More information on the Politics system is available here:
http://leaguefactions.net/politics-system/Failing a petition costs the faction 10 Favor. A smaller penalty of 5 Favor applies if another faction's petition fails despite their support, or succeeds despite their opposition.
• Request Research Help. Factions may request assistance from the League's sages and scholars. They gain about 75 points (3d50) of Research. (Difficulty: 100.)
• Enact Substitution of Field. Factions can demand that other Fields of Justice besides Summoner’s Rift get some love. If successful, they may select the map for the next two weekends of Featured Matches they participate in, for all participants. (Difficulty: 130)
• Launch Formal Inquiry. Launch a formal inquiry into another faction's affairs, potentially exposing some damaging or embarrassing Secrets. (See below for how Secrets work.) For each Secret that the targeted faction has, the targeted faction rolls Espionage (d100 plus their Espionage stat) while the investigating faction rolls d100 and adds their Favor. For each Secret, if the investigating faction rolls higher than the targeted faction, that Secret is exposed. (Difficulty: 135.)
• Disqualify Champion. Factions can try to twist the laws of the League to suit their ends, by pushing a specific Champion out of contention on a technicality. If successful, that Champion is banned from participation in the next two weekends of Featured Matches. (Difficulty: 140)
• Impose Spell-block. Factions may insist that a particular Summoner spell be disallowed, for all other participants, for the next weekend of Featured Matches. (Difficulty: 160)
• Support/Oppose. Alternatively, a faction may exchange one of its petition slots for an extra support/oppose opportunity.
Possible Core/Secondary/Tertiary Champions for each faction are listed here:
http://leaguefactions.net/faction-rosters/