VR | Virtual Reality applied in the Visual Arts Speed up your workflow and productivity! ISC's Workshop | FALL 2020
If you are familiar with Virtual Reality (VR), you might know that VR is a computer technology used to create simulated 360° environments where users are immersed and able to interact with 3D worlds.

The extraordinary potential of VR is becoming more and more accessible to the general public.

Probably, the most known application of VR is into video gaming but the demand for Virtual Reality is growing faster than ever and many industries are integrating VR to accelerate their production process reaching a high level of efficiency.

This is a perfect moment to be ahead of the time and learn how to apply VR in your creative process, speeding up your workflow efficiently.

The International School of Comics with Infinite Officine presents a set of workshops introducing the fundamentals of Virtual Reality as an avant-garde working tool to improve productivity and how to implement it, at an advanced level, into a specific creative project or application.

The goal of each class is to lead traditional and digital artists all through an exceptional and intuitive new technology by working into a virtual and interactive 3D environment.

Concept art (characters, environments, props), product design, storyboard, video animation and more can be developed in a very dynamic way thanks to this new immersive method. Those are just an example of how VR is implemented in the Visual and Digital Arts.
Lectures and demos will show how VR will drastically improve both professional and creative aspects.
All classes will be held by pioneering experts of the Virtual industry.
Level-up your art-skills, become a forward- looking and virtuoso professional.

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VR - WORKSHOPS BASIC AND ADVANCED
VR- BASIC WORKSHOP | #VR-Bas001 - 10 hours - ONLINE

Introduction to the Virtual Reality tools and first overture of VR applied in:

>> Concept Art - 2h
>> Environment - 2h
>> Character - 2h
>> Product Design - 2h
>> Animation: Storyboard - 2h

Class Length: Total 10 hours | 2h/lesson | 5 lessons
Software introduction: Tilt Brush, Oculus Medium, Gravity Sketch and Quill
Course Requirements:
-Internet connection
-VR headset suggested (oculus rift, go, quest it depends of you)
-Any kind of video call device (PC, laptop, smartphone, tablet, ecc) setted with microphone earphones and camera
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VR - ADVANCED WORKSHOPS | #VR_AD | 20 hours - ONLINE

Build up skills and experience within the VR into a specific field:

>>1. Concept art (Characters, environments, props) | #VR-AD_001
>>2. Product Design (Hard surface, sketch, 3d print) | #VR-AD_002
>>3. Immersive Storytelling (Storyboard, illustration e animation) | #VR-AD_003
>>4. Video Animation (Rigging, animation, video direction) | #VR-AD_004
>>5.Performing Arts (Acting, direction, entertainment) | #VR-AD_005

Course Length: Total 20 hours | 2h/lesson | 10 lessons in 5 weeks
Software introduction: Tilt Brush, Oculus Medium, Gravity Sketch and Quill
Course Requirements:
-Internet connection
-VR headset suggested (oculus rift, go, quest it depends of you)
-Any kind of video call device (PC, laptop, smartphone, tablet, ecc) setted with microphone earphones and camera





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