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Section 1 of 7
Wardley's doctrine chart
Section 2 of 7
Communication
Be transparent (a bias toward open communication)
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Neutral/unknown
Weak
Warning
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Focus on high situational awareness (understand what is being considered)
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Use a common language (necessary for collaboration)
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Challenge assumptions (speak up and question)
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Section 3 of 7
Development
Know your users (eg. customers, stakeholders, regulators, staff)
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Focus on user needs
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Think fast, inexpensive, restrained and elegant (FIRE formerly FIST)
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Remove bias and duplication
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Use appropriate methods (eg. agile  vs lean vs 6 sigma)
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Focus on the outcome not a contract (eg. worth based development)
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Be pragmatic (it doesn't matter if the cat is black or white as long as it catches mice)
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Use appropriate tools (eg. mapping, financial models)
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Use standards where appropriate
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Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Section 4 of 7
Operation
Manage inertia (eg. existing practice, political capital, previous investment)
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Optimise flow (remove bottlenecks)
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Think small (as in know the details)
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Effectiveness over efficiency
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Do better with less (continual improvement)
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Set exceptional standards (great is just not good enough)
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Manage failure
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
Add option
Answer key
(0 points)
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Section 5 of 7
Structure
Provide purpose, mastery & autonomy
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Answer key
(0 points)
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Think small (as in teams, "two pizzas")
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Answer key
(0 points)
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Distribute power and decision making
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Answer key
(0 points)
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Think aptitude and attitude
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
Add option
Answer key
(0 points)
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Design for constant evolution
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
Add option
Answer key
(0 points)
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There is no one culture (eg. pioneers, settlers and town planners)
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
Add option
Answer key
(0 points)
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Seek the best
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
Add option
Answer key
(0 points)
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Section 6 of 7
Learning
Use a systematic mechanism of learning (a bias towards data)
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Answer key
(0 points)
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A bias towards action (learn by playing the game)
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
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Answer key
(0 points)
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A bias towards the new (be curious, take appropriate risks)
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
Add option
Answer key
(0 points)
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Listen to your ecosystems (acts as future sensing engines)
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
Add option
Answer key
(0 points)
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Section 7 of 7
Leading
Be the owner (take responsibility)
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
Add option
Answer key
(0 points)
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Move fast (an imperfect plan executed today is better than a perfect plan executed tomorrow)
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
Add option
Answer key
(0 points)
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Think big (inspire others, provide direction)
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
Add option
Answer key
(0 points)
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Strategy is iterative not linear (fast reactive cycle)
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
Add option
Answer key
(0 points)
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Strategy is complex (there will be uncertainty)
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
Add option
Answer key
(0 points)
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Commit to the direction, be adaptive along the path (crossing the river by feeling the stones)
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
Add option
Answer key
(0 points)
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There is no core (everything is transient)
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
Add option
Answer key
(0 points)
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Be humble (listen, be selfless, have fortitude)
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
Add option
Answer key
(0 points)
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Exploit the landscape
Question Type
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1.
Good
2.
Neutral/unknown
3.
Weak
4.
Warning
5.
Add option
Answer key
(0 points)
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Communication
Be transparent (a bias toward open communication)
Copy
No responses yet for this question.
Focus on high situational awareness (understand what is being considered)
Copy
No responses yet for this question.
Use a common language (necessary for collaboration)
Copy
No responses yet for this question.
Challenge assumptions (speak up and question)
Copy
No responses yet for this question.
Development
Know your users (eg. customers, stakeholders, regulators, staff)
Copy
No responses yet for this question.
Focus on user needs
Copy
No responses yet for this question.
Think fast, inexpensive, restrained and elegant (FIRE formerly FIST)
Copy
No responses yet for this question.
Remove bias and duplication
Copy
No responses yet for this question.
Use appropriate methods (eg. agile  vs lean vs 6 sigma)
Copy
No responses yet for this question.
Focus on the outcome not a contract (eg. worth based development)
Copy
No responses yet for this question.
Be pragmatic (it doesn't matter if the cat is black or white as long as it catches mice)
Copy
No responses yet for this question.
Use appropriate tools (eg. mapping, financial models)
Copy
No responses yet for this question.
Use standards where appropriate
Copy
No responses yet for this question.
Operation
Manage inertia (eg. existing practice, political capital, previous investment)
Copy
No responses yet for this question.
Optimise flow (remove bottlenecks)
Copy
No responses yet for this question.
Think small (as in know the details)
Copy
No responses yet for this question.
Effectiveness over efficiency
Copy
No responses yet for this question.
Do better with less (continual improvement)
Copy
No responses yet for this question.
Set exceptional standards (great is just not good enough)
Copy
No responses yet for this question.
Manage failure
Copy
No responses yet for this question.
Structure
Provide purpose, mastery & autonomy
Copy
No responses yet for this question.
Think small (as in teams, "two pizzas")
Copy
No responses yet for this question.
Distribute power and decision making
Copy
No responses yet for this question.
Think aptitude and attitude
Copy
No responses yet for this question.
Design for constant evolution
Copy
No responses yet for this question.
There is no one culture (eg. pioneers, settlers and town planners)
Copy
No responses yet for this question.
Seek the best
Copy
No responses yet for this question.
Learning
Use a systematic mechanism of learning (a bias towards data)
Copy
No responses yet for this question.
A bias towards action (learn by playing the game)
Copy
No responses yet for this question.
A bias towards the new (be curious, take appropriate risks)
Copy
No responses yet for this question.
Listen to your ecosystems (acts as future sensing engines)
Copy
No responses yet for this question.
Leading
Be the owner (take responsibility)
Copy
No responses yet for this question.
Move fast (an imperfect plan executed today is better than a perfect plan executed tomorrow)
Copy
No responses yet for this question.
Think big (inspire others, provide direction)
Copy
No responses yet for this question.
Strategy is iterative not linear (fast reactive cycle)
Copy
No responses yet for this question.
Strategy is complex (there will be uncertainty)
Copy
No responses yet for this question.
Commit to the direction, be adaptive along the path (crossing the river by feeling the stones)
Copy
No responses yet for this question.
There is no core (everything is transient)
Copy
No responses yet for this question.
Be humble (listen, be selfless, have fortitude)
Copy
No responses yet for this question.
Exploit the landscape
Copy
No responses yet for this question.
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