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This will forever be in update hell save me I don’t want to be a guidemaker anymore ;w;
重构, or Xtreme Reforge, is a late game upgrade system for Sinners. Because the full government name is too edgy, I will call it RF or Reforge (e.g. RF Eleven means Reforged Eleven specifically, not the base version).
I strongly recommend checking out Jiu Jiu’s Path to Nowhere: Sinner Ascension System - Full Translation to learn how Reforge works, this guide will only talk about builds and priorities for each RF Sinner, not the system itself. Her doc also contains full translations, this does not.
You are not expected to be using this system while in like, Chapter 6 of the story and only 5 Sinners at level 60. This is a late game system that requires rare resources, meant for assisting with the hardest content in the entire game.
Reforge Materials
----Total cost to fully Reforge 1 Sinner---
Gold Cognitive Essence x 18
Purple Cognitive Essence x 16
Blue Cognitive Essence x 24
Purple Core Reforge Fragment x 2000
Blue Border Reforge Fragment x 100000
DisCoins x 378000
Purple Skill Material x 40
Blue Skill Material x 42
Green Skill Material x 20
(Note that Skill Materials are total, but there are two types of material)
---Pelagic Wonder Room---
Basic (Free)
Gold Cognitive Essence x 1
Purple Cognitive Essence x 2
Blue Cognitive Essence x 4
Purple Core Reforge Fragment x 100
Blue Border Reforge Fragment x 10000
Green Material Box x 20
Discoins x 40000
Extra (Paid)
Arrest Warrants x 10
Gold Cognitive Essence x 5
Purple Cognitive Essence x 6
Blue Cognitive Essence x 12
Purple Core Reforge Fragment x 900
Blue Border Reforge Fragment x 90000
Purple Material Box x 20
Blue Material Box x 30
Discoins x 270000
I am using the following notation system: (phase)(order)
Phase: The 4 numbered groups
Order: Top left ->Top right -> Bottom left - > Bottom right as abcde
This is a new system by a fellow Chief, improving greatly upon my old system!
So for example, the above pictures for Eleven might be written as:
S5 Eleven Lv90 ECB3 - 1c 2bc EX Eleven 4abc
Note: This guide is being written by a CN speaker doing their own translations; the official EN translation that comes out may differ slightly, pardon any differences!
About COSTS (you get +4 for each Phase unlocked):
- Unlock Phase 1 = 4 COST total
- Unlock Phase 2 = 8 COST total
- Unlock Phase 3 = 12 COST total
- Unlock Phase 4 = 16 COST total
Additionally, after you unlock 8 nodes, you get 2 bonus COST points. At 10 nodes unlocked, you get another 3 COST points; 16+2+3 = 21 total maximum COST to use.
Unfortunately, Phase 4 requires you to have level 90 on that Sinner, which is exorbitantly expensive (more than the cost to level from 1 to 80). Thus, I will list both Max Builds and Budget builds for those only at level 80.
Max build: Assumes you have the full 21 COST limit to make use of, and all necessary nodes unlocked. Assumes you have level 90 on the Sinner.
Budget build: Assume you have 14 COST limit from getting Phase 3 and unlocking 8 nodes. It is possible to hit 10 nodes at Phase 3 for 17 COST limit, but you likely have to unlock “useless” nodes between Phase 1-3 and is generally not worth it. Most RF Sinners will not have a budget build as AISNO sneakily put most good nodes in Phase 4.
——Series I——
NOX gets a strong damage boost, and properly opens up her kit to be a sub-DPS support with the option for buffing allies. Node 2c is particularly important as it greatly increases the uptime on her Ult, giving her a big damage boost. This in a sense effectively reduces her Ult cost between each Ult from 45 to 25.
It’s not particularly important to open up her EX slot usually, as you may not have Du Ruo and/or Skyfall, and it’s generally easier to just have 6 Sinners alive than dead for most players. However if you have Cassian, you can prioritise NOX’S EX. He can fully stack it in long fights easily, granting an absurd 60% ATK bonus to your main DPS. Even in shorter fights it’s possible to get a good amount of stacks out on him, but that’s outside the scope of this guide.
About node 4.2, DEF% vs PhysDMGTaken: You can check out Camelva’s PTN BFL Statssheet to see DEF and HP values per season.
Against Zoya EX 3-3, with 304 DEF, one NOX Ult hit deals 2.87k on vs 2.5k off. With Belltower, it’s 4.72k on vs 4.11k off.
Against S23’s Miguel and Melanie with known 450 DEF, one NOX ult hit with Belltower deals 3851 on vs 3886 off.
