Game Design Book Club

Hi, I'm Liz England, a game designer in Toronto. I've been reading through a bunch of game design (and related) books and have started a book club for people who want to read along with me. While the club is designer-focused, everyone (developers, academics, hobbyists, students) is welcome.

You may join at any time. Participation is not mandatory for those who just want to follow along.

-----------------------------------------------------------------------------------------------------------------------------------

To join the book club, please apply to join at the google group:
https://groups.google.com/d/forum/game-design-book-club

This requires you to have a google user profile (I know, sorry). I will approve you as soon as I get a chance. If you wish to get email notifications, you need to change your settings to DAILY DIGEST or ALL EMAIL, otherwise you will have to check the group manually for updates. You can also respond to threads via email like a mailing list.

-----------------------------------------------------------------------------------------------------------------------------------

Format:
* Read one book each month
* Discuss it via email at the end of the month and for as long as people want

You can join at any time.

June - Flow: the Psychology of Optimal Experience by Mihaly Csikszentmihalyi
July - Game Feel by Steve Swink
August - Finite and Infinite Games by James Carse
September - Challenges for Game Designers by Brenda Brathwaite and Ian Schreiber
October - Characterstics of Games by George Skaff Elias, Richard Garfield, and K. Robert Gutschera
November - Shooter ed. by Reid McCarter and Patrick Lindsey
December - The Art of Failure by Jesper Juul
January - Catch-up month! Finish a book you missed in a prior month.
February - Universal Principles of Design by by William Lidwell, Kritina Holden, and Jill Butler
March - The Design of Everyday Things by Don Norman
April - An Architectural Approach to Level Design by Christopher W. Totten
May - Quests: Design, Theory, and History in Games and Narratives by Jeff Howard
June - Uncertainty in Games by Greg Costikyan
July - The Puzzle Instinct by Marcel Danesi
August - A Theory of Fun for Game Design by Raph Koster
September - Game Design Workshop by Tracy Fullerton
October - Play Anything by Ian Bogost
November - The Well-Played Game by Bernard De Koven
December - (Break / Catch-up Month!)
January - Critical Play by Mary Flanagan
February - Clockwork Game Design by Keith Burgun
March - Nordic LARP by Jaakko Stenros and Markus Motola
April - Half-Real by Jesper Juul
May - ?!

-----------------------------------------------------------------------------------------------------------------------------------

You can contact me at lizengland07@gmail.com or on twitter as @lizardengland

    Optional Feedback

    This is a required question