GAMING, EDUCATION, & THE MOVING IMAGE
The Moving Image Professional Development Workshop Series
Session Three: Thursday, May 9th 2013
New York Historical Society (NYHS) - 170 Central Park West New York, NY 10024
What is Minecraft? What about Scratch? What's an open-world game? From young learners to college-bound seniors, this PD will explore the intersection of play, education, and the moving image.
Games are an undeniable part of our students lives, but how much do we really know about them? How do a game's rules facilitate certain types of learning and how can we as teachers repurpose the ever-growing range of popular platforms for educational purposes? How can digital games provide exciting entry points for media literacy and critical thinking without becoming a distraction?
Join us Thursday May 9th for a diverse range of workshops and activities facilitated by game-driven educators from such organizations as BrainPop, the Institute of Play, Quest to Learn, and PETLab.
WORKSHOP BLOCK 1
Presenter Andrew Gardner, Senior Manager of BrainPOP Educators, will lead a workshop in which participants will engage with and deconstruct on-line games. Participants will gain hands-on experience by playing "serious games", engage in discussing the systems thinking and choices that go into game play, and then create their own game narratives.
Presenter Don Miller, Learning Designer for Institute of Play, will be joined by a game designer and classroom teacher from Quest to Learn, a games based middle school, and lead a workshop in which participants will engage with Game Star Mechanic, an on-line game creation tool accessible for varying grade levels. Participants will be introduced to the concept of game design and incorporate narrative techniques in the games they create.
WORKSHOP BLOCK 2
From Hand Games to Video Games
Can my students build an online game without having to learn any fancy coding? You bet they can. Learn how you can introduce digital game creation into your classroom and how your students can design interactive narrative experiences around historical periods, scientific experiments, literary stories, and more - all with an eye toward the Common Core.
Moving Storyboards & Open Worlds
What should educators do if their students are interested in making a film but they're not quite sure where to position the camera or how they should frame their characters? How can your students test out with visual storytelling ideas in a safe environment? This workshop will explore the ways in which video games can help students experiment with in-game characters, sets, lighting, and camera movements within the game all before they start filming.
Consume, Create, Critique
So we all know our students are playing controversial video games, but what are some innovative ways that we can utilize these same games to teach media literacy in the classroom? How can we address violence and stereotypes by using a game's characters, environments, and story-lines as starting points for a greater conversation about the state of today's media? This workshop will utilize media literacy as a key component in informing teachers as to the ways in which they can encourage their students to think critically about games and the types of representation included in them. Attendees will be given pre-selected clips from different games to critique, analyze and re-interpret their content. Participants will be tasked with remixing these clips using Popcorn, an on-line remix and editing tool.