Generic Specific Jump
v1.5
Is there a setting you want to go to, but it doesn't have its own jump? Maybe it's too expansive, or perhaps too simple. Whatever the reason, this jump will let you visit these and more, with no set "theme" to guide you.
Regardless of where you choose to go, you'll need these: +1000CP
Have fun!
The settings you can go to are limitless, with countless varied fanfictions and doujins based around said settings. The exact specifics of the world you go to are yours to decide, to the point that you can start in a specific location relative to a specific frame of an animation of a specific episode of a specific season of a specific language dub of a specific series as portrayed by a specific animation studio alongside a companion plucked from a similarly specific point in time in their personal history. Essentially, anything is on the table, as long as it does exist, or could conceivably exist on some random fanfiction forum somewhere.
You can choose to take someone's place in the story, making it so they will live the life they would have lived, had the story not involved them. You gain no new memories, nor do you gain any of their powers or items that they had before the story started, though any powers gained via the story will be fiat backed. Do note that this does not prevent them from getting involved anyways, this merely puts you at the starting point, instead of them. This can optionally give you a history in this world, with you gaining the memories from said history.
Or, you can directly become someone. Doing so will give you their history and memories. Your species is locked to theirs, and you do not gain any of their abilities, but instead a discount on the perk 'Ability Set' (applying another discount will reduce the cost to 150CP). Your age can be the same, or one year higher or lower. Your gender may be chosen freely, though this may cause some weirdness if you have something your gender isn't supposed to have. You can optionally have a little voice in your head nudging you to help you act like they would, which disappears post jump. This body becomes an alt-form post jump.
While you are free to pick your age and gender, keep in mind your choice could drastically affect how the story plays out. Your starting location is either determined by your origin, or can be chosen freely, though being 500 miles away from where the plot starts could be problematic.
Nobody
You are one of the faceless nobodies in the background, existing only to exist. You have memories of a simple but fulfilling life. You may optionally choose to take this as a Drop-In, simply popping into existence, with no new memories.
Main Character/Protagonist
You take the place of the protagonist of your chosen world, with all the benefits and problems that entails. If there are multiple protagonists, then you may choose any one of them to replace. Your age is the same as the one you ousted.
Main party member/Deuteragonist
Someone who isn't a protagonist but has a similar level of importance. You become another member of the party, gaining appropriate memories. Your age can be anywhere from the youngest in the party, to the oldest.
Side Character
Someone who shows up every now and again, either to impart some insightful wisdom, or to challenge the protagonist to a rematch. Your memories are vague, like your backstory, with the ones you remember most clearly pertaining somehow to the protagonist.
Main Villain/Antagonist
The BBEG, the driving force behind the story. You become a second opposing force, though whether you are opposing or working with the main antagonist is up to you. If there is no single antagonist, then you become the head of an opposing group.
Species
You may choose any species in the setting that fits within these categories, or you may design your own, so long as it fits one of the below categories and can fit/exist within the setting. Any ability that is part of a species' physiology is gained as part of this purchase.
Note that the “human” baseline should be set according to the needs of the story and setting. In a setting where everyone has what we would consider super strength, that level of super strength is accessible via a purchase of “Human-Level.” If the species or augmentations are very rare but the main characters use it as their baseline, then any party member who did not take “Nobody” as their origin may use it as their “human” baseline.
If used as a supplement, this may be used to override or augment any preexisting race choices.
You may buy extra species for an extra 50CP[a] minimum each, plus their normal cost. These can be separate alt forms or a hybrid of them.
+200CP-Weakling-Level
You have a species that has severe disadvantages compared to a human. Your species is likely not only more numerous but also has other disabilities (like specific food requirements or lacking thumbs) that make any regular human skill rather… difficult to perform. Beings on this level would be any mundane animals like wolves, dogs and low tier monsters like slimes.
+100CP-Below Human Level
You are a member of a species that is significantly weaker than humanity, with below human strength and abilities. Your species is possibly 2 to 3 times as numerous as humans. Halflings, Gnomes, and Goblins would be on this level.
Free-Human level
You are a member of a species that is slightly weaker, equal to, or stronger than humanity, with appropriate strength and abilities. Your species' numbers are most likely equal to humanity. Humans (duh), Elves, and Dwarfs would go here. You can also have gene mods and implants installed as long as they do not push your power into the next tier.
100CP-Above Human Level
You are a member of a species that is significantly stronger than humanity, with far greater strength and abilities than them. Your species, while likely as numerous or less numerous than humans, is most likely spread out fairly thin. Cyborgs, Hybrids, Androids, most Demons, and both the Debut versions of Golden Age and Silver Age Superman exist within this category.
300CP-Beyond Human Level/Gods
You are a member of a species that is beyond anything humanity is capable of, even with the most advanced technology, most likely capable of shattering planets with ease, though your species is likely dwindling in numbers, with likely less than a hundred of your kind left, with those few most likely worshiped as gods. Kryptonians, the endgame versions of Golden Age and Silver Age Superman, Viltrumites, and Greek and Egyptian Gods come to mind here.
600CP-True Gods
These are beings beyond any naturally evolved species, with powers that most likely could destroy entire solar systems, if not more. Less than a thousand of your kind likely exist, with new members being a very rare occurrence, the ones that exist told about in whispers and legends, or worshiped. Most Eldritch Gods are in this category.
1000CP-Beyond Gods
Very few species exist at this tier, with the power to destroy galaxies or even universes if pushed hard enough. Unfortunately, your species, while possibly numerous, is either stagnant, or dying, with no hope of new arrivals. Almost no one knows of your species' existence, with any tales of encounters being brushed off as lunacy. The Anti-Spiral, ArchAngels, some Angels, and Rebirth Superman go here.
1500CP-Demiurge
These beings, while possibly being a member of a species, exist within their own category, being capable of creating and/or erasing entire multiverses. There are never more than a dozen of these such beings in any one reality, as they either control aspects (or all) of reality, or are outright physical manifestations of said aspects/reality, though paradoxically their versatility is often much less than the other categories. Death(Marvel) and Yog-Sothoth are the biggest examples.
2100CP-Creators
This is not a species, but a group of beings responsible for the creation of their reality, and everything in it. There is usually only one such existence, though sometimes there can be a few dozen. God, Azathoth, and Chuck, are the few entities that can be put in this category. However, remember that no matter what species you choose, you are NOT omnipotent. You can still be killed, or worse, and you will never be able to overpower Jumpchan. Any omniversal jumping abilities are locked away until you gain your spark.
You get any one perk in the doc for free, and 5 50% discounts, two for 100CP, one for each 200CP, 400CP, and 600CP tier. You may use a higher tier discount for a lower tier perk. Discounted 50CP and 100CP perks are free and a double discounting 200CP perk is also free. You may double discount something as many times as you like.
200CP-Unnoticed (Discount Nobody)
Being a nobody and a stranger, no one seems to notice you. Your existence seems to fade from people’s minds as people tend to ignore you. Even if you are running across the street, fully armed and armored, people won’t give much of a glance. This works more effectively among other people and the more distant someone or something is, both physically and otherwise. A close friend of yours might have a chance to notice you if you do anything extremely attention grabbing while an omnipotent god will not be able to notice you even if someone told them about you.
Additionally, if you want to be more actively unnoticed, you excel at being stealthy. Any noises and traces you made minimized to nearly nothing and any attempt you made of hiding will be more effective. Even if you’re wearing an all-white, glittery long dress, you will somehow be able to hide in the middle of an abandoned dark road without anyone who's actively searching for you noticing. Abilities or technologies such as radar or precog or enhanced perception will also often fail against you.
Lastly, and in case everything else fails, memories and records of you seem to easily be forgotten or missed. Unless you personally interact with them, they will not remember about you and if you do interact with them, they seem often to forget about your features. This effect will be hampered if you do anything notable or personally harmful to someone. If you attack someone, they will remember you, even if the memories are a bit blurry.
200CP-Hero's Luck (Discount Main Character/Protagonist)
The kind of rotten luck that always lands you in trouble. You're just walking down the street and there's a couple of thugs harassing a poor girl. And she just happens to be the only heir to a multi trillion dollar corporation! That's the kind of luck you now have. You will constantly face problems and hardships, but they will always result in a disproportionately good reward. Keep in mind this doesn't cause problems to happen, it just makes it so you will always be there to help, and be summarily rewarded.
200CP-Synergy (Discount Main party member/Deuteragonist)
By working as a whole, the team becomes so much stronger than they are individually. Not only are you an excellent team player, able to get a ragtag band of misfits to work together to stop the demon lord, but so too do your powers work the same way. Now, every power you have will help other powers in some way. While this will never become anything world shattering, it will always result in at least an 80% increase in effectiveness
200CP-Sensei (Discount Side Character)
No ordinary teacher, you, are the Sensei. While normal teachers would take years or decades to teach a martial art, you can turn a frail, weak teenager into a martial arts master with the mind and body to match in just 3 months. 1 week if you utilize your most brutal of training methods. What's more, is these taught abilities never degrade over time, only ever increasing.
Anything you know which relies purely on physical or mental prowess can be taught.