Against ToA10’s War Apostle Form I with 360 DEF (with the 30% ATK Secret Society buff!!). You can think of a 30% ATK increase as a flat 201 DEF reduction. (30% of NOX’s base ATK), so this boss really has around 159 DEF. One NOX ult hit with Belltower deals 8.21k on vs 7.04k. (There are other non-overlapping buffs, just compare the two numbers here and not against the other tests.)
Against ToA10’s War Apostle Form I with 500 DEF (with the 30% ATK Secret Society buff!!). Again, this boss really only has around 299 DEF. One NOX ult hit with Belltower deals 6.68k on vs 6.35k.
Max builds:
Budget builds:
Synergies
- As a sub-DPS, generally works in any Physical Damage team. As a Main DPS, appreciates being with Moore, Jelena, Shin, Lady Pearl, Korryn, etc. NOX + Lady Pearl + Jelena are a very viable trio to raze through DZ stages with. Strong pair with Pylgia in stages with many mobs.
Cassian is a very important synergy with NOX’s EX. He is able to properly stack it without downsides and spam Immolation Ignition across the whole map. Consider NOX EX+Cassian a viable synergy for most main DPS Sinners with Reforges.
Etti’s Reforge finally fixes all the issues with her kit and then some, making her a great option to invest into for those who missed Vautour Bleu or have spooked many shackles on Etti in the past.
Max builds:
Budget builds:
Synergies
- Goes really well either as the Main DPS of a magic team, or as a sub-DPS for Arcane CRIT. Vautour Bleu in particular benefits a lot from Etti as she gets great use out of both the Blue and Red gems. The usual synergies of L.L., Cabernet, Arcane CRIT (Yingying, Jelena, Yugu), etc.
Bai Yi ascends to astronomical levels of ATK stacks, becoming a great DPS in various types of content. However, the cost and teammates that she requires can be very, very expensive; probably the highest in the Series I of Reforges. See this funny video of her killing Magic DZ (warning: future seasons of DZ have full immunity to the “wrong” damage type, so this may not ever be possible again). [BFL DZ21] Magic Stage - Ascended Bai Yi Showcase | Path to Nowhere https://youtu.be/xptrJq_VsVY
Max builds:
Budget builds:
Synergies
- Main DPS Bai Yi strongly, strongly wants CRIT Rate, CRIT Damage, and Skill Damage buffs. CRIT Rate in particular is important as she basically gains 100% CRIT Rate out of her own kit, and any more CRIT Rate is converted into ATK through her ECB. Yugu becomes a perfect synergy with her CRIT Rate and Skill Damage bonuses. Other strong synergies are Moore, L.L., Jelena, and OwO.
- Umbra Core Bai Yi is meant to play with Graves and Parfait, a strong co-DPS is 000, Necresta, or RF Adela in this team.
There exists the idea for a support Summer build with node 2c, but if you are Reforging her, there is just no reason to not make her to main DPS (edit: unless you Reforged Eleven or play Hypatia!). Her new damage levels, especially with Shin, makes her one of the best current DPSes in PTN, especially at her higher shackles.
You do have to unlock Summer’s ECB for 4c to work, so at least ECB1 is needed, and ECB3 is recommended.
Max builds:
An S5 malder build may look like: 1bd 2ad 3a EX Summer 4bc
See this build in action here:
[Tide of Ashes 10] 2 mins for 200M - Ascended Summer Downs War Apostle | Path to Nowhere
https://youtu.be/duiiY3FPpEc?si=t1CSIMxzYahZx-es
See this build in action here:
【背水恐惧队 3亿 打穿公会战,这版本召唤队制霸长线了,雷温重回武林之巅】 https://www.bilibili.com/video/BV1y4uMzuEoR/?share_source=copy_web&vd_source=60eda2f9deb26c93207697201e4376eb
Synergies
- Shin, Moore, Jelena, Eve. The last slot can be a corebreaker, 000 is the best choice.
Surprisingly, this team does not really have a hard shackle requirement to fundamentally work, so everyone can be S0. Any shackles just keep increasing the amount of damage Summer outputs (a lot). She strongly, strongly wants S3 Shin and Moore as Summer’s Drones and benefit from their buffs twice (inheriting once from Summer, and applied directly once by Shin and Moore), leading to ludicrous amounts of damage.
Of course, the main tank of Bleed team. He generally just increases numbers and multipliers related to Bleed damage, so it’s very straightforward. The other set of nodes not selected for his usual build mainly increase his defensive stats, which isn’t required for the vast majority of content. Definitely worth investing in if Bleed is your main Physical Damage team.
