due care and observation.
No use of Mobile devices while operating a vehicle onsite.
Adhere to Otherworlds Sound Policy at all times.
All Vehicles are subject to direction from OW staff, security and law enforcement.
Any vehicle driven at otherworld is also subject to our authority and direction.
Operationally Active Lighting Required for Night Operation
Vehicles intending to operate at night must have adequate lighting to ensure that all citizens are aware of the presence of a vehicle in the vicinity.
Safety Focused Lighting: First and foremost, people need to be able to see you and you need to be able to see them. The vehicle must include front head lights and the front, rear, AND sides must be lit. All vehicle extremities must be lit. Any trailer hitch or dangerous area of the vehicle must be lit. Anywhere someone would walk, step, or climb on your vehicle should be lit, especially stairs and ladders.
RADICAL ILLUMINATION: The visual presentation of your vehicle should be at least as stimulating at night as it is during the day, if not even more so.
NOTE: Flame effects alone are not sufficient to qualify for night licensing.