200CP-And stay down! (Discount Main Villain/Antagonist)
Normally, no matter how badly you beat someone, they will never learn their lesson, always thinking that they have a chance to beat you. Not anymore. Now, whenever you beat someone, and show them that they are nothing to you, they will remember that, and will never bother you again. They will even spread the tale about your strength to those that are as strong or weaker than them, ensuring that you will never be bothered by lowly trash.
Variable-Specific Ability (can be purchased multiple times)
This option lets you purchase any one ability that someone in canon possesses, including mastery of mundane modern earth skills.
You may buy an ability at a higher level to increase its power, utility, affinity or skill compared to canon.
Quality of life abilities[b] are free
The price scales to how easily or quickly an ability can solve problems, and how big those problems are.
These are abilities that are mostly for convenience, with no real combat utility. Stuff like breathing underwater, x-ray vision, world class cooking or a lifetime experience in a skill.
These are powers that can be used to solve actual problems, and have real combat effectiveness. Things like Reed Richard/Dr Doom level intelligence, super strength, regeneration, telekinesis, Harry Potter magic or mind control.
These are the big boys, powers that are versatile and effective. This includes stuff like Galactis level intelligence, probability manipulation, Angelic Beauty, a repeatable but not unstoppable way to cheat death and matter manipulation/creation.
These are focused, special abilities, usually absolute ones. Conceptual creation and conceptual destruction are the two biggest examples. Also includes things that make you physically unstoppable, like immunity to physical damage, and beyonders level intelligence
200CP-Secondary/Tertiary Abilities
If a power requires a number of powers to work like it does in canon, this option lets you purchase these at a bulk discount, provided they are directly related to said power. This is something like a marksman ability requiring both steady hands and eagle vision.
400CP-Ability Collection
A number of Major abilities to fit as a group, like all the elemental bending styles plus spirit bending from Avatar the last airbender or all of a set of elemental affinities
600CP-Ability Set
You may use this option to purchase every ability that a character has in the setting, with one caveat. All powers that don't fit in the Minor Ability tier start at their lowest level, with you having to train them up.
Below are example perks, to give you an idea of what costs what. You Can buy any of the below perks as is, or alter them, paying more CP if they become significantly stronger or if significantly more stuff is added, similarly paying less if weakened or if stuff is removed.
Free-Starter Kit
To help you on your journey, please pick (one) free starter kit from the available options. You may purchase the others at (100)CP each. You may choose
1)Rounder
This is the standard package, which includes: Peak human strength, slightly above average IQ, borderdom immunity, guaranteed recovery from nonfatal injuries, reduced or removed need to use the bathroom, shower, eat, drink, sleep, and breath.
2)Isekai
This package is for the adventurous/messiah type, it includes: 10x peak human strength, agility, dexterity, speed, durability, mental acuity, intelligence, reaction times, and intuition, perfect memory and recall, bullet time, and graceful aging, with no mental or physical degradation from age.
3)Harem
The harem protagonist route package. It includes: the ability to seduce anyone/anything within one minute, the ability to please anyone/anything in bed, unlimited stamina/endurance, immunity to catfights, immunity to jealousy, immunity to social and cultural norms regarding harems, immunity to unwanted cheating/cucking/ntr/blackmail/rape etc which is shared with every harem member, ability to have people of your preferred type fall madly in love with you, beauty beyond gods.
4)Lover
This "Darling" package. It includes: The ability to know where your lover is at all times and their current mental, physical, spiritual, which is shared with your lover, and emotional state, the ability to love and be loved regardless of looks, personality, or character flaws, immunity to unwanted cheating/cucking/ntr/blackmail/rape etc which is shared with your lover. Immunity to betrayal by your lover.
5)Cozy
For the homebody Jumper. Instead of boosting your combat potential or NSFW lifestyle, you're the ultimate cottagecore expert: your skills at making and maintaining friendships is boosted, as well as at maintaining your home, avoiding procrastination, keeping up your own mental health, caring for and teaching the next generation, maintaining steady employment (or however else you're acquiring the necessities of life, such as homesteading), the humanistic liberal arts, and whatever amateur hobbies you pursue for the simple love of them.
6) Drifter
A package for the explorer, the wanderer, or the lost and forsaken. You get a boost to your strength and stamina for long days on the road, practical wilderness survival skills that range from foraging to firestarting to first aid, and an unerring memory for directions that can also point you in the right direction if you lose yourself in the Zen of a long trek. But you’re prepared for civilization as well. You have a knack for finding homeless shelters or kind strangers that will give you food and a bed for the night, and you’re remarkably good at learning on the job and getting employment if you need to settle down. But if that doesn’t work out and you need to get away, you have the reflexes and skills to handle yourself in a brawl or a chase, and a strange ability to cut ties so people and communities won’t remember you after you leave unless they have a good reason.
Free-AESTHETIC
You can change and redesign the aesthetic of each of your abilities, attacks, and creations at will, so long the changes are strictly cosmetic.
Free - Jumper The Normal Adolescent Human
Every jump you enter or have entered will give you a mental filter. You can turn on and off a filter at any time which will let you think and act like a local of the jump. It will be useful for when your origin is a child in a world that runs on anime logic and card games while you're mentally a million years old, have a mind which will make most mortals go insane and don't particularly care for the card games. Do be warned though, you can gain the mental blindspots of the inhabitants from the setting, for example it may not occur to you to just shoot the guy instead of dueling him in a child card game for the fate of the world, Although this can be mitigated with experience and examining your own and the inhabitants' biases.
Free - Realization of Self
An optional perk, up to you to take it whether or not but perhaps some might appreciate it as over the chains, you might’ve changed a lot, perhaps even drastically. Maybe you think in many more dimensions than human, perhaps you become a hivemind made of countless planet-sized computers. Whatever it is, you most likely are different and beyond a human. This perk ensures that no matter what, you still retain a humane perspective one way or another. You will stay you, never losing yourself and truly cutting yourself from humanity. This mainly serves as protection and assurance from existential crisis but also helps against any attempts to confuse you as you know who you are. No mental attack or illusion can confuse you of who you are.
Free/100CP - Unlimited Ammunition
Just like those ARPG main characters, it seems that you never need to fear running out of ammunition now. Any weapons, including biological ones such as draconic breath or bio spike gun, will always have enough ammunition/charge/fuel for basic attack. For magical or special ammunitions, you need to have at least one of them and it will never be spent. This won’t work for thrown weapons like javelin or throwing axes though, nor will it work for unique ammunition such as bullets blessed by blood of specific saints or similarly unique things.
For 100CP, you can make anything you own in and make in some way, to never run out of basic ammunition too. This includes people you hire or monsters you make. Your bodyguard won’t run out of bullets to fire while your alien beast will keep firing those spikes without caring about running out biomass.
Free/100CP - C-C-COMBO!!!
Keeping track of your combo can be a hassle. Now you have a mental counter, that is whatever design you want, that perfectly keeps track of every combo you have going.
This will not confuse or disorient you.
For 100CP, you can cash in your combo points.
15 points gives you a combo extender. 35 gives you an I-Frame, preventing the next hit from breaking your combo and negating all damage from it.
Finally 100 points gives you a Finishing Move, that if it hits it finishes them, regardless of remaining health. This won't work on enemies significantly stronger than you.
Free/100CP - Power Toggle
All of your perks, ability and power can now be toggled off and on now. This won’t be able to set the intensity or the like, but if you find something is unneeded for now then you can turn it off. For an additional 100CP, you can actually set the intensity of each perk from 0 to 100% in any way you want.
Free this jump/100CP to keep-As Drawn by Your Favorite Studio.
This lets you choose a specific set style for the world you are going to. Want to go to Naruto with the calarts style? Or how about Steven Universe that's drawn by Studio Trigger? Or even go to Friends, but cel shaded? You can!
Free/100+CP-DnD Class (can be purchased multiple times)
You now process a seed of power called a class, with time you can nurture its abilities to full maturity. What this means is you pick a Dungeons and Dragons class or equivalent from a D20 base system like pathfinder or Naruto D20 which starts at the equivalent of Level 0 and train your class until it reaches max level, gaining skills, abilities, magic, class features and feats along the way. The free version is based on E6, and only lets you gain levels up to level six, after which you can only gain feats.
How long this takes depends on the class’s starting age and how powerful the class is. To be a level 1 Barbarian Will take on average 2.5 years while training to be a wizard will take on average 7 years, becoming a godlike level 20 wizard without any training boosts could take over 130 years. Of course this is self study, if you have knowledge on those who walked a similar path or even better a teacher it will be much quicker to the point of possibly becoming a level 20 wizard before your retirement age. If a class becomes much stronger as it advances, the amount of work and time to advance your class will increase as well.
Prestige Class will require you to meet the equivalence of its requirements to Select the class if you want to advance to or buy level 1. You may pick any archetypes, alternative class features (yes, you may replace Vancian spellcasting with spell points) or homebrew classes, but they will be balanced to the core classes[c] and their power will be the same as if you spent the same time training any other core class. If you reach max level[d] the class will cease gaining strength and power, if you possess a skill uncapping perk the class won't gain any new abilities or feats but just Increase the strength for what you already have. To get an epic level and epic feats (excluding epic spell casting) will require you to buy an epic version of the class[e], Unfortunately you can only gain the equivalence of 10 more levels before you have to buy an even higher level of the epic class to proceed. Buying the same class twice will mean you will just be doubling up on things like spell slots or you may get the same class but with different class features, You will still have to train both of them though. Despite mentioning levels, the classes are not based on levels, a game system or even have XP, when advancing your class you won't suddenly gain your class abilities but rather You will get a vague idea of the direction of training you need to take to learn any of your class abilities.