Please see the very awesome Bleed Cult Leader Yjndae’s guide if you’re interested in more: [Updated] A (Mostly) Comprehensive Guide to [Life Loss] https://docs.google.com/spreadsheets/d/1Sj8OOJRvojy00xajSdtvyurWRxG3q8g48aUMDAG8zuk
Max builds:
Budget builds:
Synergies
- Dreya, Jasmine, Sumire, and Pepper go well with him. Moore, Shin, or 000 are great options for the final slot.
Everyone’s “If you didn’t get Hamel, use Ariel” though I suppose that’s Shin now. Her EX slot reduces damage taken thus may have some utility in extremely high-damage stages like Mania Training Hysterical, but is pretty optional.
Max builds:
Budget builds:
Synergies
- She works in any team that needs a generic pure healer. Having the 4b node for cleansing status effects can make her useful against some very cursed bosses like Julien.
Our second daughter! Her Reforge makes her… ok? It feels like AISNO was trying to make Hella usable for newer players as a unit to accompany them for the main story, because if you Reforge her specifically, you get the materials back for free (check the Operation tab in Nexus from the home screen!). In that sense, she’s worth Reforging since it’s technically free. But if it actually costs the RF materials, no.
Max builds:
Budget builds:
Synergies
- Our daughter can now effectively accompany us and Hecate on our main story journey! That’s the synergy 👍
——Series II——
Series II contains Stargazer, Eleven, Oak Casket, Lamia, and Dolly, released 2 weeks into Milly’s patch.
The bestest girl of all time <3
Highly recommended to Reforge her (and possibly Stargazer if you don’t have enough other amps) if you missed Arcane CRIT team. Reforge returns her to absolutely dominating all game modes once again and slapping DZ bosses into submission. 1c is nonsense (in a good way), it’s literally permanent Energy Consumption -30% buff so we will always take that.
There’s some debate about her 2c being “bad”, because Eleven’s AoE Ult tends to instantly kill small mobs. The damage applies first, then the Hand is summoned, THEN the Fear is applied, so 2c will not trigger directly that way. It’s not really an issue in practice though; you either target Elites, allow Eve’s Scare Box to Fear first, or use Enfer’s ECB to Fear the entire map first.
Max builds:
【背水恐惧队 3亿 打穿公会战,这版本召唤队制霸长线了,雷温重回武林之巅】 https://www.bilibili.com/video/BV1y4uMzuEoR
These are very rough figures because of CRIT being random, and only one slam happening. In a real fight because of Eve, you’d get at least 2-3 slams. Tested on Julien EX
- Tower+Judgement vs Buried+Creation
No CRIT units: 105k-115.45k vs ~90k
OwO: 185k-215k vs ~175k
Yugu: 225k-238k vs ~ 205k
OwO and Yugu: 300k-325k vs ~257k
*I didn’t use OwO’s ECB because I was lazy, this is not a comparison between OwO and Yugu fully, just their CRIT Rate
This is another summoner build for long fights, more catered towards Skill Damage (aka slams). There is way less randomness to bald over in this build, but it’s more maldy in the sense you have to try to not waste slam procs. Note that the Hands have to actually expire (die) for Path of Doom, being absorbed by ECB doesn’t count towards it. You have to use Stargazer, and keep replacing her orbs for Path of Doom to not lose stacks. Overall I feel like the previous Buried Within build is more consistent, less maldy, and would recommend that instead. Its main weakness is that more units overlap with Summer’s build, so those looking to run two high-score teams in ToA might be forced to run this instead. 1b is also fine but Summon Damage Dealt is a bit diluted in her team, so.
【第二种 背水雷温 3亿 的打法:鬼手拍地流,一顿啪啪啪啪啪啪啪】 https://www.bilibili.com/video/BV1CJuizmEDi
Budget builds:
Synergies
- Shin’s P2 can double-dip onto Eleven’s hands, so S3 Shin is strongly recommended for any hardcore summon team lovers for a ridiculous 72% Damage Dealt gain just standing there, plus 40% NA Damage that applies to slaps AND 35% ATK bonus, AND filling the healer slot. It’s just insane. Other good synergies are of course Eve to buff Summon damage, and RF Stargazer with support build. L.L., OwO, Jelena, Du Ruo are other evergreen strong synergies in DZ. Milly will outperform L.L. when played right, as she buffs all of Eleven’s damage well while L.L. mainly buffs for slams and slam chaining. Shield Stack Eleven is plenty viable now as well since we aren’t forced to use energy on Enfer for full uptime Belltower anymore.
