Patch 4 Notes
Quality of Life Changes
- Map updates -- returned Outpost house ramp and removed sightline for Underpass campers on the Crossing side
- Adjusted sounds: Shark, Pixel Speeder, Healing Turret
- Spectator mode 0.5 crashes fixed
Bug Fixes
- Fixed bugs causing frequent server freezes and crashes (deployed what was possible 1/27/23 to servers, remainder in this patch)
- Fixed bug preventing the Realm client from closing properly on PC
- Fixed bug causing controllers to vibrate for the rest of the match when hit by Ice Staff
- Fixed bugs causing console crashes (more fixes are in the works, this will be an ongoing improvement goal)
- Engineer forge turret should be forged properly now when legendary rarity comes out
Balance Changes
Neutral
- Auto Sniper - Headshot from 40% to 45%, damage from 660/740/820 to 660/770/880, and scope-in time from 0.30 to 0.25
- Shotgun - Damage from 680/740/800/870 to 660/720/800/900, swap time from 0.9 to 0.8, post-fire delay from 1.1 to 1.0, and damage falloff starts sooner.
- Slug Rifle - Damage from 370/410/450/490 to 380/420/460/500 (OB23 damage), swap time increased by 0.1
- Revolver - Damage from 360/390/420/450 to 360/400/440/480 (OB23 damage), damage falloff increased (weaker beyond 50 meters vs patch 3)
- Pistol - Damage from 160/175/190/210 to 160/180/200/220
- Assault Rifle - Damage from 110/115/120/125 to 110/120/130/140
- SMG - Damage from 75/80/85/90 to 75/80/90/100
- LMG - Damage from 120 to 150 (OB23 was 150)
- Healing Station - Deployable reduced from 800hp to 600hp
- Fortification - Vaulted until critical bugs can be fixed
Engineer
- Grenade Launcher - Primary: AoE reduced 33%, attack speed reduced 20%, and reload from 1.5s to 1.7s; Secondary: Heal from 100/125/150 to 80/100/120
- Shock Rifle - Damage from 450/600/700 to 460/570/680, projectile speed from 850 to 920, headshot from 40% to 50%
- Healing Turret - Deployable hp from 800/850/900/1000 to 500/600/700/800, healing from 125/150/200/250 to 200/250/300/350, cooldown from 15 to 18
- Damage Turret - Deployable hp from 800/850/900/1000 to 500/600/700/800, attack speed lowered by 30%, cooldown from 20/19/17/15 to 16/15/13/12
- Rocket Dash - Cooldown from 13/12/11/9 to 14/13/12/11
- Thrust - Cooldown from 14/13/12/10 to 14/13/12/11
Assassin
- Sniper Rifle - Damage from 750/1000/1200 to 800/1000/1200, scope-in time from 0.3 to 0.25
- Heirloom Rifle - Damage from 300/350/400 to 310/360/410, reload from 1.7s to 1.5s
- Sensor Drone - Cooldown from 24/23/22/21 to 22/21/19/17
Hunter
- Longbow - Damage from 600/815/930 to 620/820/930
- Crossbow - damage from 250/310/360 to 250/300/350, max damage amp stacks from 3 to 5, amp % per stack from 3 to 4
- Proximity Trap - Damage from 225/275/325/375 to 175/200/250/300
- Blast Arrow - Damage from 250/325/425/550 to 250/300/400/500
- Flare - Cooldown from 24/23/22/21 to 22/21/19/17
Warrior
- Javelin - Projectile speed from 980 to 1050, damage from 660/850/980 to 700/850/980
- Throwing Axe - Damage from 500/715/830 to 610/730/850
- Longsword - Swap time from 0.8s to 0.5s
- Shielding Shout - Cooldown from 18/18/18/18 to 18/17/16/15
Mage
- Fire Staff - Damage from 490/685/800 tol 600/700/830 (+10 fire damage), reload from 1.3s to 1.6s
- Ice Staff - Damage from 180/250/290 to 205/250/300, headshot from 35% to 40%, reload from 1.3s to 1.6s
- Ice Block - Cooldown from 18/17/16/15 to 19/18/17/16, duration from, 3/3/4/5 to 3/3/3.5/4
- Flask of Healing - In addition to existing healing, grants 15% damage reduction
- Soar - Canceling early will give 30% movespeed for the remaining duration
Known New Issues:
- Chest drop less loot than intended due to a chest logic change being tested in preparation for Patch 5 and Team Deathmatch. This should not significantly affect the flow of the game but we are monitoring