Your first class is free, all following classes cost 100CP each. By paying an extra 50CP you may advance one of your classes by the equivalence of a level, you buy as many extra levels as you like and put them on any classes you bought, with each level acting as a separate perk. Or you can get an extra feat, including third-part and pre-existing homebrew feats, for 50CP, you will gain its full effect right away instead of having to train it. you may buy as many as you like, although you will need the equivalence Prerequisites for them to come into effect. You may also buy Pathfinder Traits for 25CP each.
Free/100CP-Turn On, Tune In, And Drop Out
When you're a Drop-In, you don't have to worry about any in-jump memories, or social entanglements, or the like - but you do miss out on the general skills and background knowledge that the locals have. This perk gives you those benefits for this Jump; pick one canon character, and you gain a version of their mundane background knowledge, languages, and suchlike. The info caps out at high-school level, or the local equivalent. (You don't have to be a Drop-In to take this, but if you're not then the benefits may be limited). Free for this Jump, pay 100CP to keep..
100CP-Automatic Auto-Therapy
The mind is a wonderfully adaptive thing, your’s is even better than average. Your mind will slowly heal itself, undo mind control, remove memetic and cognito hazards. It will take about 10 years to turn from a gibbering screaming fractured mess of a psyche to a well rounded individual and about the same time to remove utter mental domination. Fortunately your mind is hard coded so you can not kill your self in Insanity or be ordered to in the meantime, this even works with indirect ways like being ordered not to eat, attacking someone who could kill you or to stay still in a dangerous location. In addition you can help coach others through the progress of healing their mind and undoing mental shackles. You may choose to keep mental quirks or ailments or just choose to lessen their effects.
100CP-Job Qualifications (can be purchased multiple times)
You gain 50 years of job experience in a job of your choice. This can be applied to any job which can reasonably exist in any universe. If you want, you’ll also get a certificate, confirming that for everyone else.
100CP-Adaptive Mental Encryption
Your neural architecture and mental structure is randomly designed, non-human, possesses fake decoy mental pathways and is completely unlike anything that could naturally occur, making all effects which attempt to change or alter your mind against your will are vastly more difficult for the attacker, and may even be impossible, whether it is a domination spell, infectious meme, nanobots, the eldritch truth or someone trying to break you with torture. Be warned that if someone can study your neural architecture past the fake outer layer, they might determine ways around this resistance, and someone trying over and over again might chance on an approach that does work. Fortunately your mind will adapt to such attacks and develop countermeasures and randomize parts, making repeated attacks with the same method increasingly ineffective.
100CP-Health Insurance
Health is important, so you might want to take this. This will increase your resistance to mundane disease and sickness in general, so unless the thing is supernatural, extremely virulent or deadly, you will generally be fine and might even be completely immune to the common ones. Also, you won’t get any physical problems such as genetic diseases or defects such as cancer, nearsightedness, neuro disorders, and others. Super-cancer will still be a problem, but if a magician tries to cast a spell that will infect you with something on par with normal ones? You’ll be fine..
100CP-Memes, DNA of the Soul
Iconic, is what you are. Anything you do, say and even how you look are very memorable in a positive way and you know how to make them memorable too. From what to say, what to do and how to deliver them the best, you are the master at it. You can be sure various quotes and memes of you will be regularly created and trending. You can selectively turn this off and on, this also ensures that anything coming from this will always be positive as you see it or at least it will always turn out the way you want it. Additionally, this will enhance any cognito and memetic abilities you have, while giving you nigh-immunity to them.
100CP-Safe Knowledge
Sometimes, even knowing about something can be dangerous. Perhaps the information is simply too much for your mind. Perhaps something dangerous related to that information will be informed and attacked if someone knew about it. This perk guarantees information and knowledge alone will forever be safe. You can read eldritch tomes and perceive the maddening secret inside without any problem. Knowing about something won’t cause something to notice or do something to you. Acting upon said knowledge will still be dangerous but simply knowing and gaining them will no longer be dangerous. This will also protect you from the after effects of having an entire database of knowledge forced into your head.
100CP - Protection of Common Sense
One of the strongest and weirdly rare powers. You possess common sense of both the mundane, modern world and any society you meet or be a part of. You will never confuse one for the other and can choose to follow it or not. However, most importantly, this gives your protection against bad writing and nonsensical tropes. Extremely useful if you come into certain worlds where people somehow act extremely stupid, weirdly evil, and so on. Whether a comedy world or simply a self-indulgent fanfic, you will be protected from such a thing down to meta-narrative level, becoming a bastion of sanity in such an insane world.
100CP-Gestalt Multiclassing
Just like in a certain RPG, you can now choose multiple classes and level them all at once Jumper. For example, as a level 10 adventurer, you might be level 10 barbarian and fighter at the same time instead of level 5 barbarian and level 5 fighter. In a less game-like world, this will ensure juggling several disciplines won’t be a problem and all of your skills will slowly and gradually grow to match the best one you have. Also, you’re not limited from choosing just one discipline no more, not even in the Jumps. Basically, if purchasing something such as perks makes you unable to purchase another then that’s no more. Like buying Light-side force bending won’t prevent you from purchasing dark-side perks.
100/200CP-Skeleton Usership
You can practically ignore the various requirements and ownership status to use anything. If a video game item requires you to possess certain stats then that can be ignored. If a magic item can only be used by a certain race then you can use it anyway even if your race doesn’t match. Same with items that only its owner can use, you will be able to use it as if you are the rightful owner. Keep in mind this only lets you use things and nothing else. Some of those requirements might be for safety's sake and ignoring it might not be a good idea. A Sapient thing might not appreciate being used by you either and might fight back.
For 100 extra CP, you can benefit from something regardless of race, gender, age, species, etc. You also become immune to any negative side effects of anything you use, such as a sword that drains blood, or the wrath of a sapient sword.
100CP-No Weakness!
Whatever your race was, you no longer possess any racial weakness. Vampire doesn’t have to fear the sun, a silver bullet might as well be a regular bullet for a werewolf and a devil can stand against holy power. Something won’t be as effective to you just because your race for some reason is very vulnerable to it. This affects all races you are, shift into, or become in the future as well.
100/200/300CP-Unlikely Explanations
You no doubt have many strange and wondrous abilities, but using them might very well draw the ire and suspicion of the local people, and it would be a shame if you couldn't use them, lest you be hunted down. Now you need not worry about that. When entering a new jump (this one included) all of your out of context abilities and possessions will be justified by the setting’s history. These will be mostly myths, stories, and rumors, like your powers being a lost form of magic, told only in whispers, or your tech being from an ancient super civilization, with evidence found only recently by archaeologists.
Now you won't have to explain your abilities anymore and may choose what has explanations, and what doesn't. Also you can choose to have an alt form as your origin's body (modifying it to the same age and gender to fit in of course) and additionally can choose to have memories of the myths and legends, or you can learn with others.
Though for an extra 100CP, you can gain some extra bonuses, like finding extra Gundam parts and ammo covered in dust or encased in stone, or an ancient fighting technique passed down for generations, held by a wise monk, who has been waiting centuries for you to arrive.
However, if you pay another 100CP, 300CP total, you can choose to spread copies of your OOC abilities and items to the populace, with the dispersion and skill level being decided upon entering the jump, though everyone will be at most 75% of your power level.
Now you can bask in the awe and reverence of the populace for your amazing powers, rather than fear and jealousy.
100CP-Yes Cape
Your cool, impractical clothes getting in the way? Your glorious and lustrous hair keeps getting pulled by your enemies? Then this perk is for you! This perk will guarantee that your choice of style won’t hinder you in practice nor will anyone think of taking advantage of it. To a degree at least. Having several meters long hair or enough jewelry to restrain someone will still hinder you and will be taken advantage of, even if much less than should be. As a bonus, your clothes will be treated as normal of its kind for as long you want to. So even if you dress like some sort of anime kunoichi cosplay, people won’t be able to find you by your appearance alone if you try to lay low.
You can make this perk spread worldwide too if you want. People will dress up in fancy, cool, and completely impractical anime-esque clothes more, with more important people seeming to dress up more compared to nameless mooks. Such a thing will similarly won't inconvenience whatsoever in their daily life but can still be taken advantage of in battle by more crafty people, and you. No one will be able to notice and care about this.
100CP- Clown Car Technique
Through jump-fiat, it seems that you can store things much more than it should be capable of. Whether stuffing a firearm magazine with several times the capacity in bullets, storing more things in the Inventory than it should be able to, saving a server's worth of data inside a USB, all of that can be done with no problem. Not only for storing things either, you can put in more enchantment in your weapons than it should be able to hold. Or perhaps installing a military base worth of systems, gadgets and weapons in your human size robot. All of them are guaranteed to be safe and won’t disrupt anything. The limit of the expansions will depend on your related skills and the container itself but guaranteed to at least hold ten times than it should be without any change in mass or weight to begin with.
