D.Va

General

  • HP decreased from 400 to 300
  • Armor increased from 200 to 300

Fusion Cannons

  • Movement speed penalty while firing decreased from -40% to -35%

Defense Matrix

  • Maximum range increased from 10m to 12

Boosters

  • Cooldown increased from 4 seconds to 5
  • Maximum duration increased from 2 seconds to 3
  • Impact damage increased from 10 to 15

Micro Missiles

  • Ammo increased from 18 to 22

Orisa

General

  • HP increased from 200 to 250 (450 total)

Fusion Driver

  • Damage per round decreased from 11 to 10
  • Reload time reduced from 2.55 seconds to 2.5

Halt!

  • Cooldown increased from 8 seconds to 10

Fortify

  • Cooldown increased from 10 seconds to 12
  • Damage resistance increased from 40% to 50%

Protective Barrier

  • Cooldown reduced from 10 seconds to 8
  • Health increased from 600 to 750
  • Maximum duration reduced from 20 seconds to 15

Supercharger

  • Now creates a shockwave with a 7 meter radius upon being placed, knocking enemies to the edge of the radius

Roadhog

New Passive Ability: "Meat Shield"

  • Reduces the amount of ultimate charge enemies receive from damaging Roadhog by 15% (does not stack with 50% reduction from Take a Breather)

Scrap Gun

  • No longer has damage falloff
  • Ammo now returns to full as soon as Roadhog puts the scrap in

Chain Hook

  • If the Hook lands but then breaks, cooldown is reduced to 6 seconds

Take a Breather

  • Now applies a 30% knockback resistance while active

Whole Hog

  • Can now be cancelled prematurely by pressing the ultimate button again
  • Knockback per pellet reduced by 20%

Reinhardt

General

  • HP decreased from 300 to 250
  • Armor increased from 200 to 250

Steadfast

  • While Barrier Shield is activated knockback resistance is increased from 30% to 50%

Barrier Shield

  • Health increased from 1600 to 1800
  • Movement speed penalty increased from -30% to -35%

Firestrike

  • Now ignores armor

Earthshatter

  • Knockdown duration increased from 2.5 seconds to 2.75

Sigma

Hyperspheres

  • Can no longer self-damage (note: will still inflict gravitation on Sigma)
  • Can now be used while deploying Experimental Barrier

Experimental Barrier

  • Health increased from 700 to 1000
  • Projectile speed decreased from 16.5mps to 14.25
  • Cooldown removed

Kinetic Grasp

  • Cooldown decreased from 12 seconds to 10
  • Cancelling the ability early with another action will now still grant shields (note: enemy stuns will still negate shield gain)
  • Percentage of damage converted into personal shields reduced from 60% to 50%
  • While Experimental Barrier is deactivated, now recharges Experimental Barrier equal to 50% of damage absorbed (maximum of 500 health per use)

Accretion

  • Cooldown increased from 10 seconds to 12
  • Direct impact damage increased from 70 to 90
  • Cast time increased from 0.65 seconds to 0.75
  • Can no longer self-damage
  • Knockdown duration now scales with airtime up to 2 seconds after 1.5 seconds of airtime

Gravitic Flux

  • Stunning Sigma after area has been selected no longer cancels the ultimate (note: killing Sigma will)
  • Ult charge requirement increased from 1960 to 2142

Winston

Primary Fire

  • Ammo increased from 100 to 150
  • Reload time increased from 1.7 seconds to 2

Barrier Projector

  • Health decreased from 700 to 600

Primal Rage

  • Damaging Winston gives 25% less ult charge while in Primal Rage

Wrecking Ball

Quad Cannons

  • Maximum spread reduced from 2 degrees to 1.7
  • Reload time increased from 1 second to 1.2

Grappling Claw

  • Can now grapple to floors
  • Getting stunned while at fireball speed now reverts back to normal rolling speed instead of completely stopping Wrecking Ball (note: knockdowns, sleeps, and pulls still completely stop Wrecking Ball in his tracks)

Adaptive Shields

  • Can now be activated during Piledriver animation
  • Cast time reduced from 0.2 seconds to 0.15

Zarya

Secondary Fire

  • Blast radius increased from 2m to 3
  • Damage decreased from 9.4-47 to 9-45
  • Self damage decreased from 4.7-23.5 to 2.5-11.5

Particle Barrier

  • Now immediately cleanses any status effects

Projected Barrier

  • Now immediately cleanses any status effects

Graviton Surge

  • Radius increased from 6m to 8
  • Ultimate charge requirement increased from 2100 to 2240

Ashe

Coach Gun

  • Cooldown reduced from 10 seconds to 7
  • Damage per pellet decreased from 6 to 5 (maximum damage decreased from 90 to 75)

Dynamite

  • Blast damage now ignores armor

B.O.B.

