Downtime Rules: • Downtime actions and Backgrounds (Allies, Contacts, Influences, and Resources) refresh at the start of each game.• Downtimes are due by the Saturday prior to the next scheduled game and affect the time between games.• All downtime actions are processed simultaneously, except as noted below, and the results will be released prior to the following game.• The Allies, Contacts and Influences Backgrounds can be used during downtime or during games to a total number of uses equal to the number of dots in the background. The additional Influence actions gained from the Master of Puppets merit can only be used during downtime.• Retainers each receive a single "downtime like" action, performed using their abilities.• The monthly “liquid cash” from Resources cannot be banked, it simply represents how much cash a character has available to spend each month.• Items purchased via XP are not available for use in the same downtime period in which they are purchased.
The order of downtime and influence actions are as follows: 1. Defensive actions are always processed first. Attack actions trigger a defense action if one has been submitted.2. Influence actions occur before downtime actions, unless the downtime actions are defensive actions, such as patrolling.3. If there is an issue where the timing of an attack influence action matters, the initiative order is determined by Social + Influence. The character with the highest total has their actions adjudicated first.
Note: Please be aware that some Flaws require you to expend downtime actions to avoid unfortunate things from happening. Please ensure that you know what demands your flaws require in order to avoid such perils.