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Section 1 of 7
Post-Collapse Survival-Horror Gamrmode
This survey will be used to gauge interest in a Garry's Mod experience set after a flu kills off most of the world's population (No zombies or nuclear bombs here folks!) Experience the rush of total freedom in a custom-crafted urban wilderness where characters must constantly deal with tense survival scenarios, all the while contributing to the recreation of civilized society or, alternatively, its ultimate downfall.
Will you group together and hold tactical areas like the city power plant? Or will you skulk the city in solitary fashion, taking refuge in a middle-of-nowhere apartment? The ball is in your hands with this one. The more input you give us, the better we can make this experience for all of us.
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General Questions
These initial questions are based on large, game-changing ideas and concepts
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Does the initial concept interest you?
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Make sure to read the opening statement before you answer!
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Definitely!
Not at all
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Do you agree with the approach of only human opponents, or do you think there should be other creatures?
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Zombies? Animals?
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Of the gameplay concepts, which of the following interests you?
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Please tick all which apply.
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Day-to-Day survival (Finding food, managing your exertion, keeping warm, keeping dry) 
Advanced survival (Managing and avoiding disease, avoiding other environmental hazards, farming and other long-term survival mechanics) 
Heavy player interaction(Players can harm any one at any time, send out radio broadcasts, use text or voice speech, trade, form groups etc)
Rebuilding(Forming groups, setting up more complex machinery, building barricades and other structures)
Tactical Points(Power plant, water sanitation, bridges and other such important areas which would influence conflict and risk-reward)
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Do you wish to comment on anything from this page?
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Your input is highly valued!
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Section 2 of 7
The concept does not interest me.
No worries! But before you go, let us know why you feel this way.
Why does the concept not appeal to you?
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Your input may well influence a new direction!
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Are there any fundamental changes we could make to interest you?
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Section 3 of 7
The Environment
The environment is critical to the gamemode's atmosphere and overall player experience. Let's talk some more about it.
One of the more interesting concepts we've explored is using disease as an environmental hazard. Corpses would be diseased, food and drink can be contaminated and dead players will become festering corpses. Do you any thoughts on this? Perhaps you dislike this idea?
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Areas with high volumes of corpses become "diseased areas" which are risky to travel through at all.
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Which of these thus interests you?
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I would be more interested in seeing these diseased areas used to cut off areas entirely.
I would be more interested in the use of gasmasks to traverse these areas.
I do not like this concept.
Other…
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In order to achieve a dense environment, we will be pushing the source engine to its limits. However, we will also be employing a technique known as "instancing", where multiple players can be in the same areas as each other without realising. This will only be used for apartments and other "safehouse areas" which are unlikely to experience high volumes of traffic. There are several downsides of this however. Which of these would bother you?
Question Type
Please tick all boxes where the problems would put you off.
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Doors to instanced areas will be "teleporters". Although we'll make it as immersive as possible, this means that you cannot, for instance, shoot through a door.
There will be no windows. Although we are exploring the use of rendering techniques to avoid this issue, it is likely that looking through windows will not be possible.
There will be no way to tell from inside the room whether or not someone is coming into the room or approaching.
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Do you have any additional comments, concerns or suggestions regarding the instancing system?
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Would you be more immersed if the least amount of HL2 textures and content was used, or does this not bother you?
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E.G Would you prefer we didn't use default HL2 textures for buildings? Would you prefer we had new sounds? Would you prefer
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I would prefer to use more realistic textures
I would prefer more realistic textures AND I would like to see real-world influences (E.G BP logos, a McDonalds restaurant etc)
I don't mind the HL2 textures and would be happy to play with them 
I would prefer to use realistic textures but I am concerned for download and storage issues. (Please consider taking our hardware survey at the end of this questionaire) 
Other…
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In order to make the environment as immersive and large as possible, we would like to explore the possibilities of decorating the map serverside, outside of Hammer. For instance, we could add vines climbing walls, trees jutting from buildings, dismantled cars littering streets and lots of interior decorations. To facilitate this, we would consider looking at a large content pack through the Workshop. We will consult the hardware survey (Optionally found later) in this decision, but would you be happy to download a larger content pack?
Question Type
Please note additional comments andconcerns further down the page.
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I would be happy to download a content pack up to 100MB in size.
I would be happy to download a content pack between 200-250MB in size.
I would be happy to download a content pack up to 500MB in size.
