No physics. Gravity, no collision detection. Gravity and collision detection, no rigid body dynamics. Gravity, collision detection and rotation calculations.
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GIve an example of a game that has gravity, but no collision detection.
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Give an example of a game that has gravity and collision detection, but doesn't interact with what it hits.
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Give an example of a game that mimics real world conditions as much as possible.
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Group member names *
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What is the difference between a real-time and a high precision engine?
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Should schools teach kids how to do computer programming for game or app development? Why or why not?