Page 1 of 11

Umbrella Mobile Communications _______________________________________

Business Plan

February 2013

Contact:

_____________________

Tyler Laracuente

Laracuet@gmail.com

(203) 676-4742

Page 2 of 11

Contents

__________________________________________

I. Company Summary

a. Company Mission

b. Locations & Facilities

c. Company Ownership

II. Market Analysis

a. Market Opportunity

b. Competitive Comparison

c. Industry Analysis

III. Products & Services

a. General Product Description

b. Sourcing & Fulfillment

c. Future Products & Services

IV. Strategy & Implementation

a. Market Segmentation Strategy

b. Product

c. Promotion

d. Placement

e. Price

V. Technical Overview

a. Client

b. API

c. Database

VI. Exhibits

Page 3 of 11

Company Summary

__________________________________________

Company Mission

Every day life is filled with basic, but allusive questions. Often, easy answers to these

problems can be uncovered through experienced insight. Here at Umbrella, we

believe we can bridge the gap between every day solutions and those who need

them. Umbrella looks to connect users with individuals and premier locations in their

area. Through Umbrella, users gain access to a responsive exchange of information

while getting a novel and rewarding experience each time. Ultimately, we allow users

and companies to benefit one another in their interaction, creating a positive

atmosphere for users in the vicinity of one another or a supported store.

Location & Facilities

We will begin by forming a Limited Liability Company under the name Umbrella Mobile

Communications, LLC. Delaware presents a series of advantages for Umbrella that

will lead us to formation and later, incorporation in the state. These advantages

include: the Delaware General Corporation Law, the high legislative prioritization of

corporate matters, the Division of Corporations of their Secretary of State’s Office, and

most importantly, their Court of Chancery and its case law.

Currently, Umbrella will outsource web hosting and server upkeep to Amazon Web

Services, rendering any physical facilities unnecessary in the production of our

application

Company Ownership

Production of Umbrella began in the summer of 2012 by Kyle Charron and Tyler

Laracuente. Both parties own its technology: 50% to Kyle Charron, 50% to Tyler

Laracuente.

Umbrella is currently being developed as an entrant into the Boston College Venture

Competition. As there are opportunities to win money, any funds earned during the

competition will be used in development of the application. At the conclusion of the

competition, members: Kyle Charron, Tyler Laracuente, Christian Nelson, Mollie

Solon, Filip Piasevoli, Armen Abagyan, Grant Van der Voort, Alex Orban, Matt Roy,

and Johnny Krueger will reassess company ownership and compensation.

Page 4 of 11

Market Analysis

__________________________________________

Market Opportunity

Even in today’s information age, there are often questions left unanswered. These

answers can be so unique, so ephemeral, or so specific that Google’s resources are

no longer effective. Take a student, for example, who is in their dorm, studying for an

exam. If this student needs notes from a missed class, online search services will not

tell them how many classmates happen to also live in the dorm building, at least not

efficiently. Today, there is no simple solution for this student. They do not have the

time to search every dorm room and every classmate to find that one neighbor in the

same class who may have the answers our student needs.

This scenario translates over many realms. Whether a neighbor is looking for a lost

dog, a baker is looking for a stick of butter, or tourists are looking for local attractions,

finding answers begins to boil down to a key ingredient: asking the community around

you.

Competitive Comparison

Many other services try to tap into the networks of people within communities.

Whether location based or not, their goal is to bring people closer and allow them to

share. In these very basic concepts, we are similar to all competitors listed below. We

have classified tiers for different competitors according to their given solution, and we

now outline the shortcomings of each competitor.

Tier 1 similarity: Banjo, Sonar, Highlight, Scout, Circle

We consider these applications our closest competition because they, like us, operate

under the premise of connecting people using each user’s location. We see a large

limitation in all of these apps in that their users are required to be ‘friends’ to interact.

This means that users are never exposed to new people, and that these apps provide

almost no practical service in terms of information propagation or social exposure. By

restricting users to a ‘friends’ list, these apps have little more practical use than simply

asking your friend if they are in your area.

Tier 2 similarity: Foursquare, Grindr, Tinder, Blendr

We consider these applications to be close competitors with different solution

structures, but potentially similar services. Unlike Tier 1, these applications connect

users who are not already ‘friends’ with others around them. These applications fall

short when they do little more than make location a status symbol. There is almost

nothing to gain through being at a location, other than points in the app, which really

count for nothing. These apps also fall short by maintaining a heavy focus on one-on- one user interaction, which removes the value of a community, and a large part of the

premise behind location based interaction.

Page 5 of 11

Tier 3 similarity: Twitter, Facebook

We consider these applications to be similar to our mission in the simple sense that

they connect people. These applications fall short because they live in the past. Any

event that is seen has to be uploaded and prepared before it is ready for user

interaction. This makes the experience boil down to gawking at other peoples’ pasts,

rather than accomplishing an end service.

Tier 4 similarity: Other mobile applications

In the end, we consider any application in the same app store to be some kind of

competition, but no other service has successfully tapped the exploratory nature of

mobile capabilities. Umbrella’s goal is ultimately to bring the techno-social networking

experience to the real world, and to use this to add practicality to our users lives. This

way, users are making new connections all the time, and seeing the benefits of

increased real-world exposure and information every time they open their phone.

