D.Va
General
- HP decreased from 400 to 300
- Armor increased from 200 to 300
Fusion Cannons
- Movement speed penalty while firing decreased from -40% to -35%
Defense Matrix
- Maximum range increased from 10m to 12
Boosters
- Cooldown increased from 4 seconds to 5
- Maximum duration increased from 2 seconds to 3
- Impact damage increased from 10 to 15
Micro Missiles
- Ammo increased from 18 to 22
Orisa
General
- HP increased from 200 to 250 (450 total)
Fusion Driver
- Damage per round decreased from 11 to 10
- Reload time reduced from 2.55 seconds to 2.5
Halt!
- Cooldown increased from 8 seconds to 10
Fortify
- Cooldown increased from 10 seconds to 12
- Damage resistance increased from 40% to 50%
Protective Barrier
- Cooldown reduced from 10 seconds to 8
- Health increased from 600 to 750
- Maximum duration reduced from 20 seconds to 15
Supercharger
- Now creates a shockwave with a 7 meter radius upon being placed, knocking enemies to the edge of the radius
Roadhog
New Passive Ability: "Meat Shield"
- Reduces the amount of ultimate charge enemies receive from damaging Roadhog by 15% (does not stack with 50% reduction from Take a Breather)
Scrap Gun
- No longer has damage falloff
- Ammo now returns to full as soon as Roadhog puts the scrap in
Chain Hook
- If the Hook lands but then breaks, cooldown is reduced to 6 seconds
Take a Breather
- Now applies a 30% knockback resistance while active
Whole Hog
- Can now be cancelled prematurely by pressing the ultimate button again
- Knockback per pellet reduced by 20%
Reinhardt
General
- HP decreased from 300 to 250
- Armor increased from 200 to 250
Steadfast
- While Barrier Shield is activated knockback resistance is increased from 30% to 50%
Barrier Shield
- Health increased from 1600 to 1800
- Movement speed penalty increased from -30% to -35%
Firestrike
Earthshatter
- Knockdown duration increased from 2.5 seconds to 2.75
Sigma
Hyperspheres
- Can no longer self-damage (note: will still inflict gravitation on Sigma)
- Can now be used while deploying Experimental Barrier
Experimental Barrier
- Health increased from 700 to 1000
- Projectile speed decreased from 16.5mps to 14.25
- Cooldown removed
Kinetic Grasp
- Cooldown decreased from 12 seconds to 10
- Cancelling the ability early with another action will now still grant shields (note: enemy stuns will still negate shield gain)
- Percentage of damage converted into personal shields reduced from 60% to 50%
- While Experimental Barrier is deactivated, now recharges Experimental Barrier equal to 50% of damage absorbed (maximum of 500 health per use)
Accretion
- Cooldown increased from 10 seconds to 12
- Direct impact damage increased from 70 to 90
- Cast time increased from 0.65 seconds to 0.75
- Can no longer self-damage
- Knockdown duration now scales with airtime up to 2 seconds after 1.5 seconds of airtime
Gravitic Flux
- Stunning Sigma after area has been selected no longer cancels the ultimate (note: killing Sigma will)
- Ult charge requirement increased from 1960 to 2142
Winston
Primary Fire
- Ammo increased from 100 to 150
- Reload time increased from 1.7 seconds to 2
Barrier Projector
- Health decreased from 700 to 600
Primal Rage
- Damaging Winston gives 25% less ult charge while in Primal Rage
Wrecking Ball
Quad Cannons
- Maximum spread reduced from 2 degrees to 1.7
- Reload time increased from 1 second to 1.2
Grappling Claw
- Can now grapple to floors
- Getting stunned while at fireball speed now reverts back to normal rolling speed instead of completely stopping Wrecking Ball (note: knockdowns, sleeps, and pulls still completely stop Wrecking Ball in his tracks)
Adaptive Shields
- Can now be activated during Piledriver animation
- Cast time reduced from 0.2 seconds to 0.15
Zarya
Secondary Fire
- Blast radius increased from 2m to 3
- Damage decreased from 9.4-47 to 9-45
- Self damage decreased from 4.7-23.5 to 2.5-11.5
Particle Barrier
- Now immediately cleanses any status effects
Projected Barrier
- Now immediately cleanses any status effects
Graviton Surge
- Radius increased from 6m to 8
- Ultimate charge requirement increased from 2100 to 2240
Ashe
Coach Gun
- Cooldown reduced from 10 seconds to 7
- Damage per pellet decreased from 6 to 5 (maximum damage decreased from 90 to 75)
Dynamite
- Blast damage now ignores armor
B.O.B.
