Participant Information Sheet
The Impacts of Unguided, Non-Narrated Immersive and Interactive Storytelling in VR on Emotional Wellbeing, Self-Reflection, and Self-Responsibility
You are being invited to take part in a research study. Before you decide it is important for you to understand why the research is being done and what it will involve. Please take time to read the following information carefully and discuss it with others if you wish. Please ask if there is anything that is not clear or if you would like more information. Take time to decide whether or not you wish to take part.
This project is being conducted as a student Master’s project in pursuit of a degree in Serious Games and VR. The researcher, Austin Wolfe, is supervised by Brian Loranger (School of Simulation and Visualisation, The Glasgow School of Art.
Thank you for your participation!
What is the purpose of the study?
Practices of mindfulness, introspection, and self-reflection are well known to have positive effects and change on an individual’s well-being and behaviour. Historically, society has used storytelling as a conduit for teaching these and exercise these practices. The aim of the project is to investigate the impacts of unguided immersive storytelling in virtual reality on emotional wellbeing, self-reflection, and self-responsibility.
Why have I been chosen?
Ideally this study would be able to be experienced by everyone in the general public, regardless of their experience or access with virtual reality. However, due to current distancing restrictions, individuals who currently have access to VR equipment are prioritized to take part in the study.
Do I have to take part?
No, it is up to you to decide whether or not to take part. If you decide to take part you are still free to withdraw at any time and without giving a reason.
What does this involve if I take part?
As the study must be conducted online, access to everything required will be provided through links. You will be provided with the following assets:
• Consent Form (google docs)
• Preliminary Questionnaire (LimeSurvey)
• Project Download (Provided after the completion of the first survey)
• A short instruction sheet (Provided after the completion of the first survey)
• Final Questionnaire (Provided after the completion of the first survey, LimeSurvey)
After the preliminary survey, you will be asked to then experience the standing room application. You will follow a story in an underwater scenario and afterwards be asked to complete a final questionnaire regarding what you experienced.
This study will take approximately 20-25 minutes in total to complete.
What are the requirements?
• You need to be 18+
• Have normal or corrected-to-normal vision (e.g. glasses, contact lenses)
Due to the current climate, the research cannot be completed on campus, and must be done inside of individuals’ homes. Therefore, you must have access to the following:
• A VR headset and headphones (Oculus Rift, Rift S, Quest)
• Adequate floor space (at least 1.5 m x 1.5 m)
• Have access to internet connection
Will my taking part in this study be kept confidential?
Absolutely. Each questionnaire is filled out and recorded anonymously through online surveys. All data will be dealt with in confidence and that anonymity will be preserved.
*Confidentiality will be respected unless there are compelling and legitimate reasons for this to be breached. If this were the case, we would inform you of any decisions that might limit confidentiality.
What will happen to the results of the research study?
The aggregate results of the survey questions asked will be published with my dissertation, and permanently recorded. The individual survey data you provide, however, will be kept secure and anonymous for the duration of the dissertation, up to a maximum period of six months, and then destroyed.
Who has reviewed the study?
The project has been reviewed by the DDS Programmes Leader Dr. Daniel Livingston and Brian Loranger.
Contact for Further Information
Principal Investigator: Austin Wolfe,
Supervisor: Brian Loranger,
*If participants have any concerns regarding the conduct of the research project that they can contact the Head of Academic Programmes at SimVis, The Glasgow School of Art: email@example.com.*
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