JavaScript isn't enabled in your browser, so this file can't be opened. Enable and reload.
Events - Skill Rolls
Target Roll To Succeed = 6 - (Skill Level) + 4 Modifier
Type "/roll 2d6" and apply results below; bonuses are applied to all player characters
Leadership
Choose
(+5 or >) +1XP, “Tactical Command” Lvl 3, +1 Initiative
(+3 or 4) +1XP, “Tactical Command" Lvl 2
(+1 or 2) +1XP, “Tactical Command” Lvl 1
(0) +1XP
PvE only: (-1 or 2) Enemy gains: “Tactical Command” Lvl 1
PvE only: (-3 or 4) Enemy gains: “Tactical Command” Lvl 2, +10% BV
PvE only: (-5 or <) Enemy gains: “Tactical Command” Lvl 3, +10% BV, +1 Initiative
Negotiation
Choose
(+5 or >) +1XP, +1 to Negotiation checks, “Morale Boost”, +50% Rep.
(+3 or 4) +1XP, +1 to Negotiation checks, “Morale Boost”
(+1 or 2) +1XP, +1 to Negotiation checks
(0) +1XP
PvE only: (-1 or 2) -1 to Negotiation checks
PvE only: (-3 or 4) -1 to Negotiation checks, "Morale Trouble"
PvE only: (-5 or <) -1 to Negotiation checks, "Morale Trouble", -50% Rep.
Administration
Choose
(+5 or >) +1XP, “Hot Drop” Lvl 3, “Salvager Savant”, +50% Cash
(+3 or 4) +1XP, “Hot Drop” Lvl 2, "Salvager Savant”
(+1 or 2) +1XP, “Hot Drop" Lvl 1
(0) +1XP
PvE only: (-1 or 2) “Breakdown” Lvl 1
PvE only: (-3 or 4) “Breakdown” Lvl 2, “Jammed”
PvE only: (-5 or <) “Breakdown” Lvl 3, “Jammed”, -50% Cash
Surveillance
Choose
(+5 or >) +1XP, “Target of Opportunity” Lvl 3, “Ambush”, “Rare Item” - Found
(+3 or 4) +1XP, “Target of Opportunity” Lvl 2, “Ambush”
(+1 or 2) +1XP, “Target of Opportunity” Lvl 1
(0) +1XP
PvE only: (-1 or 2) “Exposed” Lvl 1
PvE only: (-3 or 4) “Exposed” Lvl 2, Enemy gains “Ambush”
PvE only: (-5 or <) “Exposed” Lvl 3, Enemy gains “Ambush”, “Rare Item” - Lost
Event Roll Details
Ambush = At beginning of battle, in addition to normal deployment zones, friendly units may deploy in any "heavy cover" hex or anywhere outside LOS of enemy units.
Breakdown: roll 2d6 using standard hit location table; internal damage = 10% of mech's weight (minimum of 1).
Breakdown Lvl 1/2/3 = Number of critical hits applied to one location (see standard rules; Critcal Hits).
Exposed Lvl 1/2/3 = enemy gains +100% BV in reinforcements after 28/20/12 turns
Hot Drop Lvl 1/2/3 = Players may reserve up to 2/4/6 units and deploy anywhere/anytime using "Hot Drop" rules.
Jammed = ammo for each weapon is reduced by 1/2; if unit has no ammo, engine takes +1 hit (is removed after combat).
Morale Boost = Improves lowest event roll by one tie; may only be applied to one skill.
Morale Trouble = Reduces highest event roll by one tier; may only be applied to one skill.
Rare Item Found/Lost = Each player gains/loses 1 non-standard piece of equipment or 10 tons of non-standard ammo.
Salvager Savant = +100% Salvage -OR- change one unit's status from "destroyed" to "disabled"; unit cannot be deployed for 1 month.
Tactical Command Lvl 1/2/3 = 400/800/1200 BV in support units
Target of Opportunity Lvl 1/2/3 = unlock secondary objective (determined by GM); earn +50k/+100k/+200k Cash if completed
Submit
Clear form
This content is neither created nor endorsed by Google.
Report Abuse
-
Terms of Service
-
Privacy Policy
Forms