I am not willing or able to download a content pack any larger than 50MB in size.
I would be unwilling to download a content pack or I disagree with the concept.
Other…
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Do you wish to comment on anything from this page?
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Your input is critical to the design!
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Section 4 of 7
Combat and Stealth
Whilst Garry's Mod is currently primarily a shooter in terms of combat, we would like to add more complex combat interactions. We would also like to add in more stealth elements (Sound will play a big part!)
Combat
These questions affect fight rather than flight.
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We would like to add an array of melee weapons to the game. Alongside this, we are looking into options for a system which is improved over merely swinging a weapon at someone.
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Please tick all which appeal to you.
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Sprinting should allow critical hits which are difficult to time but would knock the opponent to the ground and deal large damage.
Players should be able to block incoming attacks and/or counter using on-screen prompts. (E.G Player has to press spacebar to block the swing of a baseball bat.)
Grabs/Strangleholds and other take-downs which would initiate a struggle "mini-game" between two players (For instance, mashing keys repeatedly to outdo your attacker or victim.)
Knock downs, where a player barreling into a player or inflicting a large amount of damage should cause the opponent to fall over and their screen to tilt momentarily.
Fists and melee weapons should have "combos" were more damage is steadily inflicted with increasingly difficult momentum and movement requirements.
Minor additions such as extra damage if you strike when you are outside players field of vision), rifle butting/pistol whipping, kicking 
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Which style of weapon damage would you prefer?
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Please carefully consider what actually appeals and what you feel would be frustrating or off-putting in practice!
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Hardcore damage (Resulting in tenser conflict requiring a mix of tactics and quick reflexes.)
Lighter damage (Resulting in longer shoot-outs and easing the atmosphere a little.)
Other…
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Which style of weapon ballistics would you prefer?
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Please carefully consider what actually appeals and what you feel would be frustrating or off-putting in practice!
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Lighter ballistics (Allowing more relaxed aiming, especially at long distances, reduced spread and recoil allowing for less tense combat and more room for error.) 
Hardcore ballistics (Resulting in shots requiring more accuracy, recoiling sharply and taking significant time to reload etc.)
Other…
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Which style of magazines would you prefer?
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Please carefully consider what actually appeals and what you feel would be frustrating or off-putting in practice!
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"Single pool" of ammunition which is refreshed on reload.
Individual magazines with individual counts of ammunition which are saved on reload.
Other…
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What HUD aid should be available?
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Please tick all which you agree with
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Crosshair (Allowing for easier aim and hip-fire)
Clip count (Showing how much ammunition is left in the current magazine)
Ammunition Count (Showing how much ammunition the player has remaining in total)
Hit Market (Indicating when a player has struck another)
Other…
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Do you have comments or critcisms from the Combat section?
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Your input is influential and appreciated!
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Stealth
These questions relate to the stealth and movement options available to the player.
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To facilitate hiding and stealth, we would like to add several elements. Please tick all elements you would like to see
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Remember, you can comment on these at the end of the page!
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Reduced footstep volume when crouched
Crouch sprint (Brief, exerting burst of speed in a crouched position)
Going prone (Lying flat on your stomach. You would be able to crawl under objects. Very low profile.)
Whistling
Vaulting (With consecutive vaults becoming faster and allowing higher vaults)
Wall climbing (Grabbing onto a wall ledge higher than yourself and pulling yourself over it)
Rolling (To lessen damage from high falls. Contributes to momentum)
Playing dead (Your body would be ragdolled and would resemble a normal fresh corpse to other players. At this point, other players would be able to loot your body)
Hiding in Cupboards, Dumpsters and other areas
Sliding (Standing-To-Crouch movement) which allows quick movement between cover and allows users to keep up momentum whilst passing under low objects)
Diving (A dive from a standing position to a prone position)
Other…
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Section 5 of 7
Society and Construction
Critical to the purpose of the experience is continuity and the ability to develop the environment and community. Let's talk more about the concepts involved.
Does the "settling/developing" side interest you?
Question Type
That is to say, do you prefer the rough, fast-paced survival style, or would you prefer to settle down late-game and attempt to build and expand your influence with others?
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Not at all
Exceptionally
to
1
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10
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Are you interested in seeing the physgun removed and replaced with an interface which allows props to be dragged to be placed, rotated and otherwise manipulated (Thus removing the unimmersive physgun)
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A very user-friendly design has already been created.
