3D Asset Stores Research
This is a academic survey conducted as part of Luís Cherubini's ESPM gratuation project, which aims to understand and create relevant 3D content to asset stores. Please, take a brief moment to answer this questions!
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What is your age?
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Which of the following categories best describes your employment status?
In which of the areas below you operate in?
How long have you been working on your area?
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What softwares do you use in your pipeline?
How regular do you buy 3D props to your projects, such as Unreal Marketplace and Unity?
From all the listed categories below, mark the ones that apply to your current use regarding the 3D props bought in asset stores.
Do you look for other means of buying 3D props outside of the ones from your current game engine? What motivates you to seek such stores?
Which of the current stores do you use?
From your experience, which are the more persistant problems that you encounter with props bought in such stores?
How complete are the models bought in the asset stores regarding to the actual implementation of the prop into your project?
Requires further work.
Seamless integration with my game.
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How relevant is the use of the props you buy in a asset store in comparasion to the overall development of your project?
None
Extremely Relevant
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Which themes are you most interested in when looking for 3D props? (Sci-Fi, Steampunk, Fantasy, etc..)
What Types?
Do you currently use VR/AR or plan to use it in your next project?
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What do you really miss in terms of creative content for your projects when looking at asset packs?
Do you have any more insights to this research related to the market? Or anything you'd like to add?
Thanks for taking your time!
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