Prismata Unit Survey, March 2015
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Scorchilla
Scorchilla was traditionally a 7RG unit with build time 1. Recently, we made an experimental change to decrease Scorchilla's price to 5RG, but increase its build time to 2 turns. We need to decide which of the two versions of Scorchilla to use in Prismata. Do you prefer the CLASSIC Scorchilla, or the RECENT one?
Clear selection
Electrovore - CHECK ALL THAT APPLY
A number of players have expressed concern that extremely aggressive rushes with Electrovore could be a problem in Prismata. Though they can be forcing, we haven't found any variation of the Electrovore rush that is impossible to defend. Which of the following describe your opinion on the matter?
New and recently changed units - which should get buffs/nerfs?
Identify any units that you think are too strong or too weak (but note that the goal is to make Prismata as FUN as possible, not to equalize unit strength). There is also a free-form section at the bottom where you can tell us any specific changes you'd like to see made. Units are listed in a randomized order. See http://prismata.gamepedia.com/Unit. Only units changed in the last month are included.
Too strong - needs a nerf
Balance seems OK
Too weak - needs a buff
Steelforge
Arka Sodara
Ossified Drone
Grenademech
Asteri Cannon
Tia Thurnax
Lucina Spinos
Frost Brooder
Mahar Rectifier
Redeemer
Endotherm Kit
Auric Impulse (latest 3E -> 4 version)
Clear selection
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