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I would prefer to stick with  the traditional physgun
I am interested in using a more immersive system.
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How advanced should the tech tree be?
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Tick all which apply (The categories are wider than what is listed, those are just examples)
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Basic survival tools (Clubs, Knifes, fires, fishing equipment) 
Advanced survival tools (Hammer, screwdriver, spanner, crowbar, workbench, barricades) 
Advanced weaponary (Advanced melee weapons, low-tier firearms, ammunition)
Equipment (Helmets, body armour, ballistic shields, leg-guards, protective boots)
Explosives (Grenades, Smoke Grenades, Molotov Cocktails)
Basic Machinery(Cookers, Car Repairs, Lights, Electrical barricades, pressure and tripwire traps, radio, torches) 
Advanced Machinery (Ammunition Manufacturer, Grenade Manufacturer, Printer, Chemical Reproducers, large explosives, radio transceivers, generators, alarms, vehicles)
Other…
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How much should group-work factor in to progress? Should one man alone be able to conquer the entire tech tree?
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No group work required at all
Group work absolutely required for complicated technology
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1
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5
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Here are some ideas for benefits of clubbing together with others. Please tick all benefits you agree with.
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Please take balance into account and try to consider all points of view.
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Perk System (For instance, groups of 5+ get a movement bonus)
Additional HUD elements (Indicators of friendly team member locations, highlight around friendly members)
Automatic passage through group door locks
Prop protection shared by group members
Other…
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Do you have any comments, criticisms or suggestions regarding anything on this page?
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Did we mention how much we love your input?
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Section 6 of 7
We're almost done
Thanks a ton for your input! We'd just like to ask a couple more questions. Perhaps you'll also consider taking our Hardware Survey?
Did you feel this survey was effective in letting you demonstrate your input?
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We would like to run a couple more as development matures.
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Is there anything you would've liked us to touch on more?
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Don't worry though! More details will emerge as development progresses
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Do you have anything to share with us regarding the gamemode or anything else related?
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INPUT INPUT INPUT INPUT
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Do you like the name "Spark" for the community? (Igniting Innovation will be our cheesy slogan!)
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The community will include the Half-Life: Aftermath project (http://steamcommunity.com/groups/halflifeaftermath)
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Terrible
Love it!
to
1
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5
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Do you have any name ideas for the GAMEMODE?
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Post-Society is simply a working title.
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Closing
Thank you kindly for taking part! If you would like to follow the project, then you can join the (currently undeveloped and unfinished) group here: ***http://steamcommunity.com/groups/postsociety***
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Would you like to take our hardware survey?
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The results will help towards the implementation of our planned technologies!
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Yes
No thanks
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Section 7 of 7
Hardware Survey
This series of questions will provide us with more of an insight as to how much we can push the Source limits for the gamemode. These questions will be less about specifics and more about gauging general data. Don't know the answer to these questions? Download Speccy! http://www.piriform.com/speccy
How powerful is your processor?
Question Type
We do know that there is more to a processor than clock-speed and cores, but the difference is not significant enough to null this data.
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Single-Core: 2Ghz or lower
Single-Core: 3Ghz or lower
Single-Core: Over 3Ghz
Dual-Core: 2Ghz or lower
Dual-Core: 3Ghz or lower
Dual-Core: Over 3Ghz
Quad-Core: 2Ghz or lower
Quad-Core: 3Ghz or lower
Quad-Core: Over 3Ghz
Hexacore or above: Below 2Ghz
Hexacore or above: Above 2Ghz
Other…
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How much RAM do you have available?
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This will give us more of an insight into balancing calculations and certain map areas.
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1GB or less
2GB or less
4GB or less
6GB or less
8GB or MORE
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What size of harddrive do you have? (If more than 1, just combine the sizes)
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This will help us in addressing the size of the map and content packs
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100GB or less
250GB or less
Less than 500GB
500GB-1TB
Over 1TB
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What is the download speed of your internet connection?
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Find out from Speedtest.net!
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Below 1Mb/s
Below 3Mb/s
Below 5Mb/s
Below 10Mb/s
Below 20Mb/s
Below 30Mb/s
Above 30Mb/s
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What kind of Graphics card(s) do you have?
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Do you use Windows, Mac or Linux?
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As your gaming machine, of course.
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Windows
Mac
Linux
Other…
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What resolution do you play at?
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What is your username?