100CP-Simple Luck
Borind death is boring, so you will be protected from it, somewhat. This perk will prevent you from dying from things unrelated to plot and sheer misfortune. So you won’t ever die from stray bullets out of nowhere, slipped from stairs during daily life and so on. Additionally, you will find yourself a little bit luckier. Nothing too much, just prevent you from experiencing minor misfortune such as spilled hot coffee or slipped on a slippery floor.
100CP-Gigachad
Beauty perks are a dime a dozen, but this one is slightly different. You will, to put it simply, always look good in any situation. Photogenic in all angles, dirt and such will avoid you, wounds and injuries will heal up cleanly, torn clothing or broken gear will do so in such a way that makes you look good. It’s as if you’re an actor of an action hollywood flick.
Not only that, your actions seem to be much more impressive in the eyes of people. You merely walking can intimidate people, while just sitting can make you quite imposing and epic. A monochrome photo of you flexing will be inspirational for many people, somehow. Also yes, you can actually do Jojo Pose and somehow make them fabulous or intimidating.
100CP-No Fumble
You gain a certain danger instinct now. When doing something you will have a rough feeling whether or not it will succeed and how dangerous it is. The amount of details will depend on your own intelligence and knowledge to begin with but it will always give you enough to know accurately, albeit roughly. You won’t fumble your action so long you have enough control over its success to begin with. While you might still fail at something due to lacking knowledge or outside circumstances, you won’t accidentally cut yourself or mispaint something for example.
100CP-Method Acting
Just like its namesake, when you do something according to a particular role, tropes or similar, you will find it’s better than it should be. Wearing maid clothes might make you capable of taking care of your home in a professional standard where you couldn't before. Having prior skills, acting like one, or actually one, might make you equal to a team of them by your own self. This also applies with your apparent personality such as acting as a caring individual might boost your healing skills. The bonus stacks with each criteria fulfilled but will immediately go away if you break the facade. People also seem to take you more at face value, believing at what they see of you and your act.
100CP-First Impression
Everytime you meet someone, or they know of you, their first impression is guaranteed to be positive in some way. This impression will also be strong enough that unless something drastic happens or you really sour their impression somehow, it will stay that way till then. Fortunately, this first impression will also make sure that further interactions with or informations about you will be viewed more positively than they should be
100CP-The Entertainer
With this alone, you might make it to the big league in entertainment industries even if you have no redeeming qualities. Everything you do, make, participate in, just seems to be much more entertaining than it should be. There's just something about you that draws people's attention and makes them entertained. Not to mention, things seem to just happen around you in a way that makes you more interesting. Even a stream broadcast where you simply sit still will have people watching, discussing, or simply joking around in the chats with everyone left quite happy after it ends. Just make sure you look presentable at least.
Though if you do want to take a more active role, this will also give you some sort of instinct about what will and how to entertain the audience. What kind of joke you should make, what you should not do, and even things like best body language for the time, you will know all of them and how to implement them. While it might not be possible, with this alone at least, to truly 100% satisfy everyone, you will at least make sure they won’t have a negative experience when you are the one on the stage.
Not the most powerful perk but who knows? In a more meta-world, this might help you to entertain those who lie beyond the 4th wall..
100CP/200CP - Efficiency
One of the most prevalent traits in modern civilization in the modern world is efficiency. Things go much cheaper, smaller yet still as good or even more over time. And this perk gives you the talent of doing the same with everything too. You can cut down anything unnecessary to make it cheaper and better without sacrificing anything. Creating something might take less time and materials without making the result worse. Your attacks will be faster, deal more and cost less. Your schedule will take the most advantage of your time without sacrificing your free times. Though if you do want to sacrifice something in exchange for something else, you will find that the result will be better than it should be.
For an additional 100CP, this gives you a power to help with it. Like a certain hero in a certain world, you are capable of streamlining and miniaturizing things without any downside. A warehouse-sized server farm can be made as small as a personal desktop, without making the thing as hot as the sun due to the compressed machine. This also works on magical things so you can make your fireball practically cost nothing while firing twice as big and powerful blasts.
100CP - Dash of Dash
A small amount of enhanced mobility to help you on your journey. Somewhere between super speed and teleportation, this maneuver lets you move around 5 feet near-instantly, somehow managing to dodge attacks that would have hit. It can only be used once every handful of seconds, but more experience will let you use it more often, extend the range, or enable things like counterattacks and wall jumps.
200CP-Racial Paragon
Whatever you are, whatever you will become in this or future jumps, you are certainly the best exemplar of your race. All of your race’s strength magnified while the weakness reduced massively as your physique naturally being the peak of what your Race can reach. Using humans as an example, you can lift a car without much effort, 15/10 look wise, 220 IQ, and the like. In a more fantastical race, anything your race can do, whether magic or special abilities, you will be able to get them quickly so long it’s not unique to an individual and technically possible for your race to begin with. This affects all races you are, shift into, or become in the future as well.
200CP-Form and Function
Form and Function. As a creator, one usually must sacrifice for the others to make them balanced, not you though. Anything you create, design, or in some way participate in the creation of now appears and functions as you want, no matter what they are. Whether through sheer skills, clever design or simply jump fiat, this ensures that fact. Your creation can appear precisely as you want, whether it’s intimidating, cool and the likes, without interfering with its function somehow. Meanwhile, it will also work as you designed it, though it can be more if it’s beneficial for you. And they will never require repair and wear down, always as pristine as you make them.
200CP-How they SHOULD have acted! (according to my headcanon)
If you felt that a character didn't act how you think they should have, then this lets you change that. This allows you to choose a specific version or interpretation
200CP-Pierce Null
All these perks, all these powers, won’t it be a waste if you can’t use it because someone or something is immune to it? With this perk, you now can. All of your abilities, actions, and attacks will bypass their immunities and resistances, no matter how absolute. Your physical attack will deal full damage to anything that is supposedly only vulnerable to certain attacks. You can charm those Goddess of Love and Grand Lich despite normally being immune to it. While their natural toughness and nature will still be a problem, no immunities and resistances will hinder you.
Note that this only works to pierce through immunities and resistance, not bypassing the natural state of the target. Trying to mind control a rock won’t work, because the lack of mind and not because the rock is immune. Trying to burn a fire elemental while you can bypass their innate immunity to fire, will most likely result in an angrier, juiced up elemental still.
200CP-Null Pierce
On other hand, it might get annoying if someone else bypasses your own immunities and defenses. This will ensure that any kind of immunities, resistances and defenses you have can only be broken through by sheer force rather than effect. Your magical barrier may be broken by a magical nuke but no magic spear can pierced it just because it usually can. If you are normally immune and can drain power from fire then only the most esoteric and powerful fire can hope to stand against you.
This will also make you immune against anything that tries to take away or lower your immunities or resistances. A spell that lowers opponents' elemental resistance will be useless against you. While a reality that actively warping those inside to be more vulnerable to some effects will find no hold on you.
200CP-MC-Kun!
You possess a very dangerous ability now, being close to the Main Character! This will ensure you to be able to get close to any Main Characters-type and important people in the jump. Relationship between you two is simply easier, with any incompatibility smoothed and relatability boosted. Even the most edgy, paranoid, ruthless, and selfish person will still treat you as an actual, trusted friend for life. Though of course, this carries the risk of getting caught in anything they are involved in and befriending a crazy person is still dangerous. Also, if you want, you can customize it before the jump for you to start already close or related to the MC, such as being their best friends or even family regardless of Origin. This can be turned on or off at the beginning of each jump.
200CP-Universal Body
You are every mad scientist’s dream now, at least one that deals with biology.Your body and its parts seem to be compatible with everything now. Transplanting any organs, blood, cybernetics, and anything else seems to be extremely easy for you as your body will accept everything with no problem. Note that dangerous things will still be dangerous, so no replacing your blood with lava if you can’t survive having lava inside your body.
200CP-200% Quality
Anything you made is simply twice as good as it should be, even if it shouldn’t make sense. A dagger will be twice as sharp and deal twice as much damage. An armor will be twice as durable while reducing twice as much damage, and so on. This also ensures that you won’t fail at making anything due to luck.
200CP-The Storyteller
Creating stories, lies, tales and so on is your forte with this now as not many can claim to be as good as you across many worlds. First of all, you’re an expert at making stories with something on the level of Macbeth, which can be done in a single noon while distracted. An Epic you made will truly be legendary with this alone but that’s not all. Your stories seem to have a profound effect on your audience, truly manipulating their emotions and making it as if they are there in person. A tale of fantasy and dragons will have them imagined and immersed in such a world to your liking, with each event seeming played out in the eyes while each emotion will be felt by them. Even retelling of your stories seem to still carry such effect, albeith becoming lesser proportioned to the level of the reteller and how different it is from the original
This effect is boosted even more when you are the one who tells the tale as you seem to be able to drag your audience deeper into your story. Not even the most strong-willed or emotionless can escape unscathed. If a character in your story feels despair, you can make your audience fall to the same despair even if they normally won’t. A description of being hurt will have your audience feel the exact same phantom pain. No one will notice or care about the unnatural effects of this perk.
The only way to escape from your story is to not listen to them in the first place or power through it with sheer will. Pen is mightier than sword, and perhaps such a thing is truer in your case.