- B.O.B. now has a passive 30% knockback resistance
- Ult charge requirement increased from 2240 to 2520
Bastion
General
- Gold weapon now makes tank barrel gold
- HP decreased from 200 to 100
- Armor increased from 100 to 200
Ironclad
- Passive damage resistance removed
- Bastion’s healthpool goes from 100 HP 200 armor to 50 HP 250 armor while in Sentry and Tank (takes effect as soon as transformation begins)
- Allows Bastion to see silhouettes of enemies through allies (all forms)
Configuration: Recon
- Ammo decreased from 35 to 20
- Rate of fire decreased from 8 rounds per second to 5
- Damage per round increased from 10-20 to 17.5-35
- Bastion while in Recon can see enemies as an outline though walls for 1.5 seconds after leaving Bastion’s line of sight
Configuration: Sentry
- Spread begins firing with a 0.5 degree spread, blooms to 3 degree spread over 5 seconds
- Spread takes 3 seconds to fully reset from maximum spread
- Can now deal 2x crits
- Damage per round decreased from 7.5-15 to 6-12
- Now has an infinite clip size
- Firing builds up heat (indicated by a UI meter and %) at a rate of 12.5% per second
- Heat dissipates at a rate of 17.33% per second after Bastion stops firing or goes into another configuration
- If heat reaches 100%, Bastion goes into a 5 second venting animation where he is unable to shoot or reconfigure
- Reload button now manually vents the heat, which increases the dissipation rate to 50% per second until heat reaches 0%, but leaves Bastion unable to shoot or reconfigure for the duration
Self-Repair
- Cast time reduced from 0.5 seconds to 0.3 seconds
- Healing per second increased from 90 to 100
- Maximum duration decreased from 3.33 seconds to 3 seconds
Changed from Ultimate Ability to E Ability: Configuration: Tank
- Damage per round decreased from 205 to 125 with a direct hit
- Splash damage: 22-55
- Now has a maximum ammo capacity of 4, does not reload, recharges instead
- Regenerates at a rate of 1 round per 3 seconds (is reset after firing)
- Rate of fire increased from 1 shot per 1.11 seconds to 1 shot per second
- Tread SFX volume decreased by 30%
- Transformation time reduced from 1.5 seconds to 1.0 second
- Reversion time reduced from 1.0 second to 0.5 seconds
- Self-damage: 16-24 (before armor)
- Movement speed increased by 9.1%
- Knockback decreased by 33%, self-knockback increased by 25%
- Can freely aim while transforming
New Ultimate Ability: “Overclock”
- 8 second duration
- Gives 100 additional armor for duration until ult ends
- Halves transformation and reversion times
- Gives infinite ammo
- Increases Configuration: Recon movement speed by 30%
- Immune to all CC while in Configuration: Sentry (functions identically to Orisa’s Fortify)
- Sentry doesn’t build heat while firing
- Increases damage per round in Configuration: Tank from 125 to 205
- Emits lights and klaxons for duration
- Ultimate charge requirement increased from 2310 to 2800
Doomfist
The Best Defense…
- Delay before shields begin to decay increased from 1 second to 3 seconds
- Rate of decay increased from -3 per second to -6
- Shields gained now vary depending on the ability landed
- Rocket Punch: 15 shields
- Seismic Slam: 35 shields (maximum of 105 per use)
- Rising Uppercut: 25 shields (maximum of 75 per use)
- Meteor Strike: 50 shields (maximum of 150 per use)
Hand Cannon
- No longer has damage falloff
- Reload time per round decreased from 0.65 seconds to 0.5
Rocket Punch
- Time to maximum charge decreased from 1.4 seconds to 1 second
- Cooldown increased from 4 seconds to 5
- When Rocket Punch ends before hitting an enemy, cooldown is reduced to 3 seconds
- Now has some leniency on getting stuck on map geometry if said geometry is not within the innermost horizontal 30 degrees of the player's FoV
- Wall impact damage no longer depends on the angle at which the target hits it; if the target hits any wall, the damage will be applied
- Wall impact damage now is reduced by 33.3% when the target travels 50% or more of the punch's knockback before hitting a wall
- 0-7.5 meters: 150 damage at max charge
- 7.5-15 meters: 100 damage at max charge
Rising Uppercut
