The instructor will thoroughly explain the steps necessary in creating a VR application in Unity and adding different interactive components to the project. Students will then have the chance to test their newly acquired knowledge by building a small VR application with the help of the instructor and try the VR software they made. Workshop sessions last about 30 minutes each. Students will be divided up into groups of 5, with each group using one of the three available stations for VR development.
Each session will begin with how to set up Unity project settings for VR/XR development. Next, students will learn how to create a basic Unity Scene for running VR applications by adding the VR camera rig prefab and other required components to the scene. After this initial step, the instructor will show students how to add interactive elements to the VR program and demonstrate two or three different interaction techniques commonly used in VR applications. Students will learn how to add and set up the Oculus controllers to manipulate and interact with virtual objects. They will learn about raycasting interaction technique, how this interaction model works, and it’s limitations. Lastly, students will learn how to set up and use the Leap Motion sensor for hand/finger tracking for direct virtual object interaction in Virtual Environments.
KEEP IN MIND THE SCHEDULE FOR THE DAYSCHEDULE EVENT NAME9:00 AM Doors Open9:30 AM - 9:50 PM School Presentation: Sheridan College10:00 AM - 10:20 AM School Presentation: Algonquin College10:30 AM - 10:50 AM School Presentation: Seneca School of Creative Arts and Animation11:00 AM - 12:30 PM Screening: Canadian Student Competition12:30 PM - 1:00 PM Lunch Break and Meet with Schools1:00 PM - 1:30 PM School Presentation: Bachelor of Information Technology (BIT)1:30 PM - 2:30 PM Screening: World Student Panorama
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