200CP-Path Neverending
You, unlike others, are blessed to always find something even at the supposed end of the road. Endeavors in art will never find your inspirations dry, study of knowledge will always find yourself new things to understand, and journey across the world will often have you find yourself things to see or experience. Additionally, you’re also really good at finding your own ways, both physically and metaphorically. Whether an actual labyrinth or that of life, you can navigate it with ease compared to most people. So long you have the will and effort, you will always find the way.
200CP-Out of Context
As far as everyone and everything concerned, you are not a multiversal traveler or a Jumper but simply yet another person of the world, no matter how mysterious, illogical and weird it is, barring any drawbacks or your Benefactor interference. This also protects you from 4th Wall Breakers like Deadpool or Ajimu about your identity and extent of power.
200CP-Flexible Timing
Your time in a jump is now far less restrictive than the usual one. Once the plot of the world finishes, you can choose to leave at any time or even stay as long as you want. Also you can choose to start at any time mentioned in the source material even if it isn’t listed in the Jump itself and if you are not a Drop-In, you can choose to start as when you are born instead. Though if you do, then add however many years you go back compared to the document to the duration of your jump regardless of this perk. Your Benefactor at any time can override this perk, especially if you are being boring about it, and you must not make it so that you miss the whole plot of the world if there’s any due to this as that would defeat the purpose. No trying to be cheeky and be born way before the plot of the Jump even happened.
200CP-Speed Builder
You are very experienced at building, construction, crafting and just generally making, repairing or modifying things, as such you can now do a month of work within an afternoon, including things like sourcing materials, obtaining permits and inspections. Of course with your experience, you are competent in pretty much every construction technique and can easily work out the best way to build something. Additionally with help you could shave off a week of work in an afternoon per person, this also works with things like construction drones but you have to be involved in the process and it is the Helper building speed that is modified and their contribution to the construction workload, not yours. Nobody would think your building speed is weird unless you pointed it out to them.
200CP-Paradoxical Emotion
Regardless of any emotions or feelings you actually feel, you will always be in control of yourself and such things won’t affect you at all. Even if you are actually drunk and drugged, or fully enveloped in rage and hatred, your mind will paradoxically be calm as if everything is normal. Such things won’t ever affect your decision making or make anything you don’t want to do without your permission, and if you do want to be swept by them, you will be able to break away from them any time you want. For the purpose of any power or perks that require to be fueled with emotions, especially uncontrollable ones, you will still qualify for them even if this perk lets you be able to fully control yourself. This will also give you complete awareness and clarity about your emotions.
200CP-Secure Mind
Whether eldritch knowledge that can break the mind or attempt at mind control or even memetic hazard, you will find that any attempt of influencing your heart and mind to be futile. Any information you receive will be safe for your mind, while any attempt to mess with your mind will fail. You can even make it so that any attempt to read your mind or heart to automatically come out with what you want them to see. As a bonus, your mind now possesses unlimited storage.
200CP-Railroad
Unlike most Fate or Plot related perks, this one will instead let you follow the intended ones with no problem. In essence, this will make sure that the plot or fate to compromise with your existence and will goes as it should’ve been but now with you taken into account. Whether you simply want to be a supporting character or out of the limelight entirely, or replacing the role of the supposed main character, or simply want to see what the canonical Author would do if you are there in the Story, you will always be able to do that and find out it will turns out relatively good or at least interesting for you.
200CP-No Social Lock
Regardless of gender, age, races or similar, it seems that everyone will treat you seriously and will ignore such things for the purpose of restrictions, rules and the likes. Go apply to work in an office as a middle-schooler or enter a men-only club as a woman, or become a priest as a demon. People won’t make a fuss about it or even notice you being the sole exception to the rules and will focus more on you as a person rather than what you are.
200CP-Drawback
If for whatever reason you find a Drawback from a jump interesting, you can now bring them with you throughout your Chain now. They will not give any CP and some Drawbacks might have unintended consequences if used outside of their own Jumps. You can choose to take any Drawbacks from any past Jumps with you if you want. This perk will work even in Gauntlets or with other Drawbacks that normally prevent perks from working, so long it will not make it any less dangerous or interesting.
200CP-Quality of Fight
You know all of those little “fluff” perks every Jumper ends up with dozens of because they’re free? Something like an automatic soundtrack, free food, or an infinite supply of crazy outfits? Well it’s time to put them to work. With this, all of your “fluff”. Perks and items can be leveraged for combat. Use the free food to make your enemies choke on ghost peppers, the soundtrack for sensory overload, hide behind your subtitles for a stealth kill, the world’s your oyster! Now go out there and sic an army of marketable plushies on people, Jumper.
200CP-Hardblood
Well, this is interesting. Normally injuries are supposed to be pretty bad, but not so for you. Your blood isn’t liquid now, not exactly, instead being a viscous goo somewhere between oobleck, wax, and molten bone. While it still functions like normal blood inside your body, when you get injured it gushes over the wound, instantly forming an armored coating over that part of your body instead of a scab. With practice, you can even form it into cutting or stabbing weapons, although in order for them to be effectively useable you may need to deliberately injure your hands.
400CP-Renaissance Man
There are geniuses who make breakthroughs in their own Fields and there are you who can master them all. You have natural talent in all skills in everything you do, from gardening to swordsmanship to designing spaceships while juggling bowling balls. Your natural talent ensures that you start with surprisingly a lot of skills in anything you try. The first time you try something, you are already equal to someone who practices it for a year or two and soon you will surpass them as you simply learn more than your peers. What people take years, decades even to study, only take you months of casual training. You also won’t suffer from training and mastering several skills and discipline at once too as they won’t rust or degrade even if you never use them again.
400Cp - Complex Origins
Sometimes it can feel depowering to be limited to one origin, so many jumpmakers made perks to help with that. This perk allows you to pick another origin, and gain the discounts of it. You may chose how this manifests in your backstory, like a mix of the origins, or just one single orgin, or maybe even a drop in. This perk can be Repurchased as many times as you can pay for, gaining another origin choice for each purchase. If the jump doesn't have origins, just add discount tokens equal to the inital amout for each purchase
400CP - Polymerization
Over time, you might have too many similar perks, items or the like, this perk might offer some way to mitigate it. This lets you fuse any perks, powers, items, companions and alt-forms in any combination you want. You can apply your perks to your items and vice versa but the result will always be greater than the sum of its parts. Any Items protected by fiat lose that protection, but the new item gains the protection instead. You have control over the result and can always reverse the combination any time.
400CP - Trustworthy
People seem to just trust you very much. You know just what to say and how to act to gain the trust of someone and your natural charisma seems to be off-the-charts for matters of trust. All people start with at least neutral to you and quite trusting of you, to the point you can talk to dwarves as elves and be entrusted with protecting their very important treasure despite both races normally killing on sight due to thousands years of hatred.
You can lie and act extremely convincingly too as you can even make devout saints doubt their convictions or a genius detective to doubt the obvious evidence that points at you. Even the most paranoid person can be lied to by you and if they do find out, it won’t be a problem. After a while of breaking their trust, you will find that people will readily trust you again despite not long ago you pretty much blatantly lied to their face. This also works on perks too. If a perk can be deactivated because other people realize something is up or have their trust broken by you, it will work again after some time. Even faster if you actually try and work to do it.
400CP - Transitory
Some power, attacks or things require exact conditions sometimes. Such as only women, anyone above 21 years old, human or the like. Well, with this perk, you might be able to bypass it so long you are somehow counted somewhat in some way. You might be able to also count as a woman if you crossdress and appear very feminine. Having dragon ancestry in your bloodline might have you count as both dragon and human. You can choose whether to be counted as both of the or one of the two, this also automatically picks the one that benefits you most in a given situation by default. This won’t change you physically in any way, merely change what you counted as.
400CP-Expelling Three Worms
The dream of many hermits and daoists, you expelled all three death-bringer inside your body. You no longer need food or drinks or sleep, though you can still partake in them. You are immune to all mundane diseases and gain extreme resistance to supernatural ones. Most importantly, you are now effectively immortal until something kills you as old age is no longer a danger for you and your natural lifespan is unlimited. Guaranteed to not have the afterlifes sending grim reapers for your transgression of natural order with this perk.
400CP-Neutral Arbitrator
So long you keep to yourself and be neutral, or at least appear so, you and your people will be seen as a neutral party and won’t be bothered. The exception would be if someone tries something that affects everyone, which you will get some preferential treatment even then, and if someone wants you to become a neutral third party for something. Since most neutral parties are usually asked to be the judge or arbitrator of something, this will also make the people trust on your decisions so long it’s not blatantly unfair and will follow through the decisions even if normally they won’t. Also, you gain the ability to see things impartially and make judgment that is acceptable to everyone.
400CP-The Founder
Any organizations/religion/culture/group/other similar things that you control, own, found or participate in the creation of, will have an extremely positive view of you and any attempt to damage it will prove useless. Not even harming the members of the group will have any effect on it as the victims themselves will dismiss it and their view will become positive again afterward. Regardless of whether or not the members know about you or not, you will be treated much better than normally is and if they do know, this will be even more pronounced. This “imprinting” of sorts will last so long the organization stands and will pass on to any splinter or successor group. The active effect on any individual will fade if they quit the group but their positive view of you will remain, albeit not continually reinforced anymore.