Stargazer has two builds now: either being a normal (non-summon) Arcane CRIT DPS by taking 2c, or not taking it and going for a full on summon support build. Her support build is not shackle reliant and works fully at S0 (nice!) and comes out to a 76.16% damage boost with full uptime for DPSes like Eleven or Hypatia. As for her DPS build, she’s more than fine as a mobber now, but doesn't particularly stand out as a true OP main DPS (unless you speedrun, in which case here is a speedrun by Zindolence that demonstrates and describes some new tricks to her kit: [PTN BFL DZ S23] Choice of Destiny 292k max score - Stargazer (SG buff, OwO buff, +30% skill dmg) https://www.youtube.com/watch?v=0-Hq68OT_dI).
Max builds:
Unfortunately her bonus amp node is 4c, so there’s no “budget” support set for her.
Synergies
- As she can now amp the Summoned Creature Damage Taken by enemies with really good uptime, Stargazer can reasonably fit into Summoner Main DPS teams like with Summer, Eleven, or Hypatia.
Her Reforge is actually good! Her ECB no longer draining Energy is absolutely massive for her viability. There exist some funny CRIT builds with her ECB that bodyslam DZ bosses for like 2M damage per hit, but be warned it has a lot of shortcomings, and requires a very strong understanding of the game to pull off. Check Reforge Series II early TL with numbers, testing section for screenshots.
She is NOT META, just fun.
Max builds:
I don’t recommend budget builds for Oak Casket, as her 4a node is a huge damage increase for her (easily 230-300% damage bonus).
Synergies
- You want to play her with Physical Damage amps such as Moore or Rahu, and if running the ECB build then Shin or Jelena are great options. If running the Ult build, you want Skill Damage or ATK/Damage Dealt amps such as L.L., Cabernet, Shin, Dudu, Enfer, etc.
There is a Lamia Cult Leader called Chrysothemis. Please look at their dedicated Lamia guide, build is at the end: lamia guide https://docs.google.com/document/d/1J0uGXDD5R5TgomxoYiyxHT8vrNzZ4QE21RM8RPXxAP8
I can’t do better than that lol so I’ll just write out their builds here in the text format. If you want to learn more, I strongly recommend you just go read their guide. They play Lamia like the account has an extra 100% damage buff or something idk it’s crazy. You can take Etti’s EX instead overall for her since all her damage is Skill Damage, or Serpent if you can fulfil its no enemy in the same tile as Sinner condition (quite easy for Lamia). (Serpent is better if you can).
Here are more links to some of their long battle runs, with Lamia showing some amazing results! Definitely worth investing in RF Lamia.
Absolutely insane 9s DZ clear: https://youtu.be/3awPouTTQ7w
Long battle test:
https://youtu.be/_kVgtw4MMSE
Max builds:
Synergies
- She does really good now with Yingying within Arcane CRIT (Yingying also slows enemies inside her Ult field, which can help with Lamia’s own EX node). Other than that, she’s generally just a great standalone unit for most modes besides outright single target bossing.
Dolly’s Ascension comes off as underwhelming to me, so I’m not very sure what they were trying to achieve. For a baseballer, a bit more of a “miss” than a “hit”. I wonder if they wanted to help her stay in her ECB empowered state permanently, allowing her to constantly keep mobbing in an AoE? But I don’t know if that’s worth using RF materials on. Her EX is also quite weak.
Max builds:
Synergies
- Um… I guess she could be used in RoTD to mob well or something? Well, she works well with Sinners that can amp Normal Attack Damage such as Shin, and her damage can CRIT so Jelena and such would also be not bad.
——Series III——
Series III contains Adela, Rahu, Serpent, and Countess Chelsea, released 2 weeks into Ceto’s patch.
Damage is REALLY good now, 2ECB (the first new option for ECB) is a mob spam killer, 3ECB (the other new option for ECB) nukes down bosses. Amazing in long fights, short fights, sustained damage, burst damage, everything. Star of this batch for sure. Sample 300M run, no Shield Stack, she AFKs most of the fight: 【挂机两分半 再出手,一个视频看懂阿黛拉的爆发能力《无期迷途》】 https://www.bilibili.com/video/BV1Fvpmz5EoC
Max builds:
You can also go for Serpent’s EX if you can’t fulfill the positional condition of Adela’s own EX, as she cannot have allies in the plus-shaped tiles around her for that which can be quite annoying in some stages. 4c is more valuable overall and the boss-killing new ECB, 4b is the one you can spam as long as you can execute a unit with it (so it’s used for killing many fragile mobs in stuff like ROTD or story). In BFL you should go for Belltower, but overall she can also go for Illusory Ache as an Umbra, or Judgement in single target boss fights.
