FACT2 Survey of SUNY on Interactive Content
An anonymous survey on behalf of the FACT2 Task Group on Interactive Content in Teaching and Learning
This survey will close March 23rd.
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1. Which category best describes your role at your institution?
Choose all that apply
A survey conducted by the FACT2 Task Group on Interactive Content in Teaching and Learning
Dear SUNY Community,

The FACT2 Interactive Content in Teaching Task Group invites you or a designee to help us by sharing your experiences using interactive content in teaching and learning. We are looking for your insights concerning the assessment of interactive content in the teaching and learning process at SUNY campuses. Your input and suggestions are most welcome.

To begin this collaborative effort, please complete a short questionnaire to assess the interactive tools being used or considered within the SUNY community.  Since the nature of interactive learning is evolving, we are providing a working definition at http://tinyurl.com/mseyruc that you can contribute to or comment on.  

We will provide you with the results of this survey and the task force's findings upon completion.
2. What learning modalities are you currently engaged in?
Choose all that apply
3.A. Where do you share your interactive content?
Choose all that apply
Please list below a few of the tools you are very enthusiastic about now along with the category from Question 3.
4. Please provide a single rating for each tool category considering student engagement, learning outcomes, cost/value and ease of use and support.  
(In this question we're trying to establish and compare the effectiveness and cost-effectiveness of tool categories)
3. What types interactive teaching tools are you currently using? *
Choose all that apply
Required
Conferencing Tools: (ie Collaborate, Zoom)
Lower Value
Moderate Value
Higher Value
Not Applicable
Student engagement
Learning outcomes
Cost / Value
Ease of use and support
Clear selection
Interactive Discussion: (ie VoiceThread, Skype)
Lower Value
Moderate Value
Higher Value
Not applicable
Student engagement
Learning outcomes
Cost / Value
Ease of use and support
Clear selection
Collaborative Mapping: (ie MindMeister, Candor)
Lower Value
Moderate Value
Higher Value
Not applicable
Student engagement
Learning outcomes
Cost / Value
Ease of use and support
Clear selection
Video Creation: (ie Camtasia, Animoto, Jing, Quicktime)
Lower Value
Moderate Value
Higher Value
Not applicable
Student engagement
Learning outcomes
Cost / Value
Ease of use and support
Clear selection
Self Serve Tutorials: (ie Khan, Adobe, lynda.com)
Lower Value
Moderate Value
Higher Value
Not applicable
Student engagement
Learning outcomes
Cost / Value
Ease of use and support
Clear selection
Collaborative Documents: (ie Google, wikis, blogs)
Lower Value
Moderate Value
Higher Value
Not applicable
Student engagement
Learning outcomes
Cost / Value
Ease of use and support
Clear selection
Curating Content: (ie Diigo, Bundlr)
Lower Value
Moderate Value
Higher Value
Not applicable
Student engagement
Learning outcomes
Cost / Value
Ease of use and support
Clear selection
Social Media Tools: (ie Twitter, Facebook)
Lower Value
Moderate Value
Higher Value
Not applicable
Student engagement
Learning outcomes
Cost / Value
Ease of use and support
Clear selection
5. Would your campus be interested in participating in a SUNY-wide purchasing initiative?
Clear selection
6. How do you solicit student feedback when incorporating new interactive tools?
Check all that apply
7. What new product or product category would you recommend as especially interesting and worth including in our research process?
Additional comments are welcome here
Anything we missed?
Would you like to participate in further discussions with our task group?
Enter your email address, and we will be in touch.
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