Welcome!
Hey everyone, NesteaBerry here.
I have been playing the game since the starting week, so I have seen a lot of Titan fights over the last few years. Due to the long game time and being a perfectionist, I am sure that this guide can help you to improve your Titan damage/understanding.
My Youtube Channel:
General Mechanic
To fight a Titan, you need 16 mons. They are divided like that:
The Titan fight is divided into 2 separate fights, the first line of 8 mons and the second line of 8 mons.
At the beginning, the Titan will once attack Team 1 and the next turn Team 2. After that, the whole line of 8 monsters is completely attacked for every following round.
If the Titan beats your first line, the fight is getting reseted and you continue over to Team 3/4. This is important, because the Titan gets a “Wrath” buff on set rounds, which multiplies the Titan’s current attack. After that, the second line comes and it’s basically the same fight as for the first line.
One important difference between the first and the second line are the different attacks the Titan uses. The attack, where the Titan only attacks one team (4 mons) has the same debuff on the front and backlane. The difference is that the AOE attack in the front always has a debuff, while the back lane takes some more damage from the AOE, but is not getting any debuffs.
This difference is the reason that you start with building your back lane, before working on the front lane.
General Lineup for Starter
1) General Structure
Start building your second line before the first one. The fire Titan is an exception.
(Icons are not the ingame icons, just a way to simplify the idea)
2) Left/Right Side
Dividing your lines into a debuffing and attacking side is the best in the beginning.
3) Healer
Always have at least one active Healer on every team and don’t think about a passive Healer. Two Healers on your attacking team in general will result in less RNG and more damage.
4) Debuffer
At least have 1-2 Atk Down and 1-2 Defense Down skills per line.
5) Free Space
Now we have 1 free slot at our debuffing side. This place is a personal choice and what your monsterbox has to offer.
Do you have Weaken? Then this is your slot for it.
Do you have no Weaken? Then you can decide if you either want to add damage/heal/debuff.
6) Attacker
Usually you will use 2 Attackers on your right side. Courageous Strike is the skill that deals the most damage to Titans and Unflinching Strike is also very good.
7) Leaderskill
In general the lead has not the highest priority, because it only takes base stats into account, but it can make a notable difference.
The best leads are Hp%, Atk% and Crit Dmg%. If you don’t have these, there are also skills like Crit Rate%, Def% and Recovery% which are usable. Within your block of 4 mons, you can rotate them as you want, so for example it can also be the healer with the leader skill. A leader skill is not a must have.
This is how a lineup in general should look. As you play longer, there will be some more options like attacker with debuffs, which can replace pure debuffers to add further damage.
Buffs
At the moment we have 2 very important Buffs and 2 minor Buffs, which we sometimes get as an addition or we can’t make use of the 2 important ones.
Defense Up
Defense Up increases your Defense by 70%.
A big big point is that it increases the overall Defense, not just the base Defense.
Attack Up
Attack Up increases your damage by 50%
The mechanic behind it is the same as with Defense Up and it includes every source.
Shield
Shield is overall a lot weaker than Defense Up when it comes to Titans.
There are 3 different types of Shield:
Flat = 10.000 HP
Level based = 200 HP per level (12.000 HP at level 60)
Based on own HP = 18% of the Casters HP
Damage Reduction
It reduces the damage that you take by 50%.
It is a rare skill at the moment and not many monsters have it.
Debuffs
There are currently 4 good debuffs, that will raise the damage:
Attack Down
Attack Down reduces the Attack by 50%
Defense Down
Defense Down reduces the Defense by 70%
Weaken
Weaken reduces the Attack and Defense by 40%. It is multiplicative with both skills Attack Down and Defense Down.
A combination of Attack Down and Weaken will reduce the Attack by 70% and a combination of Defense and Weaken will reduce the Defense by 82%.
Expose Weakness
EW increases the damage of the first Monster that hits the target after the debuff was applied by 100%.
Since only 1 monster can make use of it, you have to make sure that the correct monster gets it.
This is the usual strategy that is used:
As you can see, on the left side, you are trying to use monsters with fast animations, so that they are faster than your monster that will use the Expose Weakness. On the right side you will try to use monsters that are slower than your damage dealer.