400CP-History Revisionist
Whether by fabricating or removing evidence, spreading false stories, or other obfuscating means, you can completely alter or overwrite the memories and records of something with your own version. Altering a murder scene and cleaning up any of your trace slightly, will have the rest of your trace and camera record disappear, replaced with what you like for example. This not only alters physical records but also more esoteric ones such as memories and even more if you can convince enough people with your version of the story. Direct witnesses of whatever you altered might start questioning yourself while even time travelers might find your story to be the truth in their mind. Note that this doesn’t actually change the actual history, at least not with this perk alone.
400CP-Anti-Copy Protection
No one will be able to copy, falsify, or impersonate you, your power, your items or anything you create. No matter how skilled and powerful they are, the result will be noticeably different if not catastrophically blown up in their face. Copied appearance might become so uncanny that it’s obviously fake, trying to claim your work which was written under a pseudonym would obviously be a pretender trying to muscle in on your fame, powers will short-circuit and cause great damage to themselves, while they might simply can’t and won’t try to copy or think to study your technology in the first place even if they are comic book genius. This effect scales with intent, just cosplaying as you won’t do anything beyond anyone recognizing it’s as a cosplay, while someone actually hostile against you will face the full force of this perk. Even if you let people copy some of your power or understand your technology, they still won’t be able to spread it unless you expressly allow it and can take them away at any time.
400CP-PR Monster
Public relation, truly a nightmarish thing to handle but not with this perk. You are capable of manipulating the public perceptions of anything through your words and actions, pushing them to the direction of what you want. With enough time and resources, you can make a taboo into a norm, a hero into a despicable villain, an obviously cruel and bloody tyrant into a simply misunderstood leader. You just know what to do and say, while your actions will simply have more impact and spread than it should. So long as you have a way to communicate with the masses, you will be able to manipulate them with this.
While this only affects things like perception and opinion of the masses. the changes you made will stay that way unless something truly drastic challenges them. With this and some creativity or skills, you can basically control the movement of the society with few right pushes. Just be careful not to push things too far, too fast.
400CP-Identity Crisis
You can enter the Jump as anyone that exists in the world or even local multiverse even if they never explicitly appear in that particular iteration of the world or timeline. You will be given all of their memory, identity and ability to act or even feel like them at any given time and situation. This alone won’t give you any of their powers they possess at the time of insertion so things might turn into an AU retroactively, depending on the situation. If you do have a similar power-set already, you can instead choose to adjust things somewhat if you want to make things similar to the canon…or you can simply add any of your powers, perks or items retroactively to the identity you inserted into.
If you are capable of replacing someone, whether by consuming their power and impersonating them, taking over their body, or other means, you can gain their Identity and place in the world. This will ensure things like Destiny or Plot still function the same for you as they are with the one you replaced with.
Any of your identities will stay with you and valid for any future worlds that take place in a similar setting. Such as even if you didn’t self-insert someone, you will still qualify as them if you want for many purposes such as summoning or the likes. As a bonus, if you do come into a jump without self-inserting to someone but already did in other worlds, you might become their parallel universe self instead.
400CP-Unrestricted
No one can bound, restrict or seal you, ever. Whether physically, spiritually, or socially, any manner of restriction will falter beyond you. Room designed to contain you will somehow be destroyed, the seal on yourself will be undone, and so on. The greater the restriction, the greater the power. Mere obstruction might simply become weaker first before crumbling away. A simple room might take an hour to break down. But something that shuts you in a locked dimension or burying you alive will immediately undone and you come back safely with no problem. You can toggle this off if you need it.
400CP-Power Conversion
You may recreate any supernatural abilities you have to work with another supernatural power pool, depending on the ability complexity and what other powers you have the the target pool will determine how long it will take. A simple candle flame will be done in a couple of minutes while conceptual abilities may take years if not decades, this could be shortened down to a couple of months if you already know conceptual abilities that use the target power source. You may teach the converted abilities to others but there is no guarantee that they will be able to use it effectively, especially if its methodology is different from their usual or the settings style. As an added bonus you gain a tiny pool of Magic, psychic, Spirit and ki. While not able to use a candle flame for more than a handful a seconds, It will give you a foot in the door and with training may become something useful.
400CP-Eternal Soul
Your soul is self-sustaining and inexhaustible, thus can continue surviving after your body has died. You may freely separate yourself from your body and enter any unoccupied vessels capable of housing you. As a bonus any attack on your soul while embodied will be fully shunted to your body, meaning that it will take At least two soul destroying attacks to kill you, unfortunately damage dealt to your body this way will never heal naturally and is as hard to heal as a soul would be to fix. It might be easier to just create yourself a new body then attempt to fix your current one.
400CP-Hive Mind
What unnatural things have you wrought, you managed to turn yourself into a hive mind! Or are now acquiring some upgrades to your existing hivemind. You may add bodies to your hive mind with 2 methods. The first is by touching something that has some basic ability to calculate or contain intelligence, you will shear off a tiny piece of your soul then you can upload a copy of the core framework of your mind through the soul shard or you can upload a full copy and anything in between if the container has enough intelligence and storage for it. The second method is to directly upload a copy core framework which will spontaneously generate a tiny shard of your soul.
The structure of your hive mind is up to you and can be changed with a bit of effort, maybe you want to micromanage each body, hang in the background and let your bodies run on their own or have thousands full copies of your mind running at the same time. You may add other beings to your hive mind and have them as a part of the network, from there you can lurk unnoticed in the back of their mind, move their mind and soul into a new body if their current one parishes, crush the mind and override the body or just rip their mind apart and assimilate the pieces if your mental strength and soul power eclipse theirs multiple times over, this works with programs and algorithms as well. Due to the non-physical nature of your soul shards the hive mind can communicate instantaneously, including over Interstellar distances and across dimensions and universal timelines. In the case of the warehouse and other extra dimensional storage, any of your bodies can take out and put in anything from any timeline. Companions can exit into any timeline with a body in it. This can also let you use the warehouse to travel to any point where a body is currently present. (This perk assumes standard warehouse and companion rules. If your rules differ, you are free to change this perk to fit.)
Due to your hive mind due nature of being both soul and mind based, attacks that targets just one will be ineffective, However attacks that target both the mind and the soul, especially in a plague/virus like form will be a major cause for concern, luckily you're all capable of cutting of and discarding parts of the hive mind. So long as there is at least a seed with either a soul shard or a copy of your core framework with the possibility of awakening later, You will not be counted as dead but you will be extremely weakened when you awaken and lose most of your memories, mind and strength, although this will return to you with time. You may choose to forcibly awaken a seed if you have no bodies active.
Unfortunately there are a few drawbacks and limitations, having multiple bodies does not amplify your power, you may channel any supernatural power through any number of your bodies but you're still limited to your maximum power, the exceptions are powers that uses purely Intelligence or knowledge and powers generated by one of your bodies, but this can not be transferred to any other body through the hive mind link. There is a limit to brain power and throughput as each body needs to run the core framework and is physically limited by the brain's inputs and outputs, you can get partially around this by creating your own bodies optimized for the Hive mind. You can use the brainpower of many bodies to increase the intelligence of another or a mind spread among the hive mind, unfortunately it will take brainpower and time to route and distribute the load, also bodies with different brain layouts and formats will take even more brain power and time to convert to the right format for use. And finally any bodies that aren't fiat backed or stored in something that will follow you into your next jump or your warehouse will be left behind, Fortunately any attached minds/souls in your hive mind will follow with you into the next jump but will be disembodied.
400CP/600CP - Unshakeable Tyranny
Some so-called kings were often toppled by their own people or betrayed by his own people, bringing the downfall of their rule. You, however, don’t need to worry about that as your control and ownership of something seems to be extremely resilient the moment you establish dominance over it. Nothing short of miracle or outside interference can change that, even then it will be extremely hard too.
People you led, whether from the start or from conquering, will never think of rebellion nor will they willing too if given a chance. Someone you defeated will almost never think of challenging you again and even if they do, it will be extremely difficult for them as their power weakened and the world itself seems to conspire against them. Your prisoners or captive will never think of running away even if you didn’t tie and lock them up and anyone trying to save them will experience bad luck and their power weakened.
For an additional 200CP, anything you control and own of will actively enforce. Your people will actively reject any attempts to depose you, even if you are practically a cruel tyrant to them. Your items will refuse to work against you and might even burn anyone trying to use them against you. Anyone from the outside trying to interfere will find themselves with much more resistance too as the world and fate itself hinder them even more.
Once you control something, you will not be denied it.
400CP - Tubassassin
It’s easy to be stealthy when you’re quiet, empty-handed, and unobtrusive. It takes REAL skill to be sneaky when you’re lugging around a polished brass instrument that’s at LEAST half the size of your body, playing a merry tune as you close in on your target. Fortunately for you, you have mastered those skills. People won’t notice you even if you’re playing devastatingly loud pedal tones, maybe it’s because they’ve gone deaf? If you are discovered, you can easily pretend to be a simple wandering musician, or impress upon someone exactly how badly you will fuck them up if you need to be more intimidating. If you need a way to get inside, your melodies can hypnotize people into doing your bidding, so long as they listen. And when you reach your target? A combination of strong melee smashes and devastating sonic blasts should make quick work of them.
