This is a survey on player experience aspects of esports and active gaming. All gathered data is collected anonymously and it cannot be traced to the person(s) answering. By submitting this questionnaire you give consent for using this material for a student thesis and subsequent scientific reports or publications.
This thesis work conducted by J. Ohrankämmen and supervised by P. Alavesa at Center for Ubiquitous Computing, University of Oulu, Finland.