OBSTACOURSE feedback fun
hey friends!

thanks for playing the most recent build of OBSTACOURSE

i've hit a wall in terms of doing work on the game and i'd love to hear what people think of it before i go back to work on it again and (hopefully) release it by the end of august.

be as honest and critical as you want, NO THOUGHT IS TOO SMALL and definitely no thought too dumb, would love to hear what you think!

james x
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what are your overall thoughts on the game? what did you like/dislike
what did you think of level 1? did it feel like a good start to the game?
what did you think of level 2?
what did you think of level 3?
what did you think of level 4? did it feel like a good end to the game?
what did you think of the art style? did you feel it suited the game? if you did not, what would you like to see?
what did think about the music? did you feel it suited the game? if you did not, what would you like to hear?
what did you think of the physics? would you prefer more detailed physics including friction and momentum when running and the ability to better control the height of your jumps? or did you like it as it was?
what did you think about the difficulty? was it too easy or too difficult? fun or frustrating?
going off of that, i've been considering some changes that would affect the difficulty of the game. from the options below would you:
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did you like it when the screen shook as you started a new level or died? was it too violent or just right? would you prefer it without?
is there anything else you'd like to say that has not been covered by the questions above?
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