(Tuba not included, buy it somewhere from this jump or another)
600CP/1000CP-Ever Growing, Ever Evolving
No longer you’re limited with what you get now as your limits are now gone. Whether ability, skills, perks or the capability of your own body, all of them can grow and be trained without limit. A simple massage skill can be something that heals the greatest injury, a minor ability can become a god-like one, perks that can only be activated once per day perhaps become twice or more. The only caveat on this is that you need to train and use the skills/abilities/perks/others for them to grow. Your altforms won’t become any stronger if you just train your base form cardio, your farming skills won’t grow automatically when you just spend your time doing nothing.
Of course, this perk also helps you with that. You will gain a boost when training in general, at least tripled than should be, and this stacks with other similar perks that boost growth too. In case of more passive abilities, so long they are active then they will gradually grow too.
For an extra 400CP, then no longer are you tied to comprehensible limits, now "infinity" is only the beginning. All of your abilities/perks/skills/physical, mental, spiritual, conceptual etc., attributes grow passively, and exponentially. Where before it might have taken a year to double your strength, after another year your strength will have tripled, and will continue to triple every 9 months, so on and so forth. If you have infinite time, you could become omnipotent.
600CP - Plot Butterfly
Sometimes, you don’t want to disrupt the world too much when entering and doing jumps. Whether you find comfort in familiarity or simply don't want the spotlight. Passively, you won’t change or disrupt the world and it’s meta-narrative (aka plot) much with your presence and action if you want. Large enough things will still derail the plot but it will be greatly lessened unless you will otherwise. Any changes that do happen will always be as positive to you as much as they can and if you do want to get the plot back on track, you will find it to be much easier than it should be. To the more meta-aware or genre-savvy being, you always feel natural to the world or setting, as if you always been and meant to be there.
You are also extremely capable of derailing plot, whether the narrative kind or the plan kind. Fate, destiny, literally the author's will, will find their power weakened if you decide to act disrupting their works. Meanwhile, not even a godly plotter that makes elaborate plans that span across aeons and worlds, have countless contingencies and capable of making things on the fly, can go unscathed when you decide to crush their plans. While the damage won’t be absolute and still recoverable, you’re truly a wrench in the machinery of plots if you want to.
Also, this work bypasses bad writing and plot armor in some questionable world or creation.
600CP-Persistent Threat
Some people like to take the easy way out to deal with their problems, including some powerful entities. Rewriting realities, creating paradox, or erasing the problem outright with their power are but one of many ways they do it. Fortunately, such methods won’t be useful against you as no matter what they tried to do, even through quite creative indirect means, such easy methods won’t be able to affect you, much less take you out. Whether their power can’t affect you or you simply relocated to a safer place if they tried to erase the entire timeline for example. This also makes you immune to any instant death power or attack. Not even forcefully applying death or the concept of it, will work on you. This immunity can’t be bypassed, pierced or deactivated by anyone but yourself.
600CP-The Leader
You are nothing short of an ideal leader. You know how to manage the most rowdy of people, how to grow the group you lead and ensure it stays. Whether founding a kingdom from nothing, to managing a massive criminal empire without anyone noticing, to simply ensure your study group stays close and productive, you can do that and more. Your managerial and leadership skills are simply unmatched by most people and If a leadership position of a group needs some other skills, you will be ensured to naturally be extremely talented at it .
You are also extremely charismatic that everyone will follow you by their own will or subconsciously even if you don’t do anything. Your presence and existence signify you as a leader that not even the collective unconscious of humanity or an extremely arrogant king will challenge or question your status. This also manifests in other ways, such as you will easily become a trendsetter of something just by trying it or easily leading a conversation around even if you are anonymous at the time.
So long you can get to or claim a position of power over other people, you will know how to use and grow it.
If you also bought “Racial Paragon” then not only you will be the best the race can offer but also the leader or royal version of it. Being a xenomorph will not only make you a super one but also a Queen or Empress for example. Your race, and those closely related to it, will naturally and subconsciously defer to you with any kind of leadership or charisma perks or powers, including this one, will be greatly amplified to them especially. Being a paragon of humanity will make even the most arrogant and selfish human king proclaim that you’re the rightful leader and he will support you, while the dwarves and elves will also honor you as if you are one of their leaders, although not the absolute highest one.
600CP-The Scientist
With enough time and effort you can create or discover anything. The time it takes for an item will depend on the factors such as your comprehension of a field, the data that you have access to, and your supply of materials to work with. If all three of these factors were fulfilled, you may very well simply crank out innovations practically non stop. Most countries would have to dedicate a larger focus to create such a leap forward in a field. By studying 21st century biology and genetic engineering you may be capable of creating trees that produce different animal products or with physics and engineering from the same time period, crack commercially viable fusion power plants. The sky's the limits with which you should dedicate yourself. You can make magitech, Psitech and any form of supernatural powers into tech form, but you have to be able to use the ability or know how it works to the point you could cast it if possible.
And finally you can perform what would have required “clean room” levels of precision assembly for mundane engineers with ordinary tools and under rough conditions, allowing you to forgo a huge investment in infrastructure or a lot of ‘building the tool to build the tool’ to build your inventions.
600CP-The Archmage (can be purchased for each different power source)
You now have limitless talent in every single affinity, element, school, methodology and branch of magic from any setting. Besides that, you are a genius at learning magic too, mastering years’ worth of material in days and weeks without even stressing yourself. This growth continues indefinitely, never slowing no matter what. Your grasp of magic and its theoretical framework is such that you can manipulate the very nature of it, and do so with an almost contemptuous ease. You can take apart spells, rituals or even entire magic systems, and put them back together in whatever different arrangement you like, even in entirely new magic systems of your own. Even altering spells in real time is second nature to you, changing their effects, size, scope, everything. As is coming up with entirely new pieces of magic, with due research and innovation.
To fuel all this, you will gain a Mana Reactor. This conceptual organ is not only capable of storing huge amounts of any type of mana you're capable of generating or manipulating but also generating a steady supply of your mana types ex nihilo. This will increase over time and with use.
Alternatively instead of mana, you may pick another source of supernatural energy like Ki, Soul or Psychic powers. Just replace magic, spells and mana with your energy’s terminology of choice. For supernatural powers that don’t have a pool of power, you’ll be your own source of power, meaning you do not have to rely on external mechanisms, it will take less effort to use and will be immune to null spots. For those powers that give the user a limited number of abilities to use, you can grow and shape your abilities in any way you like, work your way to gaining more abilities and even abandon your abilities to create a new one or to return to a previously abandoned one.
If you also bought “The Scientist" You will become absolute master of the art of Techno-Magic, capable of not just replicating technology with magic and vice versa, but merging magic and technology into some superior than the base components, replacing components with magic to provide dramatically higher effectiveness and utility and dispensing with the more symbolic and ritualistic components of any and all magic you do, making it entirely as reproducible as technology. If you pick an alternative source of supernatural energy this will be modified to match and if you pick multiple you may mix and merge your supernatural techs together.
600CP-Mastery Over Self
You now can control every single part of yourself. From the smallest cells, to a single strand of hair, to even the deepest part of your subconscious. So long as it’s a part of you, you have complete control over it and you will never be overloaded or confused by it. You can easily control any individual numbers of your cells to manually harden and compact them against an attack as easy as breathing, for example. Your control is also absolute, no one and nothing can turn any part of yourself against you. Though it is still possible to trick you and you are still limited on what your parts naturally can do, even if you can bend it a bit.
Additionally, there will be no delay between any part of yourself and your mind, it all happens instantly and regardless of distance. Even if part of your body is severed from you, you can still control it with no problem. Though it won’t change what it is able to do, at least you will still be able to control them even from far away.
This is also not limited to just your body and mind, anything that counts as you will be part of this. Whether your shadow clone, alternate selves from another world, copies of you made by power or perks, or even down to individual drones if you’re some sort of hivemind. If you are just part of hivemind or network then you are simply always connected to the largest or main one regardless of distance but if you are in control of one or born of one then you will be able to maintain connection and control over all individuals without problem regardless of any situation such as being in completely different dimensions, timelines, universes or even more esoteric thing.
You’ll always remain in control of all your different forms, no matter how deviant or unhinged they are, and you’ll be able to guide their actions without the need of confrontation, discourse, and without fear of betrayal.
You are always you,no matter what..
600CP-No Spoilers
Any attempt at divining your actions and self will fail regardless of the method used. From clairvoyance, to future-telling, to hyper accurate simulation, all of them without a doubt will fail catastrophically if you don’t want them to know. Not even coming from the future or breaking the fourth wall or prophetic destiny can accurately describe you even indirectly if you don’t let them. Neither mind-reading or sherlock-style intuition will tell anyone about anything either as they will simply come up with blanks. Your destiny and fate will also not bind you, letting you do anything despite what already is or will be written.
The only way people can truly know what you are doing or thinking is that they truly witness you in real time and understand you the normal way with no cheats like described above. Your secrets are your own, and no one can spoil themselves on it.
600CP-Just as Planned
Now. you’re an absolutely insufferable fellow as it seems like you planned for everything, even things like your defeat or something that truly out of the blue is just part of your master plan. At least that’s what your opponents will say as your planning capability basically reaches the level beyond most can glimpse, let alone understand. You can make plans, inside plans, with various contingencies and can easily adapt it to any circumstances. Understanding and simulating someone down to their very thought is also easier than child’s play for you so you can make them dance to your tune and plan. Even them making lunch will basically contribute to your plan somehow.