- Recovery reduced from 0.35 seconds to 0.2
Seismic Slam
- Maximum range increased from 15 meters to 20
- Affected enemies now have air strafing disabled for 0.5 seconds while knocked into the air
Meteor Strike
- Inner radius damage decreased from 300 to 255
- Inner radius size increased from 2 meters to 3
- Outer radius size increased from 8 meters to 9
- Now knocks enemies hit by the outer radius 5 meters into the air and pulls them to the edge of the inner radius
- Now has a vertical inner radius of 7 meters below the point of impact
- Now resets Doomfist's cooldowns
- Ultimate charge requirement increased from 1680 to 1820
Echo
General
- HP decreased from 200 to 50
- Now has 150 shields
Tri-Shot
- Ammo decreased from 15 to 12
- Projectile speed increased from 75mps to 80
Flight
- Cooldown increased from 6 seconds to 8
- Now goes on cooldown when cast instead of when Flight ends
Sticky Bombs
- Projectile speed increased from 50mps to 65
Focusing Beam
- Damage per second to enemies above 50% maximum health increased from 50 to 60
- Damage per second to enemies at or below 50% maximum health decreased from 200 to 180
Genji
Cyber Agility
- Double jump is now reset by wall climbing
Shuriken
- Projectile speed increased from 60mps to 65
Swift Strike
- Cooldown decreased from 8 seconds to 7
Dragonblade
- Now resets Deflect cooldown upon activation
Hanzo
Storm Bow
- Damage reduced from 27.2-125 to 21.8-100
- Headshot multiplier increased from 2x to 2.5x
- Movement speed penalty reduced from -30% to -25%
Storm Arrows
- Number of arrows increased from 5 to 7
- Damage per arrow decreased from 60 to 48
- Rate of fire increased by 5%
- SFX volume increased by 15%
Sonic Arrow
- Players are now alerted when detected by the ability
Lunge
- Cooldown increased from 5 seconds to 6
Junkrat
Frag Launcher
- Damage from a direct hit reduced from 120 to 110
- Splash damage changed from 10-90 to 10-60
- Projectile speed increased from 25mps to 30
- Explosion radius increased from 2 meters to 3
- Rate of fire increased from one round per 0.65 seconds to one round per 0.5 seconds
- Reload time reduced from 1.5 seconds to 1.25
Concussion Mine
- Damage increased from 30-120 to 37.5-140
- Can now stick to enemy players, constructs, and barriers
Steel Trap
- Damage increased from 80 to 100
- Can now be triggered as soon as it touches the ground
McCree
Primary Fire
- Damage falloff changed from 20-40m to 25-45m
Secondary Fire
- Rate of fire decreased from 1 round per 0.13 seconds to 1 round per 0.14 seconds
Combat Roll
- Cooldown reduced from 6 seconds to 5
- Movement speed increased from 15mps to 18
- Maximum range increased from 6.25m to 7.2
- Is now usable while in the air
Flashbang
- Damage increased from 25 to 30
- Cooldown increased from 10 seconds to 12
Mei
Primary Fire
- Damage decreased from 55 per second to 25
- Enemies frozen are now immune to Endothermic Blaster’s slowing and freezing effect for 1.3 seconds after thawing out
- Duration of slowing effect on unfrozen targets decreased from 1 second to 0.75
- Ammo capacity increased from 120 to 150
Secondary Fire
- Damage increased from 75 to 85
- Rate of fire decreased from 1 shot per 0.8 seconds to 1 shot per second
- Ammo usage increased from 10 to 30
Cryo-Freeze
- Cooldown increased from 12 seconds to 15
- Maximum duration decreased from 4 seconds to 2
- Self-healing per second increased from 37.5 to 125
Ice Wall
- Number of pillars increased from 5 to 6
- Health per pillar decreased from 400 to 350
Blizzard
- Ultimate charge requirement increased from 1610 to 1820
- Radius increased from 10m to 13
- Damage per second decreased from 20 to 5
Pharah
General
- HP decreased from 200 to 150
- Now has 50 armor
Hover Jets
- Maximum duration increased from 2 seconds to 4
- Recharge rate decreased from 50% per second to 25%
Jump Jet
- Cooldown increased from 10 seconds to 12
- Maximum vertical distance increased from 11.55m to 15
Barrage
- Adds an additional 75 armor to Pharah's health pool for the duration
- Can now be cancelled by pressing the ultimate button again
Reaper
Hellfire Shotguns
- Enemies damaged now receive less healing for 3 seconds based upon the number of pellets that land, up to 50%