No budget build. I would strongly recommend getting Adela to level 90 and P4 of her Reforge, as that is where her ECB becomes a guaranteed CRIT and gains extra counts (among other things). It’s a big part of her astronomical new levels of damage, and worth investing in. ECB3 is extremely worth it.
Synergies
- You want to focus on damage, ATK, Normal Attack Damage, Physical Damage, and CRIT Damage amp. This makes her play nice with Shin, Jelena, Moore/Rahu, Lady Pearl, and also as an Umbra corebreaker, Parfait, Graves, and Necresta/Bai Yi.
Pretty good! The Physical Damage taken buff is very easy to sustain with her other improvements to Counterblow procs, definitely a great way to put an S0 Rahu to work by maxing out her P2 (though it kinda sucks that it’s in her 4a node=expensive). I guess your options for Physical Damage amp are either ECB3 on Moore or P4 RF Rahu >_> By the way, I can't tell if I'm an idiot or if the damage reduction node with allies behind her (1c) is bugged though, I can't seem to get it to work. I’ve included it in builds on the assumption I’m just a dumbass. Overall though, her being able to share some damage from allies can be helpful (Last Stand stacks vs Dreya dying in one hit, I’m looking at you…), she’s a very solid tank now, and the buff number is neat. Make sure you level up her P2 as much as you can for the amp.
Max builds:
Synergies
- Can slot into any Physical Damage team as a tank and amper, especially those not hurting for Corebreaks. You can use Paradise Regained on Rahu to mitigate this a bit in longer boss fights if you do need corebreaks.
She do da speeeeen. Most of her damage comes from AC-ing to trigger More Spins (which I've been told has always been the way to play her Back In The Day anyway), and her spins now do as much damage as her Ult purely from multipliers after being fully stacked. Since that's not energy reliant, she could be used as a mobber in a magic team to get rid of elites, saving energy for your main dps to down the boss. The spins themselves do good damage, but because of the movement constraints I personally think she is lower priority to Reforge. You can also play her as a sub-DPS and amper for a True Damage team. Pretty fun!
Max builds:
Her True Damage amps both sit in Phase 4 in 4ab, so no budget support build unfortunately.
Synergies
- Play her as a main DPS/mobber like before by moving her around to trigger her spins, or as part of Catherine/Augustus’s True Damage team with the likes of Shin and Ceto.
Underwhelming one of the bunch; her "Cracked" mark DEF shred does not work on CC-Immune, thus not most bosses. Very high Ult cost makes it hard to justify even if you can technically trigger Petrify on demand. Most likely going to be good in Mania Training, where enemies are more likely to be CC-able and her two-unit gimmick shines.
Max builds:
Budget builds:
Synergies
- A generally good tank overall to begin with, though somewhat optimised for modes with a lot of mobs and elites that can be CC-ed (Mania Training). Best played with a Physical Damage team to make use of the amp from her Reforge.
Bearing in mind each season of Data Crevice basically gives F2P players only one Sinner to fully Reforge, this makes RF priority quite important.
General Reforge priority depends on what you already have/don’t have (e.g. Lamia will be higher priority than Summer if you don’t own Moore and Shin, but Eleven will be higher priority than everyone else if you don’t have Yingying), but generally from top to bottom:
- Adela is a fantastic choice; her actual damage numbers are all built into her kit not her shackles; having low shackles just means you need to remember to Ult between ECB casts to make sure you have enough to get used by ECB. If you already have a strong magic team, I would likely choose Adela next (e.g. if you don’t choose Eleven).
- Summer is amazing if you have S3 Shin, Moore, and Jelena. She is the peak of malding for high shackles and high investment, but perhaps this is not applicable to most players.
- Lamia is the highest priority if you have Arcane CRIT team or want to farm out the 4k cubes from EX stages.
- Eleven is the highest priority if you don’t have Yingying and want a generally strong team (Summon) for all game modes. If you can only choose one out of all these, I would probably suggest Eleven because of the AoE corebreak, CC, good damage, and general versatility.
- NOX is a great overall early Ascension pick.
- Levy is good to get early if you pull Jasmine and have the rest of the Bleed team.
The rest are much more optional.
- Etti can be useful as part of Arcane CRIT, being the 3rd Arcane or main DPS.
