WDFOA - Rules Quiz: Preseason (2019)
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Question 1
First down and 10, A1 runs up the middle for a 5-yard gain.
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The 40-second play clock starts on the ready-for-play signal.
The 25-second play clock starts on the ready-for-play signal.
The 40-second play clock starts when the ball is declared dead.
The 25-second play clock starts when the ball is declared dead.
Question 2
Second down and 5, A1 throws an incomplete pass.
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The 40-second play clock starts on the ready-for-play signal.
The 25-second play clock starts on the ready-for-play signal.
The 40-second play clock starts when the ball is declared dead.
The 25-second play clock starts when the ball is declared dead.
Question 3
Third down and 5, A1 runs for a 10 yard gain and is tackled in bounds.
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The game clock stops for the first down. The 40-second play clock starts when the ball is declared dead. The game clock starts on the ready-for-play signal.
The game clock continues to run since the play ended in bounds. The 40-second play clock starts when the ball is declared dead.
The game clock stops for the first down. The 25-second play clock starts when the ball is declared dead. The game clock starts on the ready-for-play signal.
The game clock stops for the first down. The 25-second play clock and the game clock both start on the ready-for-play signal.
Question 4
Second down and 4, A1 throws a completed pass to A88 for a 20 yard gain. A88 is tackled in bounds. However, A77 is flagged for holding during the play.
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The game clock stops to administer the penalty. The 25-second play clock and the game clock both start on the ready-for-play signal.
The game clock stops to administer the penalty. The 40-second play clock and the game clock both start on the ready-for-play signal.
The game clock stops to administer the penalty. The 25-second play clock starts on the ready-for-play signal. The game clock starts on the snap.
The game clock stops to administer the penalty. The 40-second play clock starts on the ready-for-play signal. The game clock starts on the snap.
Question 5
Team B takes a time-out.
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The 40-second play clock starts on the ready-for-play signal. The game clock starts on the snap.
The 25-second play clock starts on the ready-for-play signal. The game clock starts on the snap.
The 40-second play clock and the game clock both start on the ready-for-play signal.
The 25-second play clock and the game clock both start on the ready-for-play signal.
Question 6
Third down and 2, A1 runs up the middle for no gain and is injured.
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The game clock stops for the injured player. When the injured player is replaced, the 40-second play clock starts on the ready-for-play signal. The game clock starts on the snap.
The game clock stops for the injured player. When the injured player is replaced, the 40-second play clock and the game clock both start on the ready-for-play signal.
The game clock stops for the injured player. When the injured player is replaced, the 25-second play clock starts on the ready-for-play signal. The game clock starts on the snap.
The game clock stops for the injured player. When the injured player is replaced, the 25-second play clock and the game clock both start on the ready-for-play signal.
Question 7
The 40-second play clock is running and reads 25 before the ball is placed and is ready for play.
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The Referee (or covering official) shall declare a time-out and signal that the play clock be reset to 40 seconds. The play clock will start on the ready-for-play signal.
The Referee (or covering official) shall declare a time-out and signal that the play clock be set to 25 seconds. The play clock will start on the ready-for-play signal.
The play clock continues without any reset.
Question 8
Team A gains 5 yards running the ball with six players on the line (numbered 50-79) and four players in the backfield (10 total offensive players on the field).
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Foul for illegal formation.
No foul.
Foul for illegal shift.
Foul for illegal numbering.
Question 9
A1 runs up the middle and is tackled by B1 by tripping after gaining 4 yards.
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Foul for illegal tripping (15-yard penalty enforced from the previous spot).
Foul for illegal tripping (10-yard penalty enforced from the end of the run).
Foul for illegal tripping (15-yard penalty enforced from the end of the run).
No foul. Legal tackle by B1.
Question 10
Before the snap, it is determined that A1's knee pads are not properly worn.
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Foul for illegal equipment (5-yard penalty enforced from the previous spot).
Foul for illegal substitution (5-yard penalty enforced from the previous spot).
No foul. The player will be replaced for at least one down.
Foul for unsportsmanlike conduct on the head coach (15-yard penalty from the previous spot).
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