Industry Analysis

Companies can use Umbrella in their marketing strategy to advertise, promote, and

share with the public in their vicinity. With limited competition and low startup costs,

Umbrella will enter an industry expected to grow in the years to come.

Companies are looking to find the best means for advertising, and social media has

proven to play a significant role in their marketing. Today, 94 percent of marketers

have used social media as a means for advertising their products or services; 84

percent of those marketers believe that social media has contributed toward their

success. In addition, of the 94 percent of companies using social media, only 14

percent use geo-location sites/apps1

. This provides Umbrella with a substantial

opportunity for success, because most companies are not committed to any of

Umbrella’s major competitors. This is the right time for Umbrella to enter.

Analysts project the industry to finish 2012 with US$16.9 billion in revenue, which is a

43.1 percent increase from last year’s US$11.8 billion Furthermore, since Umbrella’s

first, primary source of revenue will be advertising, the future of mobile social media

advertising must be considered. This year, mobile social media has generated $500

million in advertisements alone. The same analysts expect ad revenue to jump to $1.5

billion over the next four years, constituting a 28.5 percent increase2

.

1 Bennett, Shea. "The Social Media Marketing Industry." All Twitter. MediaBistro, n.d. Web. 05 Feb. 2013.

http://www.mediabistro.com/alltwitter/social-media-marketing-industry_b29891

2 "BIA/Kelsey Forecasts U.S. Social Media Ad Revenues to Grow from $4.6B in 2012 to $9.2B in 2016." U.S. Social

Media Ad Revenues http://www.biakelsey.com/Company/Press-Releases/121126-U.S.-Social-Media-Ad-Revenues- to-Grow-from-$4.6B-in-2012-to-$9.2B-in-2016.asp

Page 6 of 11

Products & Services

__________________________________________

General Product Description

Umbrella is a location-based chat service for mobile devices. With Umbrella, a user

can open a chat room at their own location, set a designated radius, and title their

post. Only users within this radius will see the posted umbrella and be able to

participate in the chat room. Take, for example, a musician looking to jam. The

musician would simply open an umbrella of a half-mile radius titled “Anyone want to

play some music?” Every other user within that half-mile could now see the post, and

anyone who is interested can respond in the chat.

Not only can Umbrella be used to connect, but it also offers a brilliant medium for

information exchange. “What day of the week does the garbage go out?”, “What are

those sirens down the street for?”, “Does anybody see that fire?” These are all

questions that live in the context of location, and may not necessarily be available

through Google. By opening an Umbrella, our users crowdsource their inquiries to the

very people who will know best, the people around them. By tapping into this wealth of

knowledge, our users can find their lost dog, borrow a cup of sugar, or grab lunch with

a neighbor faster and more effectively than ever before.

Better yet, users don’t have to know one another to be a part of the exchange. In fact,

we look to offer our users the opportunity to connect to those with common interests

whom they may have never met otherwise. This is where Umbrella truly shines.

Whether it is a cyclist looking for a partner, joggers congregating on the street, or

neighborhood kids looking to play pickup basketball, Umbrella gives exposure to

group activities and finds new friends to join.

In this sense, Umbrella is all about experiences. Today’s technology can often give

users a false sense of involvement, and communication speeds make online

interaction feel as real time as in person. Umbrella brings the user out into the world,

acting as a medium for engagement and a method of staying truly active in the

community.

More still, we also extend our services to companies in the form of “Canopies”. A

canopy is a paid for, dedicated umbrella that stays open over a company’s location.

Not only can canopies exist as umbrellas, but they also come with a suite of extra

services for their price tag, including promoted postings and chat room analytics.

Further, instead of a basic chat room infrastructure, canopies can simply contain

surveys or advertisements For their participation under a canopy, we offer users

points, which are redeemable for coupons at the canopy’s establishment.

Page 7 of 11

As such, we are able to draw customers to a location, incentivize them to view

company driven content or provide feedback, and then drive trackable sales through

unique coupons. With a simple web interface for canopy settings, and GPS

information from the user, this can all occur at a minimal monthly fee, while

introducing no new technology into the business.

Sourcing & Fulfillment:

Distribution of our application will be fairly straightforward, Licensing to Apple’s app

store will cost our development team $300 annually, licensing to the Android app store

is a one time $35 fee, and we will incur hosting costs to Amazon Web Services

according to our monthly usage. These fees should scale to the extent where their

increase would never present a serious expenditure relative to the size of the service.

As of right now, we have three programmers committed to the project through the end

of the competition, and one professional programmer (Rich Wandell), whose

development we have contracted through our first version.

Future Products & Services

MVP

Our initial application will accomplish the tasks of tracking our user and determining

which umbrellas that user falls under, allowing users to access and participate in

umbrellas. In our minimal product, these chat rooms will be able to process pictures

and text. We allow login and profile completion through third party social applications,

primarily Facebook. These features will enable the basic functionalities of our concept.

v1.0

Our goal is to test Umbrella locally, through our own campus’ population at Boston

College and surrounding universities, starting March 1st. We also hope to include more

features, such as Spotify enabled music sharing, customizable user profiles (for

settings and records), and third party social integration via Twitter and Facebook. As

Umbrella begins to grow across the BC community we hope to expand to more

colleges and work with businesses. Before working with the businesses we look to

have a sizable user base.

v2.0

At this stage in development, we look to provide larger entities with canopies, and to

integrate the canopy rewards system into our current infrastructure. We also look to

expand to other platforms, including Android.