- Bai Yi is super fun, but expensive and not top of the meta due to various restrictions currently.
- Rahu’s RF is a bit pricey for what you get, but it’s a great way of making her viable in the meta at S0 instead of sitting pretty doing nothing. Basically if you’re a fan of Rahu, congrats, you have a meta reason to use her now!
- Ariel can be very useful if you don’t have Hamel, Shin, or Cabernet.
- Serpent’s RF puts her back into the meta, and opens her up to being amp and sub-DPS in Augustus’s True Damage team. More niche, but worth it for Augustus enthusiasts.
- Oak Casket’s damage is quite good now, but her team is pricey and requires a lot of planning to play well.
- Stargazer works as a great Summon support and mobber now.
- Hella’s RF is essentially free, so that’s worth it in that sense.
- Dolly’s RF doesn’t seem to be particularly interesting.
- Countess Chelsea’s RF is definitely not worth the materials; the CC Immune limitation gives her the same issue as Enfer is constantly having (and being pushed out of the meta by). Unless there is some way to bypass this in the future, in which case it would be OP, but alas.
EX node priority also depends on a lot of factors but overall:
- Serpent’s node is very good for most DPSes except those that often stand inside the same tile as enemies, so maybe not Bai Yi or something.
- Etti’s ends up being used fairly often as it’s skill damage; Bai Yi and Lamia can make good use of it, as well as Oak Casket running Ult build or even a DPS Stargazer. Eleven can also make use of it.
- Adela’s is mostly nice for herself, but can also be good for NA Sinners like Oak Casket ECB build.
- If you have Cassian, NOX’s EX ends up being feasible to stack and it gives a huge ATK boost.
- Oak Casket’s is limited to only being used by Fury, Reticle, and Catalysts; That being said, it’s nice on herself, or NOX as a support for a Reticle (e.g. Summer or Bianca).
- Stargazer’s is nice to have for anyone playing Eleven or Hypatia teams.
- Summer’s is wanted for herself. Eleven can use it if you’re running CRIT slaps Eleven.
Low priority EX nodes:
- Rahu’s is quite easy to trigger on anyone if you have Jelena, but 25% ATKSPD is hmm. This is because in PTN ATKSPD does not increase directly, but is calculated based on whether the bonus actually reaches certain values.
- Bai Yi’s is very Umbra Core team, but the time gate on it suuuucks. You’ll generally want to use Etti’s on her instead.
- Eleven’s is not bad but basically only used on herself. Same for Levy.
- Generally you won’t need to use Ariel’s but it can go onto Rahu or NOX to make them extra tanky.
- Hella’s might have some niche uses, but is low priority.
- Lamia’s is alright on herself.
- Theoretically Dolly’s is not bad as after moves it grants 18% CRIT Rate bonus, but the removal of them all after 8s is bleh.
- Countess Chelsea’s just doesn’t really do much unless it’s a stage where the enemies can be CC-ed, and even then there's a 5s cooldown on it.
TLDR conclusions
- Summer, 47-50m?: really, REALLY wants Shin and Moore for the double dip buffs to skyrocket in damage, otherwise damage is actually quite normal and not out of control (still good around 31M with just Shin no Moore)
- Eleven, 35m with a barebones team, a lot of space for optimisation. Can max kill the boss like Summer if given S3 Shin and RF Stargazer. Stonks, definitely worth investing in, especially if you missed Yingying or don't like playing Arcane CRIT/don't have VB.
- Stargazer: The DPS build is alright, I suppose, but I think she definitely shines more as a strong amper for Summer or Eleven.
- Oak Casket: Pretty good output for how AFK it is, a shame that the really slow attack speed makes optimising her output a bit troublesome and prone to bad luck with CRITs
- Cassian: very decent generic amper, especially for an A-Rank! Gains will be better with Immolation spam, this was Skyfall.
These screenshots are all ROTD Map 3 comparisons; generally similar teams (with some shuffling to test various supports), and Judgement on the main DPS being tested. Lifeloss buff taken to not affect any results unfairly. 2 Stacks of Last Stand on most of these teams (to make it “fair” for those who can’t corebreak).
This image has Shin, Yugu, Eve, L.L., Jelena as the core team. Eleven loses out here a lot with Yugu, Stargazer amps significantly more.
^ Stargazer run after I used my eyes and actually read her kit properly lol, 15.7M
^ This Lamia run was from Chrysothemis, I managed to replicate 30M quite easily without malding AC so very beginner-friendly in playstyle. A really pleasant surprise!
