Models and Simulations
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During this class, we created a lot of models on paper, by building prototypes, by using probe ware, and by making videos.  Give three examples and explain why it helped in your understanding.
Why did we use the Vernier Logger Pro program to analyze videos and data sets?
Is traditional animation equal, worse, or better than digital animation?  How do you know, in terms of evidence?
Not all physics engines in gaming are equal.   What evidence do you have to support this?
Why should you think about the strengths and weaknesses of models, and look for more than one model on a topic?
Any other comments?
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