3D Development Artist and Sculptor, Michael Defeo will discuss his process for creating appealing and successful feature animation characters in ZBrush. In this presentation, he will discuss the process he uses to translate 2D art into 3D characters. Focusing on form, volume and silhouette, Michael will share his experience to help you achieve a solid 3D character.
Michael Defeo, 3D Development Artist and Sculptor
Michael Defeo is a sculptor whose specialty lies in translating 2D character designs into fully-fledged 3D models. He hand-built the modeling and sculpting studios at Blue Sky Studios and served as the head of each for 15 years. While with his pals at Blue Sky, Michael brought countless characters to life for Ice Age, Ice Age 2, Ice Age 3, Ice Age 4, Robots, Horton Hears a Who, Rio, and the upcoming Epic. To enable him to pursue more freelance and personal work, Michael decided to strike out on his own in 2010; while a spooky prospect to leave the warmth and safety of Blue Sky, Michael had always dreamed of working in Paris and determined to make a go of it. With the help of Illumination Entertainment, Michael spent the better part of two years in the city of light, helping to create characters for Despicable Me, The Lorax and the upcoming, Despicable Me 2, as well as characters for French impresario Joann Sfar and others.