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General Questions
Does the initial concept interest you?
Copy
No responses yet for this question.
Do you agree with the approach of only human opponents, or do you think there should be other creatures?
No responses yet for this question.
Of the gameplay concepts, which of the following interests you?
Copy
No responses yet for this question.
Do you wish to comment on anything from this page?
No responses yet for this question.
The concept does not interest me.
Why does the concept not appeal to you?
No responses yet for this question.
Are there any fundamental changes we could make to interest you?
No responses yet for this question.
The Environment
One of the more interesting concepts we've explored is using disease as an environmental hazard. Corpses would be diseased, food and drink can be contaminated and dead players will become festering corpses. Do you any thoughts on this? Perhaps you dislike this idea?
No responses yet for this question.
Areas with high volumes of corpses become "diseased areas" which are risky to travel through at all.
Copy
No responses yet for this question.
In order to achieve a dense environment, we will be pushing the source engine to its limits. However, we will also be employing a technique known as "instancing", where multiple players can be in the same areas as each other without realising. This will only be used for apartments and other "safehouse areas" which are unlikely to experience high volumes of traffic. There are several downsides of this however. Which of these would bother you?
Copy
No responses yet for this question.
Do you have any additional comments, concerns or suggestions regarding the instancing system?
No responses yet for this question.
Would you be more immersed if the least amount of HL2 textures and content was used, or does this not bother you?
Copy
No responses yet for this question.
In order to make the environment as immersive and large as possible, we would like to explore the possibilities of decorating the map serverside, outside of Hammer. For instance, we could add vines climbing walls, trees jutting from buildings, dismantled cars littering streets and lots of interior decorations. To facilitate this, we would consider looking at a large content pack through the Workshop. We will consult the hardware survey (Optionally found later) in this decision, but would you be happy to download a larger content pack?
Copy
No responses yet for this question.
Do you wish to comment on anything from this page?
No responses yet for this question.
Combat and Stealth
Combat
We would like to add an array of melee weapons to the game. Alongside this, we are looking into options for a system which is improved over merely swinging a weapon at someone.
Copy
No responses yet for this question.
Which style of weapon damage would you prefer?
Copy
No responses yet for this question.
Which style of weapon ballistics would you prefer?
Copy
No responses yet for this question.
Which style of magazines would you prefer?
Copy
No responses yet for this question.
What HUD aid should be available?
Copy
No responses yet for this question.
Do you have comments or critcisms from the Combat section?
No responses yet for this question.
Stealth
To facilitate hiding and stealth, we would like to add several elements. Please tick all elements you would like to see
Copy
No responses yet for this question.
Society and Construction
Does the "settling/developing" side interest you?
Copy
No responses yet for this question.
Are you interested in seeing the physgun removed and replaced with an interface which allows props to be dragged to be placed, rotated and otherwise manipulated (Thus removing the unimmersive physgun)
Copy
No responses yet for this question.
How advanced should the tech tree be?
Copy
No responses yet for this question.
How much should group-work factor in to progress? Should one man alone be able to conquer the entire tech tree?
Copy
No responses yet for this question.
Here are some ideas for benefits of clubbing together with others. Please tick all benefits you agree with.
Copy
No responses yet for this question.
Do you have any comments, criticisms or suggestions regarding anything on this page?
No responses yet for this question.
We're almost done
Did you feel this survey was effective in letting you demonstrate your input?
No responses yet for this question.
Is there anything you would've liked us to touch on more?
No responses yet for this question.
Do you have anything to share with us regarding the gamemode or anything else related?
No responses yet for this question.
Do you like the name "Spark" for the community? (Igniting Innovation will be our cheesy slogan!)
Copy
No responses yet for this question.
Do you have any name ideas for the GAMEMODE?
Copy
No responses yet for this question.
Closing
Would you like to take our hardware survey?
Copy
No responses yet for this question.
Hardware Survey
How powerful is your processor?
Copy
No responses yet for this question.
How much RAM do you have available?
Copy
No responses yet for this question.
What size of harddrive do you have? (If more than 1, just combine the sizes)
Copy
No responses yet for this question.
What is the download speed of your internet connection?
Copy
No responses yet for this question.
What kind of Graphics card(s) do you have?
Copy
No responses yet for this question.
Do you use Windows, Mac or Linux?
Copy
No responses yet for this question.
What resolution do you play at?
Copy
No responses yet for this question.
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