Luna Feedback
Thank you for playtesting Luna. I hope you had as much fun playing as I did making it.

I'd love to hear your feedback so I can keep improving the game. Please fill this quick survey and let me know your thoughts (your answers will be anonymous). Thank you.
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How intuitive were the controls? (1 - Confusing / 5 - Very intuitive)   *
Not very
Very much
How responsive did Luna’s movement feel? (1 - Sluggish / 5 - Smooth & precise)   *
Not very
Very much
How engaging was the platforming? (1 - Boring / 5 - Fun & satisfying)   *
Not very
Very much
Did the game provide enough guidance on what to do next? (1 - Felt lost / 5 - Always clear)   *
Not very
Very much
How difficult did you find the gameplay? (1 - Too easy / 5 - Too hard)   *
Not very
Very much
How much did the visuals and sound enhance the experience? (1 - Not at all / 5 - Completely)   *
Not very
Very much
Did you feel encouraged to explore? (1 - No / 5 - Yes, I wanted to explore everything!)   *
Not very
Very much
How satisfying was growing a flower by aiding it with a spore? (1 - Unclear or uninteresting / 5 - Very satisfying)   *
Not very
Very much
How satisfying was setting a flower aglow? (1 - Unclear or uninteresting / 5 - Very satisfying)  
Clear selection
How satisfying was lighting up lanterns? (1 - Unclear or uninteresting / 5 - Very satisfying)   *
Not very
Very much
How satisfying was brewing tea? (1 - Unclear or uninteresting / 5 - Very satisfying)   *
Not very
Very much
How satisfying was giving a cup of tea to an NPC? (1 - Unclear or uninteresting / 5 - Very satisfying)  
Clear selection
How well-paced did the game feel? (1 - Too slow or too fast / 5 - Perfectly paced)   *
Not very
Very much
How likely would you be to continue playing if more levels were available? (1 - Not at all / 5 - Definitely!)   *
Not very
Very much
What was your favorite part of the game so far?
Was there any moment where you felt stuck or frustrated?
What’s one thing that could improve the experience for you?
Any overall feedback for the game?
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