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Submit your game to the European Game Showcase at GDC 2022!
After two years of turmoil, we are super excited to bring back the physical event experience of EGS as the spot-on event bringing opportunities to developers at GDC 2022. And we are happy, that you are back, too!

SUBMISSIONS ARE OPEN from the 10th of December 2021 till the 14th of January 2022

For context:
The European Game Showcase at GDC is the event where European developers during GDC 2022 to meet press, publishers and strategic partners.

The fifth edition takes place March 22, 2022, 4:00 – 8:00 PM, Location TBA (during GDC, San Francisco). With this open call we invite developers to submit their games.

And before you are asking: yes, we have a backup plan for a wonderful online exhibition experience, too – but as we are focusing on creating a physical experience for people to meet in person, we are only accepting submissions by developers, who are intending to showcase in person at GDC 2022 first and foremost.

This call closes on January 14th at 23:59 CET
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The main organization team of the event is (in alphabetical order) Dajana Dimovska, Eva Gaspar, Tobias Kopka and Alessandra van Otterlo, and we also get support from various other people and organisations helping us to cycle the call and selecting the games.
The event is curated. This means that everyone in the eligible countries can submit games, but the organisation will pick the showcased games. Each region will pick their own top 10, from which the organisation as a whole will choose the final selection.
In the future we want to get more people and more regions involved, but for the fourth edition the selection will consist of games developed in Austria, Belarus, Belgium, Bosnia and Herzegovina, Bulgaria, Croatia, Czech, Denmark, Estonia, Finland, France, Germany, Georgia, Hungary, Iceland, Ireland, Italy, Kosovo, Latvia, Lithuania, Macedonia, Moldova, Montenegro, Norway, Poland, Portugal, Romania, Serbia, Slovakia, Slovenia, Spain, Sweden, Switzerland, The Netherlands, Ukraine and the United Kingdom.
All people involved have an extensive network in the international games industry and we will use this network to invite press, publishers and partners to this event. Focus of the event is the games. No loud music, but just enough space and time to check out all great games.
We have sponsors that support us, and we ask each selected developer to contribute €125 (ex VAT & ticketing fees) for the cost of catering of the guests.
All selected developers will get a free MeetToMatch GDC account (value of appr. €90). They can use the MeetToMatch system to plan meetings during the rest of the GDC week.  For more information, please check:
TBA, San Francisco, USA
When you arrive there will be a table for you to showcase on (plus power), but you need to bring your own hardware, monitors etc. to showcase your game.
You can submit all kind of games for all kind of platforms, as long as the game is not yet released before GDC 2022.
If you have any question, please check the FAQ page:
Please be aware, that all information you add to this form will be shared with the EGS organizers and the selection committees for assessing the games.
Please let us know your contact and game details
Game Title *
Country you are based in *
Primary Contact Name *
Contact Email Address *
Mobile Phone Number *
Game Description (PLEASE NOTE: max 1.000 characters) *
Website-URL *
Link to Gameplay Video (directly playable, please check for access rights in "private" browser mode if accessible) *
Extra comment on accessing the video
Link to one or more Screenshots *
Do you already have a publisher for your game? *
Do you want to work with a publisher? *
Planned release time frame *
Is that aforementioned release for a first release or a release for a new platform? *
What platforms will your game be released on? *
Our Partners & Sponsors
Thank you for your submission
We are looking forward to your submission and will be in touch no later than February 15 2022.

Best regards,
Dajana Dimovska, Eva Gaspar, Tobias Kopka and Alessandra van Otterlo
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