LuminArch Post-Survey

Thank you for participating in the LuminArch session. Please take a few moments to complete this survey about your experience and any changes in your understanding of daylight metrics. Your responses will help improve the game’s educational quality and user experience.  

Please answer the following questions based on your current understanding after playing LuminArch.  

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Familiarity with common daylight metrics
Please rate your familiarity with a range of common daylight metrics on a scale. Please select the number that best reflects your opinion, where 1 means “Not Familiar ar All” and 5 means “Extremely Familiar.” Use intermediate points if your view falls between these extremes.
Daylight Factor (DF) *
Not Familiar at All
Extremely Familiar
Daylight Autonomy (DA) *
Not Familiar at All
Extremely Familiar
Useful Daylight Illuminance (UDI) *
Not Familiar at All
Extremely Familiar
Spatial Daylight Autonomy (sDA) *
Not Familiar at All
Extremely Familiar
Annual Sunlight Exposure (ASE)  *
Not Familiar at All
Extremely Familiar
Uniformity *
Not Familiar at All
Extremely Familiar
Multiple-Choice Questions
Please answer the following questions.
Which statement best describes Spatial Daylight Autonomy (sDA)?   *
ASE is often used to gauge the potential for excessive direct sunlight in a space. Which of the following statements is true about ASE?   *
Daylight uniformity typically refers to the ratio of minimum illuminance to average (or maximum) illuminance on a given plane. Which statement best describes the goal of achieving higher daylight uniformity?   *
Which design strategy is most effective for lowering ASE while maintaining adequate daylight in a space?   *
Short-Answer Questions
Please answer in 1–2 sentences to the following questions.
How you would balance sDA and ASE in a design to ensure good daylight provision without excessive direct sunlight.   *
Give one reason why daylight uniformity is important for occupant comfort, and one strategy to improve uniformity in a large open office.   *
Self-Rated Confidence Statements
Please select the number that best reflects your opinion, where 1 means “Strongly Disagree” and 5 means “Strongly Agree.” Use intermediate points if your view falls between these extremes.
I can define Spatial Daylight Autonomy (sDA) in my own words.   *
Strongly Disagree
Strongly Agree
I understand how Annual Sunlight Exposure (ASE) impacts glare and occupant comfort.   *
Strongly Disagree
Strongly Agree
I can evaluate daylight uniformity to identify areas that are underlit or overlit.   *
Strongly Disagree
Strongly Agree
I feel comfortable interpreting sDA, ASE, and Uniformity results from a daylight simulation.   *
Strongly Disagree
Strongly Agree
I know how to adjust building design (e.g., window placement, shading devices) to optimize these metrics.   *
Strongly Disagree
Strongly Agree
I see how sDA, ASE, and Uniformity relate to sustainable design and occupant well-being.   *
Strongly Disagree
Strongly Agree
I feel prepared to explain these metrics (sDA, ASE, Uniformity) to others in a design or academic context.   *
Strongly Disagree
Strongly Agree
User Experience & Learning Feedback
Below are Likert-scale items to assess usability, motivation, and perceived learning. Please select the number that best reflects your opinion, where 1 means “Strongly Disagree” and 5 means “Strongly Agree.” Use intermediate points if your view falls between these extremes.
The game interface (menus, buttons) was intuitive and easy to navigate.   *
Strongly Disagree
Strongly Agree
The on-screen instructions or tooltips prevented confusion or errors effectively.   *
Strongly Disagree
Strongly Agree
The game challenges (levels, tasks) motivated me to keep improving my daylight designs.   *
Strongly Disagree
Strongly Agree
I found the overall experience engaging, and it held my attention throughout.   *
Strongly Disagree
Strongly Agree
The feedback (scores, tips, visual indicators) improved my understanding of daylight metrics.   *
Strongly Disagree
Strongly Agree
The immediate response to design changes helped me see cause-and-effect relationships quickly.   *
Strongly Disagree
Strongly Agree
The scenarios felt sufficiently realistic and applicable to actual architectural design.   *
Strongly Disagree
Strongly Agree
I can easily translate the daylighting strategies used here into my future projects or studies.   *
Strongly Disagree
Strongly Agree
I would recommend this game to peers interested in learning daylight metrics.  I can easily translate the daylighting strategies used here into my future projects or studies.   *
Strongly Disagree
Strongly Agree
The balance of education and fun felt appropriate for a serious game on daylighting.   *
Strongly Disagree
Strongly Agree
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