Blind
Blind reduces the Critrate and Critdamage by 50%
(not 100% sure)
This Debuff is only needed for the Light Titan, since the other Titan’s Critrate will be reduced to 0 by Trinkets.
Which Monsters should be leveled first?
The reason is, that your attacker is in general squishier than your debuffer and healer.
What Titan should you focus on?
First of all let’s take a look at the damage potential:
The highest damage potential has the Fire Titan (Water Mons). Water is the only element that has a lot of good monsters that are easy to acquire. With Bulbie, Sand Wraith and even Beth you have monsters that can deal a high amount of damage, while the element also has very strong healers and debuffers.
For the Wood Titan (Fire Mons) you only have a limited number of attackers. The healers and debuffers are decent and some are also farmable.
Water Titan (Wood Mons) is already really limited. The only useful Attacker is Mushi and Healer are close to non-existent.
Light and Dark Titan are something where you need very specific mons, so don’t try to build teams for them yet.
There won’t be any big changes in the mid-game. The only difference in the ranking will be your own luck. In case you pulled some CS-Mons, that element should be prioritized.
Light and Dark are still elements you should stay away from building.
Keep in mind, that your personal monsterbox is influencing the choices and damage potential a lot in the late-game.
Fire Titan is still first due to having no real weakness. Lots of good Healers, Attackers and Debuffers.
Water Titan is still on the second rank, because of the overall extreme damage potential.
The 3rd rank is now the Dark Titan, because Light Siegfried is farmable. 1-2 Siegs and maybe 1-2 Wendigos can produce really high damage numbers in the correctly used team.
Wood dropped even more, because the element has a big weakness with not having a proper Weaken skill and an extremely weak front lane damage potential,while needing the most CS-Mons for their damage.
Light Titan is by far the most unbalanced element. As long as you are not lucky enough to pull a Dark Indra or Wujing, you won’t be able to deal any decent damage. There are no acceptable substitutions.
Overall the Wood Element with Wood Merlin has the highest damage potential. A high gem quality for the frontlane is needed.
After recent changes the Fire Element was decently buffed, which brings it to a close second rank. The Fire Element needs by far the highest monster investment since you are forced to use far more Attacker. The cleanse in the front is still very annoying and requires a very high gem quality, but if you can overcome both of these hurdles, you will be able to deal really high damage.
Against the Fire Titan you will be able to deal very high damage with a lot less luck needed since there are good substitutions in case you lack specific Monsters. The synergy between the Monsters of the element is by far the best. The element in general basically has no real weakness, but in the endgame other elements can deal more damage than your water monsters.
Dark Titan is number 4, because you can basically add endless Light Siegfrieds and their damage is very high. Other Monsters like Wendigo are also good and have a high synergy to Sieg.
Light Titan, as always, is by far the worst. Either you have Indra or your damage will be laughable compared to the 4 other elements.
In general you know all the basic advantages and disadvantages of the Titan elements now.
The choice with what Titan you want to start and continue is up to you now.
Progressing
Your first goal will be having 8 level 50 Mons for Fire, Wood and/or Water Titan or 16 level 50 Mons against a single Titan. Against these Titans you can have an elemental advantage (Water Mons against Fire Titan for example), which will result in 50% less damage taken and 50% increased damage dealt. I recommend starting with the Fire Titan / Water Mons.
Gems
Only use 5-star and 6-star Gems.
Sets are not as important as substats. Sets are nice to have, but if the substats are not good enough, a broken set might be better.
The basic idea in general is not too hard:
Early Game:
Most used:
Endgame:
Nearly all:
Nearly all:
Monster Damage
The average damage (not Attack) and effective HP of all the Attackers is added in the separated Titan parts. The damage is always calculated with level 60, Evo 3 and 100% Crit Rate to simplify it.
If you see a second row at the monster specific damage, that means that books are added there.
Keep in mind, that it is only a ranking for the damage and other things like their leader skills or second skills can influence the usefulness a lot.
Titan Specific Guides
Click the pictures/headlines for element specific guides
General
I hope you liked my Titan Guide and that it will help you to improve your damage. If you have questions regarding it, feel free to join my Discord channel. (Link directly at the beginning of the guide)
Ending
Updated: (currently updating)