Call for Abstracts
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Playing in Tune with the World –
Resonance Theory and Digital Games
The theory of resonance, as developed by the sociologist Hartmut Rosa (2019), presents an innovative perspective on world-relationships in modern societies and their prevalent crises (Susen 2023, 1). Modern societies have brought more world within reach than ever before, and it has never been easier to obtain desired goods or travel the globe. However, modern societies can only stabilise themselves dynamically. They have to grow and accelerate continuously to maintain their standards (Rosa 2016, 44). The strain imposed upon individuals results in ‘crises of resonance’ whereby the relationships we have with the world and ourselves turn cold and objectifying (Rosa 2016, 176). These world relationships preclude the distribution of resources, fundamentally influencing whether we perceive the world as a plethora of opportunities, feel carried and protected, or whether the world appears cold and hostile.
Since its initial publication, the theory of resonance has been widely discussed and applied in various domains, e.g., in education, psychology and environmental studies. Susen (2020) considers the theory of resonance to be “one of the most promising developments in twenty-first-century critical theory.” (309) Van Boxtel et al. (2023) developed an understanding of pluralism that builds upon the idea of resonance. In the strand of new materialism, resonance has also been discussed to develop a new understanding of the relationship between people and things (Cheng 2023). Most notably, Vorderer & Halfmann (2019) presented an application of resonance theory to entertainment media by contrasting eudaimonic and hedonic experiences.
How the theory of resonance might apply to digital games has not been researched to date. Generally, Rosa appears apprehensive of screen media since they ‘flatten’ our world-relationships, deprive them of physicality, and further objectification (Rosa 2016, 156–157). However, Rosa also emphasises the virtue of stories, films, music, and—at least in one brief remark—the potential of a resonant connection between a player and a digital game (Rosa 2016, 429). This leaves important questions unanswered: Do digital games contribute to what Rosa calls ‘the resonance catastrophe of modernity’ (Rosa 2016, 517)? Do they provide important simulations of resonance that may even point towards a solution? And how do digital games engage with the subject of resonance in their narratives, aesthetics, and gameplay? This anthology engages with these questions and presents an application of the theory of resonance to the domain of digital games.
We are looking for papers that apply the theory of resonance or aspects thereof to digital games. An introduction to the basics of resonance theory and its applications to digital games will be provided so that your paper can fully focus on particular aspects of the theory and the digital games analysis. Possible topic areas could be but are not limited to:
1. Alienation vs. Availability:
2. Community vs. Isolation:
3. Engagement vs. Disconnection:
Form
Abstracts should be written in Times New Roman, 12 pt., justified, with a line spacing of 1.5.
The maximum length is 2,000 characters including spaces. Please follow the Chicago Manual of Style for references.
Submission & further procedure
- Submission deadline for abstracts: 21 November 2024
- Notification of acceptance: 15 January 2025
- Submission of full papers: 1 April 2025
- Expected publication date: Q4 2025
Please upload your submission here as one single PDF file. Name the PDF file exactly like the title of your paper, excluding subtitles.
Since we conduct an anonymised review process, please do not include any of your personal information in the abstract or the file name. The personal data you fill in the submission form is treated separately from the abstract.
Additionally, please disseminate this call to appropriate networks.
About the editors
ELKE HEMMINGER
Professor for Sociology (Protestant University of Applied Sciences, Bochum)
RUDOLF THOMAS INDERST
Professor for Game Design (IU University of Applied Science, Munich)
TOBIAS KLÖS
Academic Lecturer (Heidelberg University of Education, Heidelberg)
STEFAN HEINRICH SIMOND
Academic Lecturer (IU University of Applied Science, Cologne)
If you have any queries, please contact rudolf.inderst@googlemail.com.
Works cited
Cheng, Tsuo-Yu. 2023. ‘On the Quadrants of the Thing-World Relations: A Critical Revision of Hartmut Rosa’s Resonance Theory in Terms of Thing-World’. The Journal of Chinese Sociology 10 (11): 1–19. https://doi.org/10.1186/s40711-023-00191-8.
Rosa, Hartmut. 2016. Resonanz: Eine Soziologie der Weltbeziehung. 3rd ed. Berlin: Suhrkamp.
Rosa, Hartmut. 2019. Resonance: A Sociology of Our Relationship to the World. Medford, MA: Polity Press.
Susen, Simon. 2020. ‘The Resonance of Resonance: Critical Theory as a Sociology of World-Relations?’ International Journal of Politics, Culture, and Society 33 (3): 309–44. https://doi.org/10.1007/s10767-019-9313-6.
Susen, Simon. 2023. ‘Lessons from Reckwitz and Rosa: Towards a Constructive Dialogue between Critical Analytics and Critical Theory’. Social Epistemology 37 (5): 545–91. https://doi.org/10.1080/02691728.2023.2201578.
Van Boxtel, Bram, Fernando Suárez-Müller, Isolde De Groot, and Laurens Ten Kate. 2023. ‘Resonance as Pluralism: Toward an Existential-Phenomenological Approach to Relational Plurality, in Dialogue with Rosa and Arendt’. Religions 14 (8): 957–70. https://doi.org/10.3390/rel14080957.
Vorderer, Peter, and Annabell Halfmann. 2019. ‘Why Do We Entertain Ourselves with Media Narratives? A Theory of Resonance Perspective on Entertainment Experiences’. Annals of the International Communication Association 43 (2): 79–96. https://doi.org/10.1080/23808985.2019.1599298.