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Macbeth Gamification Survey
Gamification Evaluation Form for Lausanne Collegiate School Sophomore Class - 2015
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On a scale of 1 (worst) to 10 (best), what is your overall evaluation of this curriculum *
worst
best
Rate your evaluation of the assignments from the gamification *
Strongly Disagree
Disagree
Neutral
Agree
Strongly Agree
Assignment were challenging
Assignments were interesting
Assignments were evaluated in a timely manner
Assignments were evaluated appropriately
Solo projects were the best
Partner projects were the best
Group projects were the best
The quizzes were effective
The writing projects were the best
The artistic projects were the best
Assignments built on what I already knew
Explain what you think about one of your Worst choices
Explain what you think about one of your Excellent choices
Evaluate the game elements you experienced *
Worst
Bad
OK
Good
Excellent
Leveling up in Schoology
Leveling up in Classcraft
Mastery Assignments (success before getting XP)
Choice of assignments
The narrative story (Cordelia)
XP scoring (instead of 100% grading)
Badges in Schoology
Rewards in Classcraft
Solo work
Collaborative work
Assignment feedback
Grind assignments
Explain what you think about one of your negative choices
Explain what you think about one of your positive choices
Rate the following academic outcomes of the gamification *
How would you rate your learning about...
Worst
Bad
OK
Good
Excellent
Content of Macbeth
Interpretation of Macbeth
History of Macbeth
Shakespearean style (diction/language/poetry)
Essay writing
Creative writing/projects
Collaboration techniques
Psychological criticism
Explain what you think about one of your Worst choices
Explain what you think about one of your Excellent choices
Rate the academic skills you feel that you learned *
I feel that I learned how to...
Strongly Disagree
Disagree
Neutral
Agree
Strongly Agree
Support my ideas with evidence
Analyze language
Analyze structure
Analyze technique
Analyze effect on the reader
Understand the literary techniques of Shakespeare
Explain what you think about one of your negative outcomes
Explain what you think about one of your positive outcomes
Rate the following emotional outcomes of the gamification *
The gamification made me feel a sense of...
Strongly Disagree
Disagree
Neutral
Agree
Strongly Agree
Self-motivation
Independent learning
Curiosity
Enjoyment
Accomplishment
Ease of use
Overwhelming work
Boredom
Confusion
Frustration
Fairness
Explain what you think about one of your negative outcomes
Explain what you think about one of your positive outcomes
Which aspects of the gamification helped you learn the most? Choose 3 *
Required
Translations
Choose the acts you translated part or in whole
What part of the gamification did you find useless and why?
Would you like to say anything else?
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