New Secondary Fire: "Miasma Grenade"
- Creates a plume of smoke 8 meters in diameter that blocks all visuals from outside and through it
- 10 second duration
- 13 second cooldown (after ability ends)
- Arcing projectile
- 25mps projectile speed
Death Blossom
- Lifesteal increased to 50%
- Enemies damaged now receive less healing for 3 seconds based upon the number of pellets that land, up to 50%
Soldier: 76
Heavy Pulse Rifle
- Ammo capacity increased from 25 to 35
- Damage falloff changed from 30-50m to 20-40m
- Rounds fired to reach maximum spread increased from 9 to 12
- Maximum spread reduced from 2.4 degrees to 2.1 degrees
Sprint
- Now reloads Heavy Pulse Rifle after Sprint has been active for 3.5 seconds
Biotic Field
- Cooldown decreased from 15 seconds to 12
Tactical Visor
- Grants a 20% movement speed bonus while active
- Duration increased from 6 seconds to 8 seconds
- Ultimate charge requirement increased from 2310 to 2520
Sombra
Hack
- Cooldown decreased from 8 seconds to 7
- Duration reduced from 5 seconds to 4
- Maximum range decreased from 15m to 12
Stealth
- Has been changed from a cooldown ability with an infinite duration to a resource meter-based ability
- 10 seconds of Stealth from max charge (after casting)
- 15 seconds to fully refill from empty
- Begins to refill as soon as uncloaking animation finishes
- 4 second cooldown after uncloaking
- Cast and uncloaking time reduced from 0.7 seconds to 0.5
- Movement speed increased from +50% to +60%
EMP
- Now receives charge from health packs at a rate of 50%
- Ultimate charge requirement increased from 1400 to 1820
Symmetra
Primary Fire
- Damage per second changed from 60/120/180 to 80/140/200
- Time to level up beam from level 1 to level 2 increased from 1.33 seconds to 1.5
- Time to level up beam from level 2 to level 3 increased from 1.33 seconds to 2
- Damage no longer temporarily reduced when hitting a new target
Sentry Turret
- Projectile speed increased from 15mps to 25
- Deployment time decreased from 1 second to 0.5
- Slowing effect per turret decreased from -20% to -15%
- Damage per second increased from 40 to 50
- Cooldown per charge reduced from 10 seconds to 8
Teleporter
- Deployment time decreased from 2 seconds to 1
- SFX volume increased by 30%
Torbjörn
Primary Fire
Secondary Fire
- Damage per pellet increased from 10.5 to 12
- No longer has damage falloff
- Now ignores armor
- Spread pattern changed from a star to a circle
Forge Hammer
- Recovery time decreased from 0.85 seconds to 0.7
Deploy Turret
- Maximum throw range increased from 15m to 17
- Build time reduced from 3 seconds to 1
Overload
- Forge Hammer recovery time reduced from 0.65 seconds to 0.5
- Reload time increased from 1.4 seconds to 1.5
Molten Core
- Cast time increased from 0.5 seconds to 0.75
- Upon activation, now creates an explosion of heat in all directions that strips any enemies affected of their armor
- Ult charge requirement increased from 2142 to 2450
Tracer
Pulse Pistols
- Damage falloff changed from starting at 13m to 11m
Blink
- Cooldown per charge decreased from 3 seconds to 2
Recall
- Self-healing now counts towards ult charge
Pulse Bomb
- Damage reduced from 350 to 300
- Ult charge requirement reduced from 1260 to 1050
Widowmaker
General
- HP reduced from 200 to 150
Widow's Kiss
- Scoped time to maximum charge decreased from 0.9 seconds to 0.75
- Scoped fire no longer has damage falloff
- Unscoped fire spread angle decreased from 3 degrees maximum to 2.5
- Unscoped damage per round increased from 6.5-13 to 4.8-16
Grappling Hook
- Maximum range increased from 20m to 25
- Cooldown decreased from 12 seconds to 7
Venom Mine
- Cooldown reduced from 15 seconds to 10
- Hitscan weapons now penetrate through the mine when destroying it
Recon Visor
- Players are now alerted when detected by the ability
Ana
Biotic Rifle
- Reload time decreased from 1.5 seconds to 1.4
- Movement speed penalty while scoped decreased from -65% to -50%
Sleep Dart
- Sleep duration reduced from 5 seconds to 4
Biotic Grenade
- Duration reduced from 4 seconds to 3
Nano-Boost
- Ultimate charge requirement increased from 2100 to 2310