(also, a Shin-less Eleven run is around 19M, though I felt like CRIT uptime on this was pretty yikes; might test more another day) (LMFAOOO I CHECKED MY REPLAY AND I FORGOT TO EQUIP SUMMER EX. HELP 30% NA DAMAGE LOST I’ll come back to this another day)
Eleven
P1
- CHOICE: Ult cost reduced by 10. Hands can be summoned in enemy-walkable tiles.
- CHOICE: When ult summons a Hand, another Hand is summoned additionally. Hands can be summoned in enemy-walkable tiles
P2
- CHOICE: When a Feared enemy dies, Eleven will summon a Silenced Hand on that tile. Gold Hands can enter enemy-walkable tiles. Gold Hands cap at 6, last for 12s, and inherit 100% of Eleven’s ATK. They cannot basic attack (slap) but can trigger Eleven’s passives (slam and Fear)
- CHOICE: Every 6s, Eleven will summon a Silenced Hand in a tile around a random enemy. Gold Hands can enter enemy-walkable tiles.
P3
- Eleven EX: After using Ult, for every 1 Summoned Creature, self obtains 1 energy, up to 8, with a 12s cooldown. (test if herself or allied counts)
P4
- Hands and Gold Hands get buffed according to amount that have already been summoned prior
4: Deals 10% more damage to enemies that have been Feared
8: Deals 15% increased damage to corebroken enemies. When enemies have Fear procced on them, all Hands and Gold Hands duration increases 1s, and has a 1s cooldown.
12: Deals 25% increased damage to bosses.
- After using ECB, Eleven additionally absorbs at most 4 Gold Hands, for each absorbed, the newly summoned Hands (from ECB) will additionally get a stack of Magic Damage Dealt increase, and this effect duration increases 1 second.
- When 1 Hand or Silenced Hand disappears, Eleven obtains a stack of Sacrifice. Sacrifice causes all Hands and Gold Hands damage dealt to increase by 3% for up to 15 stacks.
Quick unoptimised tests on ToA boss played similarly:
Standard Eleven: 21.87M
RF Eleven: 85.31M (??)
DZ tests on high shackles:
Mowed through everything, this is ridiculous… picked random trash buffs (new DZ with 3 buffs is kinda hard, and you need to actually pick proper buffs usually) and wiped the floor with Choice of Destiny: https://x.com/edenkoregrace/status/1943421016451223559
To test:
By the way, I’m calling it Gold Hands because it’s shorter to type)
- Does 2-3 work on enemies after Fear wears off (do they only have to have been feared before, or must they currently be in fear?)
They only have to have been Feared before, not currently, for it to work.
- How viable is it to use 2-3 in short stages vs 2-4? Sub 30 “fast” clears vs sub 50 “minimum” clears?
It’s actually very viable? Though, currently Eleven’s normal hands are already overkill lol. You’ll mostly get 2-3 Gold Hands from Elites or from killing mobs feared by Enfer/Eve, which is still a lot faster than waiting for 2-4 in DZ. Idk why 2-3 is being hated on, it’s unironically useful in DZ.
- Can Shin’s P2 double dip on hands like Summer’s drones can?
2559 per slam without Shin, 4401 with. This is around 71.98% gain, extremely close with 36x2=72% damage gain from double dipping Shin P2. So it is very likely Shin P2 double dip works on Eleven.
- 5.22k from 4 ECB slaps without Shin, 12.56k with. This can be calculated as 5220x1.72x1.4, so P1 does not double dip.
- Double check if 4-1’s effect loses previous tiers or not.
Base Ult Slam damage: 1702 (account for 5% S1 = base is supposed to be 1620.95238)
No 4-1 ECB slam: 1945 (account for 20% S1, correct)
ECB Slam damage: 2140 (account for 20% S1, 4-1 10%, 2139.657, correct)
ECB Slam damage after 12 Gold hands: 2675 (account for 20% S1, 4-1 10%, 25%, 2674.57, correct) so Gold Hands contribute to 4-1’s buffing for all Hands, and does not lose previous tiers
First Gold Hand alone: 1621 (this means Gold Hands don’t benefit from S1 nor contribute to it)
One hand absorbed, ECB, Etti EX: 2211 (account for 24% S1+ECB, 4-1 10%, 2210.979; does not seem to include Etti EX 2%)
- Does 4-1’s 4-Count effect work on CC Immune enemies?
