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DH Patch 1.04 Feature Request Survey
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Background Information
What is your Paradox Interactive forum name?
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Are you primarily a player or modder?
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(Optional) If you are a modder, how familiar are you with the following?
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(Optional) If you are interested in modding, how would you describe the modding documentation and support?
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(Optional) If you answered the above question, what would you most like to see improved?
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Quality of Life Changes
Assigning missions to multiple airplane stacks
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Allow province buildings to be started in provinces out of supply
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Sort ports by alphabetical order
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Add the ability to build things in allies's territory
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Synthetic Oil Refineries
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Add a slider to manualy tweak the oil conversion
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"Continue most recent game" button
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Ability to switch off counters/units/icons on political map just like on diplomatic map
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Color-coded tool-tips for minister traits
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Right-click province seceding
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New ETA tooltip for units
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Fleet speed
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New retreating unit has arrived message
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Add Notification for empty TT slot
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Ability to set arbitrary pause date
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Add required percentage to tool-tip of area and region triggers
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Another save option: user set multiple of 5 days
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Display when a treaty will end
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Making prioritize/reinforce/upgrade buttons visible when you have more than one corp selected
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Newly built and deployed GAR should autoset that unit mission to "Anti partisan"
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Auto Influence
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Disband whole armies
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Lock the screen when alt+tabbed out
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Spliting units stacks without interrupting movement
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Load savegame without needing to resign
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Longer history log
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New "Return Territory" Diplomacy Option
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Unassign all leaders of selected units
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Ability to hide unwanted leaders/ministers/techteams from the list
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Graphics and Display
New map mode - Major alliances
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Stats: National armies comparison, countries infiltrated
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Color to differentiate enemy from other borders
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Display distance between provinces
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Horizontal production progress bar
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Dissent bar
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A new interface for the peace proposals.
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Battle % on Map
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Tech effects on message
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Gameplay Changes
Allow political sliders to be influencable
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Damage airplanes when bombing airfields
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Decision to convert manpower to militia
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Allow supply convoys to go to friendly provinces
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Make AA cause land casualties for the attacker
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Add a minimal org regain for units out of supply
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Change nukes to permanently destroy any province buildings
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On country tag change, find best match for existing research
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Possibility to give provinces to non-allied countries
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Large stack battles take longer
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Large Stacks Suffer Supply Efficiency Losses
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Minimum Org for Territory capture
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Fortifications do damage as well
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Strategically Redeployed Units Cannot fight for X days
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Improved Peace Commands
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Airfield sizes define the kind of usable plane types
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Variable build times of infra, airfields and harbors depending on size
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Infrastructure tied to IC/Resource Production
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Generic Leaders for Minors
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New Leader Traits
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Decreasing returns for province bombings
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New Terrain Type: Tropical
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Give new orders to units before the rest time is over
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New Engine Features
Event Commands
Allow IC Modifiers to be Set instead of Additive
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Allow Independence Command to Automatically Convert Rebel territory and troops.
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Add a command to remove all rebels within controlled territory
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"disable_task" event command
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Trigger that checks if country or province is bordered or 'fronted' to another country or province.
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Add end_access command for military access recieved
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Add command to change supply consumption (like ministers)
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Change leader commands to allow sleep->wake->sleep, etc of same leader.
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Change techteam commands to allow sleep->wake->sleep, etc of same team.
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Transfer Leaders, Ministers, and Techteams from one country to another via command
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Additional event commands based on existing minister traits
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Expand generic event commands
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Ability to disable serial runs of event added units
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Make demobilize command work with brigades too
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Add/remove claims for areas and regions
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Add event commands that adds to prod. queue buildings and convoys
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Add event command to manipulate tech teams
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Event command to add impassable / river connections
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Modify Music Command to Play Random Tracks From A File, Add option to loop indefinitly.
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Add command = { type = industrial_multiplier which = oil_to_rare_materials value = X }
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Limited war event command
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Ability to change the max_dig_in via event/tech
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Allow Non-aggression Pacts longer than 1 year
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Scripting Commands
Make upgrade priority moddable in division_types.txt and brigade_types.txt
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Introduce misc switches to influence AI behaviour on naval fleets
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Make offensive supply moddable in misc.txt, via brigades, events/tech
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Split the Apply air and naval unit's range limits on missions switch in misc.txt into two lines, one for air one for naval
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Allow org loss on movement to be moddable
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Add attachment_preferences section to AI files
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Allow certain division/brigade models to be only usable by certain countries
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Allow attaching more than one brigade of the same type to a Division
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Engine Features
Add an additional policy slider
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Implement event commands validation based on command type
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ShowEventID console cheat
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Show tech ID cheat
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New Minister Ideology: Democratic, Democratic+Left, and Democratic+Right
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Add additional Cabinet/Minister Positions
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Moddable amount of TAG
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Make the reinforcement cost formula moddable
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Make it possible to add tags to the # Switched AI files logger so only selceted countries get logged
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AI rework - invasion and admiral target should be connected
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Allow modelnames to be shared across multiple tags
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Moddable ministers positions names for each country
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Allow custom idelogies in addition to existing ones
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Make it possible to modify provincenames without having to modify the map itself.
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New Suggestions
Just making sure you read this
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Scenario Improvement
For the following scenarios, how often do you play them?
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For the following scenarios, how fun do you think they are?
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Which scenario(s) do you primarily want to see improved in 1.04 and beyond?
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What do you consider as the most important areas that need to be improved for the scenarios you selected?
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Would you rather have new battlescenarios over improving existing scenarios?
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General Development
Mod Mergers
If Arms, Armistice and Revolutions were to be merged into DHF, how stable should it have to be before being merged?
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If Mixed/Democratic Germany/Communist Germany Mod were to be merged into DHF, how stable should it have to be before being merged?
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If New World Order 2 were to be merged into DHF, how stable should it have to be before being merged?
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If World in Flames 2 were to be merged into DHF, how stable should it have to be before being merged?
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Translations
Do you support the addition of official Japanese language support based on an existing Unofficial Translation Package?
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Do you support the addition of official Chinese language support based on an existing Unofficial Translation Package?
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Do you support the addition of official Serbo-Croatian language support based on an offer to translate the game from a member of the PI forums?
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Other
Anything else you would like us to know?
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Have you submitted this survey before?
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