  • B.O.B. now has a passive 30% knockback resistance
  • Ult charge requirement increased from 2240 to 2520

Bastion

General

  • Gold weapon now makes tank barrel gold
  • HP decreased from 200 to 100
  • Armor increased from 100 to 200

Ironclad

  • Passive damage resistance removed
  • Bastion’s healthpool goes from 100 HP 200 armor to 50 HP 250 armor while in Sentry and Tank (takes effect as soon as transformation begins)
  • Allows Bastion to see silhouettes of enemies through allies (all forms)

Configuration: Recon

  • Ammo decreased from 35 to 20
  • Rate of fire decreased from 8 rounds per second to 5
  • Damage per round increased from 10-20 to 17.5-35
  • Bastion while in Recon can see enemies as an outline though walls for 1.5 seconds after leaving Bastion’s line of sight

Configuration: Sentry

  • Spread begins firing with a 0.5 degree spread, blooms to 3 degree spread over 5 seconds
  • Spread takes 3 seconds to fully reset from maximum spread
  • Can now deal 2x crits
  • Damage per round decreased from 7.5-15 to 6-12
  • Now has an infinite clip size
  • Firing builds up heat (indicated by a UI meter and %) at a rate of 12.5% per second
  • Heat dissipates at a rate of 17.33% per second after Bastion stops firing or goes into another configuration
  • If heat reaches 100%, Bastion goes into a 5 second venting animation where he is unable to shoot or reconfigure
  • Reload button now manually vents the heat, which increases the dissipation rate to 50% per second until heat reaches 0%, but leaves Bastion unable to shoot or reconfigure for the duration

Self-Repair

  • Cast time reduced from 0.5 seconds to 0.3 seconds
  • Healing per second increased from 90 to 100
  • Maximum duration decreased from 3.33 seconds to 3 seconds

Changed from Ultimate Ability to E Ability: Configuration: Tank

  • Damage per round decreased from 205 to 125 with a direct hit
  • Splash damage: 22-55
  • Now has a maximum ammo capacity of 4, does not reload, recharges instead
  • Regenerates at a rate of 1 round per 3 seconds (is reset after firing)
  • Rate of fire increased from 1 shot per 1.11 seconds to 1 shot per second
  • Tread SFX volume decreased by 30%
  • Transformation time reduced from 1.5 seconds to 1.0 second
  • Reversion time reduced from 1.0 second to 0.5 seconds
  • Self-damage: 16-24 (before armor)
  • Movement speed increased by 9.1%
  • Knockback decreased by 33%, self-knockback increased by 25%
  • Can freely aim while transforming

New Ultimate Ability: “Overclock”

  • 8 second duration
  • Gives 100 additional armor for duration until ult ends
  • Halves transformation and reversion times
  • Gives infinite ammo
  • Increases Configuration: Recon movement speed by 30%
  • Immune to all CC while in Configuration: Sentry (functions identically to Orisa’s Fortify)
  • Sentry doesn’t build heat while firing
  • Increases damage per round in Configuration: Tank from 125 to 205
  • Emits lights and klaxons for duration
  • Ultimate charge requirement increased from 2310 to 2800

Doomfist

The Best Defense…

  • Delay before shields begin to decay increased from 1 second to 3 seconds
  • Rate of decay increased from -3 per second to -6
  • Shields gained now vary depending on the ability landed
  • Rocket Punch: 15 shields
  • Seismic Slam: 35 shields (maximum of 105 per use)
  • Rising Uppercut: 25 shields (maximum of 75 per use)
  • Meteor Strike: 50 shields (maximum of 150 per use)

Hand Cannon

  • No longer has damage falloff
  • Reload time per round decreased from 0.65 seconds to 0.5

Rocket Punch

  • Time to maximum charge decreased from 1.4 seconds to 1 second
  • Cooldown increased from 4 seconds to 5
  • When Rocket Punch ends before hitting an enemy, cooldown is reduced to 3 seconds
  • Now has some leniency on getting stuck on map geometry if said geometry is not within the innermost horizontal 30 degrees of the player's FoV
  • Wall impact damage no longer depends on the angle at which the target hits it; if the target hits any wall, the damage will be applied
  • Wall impact damage now is reduced by 33.3% when the target travels 50% or more of the punch's knockback before hitting a wall
  • 0-7.5 meters: 150 damage at max charge
  • 7.5-15 meters: 100 damage at max charge