Nope! Maths checks out
If you see this: I am currently going THROUGH it testing various support options for Eleven please end my suffering. I don’t understand anything. General build is Jelena/Stargazer Paradise, Summer ServantParadise, Shin Homecoming, Eve PyralOasis, The damage loss on ECB1 Eleven here hurts bad man, definitely consider investing ECB3 on Eleven
Judgement Eleven, Eve, Shin, Milly, Summer, Jelena: ~227M
Judgement Eleven, Eve, Shin, Milly, Summer, Stargazer: ~244M, had a few 230+M runs. BuriedCreation Eleven Judgement Summer -> 250M
DoomCityCreation Eleven, Eve, Shin, Milly, Summer, Jelena: 235M, quite consistent
BuriedCreation Eleven, Eve, Shin, Milly, Summer, Stargazer: 247M
Buried Creation Eleven, Eve, Shin, Milly, Yugu, Jelena: 161M (oof)
:
Lamia
P1
- MI movespeed reduction effect increases 10%
- Neurotoxin damage coefficient increases 25%
P2
- CHOICE: New Ult2: Lionfish Kiss, Lamia makes a 3x3 area "Poisoned Liquid", lasting 5s. Each second, that area attaches Neurotoxin to enemies in it.
- CHOICE: Neurotoxin damage trigger interval reduces 0.4s
P3
- Lamia EX: For every 10% enemy's movement speed is reduced, EX holder deals 3% increased damage to that enemy, up to 5 stacks.
P4
- Basic Attack changes to (Spiny Scales). Each hit shoots 2 projectiles, each projectile deals (scales with basic attack)%ATK Magic Damage, and attaches Neurotoxin. They prioritise hitting different enemies.
- Ult can be charged 2x.
- When Basic Attack hits someone marked with Neurotoxin, additionally deals 40%ATK Magic Damage
Initial testing
Very good! 2.5-3x damage increase roughly. If you’re a gamer, Lamia is unironically viable in DZ with Arcane CRIT now which is a crazy sentence. Check Lamia Cult Leader Chrysothemis’s guide for more details: lamia guide https://docs.google.com/document/d/1J0uGXDD5R5TgomxoYiyxHT8vrNzZ4QE21RM8RPXxAP8
Some of their runs, coming out with very very impressive scores! Tested against similar setups to the ones at the end of the doc.
https://youtu.be/VQkW7YaKgVc?si=rjb2yDLGcSYewnQY https://youtu.be/_kVgtw4MMSE?si=dmnpZHe6XbAmZSCr
Oak Casket
P1
- NA Damage +25%, after using any Ult it changes to Skill Damage increase, lasts for 3s, returns to original after duration.
- After using any Ult, ATK +6%, for 5s, up to 3 stacks.
P2
- CHOICE: ECB cooldown time reduced by 5s. When Oak Casket is in ECB state she no longer consumes energy, and increases her basic attack damage coefficient by an additional 180%.
- CHOICE: Ult no longer moves, changes to leaving a phantom of herself at the targeted location that attacks, and damage coefficient increases by 1.6x.
P3
- Oak Casket EX: When entering the battle, allied Reticle Sinners NA Damage increase 20%. (only Fury, Reticle, Catalyst can equip)
P4
- P1 changes to obtaining said buff based on Energy upper limit. (So instead of being based on her current Energy level, she gets the full value of the buff always: lv10 Damage increases by 243%. 270% if you tick the final node.)
- P2 trigger interval reduces 5 seconds. While in ECB state, when P2 triggers it additionally deals 300%ATK damage to all enemies in the target's 3x3 area
- Ult cost reduces by 5, but Ult charges increases by 1.
Initial testing
Speccing into AoE ults is not great, ECB CRIT snipes may be the way to go. Since it can trigger an AoE now, it helps with clustered up mobs, and the crit damage on a single hit can get quite insane with the right team and buffs: https://x.com/edenkoregrace/status/1943381984702833038
Lol
I will point out that testing in max depths Julien EX with all of these Reticles at S5 gave the following results (RF Oak Casket ECB build. RF Summer did not have time to reach full stacks, her damage will definitely outclass Oak Casket in a 3 minute fight; it’s just surprising to see this anyway). If you’re an OG stream watcher, you’ll know I struggled super badly with Max Depths on that stage and it’s no exaggeration that S3 Lady Pearl assist was why I could clear, and I remember feeling like her damage was overwhelming at the time. That makes this new comparison all the more shocking. I also want to point out that S5 Shin is being used here, so Summer’s Drones are eating 72% Damage Dealt buff, while Oak Casket is “only” eating 36%.
(Oak Casket and Pearl are both using Behind the Mask here):
Summer and Oak Casket comparison is crimebrandless.