2020 Immersive Learning Project Showcase & Competition - Proposal Form
Please use this form to submit a proposal to showcase your innovative XR experience or other immersive learning project at iLRN 2020, the 6th International Conference of the Immersive Learning Research Network, which will take place online and in virtual reality* from June 21 to 25, 2020.
Before completing this form, please ensure that you have read in full the Showcase & Competition guidelines at
*** IMPORTANT: Please note that the Immersive Learning Project Showcase & Competition is not intended as a venue for promoting commercial products and/or services. Vendors and other business interested in gaining exposure at the conference should consider purchasing a sponsorship or exhibition package. (see
A. Presenter, Contributor, and Funding Agency Information
Corresponding presenter title
Corresponding presenter last name
Corresponding presenter first name
Corresponding presenter institution/organisation
Corresponding presenter country
Details of all contributors
Please list all team members and other contributors to the project (including the corresponding presenter). Use one line per author, and enter the information in the following format: Title, Last Name, First Name, Email, Institution/Organization, Country, Role (e.g., producer, artist, programmer, etc.), Presenting (Yes/No—whether the person will attend the conference and showcase the project, if the proposal is accepted).
If the proposal is accepted, will at least one contributor register for and attend the conference (online) to showcase the project?
Please provide details of any funding agencies/programs that have provided support for the project.
B. Information about the Project
In Title Case, please.
Provide a short (200 words max.) description of the project, to be used for the conference program. The iLRN 2020 Organizing Committee reserves the right to edit for clarity and style.
Are there any other papers or proposals associated with this project that have either been accepted or are under review for the conference?
If "Yes", please enter the EasyChair submission ID(s):
Separate multiple IDs with commas.
What is the target audience sector of your project?
Select all that apply.
Career/vocational and technical education
Corporate training / enterprise learning
Community health and/or patient education
Informal and/or lifelong learning
With which of the following iLRN Houses is your project most closely aligned?
Assessment & Evaluation (A&E)
Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS)
Language, Culture, and Heritage (LCH)
Medical & Healthcare Education (MHE)
Nature & Environmental Sciences (NES)
Place-based Learning (PLACE)
Workforce Development & Industry Training (WDIT)
None of the above
Which of the following topics from the forthcoming State of XR and Immersive Learning Outlook Report: 2020 Edition does your project address or otherwise relate to?
Select all that apply.
Needs & Opportunities - Cultivating Immersive and Blended-Reality Learning Spaces and Laboratories
Needs & Opportunities - Developing the Capabilities of the Future Workforce
Needs & Opportunities - Empowering Learners as Creative Designers and Makers
Needs & Opportunities - Facilitating Authentic Learning Experiences
Needs & Opportunities - Fostering Collaboration with Social VR and Other XR technologies
Needs & Opportunities - Integrating Immersive Storytelling in Learning
Barriers to Adoption - Access
Barriers to Adoption - Affordability
Barriers to Adoption - Inadequate XR Teacher Training Programs
Barriers to Adoption - Interoperability
Barriers to Adoption - Lack of Content
Barriers to Adoption - Lack of Infrastructure and Tech Support
Catalyzing Tech & Developments - Artificial Intelligence and Machine Learning in XR
Catalyzing Tech & Developments - Evidence-based XR Learning and Program Design
Catalyzing Tech & Developments - Flexible and Open XR Resources
Catalyzing Tech & Developments - Haptic Feedback and Sensory Interfaces
Catalyzing Tech & Developments - Volumetric Capture and Motion Sensing
Catalyzing Tech & Developments - XR and Games
None of the above
In what way/s is the project novel and/or innovative?
Explain how the project is based upon sound pedagogical and instructional design principles that are grounded in evidence-based learning science.
C. Information About the Proposed Showcase Exhibit
What media format(s) and type(s) of artifact do you intend to use in your showcase exhibit?
Please select all that apply.
2D images / screenshots
PDF flyers/information sheets
Standalone application or experience accessible from a web browser
Standalone application or experience requiring download and installation
Unity assets to be imported into the main conference virtual venue (subject to Organizing Committee's approval)
How will you use these media and artifacts to effectively convey the features and highlights of your project, including the way(s) in which it has employed a research-informed and evidence-based approach?
Do you intend to provide attendees with access to the XR project/experience itself (e.g., via a link from your showcase exhibit)?
How will attendees be able to access ***the project/experience itself*** (NOT the showcase exhibit)?
Select all that apply.
Download from Steam
Download from the Oculus Rift Store
Download from the Oculus Quest Store
Download from the Oculus Go Store
Download from HTC VIVEPORT
Download from the Microsoft Store / Windows Mixed Reality Portal
Download from the PlayStation Store
Download from Magic Leap World
Download from the Apple App Store
Download from Google Play
Download from a store on the Unity Distribution Portal (UDP)
Download from a website and install on a desktop/laptop computer
Download from a website and sideload to a headset
Download from a website and sideload to a mobile device
Accessible directly on YouTube VR
Accessible directly on Google Expeditions
Accessible directly via a standalone WebXR site
The experience itself is not available to the general public
What is the average length of time in minutes that it takes for someone to complete ***the experience itself*** (NOT the showcase exhibit)?
Additional information/comments or special requests:
A copy of your responses will be emailed to the address you provided.
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