Prismata unit balance survey - October 2015

As we move closer to Prismata's release, we're moving to do a final refining of the attributes of a large fraction of the core units. There are a number of reasons for this: improved multiplayer balance, more interesting games, and stability for completion of the single player campaign.

We've reached a point where most of the critically imbalanced units have been dealt with, so a lot of the remaining decisions are small balance nudges, or preference-driven tweaks based on taste and judgement rather than fixing brokenness.

Brokenness is something we can often determine from game statistics, but smaller tweaks require *your* feedback for us to make the best decisions for Prismata. So with that in mind, we have a number of questions about a few Prismata units.

See http://prismata.gamepedia.com/Unit for unit information.

Feel free to answer as much or as little of the survey as you'd like.

I thank you in advance for your participation!

~ Elyot Grant
Founder, Lunarch Studios

    Chieftain and Doomed Mech

    We recently nerfed Chieftain while *not* nerfing Doomed Mech, despite them both being similar units. We're now looking for feedback on that decision. Some explanation on our motivations for the change can be found 8 and a half minutes into the following youtube video: https://www.youtube.com/watch?v=vpsCv8u2s-E&t=8m24s
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    Grenade Mech

    Long ago, Grenade Mech didn't have a click ability at all. In an effort to spice the unit up, we gave it the ability to convert a Blastforge into two Pixies, and this was well received. Recently, we decided to experiment with changing the ability to produce *three* Pixies. We're now seeking feedback on this experimental change.
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    Scorchilla

    Scorchilla was recently changed from a 5RG buildtime 2 unit to a 3RG buildtime 3 unit. We're seeking feedback on this change as well.
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    Deadeye Operative

    Deadeye, with its Drone-sniping ability, has probably been the hardest unit to get right in Prismata, having gone through many changes. The main problem was that mutual Drone-sniping in games where both players bought Deadeyes was leading to situations that many players found unfun (due to them being predictable, degenerate, or imbalanced). Recently, we tried giving the unit 3 stamina to limit its sniping ability and address some of these problems. We were aware that this caused some other issues (such as Deadeye's infopanel being really complex), but our plan is to first evaluate whether the stamina change resolved Deadeye's gameplay issues, and then proceed from there.
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    Kinetic Driver

    We've always been afraid of making Kinetic Driver's click ability too strong, because many players find it unfun when their buildings get sniped. However, we felt that the previous click cost of 3 was possibly unnecessarily high, and that a lower activation cost might be more interesting. Hence, we've experimented with changing the click cost from 3 to 2. We're now seeking feedback on this experimental change.
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    New and altered units

    We're looking some general feedback on units that we recently added or changed.
    Lancetooth
    Savior
    Ferritin Sac
    Redeemer (9GGB, gives opponent 5 Gauss Charges with buildtime 3)
    Tesla Coil (11GGB with 2 Engineers)
    Sentinel (7RG with 3 stamina)
    Venge Cannon (1GGG cost with GGGG click-cost)
    Xeno Guardian (5GB with buildtime 2)
    Asteri Cannon (16HP, produces Barriers when clicked)
    Frost Brooder (5RR with 6 lifespan)
    Gauss Fabricator (12GGGG with 10HP)
    Wincer (8RBBG)
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    Lancetooth
    Savior
    Ferritin Sac
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    Final thoughts...

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    THANK YOU!

    These responses really help a lot! Cheers. ~ Elyot and the rest of the Prismata team