- Target now receives a 30% movement speed increase
- Healing reduced from 250 to 200
Baptiste
Exo-Boots
- If used at 50% charge or higher, horizontal movement speed is increased by 30% while in the air after jumping
Primary Fire
- Ammo capacity decreased from 45 to 36
- Damage falloff changed from 25m-45m to 20m-40m
- Reload time increased from 1.5 seconds to 1.75
Secondary Fire
- Ammo increased from 10 to 12
- Recovery time decreased from 0.8 seconds to 0.65
- Healing is now split between impact and splash
- 20 healing from impact
- 40 healing from splash
- Reload time increased from 1.5 seconds to 1.75
Regenerative Burst
- Cooldown decreased from 13 seconds to 10
- While off cooldown, a UI indicator now shows how many allies are valid targets
Immortality Field
- Cooldown decreased from 25 seconds to 20
Brigitte
General
- HP increased from 150 to 200
Shield Bash
- Damage increased from 5 to 35
- Now deals 35 damage to the barrier when the ability lands
Repair Pack
- Healing reduced from 110 health over 2 seconds to 60 health over 2 seconds
- Always applies 50 armor to the target (does not stack with multiple charges)
- 3 seconds after armor is applied, armor begins to decay at a rate of -25 per second (reset if Repair Pack is applied again)
Rally
- Now applies more armor the more Brigitte hits enemies with her flail while Rally is active
- 50 initial armor
- +25 armor per swing that hits an enemy
- Maximum applied armor increased from 100 to 150
Lúcio
Crossfade
- Healing for allies increased from 16.25 per second to 19.5
- Self-healing decreased from 12.3 per second to 9.75
Amp It Up
- Healing for allies increased from 50 to 58.5
- Self-healing increased from 38.5 per second to 44
Sound Barrier
- Ultimate charge requirement decreased from 2940 to 2800
Mercy
New Passive ability: "H.A.L.O. Systems"
- Stands for "Healing and Levitation Operations"
- Replaces "Regeneration" and "Angelic Descent" and combines them into one passive
Caduceus Staff
- While target is at or below 25% maximum health, healing per second is increased to 65
- Damage boost decreased from 30% to 25%
Changed from Ultimate to E ability: Valkyrie
- 8 second duration
- Is now single-target
- Beam is no longer interrupted while casting
- Increases movement speed by 50%
- Increases healing per second to 70
- Healing per second to targets at or below 25% maximum health increased to 80
- 16 second cooldown (after ability ends)
New Double Jump ability: "Ascension"
- Mercy rises 20 meters into the air with a quick extension of her wings
- 45mps movement speed
- 8 second cooldown
Changed from E ability to Ultimate: Resurrect
- 25m radius AoE
- 1.5 second cast time
- Mercy has a 15% damage and knockback resistance while casting
- Checks LoS
- Mercy is immune to all targeted abilities except Hack while casting, including those of allies
- Maximum number of charges changes depending on how active Mercy has been in the last 12 seconds
- Minimum of 1 charge
- Number of charges increases by 1 every 3 seconds that Mercy has been healing or damage boosting an ally
- Number of charges decreased by 1 after every 3 seconds that Mercy hasn't been healing or damage boosting an ally
- Target priority is higher the closer the target is
- Ultimate charge requirement of 2800
Moira
Primary Fire
- Ammo increased from 140 to 180
- Healing per second increased from 70 to 85
- Ammo usage per second increased from 20 to 45
- Now passes through enemy barriers
- Passive regeneration rate decreased from 3.36 per second to 3
Secondary Fire
- No longer heals Moira at a flat 20 per second but now heals Moira for 40% of its damage per second
- Ammo generation rate increased from 21.875 per second to 27
Biotic Orb
- Damage orb maximum damage decreased from 200 to 150
- Damage orb now applies a 25% healing reduction to any enemies it damages for 3 seconds
Fade
- Cooldown increased from 6 seconds to 7
- Duration increased from 0.8 seconds to 1 second (Maximum range increased from 15 meters to 19)
Zenyatta
Secondary Fire
- Now consumes ammo upon firing rather than while charging
Transcendence
- Healing per second increased from 300 to 400