Request edit access
Character Rigging for games/film
Sign in to Google to save your progress. Learn more
How extensive is your rigging experience?
Clear selection
Which genre are you more experienced in?
Clear selection
How important is character topology?
Clear selection
Which default character pose do you prefer to rig in?
Clear selection
Why do you think rigging in T-pose causes more deformation problems?
What defines a good character rig? (You can choose more than one)
What does your standard biped rig consist of? (You can choose more than one)
Which of these statements do you agree with? (You can choose more than one)
Have you been in a situation where you were rigging for a game and the joint limit prevented a certain desired deformation?
Clear selection
Have you ever encountered skinning issues with a game rig due to parent constraints?
Clear selection
Have you ever had problems exporting stretchy joints into these game engines?
Clear selection
Which solution to a facial rig do you prefer and why?
Clear selection
Do you think that most character rigs, biped or quadruped don't require more than standard defining bones to achieve good deformation?
Clear selection
Do animators really dislike Andy Serkis?
Clear selection
Other thoughts or comments
Submit
Clear form
Never submit passwords through Google Forms.
This content is neither created nor endorsed by Google. - Terms of Service - Privacy Policy

Does this form look suspicious? Report