Rising Uppercut

  • Recovery reduced from 0.35 seconds to 0.2

Seismic Slam

  • Maximum range increased from 15 meters to 20
  • Affected enemies now have air strafing disabled for 0.5 seconds while knocked into the air

Meteor Strike

  • Inner radius damage decreased from 300 to 255
  • Inner radius size increased from 2 meters to 3
  • Outer radius size increased from 8 meters to 9
  • Now knocks enemies hit by the outer radius 5 meters into the air and pulls them to the edge of the inner radius
  • Now has a vertical inner radius of 7 meters below the point of impact
  • Now resets Doomfist's cooldowns
  • Ultimate charge requirement increased from 1680 to 1820

Echo

General

  • HP decreased from 200 to 50
  • Now has 150 shields

Tri-Shot

  • Ammo decreased from 15 to 12
  • Projectile speed increased from 75mps to 80

Flight

  • Cooldown increased from 6 seconds to 8
  • Now goes on cooldown when cast instead of when Flight ends

Sticky Bombs

  • Projectile speed increased from 50mps to 65

Focusing Beam

  • Damage per second to enemies above 50% maximum health increased from 50 to 60
  • Damage per second to enemies at or below 50% maximum health decreased from 200 to 180

Genji

Cyber Agility

  • Double jump is now reset by wall climbing

Shuriken

  • Projectile speed increased from 60mps to 65

Swift Strike

  • Cooldown decreased from 8 seconds to 7

Dragonblade

  • Now resets Deflect cooldown upon activation

Hanzo

Storm Bow

  • Damage reduced from 27.2-125 to 21.8-100
  • Headshot multiplier increased from 2x to 2.5x
  • Movement speed penalty reduced from -30% to -25%

Storm Arrows

  • Number of arrows increased from 5 to 7
  • Damage per arrow decreased from 60 to 48
  • Rate of fire increased by 5%
  • SFX volume increased by 15%

Sonic Arrow

  • Players are now alerted when detected by the ability

Lunge

  • Cooldown increased from 5 seconds to 6  

Junkrat

Frag Launcher

  • Damage from a direct hit reduced from 120 to 110
  • Splash damage changed from 10-90 to 10-60
  • Projectile speed increased from 25mps to 30
  • Explosion radius increased from 2 meters to 3
  • Rate of fire increased from one round per 0.65 seconds to one round per 0.5 seconds
  • Reload time reduced from 1.5 seconds to 1.25

Concussion Mine

  • Damage increased from 30-120 to 37.5-140
  • Can now stick to enemy players, constructs, and barriers

Steel Trap

  • Damage increased from 80 to 100
  • Can now be triggered as soon as it touches the ground

McCree

Primary Fire

  • Damage falloff changed from 20-40m to 25-45m

Secondary Fire

  • Rate of fire decreased from 1 round per 0.13 seconds to 1 round per 0.14 seconds

Combat Roll

  • Cooldown reduced from 6 seconds to 5
  • Movement speed increased from 15mps to 18
  • Maximum range increased from 6.25m to 7.2
  • Is now usable while in the air

Flashbang

  • Damage increased from 25 to 30
  • Cooldown increased from 10 seconds to 12

Mei

Primary Fire

  • Damage decreased from 55 per second to 25
  • Enemies frozen are now immune to Endothermic Blaster’s slowing and freezing effect for 1.3 seconds after thawing out
  • Duration of slowing effect on unfrozen targets decreased from 1 second to 0.75
  • Ammo capacity increased from 120 to 150

Secondary Fire

  • Damage increased from 75 to 85
  • Rate of fire decreased from 1 shot per 0.8 seconds to 1 shot per second
  • Ammo usage increased from 10 to 30

Cryo-Freeze

  • Cooldown increased from 12 seconds to 15
  • Maximum duration decreased from 4 seconds to 2
  • Self-healing per second increased from 37.5 to 125

Ice Wall

  • Number of pillars increased from 5 to 6
  • Health per pillar decreased from 400 to 350

Blizzard

  • Ultimate charge requirement increased from 1610 to 1820
  • Radius increased from 10m to 13
  • Damage per second decreased from 20 to 5

Pharah

General

  • HP decreased from 200 to 150
  • Now has 50 armor

Hover Jets

  • Maximum duration increased from 2 seconds to 4
  • Recharge rate decreased from 50% per second to 25%

Jump Jet

  • Cooldown increased from 10 seconds to 12
  • Maximum vertical distance increased from 11.55m to 15

Barrage

  • Adds an additional 75 armor to Pharah's health pool for the duration
  • Can now be cancelled by pressing the ultimate button again

