Published using Google Docs
Sizebox Alpha Version 3.01 Changelog
Updated automatically every 5 minutes

Sizebox Alpha Version 3.01 Changelog

 

Overview

The Spring Summer Fall Winter Spring Summer Fall Winter Spring Summer Cleaning Update!

We’re sweeping the cobwebs out of our code to make Sizebox run more smoothly & prepare for even bigger changes in the future (hopefully including VR and Multiplayer). We originally intended to release this in the spring of 2020, but there were so many changes it took a little longer than planned. Let’s just blame it on COVID.

The change you should notice right away is Asynchronous Loading, which now loads entities (models, objects, etc.) on demand and should dramatically speed up Sizebox’s initial startup time, especially if you have a lot of custom content. (It might still take a few minutes if you have gigabytes of models, though.)

We’ve gotten rid of the divide between .micro and .gts models. They can now be used interchangeably. Instead of choosing a player during scene select, you simply start in Edit Mode, spawn whatever model you want to play as, and can switch at any time.

You’ll also notice a new model included with the game! We commissioned her from our former team member VESS. We’re calling her “Suze”, and although there are still a few kinks to iron out, she’ll eventually replace Unitychan (a free asset store model who was meant to be a placeholder) as our default character model.

We’ve also added some nice new features and enhancements, including a fur shader, in-game control rebinding, shiny new post-processing effects, an ingame folder selector, search bars, an overhauled Behavior Manager, more “weighty” city destruction, and more!

Because this version required upgrading to a new version of Unity, certain legacy features unfortunately had to be removed or altered. See “Unity Upgrade Changes” below for more info.

Additional changes, instructions, download links and more in the changelog below.

For your reference, the changelog for the previous version may be found here:

https://docs.google.com/document/u/1/d/e/2PACX-1vTL1PItVnI6QIYWeX2-pd5o1NrNwKC7HUHwNdiqDR_mEwFLECXOHKCTDVmIHzLkkPDs2XHNWhelWv01/pub

Download & Install Instructions

  1. Download the latest Sizebox 3.0 zip file for your operating system from this location: http://www.sizebox.org
  2. Extract the Sizebox .zip file you downloaded into a new folder (if this is your first install) or into your existing Sizebox folder. 
  3. Run Sizebox.

For a visual guide to the install process, see our community mod Debolte’s video tutorial: https://youtu.be/wGOpB1GF7Jg 

If you need help installing custom content, Debolte also prepared a very nice video tutorial explaining how to do so: 

https://youtu.be/xUwdgEA-Btc

TIP: Most operating systems should be able to open and extract the Sizebox .zip file natively without needing any 3rd-party applications. However, a lot of custom Sizebox content shared by the community is distributed in .7z and .RAR formats. We recommend using the latest stable release of the free, open source archiving application 7-Zip to extract these types of archives.

Features & Enhancements

Will set all folders to ‘My Sizebox Folder’ if their paths would otherwise not be set.

Will set the Models entry to ‘My Sizebox Models’

Make all entries set to ‘My Sizebox Folder’ except Models which will be set to ‘My Sizebox Models’

Fixes

Unity Upgrade Changes

Scripting

Sizebox SDK & Gts Retriever

You can download the latest version of the Sizebox SDK and User Guide (for importing models, objects, animations, and scenes) from here:

https://mega.nz/folder/OckzhZKL#nHLExaoK_iaaDMXkPEqQSA 

The Sizebox SDK User Guide includes detailed instructions on how to install the SDK and use it to import content for Sizebox.

The current version of the Sizebox SDK supports Unity Editor 2017.3.1.

If you haven't already, download the correct version of the Unity Installer from here and be sure to check "Linux Build Support" when installing.

Ever wanted to turn a Sizebox model file into a standard, editable format? Now you can!

Gts Retriever is a Unity Editor 2019 project that can turn your .gts and .micro files into .fbx and .tga. It's available here (along with a handy conversion guide):

https://mega.nz/folder/fMUWQT5C#IiiDxLgj_kd6P3ITt7QVhQ

Credits

Special thanks to our community developers for their contributions to this update:
Aiiko, Changeling, Clay Hanson, Debolte, g8030a, Maranasa, Opew, PepperedWalnut, Saz, Shifty, Tariok, and VESS.

For the latest Sizebox news and updates, follow us on Twitter: https://twitter.com/sizeboxdev

Want to discuss Sizebox, share content, and meet more weirdos like you?

Join our Discord: discord.gg/NDbVE85 

Read our Reddit: reddit.com/r/Sizebox 

Ko-fi

If you enjoy Sizebox and want to thank our volunteer devs for their hard work, you can send them a one-time tip or a recurring donation with Ko-fi:

https://ko-fi.com/sizebox 

Tips will be added up monthly and distributed equally to everyone who worked on Sizebox development in the past month. Developers can choose to take their monthly share or deposit it in the Sizebox Development Fund, which the team can use to purchase assets & licenses for content to add to the project, as well as to cover annual server hosting costs.

Sizebox will always be free, but your tips are a nice way to encourage our volunteers to keep up the good work 📦