The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss
Everyone's Battlefield
4,966 responses
Loading...
Loading responses…
This form is approaching the response limit. Once surpassed, the summary of responses will no longer be displayed. Learn more
Close
This form has exceeded 50,000 responses and the summary of responses can no longer be displayed. You can still download responses as a .csv file. Learn more
This battlefield would be set in...
Copy chart
No responses yet for this question.
How fast or slow should the time to kill be?
Copy chart
No responses yet for this question.
How would supression be handled?
Copy chart
No responses yet for this question.
Firing your gun would...
Copy chart
No responses yet for this question.
How would you like the movement to be?
Copy chart
No responses yet for this question.
In this game, the class system would be similar to...
Copy chart
No responses yet for this question.
Should these be added to the game?
Copy chart
No responses yet for this question.
Sniper rifles should behave similar to ......'s sniper rifles.
Copy chart
No responses yet for this question.
Levolution should be...
Copy chart
No responses yet for this question.
Indirect fire weapons like mortars should...
Copy chart
No responses yet for this question.
The revive system should be similar to...
Copy chart
No responses yet for this question.
We would put more effort into making .... than the others.
Copy chart
No responses yet for this question.
Building destruction should be...
Copy chart
No responses yet for this question.
Spawning of vehicles and players would be similar to...
Copy chart
No responses yet for this question.
When making vehicles for this game, we should value ....... more.
Copy chart
No responses yet for this question.
When making weapons and gadgets for this game, we should focus on ...
Copy chart
No responses yet for this question.
We should have more ... than ...
Copy chart
No responses yet for this question.
Spotting would be similar to...
Copy chart
No responses yet for this question.
Soldier customization should be...
Copy chart
No responses yet for this question.
Weapon customization should be similar to...
Copy chart
No responses yet for this question.
The game should have a...
Copy chart
No responses yet for this question.
This game should have...
Copy chart
No responses yet for this question.
Should weapons be faction specific?
Copy chart
No responses yet for this question.
Every aspect of vehicles should be similar to...
Copy chart
No responses yet for this question.
The soundtrack should take heavy inspiration from...
Copy chart
No responses yet for this question.
The campaign should be...
Copy chart
No responses yet for this question.
From a scale 1-10, how much more important will player visibility be than the overall immersion? (Light rimmed players, brighter camos, haze, more readable movement and so on) 10 is the bright soldiers from BF3.
Copy chart
No responses yet for this question.
We would follow the maps of ..... as a prime example when designing ours.
Copy chart
No responses yet for this question.
There should be .... players in each team.
Copy chart
No responses yet for this question.
There should be .... players in each squad.
Copy chart
No responses yet for this question.
Attrition (How limited ammo and health is basically) should be...