Reaper

Hellfire Shotguns

  • Enemies damaged now receive less healing for 3 seconds based upon the number of pellets that land, up to 50%

New Secondary Fire: "Miasma Grenade"

  • Creates a plume of smoke 8 meters in diameter that blocks all visuals from outside and through it
  • 10 second duration
  • 13 second cooldown (after ability ends)
  • Arcing projectile
  • 25mps projectile speed

Death Blossom

  • Lifesteal increased to 50%
  • Enemies damaged now receive less healing for 3 seconds based upon the number of pellets that land, up to 50%

Soldier: 76

Heavy Pulse Rifle

  • Ammo capacity increased from 25 to 35
  • Damage falloff changed from 30-50m to 20-40m
  • Rounds fired to reach maximum spread increased from 9 to 12
  • Maximum spread reduced from 2.4 degrees to 2.1 degrees

Sprint

  • Now reloads Heavy Pulse Rifle after Sprint has been active for 3.5 seconds

Biotic Field

  • Cooldown decreased from 15 seconds to 12

Tactical Visor

  • Grants a 20% movement speed bonus while active
  • Duration increased from 6 seconds to 8 seconds
  • Ultimate charge requirement increased from 2310 to 2520

Sombra

Hack

  • Cooldown decreased from 8 seconds to 7
  • Duration reduced from 5 seconds to 4
  • Maximum range decreased from 15m to 12

Stealth

  • Has been changed from a cooldown ability with an infinite duration to a resource meter-based ability
  • 10 seconds of Stealth from max charge (after casting)
  • 15 seconds to fully refill from empty
  • Begins to refill as soon as uncloaking animation finishes
  • 4 second cooldown after uncloaking
  • Cast and uncloaking time reduced from 0.7 seconds to 0.5
  • Movement speed increased from +50% to +60%

EMP

  • Now receives charge from health packs at a rate of 50%
  • Ultimate charge requirement increased from 1400 to 1820

Symmetra

Primary Fire

  • Damage per second changed from 60/120/180 to 80/140/200
  • Time to level up beam from level 1 to level 2 increased from 1.33 seconds to 1.5
  • Time to level up beam from level 2 to level 3 increased from 1.33 seconds to 2
  • Damage no longer temporarily reduced when hitting a new target

Sentry Turret

  • Projectile speed increased from 15mps to 25
  • Deployment time decreased from 1 second to 0.5
  • Slowing effect per turret decreased from -20% to -15%
  • Damage per second increased from 40 to 50
  • Cooldown per charge reduced from 10 seconds to 8

Teleporter

  • Deployment time decreased from 2 seconds to 1
  • SFX volume increased by 30%

Torbjörn

Primary Fire

  • Now ignores armor

Secondary Fire

  • Damage per pellet increased from 10.5 to 12
  • No longer has damage falloff
  • Now ignores armor
  • Spread pattern changed from a star to a circle

Forge Hammer

  • Recovery time decreased from 0.85 seconds to 0.7

Deploy Turret

  • Maximum throw range increased from 15m to 17
  • Build time reduced from 3 seconds to 1

Overload

  • Forge Hammer recovery time reduced from 0.65 seconds to 0.5
  • Reload time increased from 1.4 seconds to 1.5

Molten Core

  • Cast time increased from 0.5 seconds to 0.75
  • Upon activation, now creates an explosion of heat in all directions that strips any enemies affected of their armor
  • Explosion radius: 12m
  • Ult charge requirement increased from 2142 to 2450

Tracer

Pulse Pistols

  • Damage falloff changed from starting at 13m to 11m

Blink

  • Cooldown per charge decreased from 3 seconds to 2

Recall

  • Self-healing now counts towards ult charge

Pulse Bomb

  • Damage reduced from 350 to 300
  • Ult charge requirement reduced from 1260 to 1050

Widowmaker

General

  • HP reduced from 200 to 150

Widow's Kiss

  • Scoped time to maximum charge decreased from 0.9 seconds to 0.75
  • Scoped fire no longer has damage falloff
  • Unscoped fire spread angle decreased from 3 degrees maximum to 2.5
  • Unscoped damage per round increased from 6.5-13 to 4.8-16

Grappling Hook

  • Maximum range increased from 20m to 25
  • Cooldown decreased from 12 seconds to 7

Venom Mine

  • Cooldown reduced from 15 seconds to 10
  • Hitscan weapons now penetrate through the mine when destroying it

Recon Visor

  • Players are now alerted when detected by the ability

Ana

Biotic Rifle

  • Reload time decreased from 1.5 seconds to 1.4
  • Movement speed penalty while scoped decreased from -65% to -50%

Sleep Dart

  • Sleep duration reduced from 5 seconds to 4

Biotic Grenade

  • Duration reduced from 4 seconds to 3

Nano-Boost

  • Ultimate charge requirement increased from 2100 to 2310
  • Target now receives a 30% movement speed increase
  • Healing reduced from 250 to 200

Baptiste

Exo-Boots

  • If used at 50% charge or higher, horizontal movement speed is increased by 30% while in the air after jumping

Primary Fire

  • Ammo capacity decreased from 45 to 36
  • Damage falloff changed from 25m-45m to 20m-40m
  • Reload time increased from 1.5 seconds to 1.75

Secondary Fire

  • Ammo increased from 10 to 12
  • Recovery time decreased from 0.8 seconds to 0.65
  • Healing is now split between impact and splash
  • 20 healing from impact
  • 40 healing from splash
  • Reload time increased from 1.5 seconds to 1.75

Regenerative Burst

  • Cooldown decreased from 13 seconds to 10
  • While off cooldown, a UI indicator now shows how many allies are valid targets

Immortality Field

  • Cooldown decreased from 25 seconds to 20

Brigitte

General

  • HP increased from 150 to 200

Shield Bash

  • Damage increased from 5 to 35
  • Now deals 35 damage to the barrier when the ability lands

Repair Pack

  • Healing reduced from 110 health over 2 seconds to 60 health over 2 seconds
  • Always applies 50 armor to the target (does not stack with multiple charges)
  • 3 seconds after armor is applied, armor begins to decay at a rate of -25 per second (reset if Repair Pack is applied again)

Rally

  • Now applies more armor the more Brigitte hits enemies with her flail while Rally is active
  • 50 initial armor
  • +25 armor per swing that hits an enemy
  • Maximum applied armor increased from 100 to 150

Lúcio

Crossfade

  • Healing for allies increased from 16.25 per second to 19.5
  • Self-healing decreased from 12.3 per second to 9.75

Amp It Up

  • Healing for allies increased from 50 to 58.5
  • Self-healing increased from 38.5 per second to 44

Sound Barrier

  • Ultimate charge requirement decreased from 2940 to 2800

Mercy

New Passive ability: "H.A.L.O. Systems"

  • Stands for "Healing and Levitation Operations"
  • Replaces "Regeneration" and "Angelic Descent" and combines them into one passive

Caduceus Staff

  • While target is at or below 25% maximum health, healing per second is increased to 65
  • Damage boost decreased from 30% to 25%

Changed from Ultimate to E ability: Valkyrie

  • 8 second duration
  • Is now single-target
  • Beam is no longer interrupted while casting
  • Increases movement speed by 50%
  • Increases healing per second to 70
  • Healing per second to targets at or below 25% maximum health increased to 80
  • 16 second cooldown (after ability ends)

New Double Jump ability: "Ascension"

  • Mercy rises 20 meters into the air with a quick extension of her wings
  • 45mps movement speed
  • 8 second cooldown

Changed from E ability to Ultimate: Resurrect

  • 25m radius AoE
  • 1.5 second cast time
  • Mercy has a 15% damage and knockback resistance while casting
  • Checks LoS
  • Mercy is immune to all targeted abilities except Hack while casting, including those of allies
  • Maximum number of charges changes depending on how active Mercy has been in the last 12 seconds
  • Minimum of 1 charge
  • Number of charges increases by 1 every 3 seconds that Mercy has been healing or damage boosting an ally
  • Number of charges decreased by 1 after every 3 seconds that Mercy hasn't been healing or damage boosting an ally
  • Target priority is higher the closer the target is
  • Ultimate charge requirement of 2800

Moira

Primary Fire

  • Ammo increased from 140 to 180
  • Healing per second increased from 70 to 85
  • Ammo usage per second increased from 20 to 45
  • Now passes through enemy barriers
  • Passive regeneration rate decreased from 3.36 per second to 3

Secondary Fire

  • No longer heals Moira at a flat 20 per second but now heals Moira for 40% of its damage per second
  • Ammo generation rate increased from 21.875 per second to 27

Biotic Orb

  • Damage orb maximum damage decreased from 200 to 150
  • Damage orb now applies a 25% healing reduction to any enemies it damages for 3 seconds

Fade

  • Cooldown increased from 6 seconds to 7
  • Duration increased from 0.8 seconds to 1 second (Maximum range increased from 15 meters to 19)

Zenyatta

Secondary Fire

  • Now consumes ammo upon firing rather than while charging

Transcendence

  • Healing per second increased from 300 to 400