Your plan in general has a massive boost in success so long you planned properly. Even the most barebone plan will have a 50/50 chance of success so long there’s no totally rogue element, but even then you can easily recover and adapt. The more you know, the stronger this perk will be. This perk also makes your plan immune to things like precognition, thinker abilities or the like. The only way for your plan to be known is either to experience it or being as memetic mastermind as yourself. So a plan that takes thousands of years, involving many god-like and genius beings, can be easily pulled by you with some effort.
As a bonus, you gained a perfect poker face that can’t be seen no matter what and any one who experienced your plan can suffer into some sort of paranoia, thinking every little thing is part of your plans. Which might be true with this perk.
200/400/600CP Perk/or +400CP Drawback-Anyone, FUCK YEAH!
They say that all men are created equal. What you have here proves that false. At the start of the Jump, pick 1 demographic, which could be a species, a culture, or something else. That demographic will quickly become an army of near-unstoppable OP badasses, swiftly conquering or otherwise taking over the entire setting and establishing total dominance over it. This Perk costs 200CP if the demographic is neutral to you, 400CP if you would be allies, or 600CP if you’re included in the demographic. Or, if the demographic would be your enemy, it’s a +400CP drawback instead of a Perk. For a rough guideline on how large of a boost the demographic gets, a large demographic would increase by 1 step on the Species chart, while a small demographic would increase by 2 steps. Something like the difference between elves and one particular type of elf.
Items reappear in the warehouse after a week if used up, stolen, or lost. Properties follow you as warehouse attachments or can be inserted into the world.
Any currently owned items can be imported into similar items for free.
You get one item free, and one 50% discount, for each 100CP, 200CP, 400CP, and 600CP tiers. You may use a higher tiers discount for a lower tier item. Discounted 50CP and 100CP items are free and a double discounting 200CP items is also free.
Varies-Specific Item (can be purchased multiple times)
This option lets you purchase any one item that someone in canon owns, including plots of lands, buildings, and planets
These are things that anyone could reasonably gain, such as a sedan, one story house, small boat, a pistol, or a 50,000 dollar a year income.
These are things that require a lot of work or would be a significant investment for most people, such as a luxury SUV, a 2 story house, a fishing boat, an assault rifle, or a 250,000 a year income.
These are things that most people would have to work for years to gain. Stuff like a vintage collector car, a small estate, a luxury cabin cruiser, an MBT, or a 1.5 million dollar a year income.
These are things that only the wealthiest and most influential people will have. This includes stuff like a Ferrari, a mansion, a F-16 fighter jet, or a multi-billion dollar a year income.
Varies-Plot Item/Mcguffin
This is an important item to the setting.
For 50CP, it is something slightly important, which can grant one or more Minor Tier Abilities.
For 100CP, it is something quite important, which can also grant one or more Major Tier Abilities.
For 400CP, it is extremely important, which can also grant one or more Epic Tier Abilities.
Finally for 600CP, it is one of, if not the most important item in the setting, which can also grant one or more Godly Tier Abilities.
Below are example items, to give you an idea of what costs what. You can buy any of the below items as is, or alter them, paying more CP if they become significantly stronger or if significantly more stuff is added, similarly paying less if weakened or if stuff is removed.
Free/50CP-Safe House
This is more of an insurance policy than anything else. This ensures that regardless of your chosen setting, you can start somewhere safe and secure. If you choose to start elsewhere, then you will instinctively know where this place is, and it is guaranteed to be there, no matter what. It has enough room and supplies to last a year for 20 people.
For 50CP more the supplies and tech inside retroactively upgrade to the best of all the jumps you've been to.
Additional safehouses can be bought for 50CP, placed in a safe location of your choosing.
Free/100CP-Magic Soil
You gain a one ton industrial bag of soil that is always full, which is enough to cover a 16.1 foot by 16.1 foot area with one inch of soil. With a command you may shrink the bag to be palm size with it weighting almost nothing for easy transportation. Anything of your choosing that is planted or grows on this soil will grow ten times faster and twice as good in all aspects. The soil is always compatible with all plants that can grow on soil or similar growing media, always seeming perfect for it even if it normally needs specific things such as acidity or specific combination of compounds. You can grow things even in the most inhospitable conditions such as a vacuum, toxic or radioactive locations or an arid rainless wasteland, albeit at a much slower pace. People can notice the effect of this soil but never care about it or think it’s weird.
For 100CP, you can add this to all properties you own. Yes, if you own an Empire then any soil or similar growing media your Empire is on will have this power. This stacks with the fertility of the land, meaning if the land is well taken care of and has great fertility it will make the growth all the more faster. In addition, a large enough area will have greater and additional effects such as increasing all kinds of nature magic when the soil reaches the size of a forest, revitalizing the entire land and even creating or bringing back leylines which in turn bring back magic in some worlds when it covers a country. You can toggle any effects on and off, you always know what kind of effect can happen.
50CP-Smartphone[f]
A top-of-the-line smartphone that will upgrade to match the best equivalent device as they are released to the public, but will never downgrade. It never needs to be recharged or maintained, will instantly repair itself, is immune to data corruption, malware and hacking, and always has a signal, can convert data between any formats without loss of quality, along with unlimited data and memory. This smartphone can never be tracked, except by its own GPS app. It will contain all the data that was on the previous phone, when it respawns.
It will default to a modern Earth smartphone, or the local equivalent, and then be upgraded to match the setting, allowing the smartphone to be of use in low tech settings. Jumps without a phone network or wireless network will mean that you can only communicate with fiat backed items with wireless capability and jump with If multiple different networks will connect to the nearest to your physical location, Unless they overlap your location then you can connect to both. When your smartphone upgrades you may pick the shape, style and features of it, In case you dislike the current trends.
50CP-Personal Identification
You have the appropriate identity documentation and paperwork for the Jump you are in. This can be your real identity, or your Origin identity. Before a Jump begins, you can make small changes to this ID, such as changing your age or gender or small appearance changes, and these changes will become part of your identity in-Jump.
50CP-OST
The entire library of music for the setting, available in every format.
50CP-Outfits
The entire collection of outfits from every character in the setting, all kept clean and instantly repaired if damaged.
50CP-Loot Box (can be purchased multiple times)
Once a month you will receive a slip of paper with a questionnaire on it, the moment it is filled out a wooden crate the size of a shoebox will appear in its place. The contents will depend on the questionnaire, leaving it blank will net you an assorted amount of items and goods from the setting you are in, with each category filtering out things you do not want will remove a bit of the total value of the contents of the crate. Selecting things from another jump will slash the value to a 4th of what it once was, while selecting a single very hard to get or extremely expensive mineral will give you a trivial flake of it. You will never receive anything truly unique or one of a kind, but you do get a better chance with something that is related to the theme of the setting.
Buying this multiple times doubles the value, letting you stack up the boxes, getting you a bigger box, thus more stuff and better/bigger stuff. Or it can let you get a box multiple times a month. Stacks infinitely, refills every month.
Yes, you can drop it on enemies. Do this at your own risk.
50CP-N.S.F.W. (Not Seeing Full Well)
What is this, anyway? Is it a pencil? A paintbrush? An eraser? You can’t really make it out. Well, what this looks like isn’t important. What matters is what it does. Whenever you touch it to anything, it blurs, colors and lines breaking into an indistinct blob. You can control the extent of the blur, so you can use it to touch up art mistakes or apply cheap camouflage to an entire building.
100CP-Sanctuary (can be purchased multiple times)
A man's home is his castle, for you that may be accurate. Pick a mundane dwelling from a quaint little home, sprawling manner with splendid gardens to a grand castle, this is a fully furnished place that’s fully yours. It will have any mundane facilities and features you want, unlimited utilities like power, water, gas and internet limited to the max a mundane building could supply, self-maintained, and fully protected from things like natural disasters or random invaders. You may make modifications to it so long as you're not rebuilding it from scratch and consists of mundane technology (meaning no Ultra-tech alloys or magical reinforcements / wards), apart from that feel free to add or remove extensions, repaint walls or replace all the furniture. These modifications will follow the building and be fiat backed, non mundane and magical modifications are still possible but will disappear in between jumps. Of course you can simply just store your super tech and medical items in your dwelling and they will be just fine in between jumps.
When imported into a jump the dwelling will subtly alter itself to fit into the environment, such as putting it on pilings for swampy areas, replacing the materials with rot resistant and breathable ones for damp areas, strengthening the roof for snow loads or rotating the building for optimal solar panel performance.
100CP-JumpchanTM Moving Company
This moving company will move any of your properties or items to anywhere in the world, free of charge, using in-jump methods. If you desire, you may provide JumpchanTM Moving Company with ways of moving your properties, which will be instantly integrated and become available for use. They can also move you and your companions, if you don’t mind being treated like luggage. And yes, they will do a drive-thru run for you if you give them the money.
100CP-JumpchanTM Assets Management Company
Ever had your hundreds of items just sitting on a shelf with no use for them? Now this company will manage any of your properties or items for you. The company will automatically decide how to use some based on your preferences or you can manually decide what they do with each item, for example: Your medieval castle in a 21st century jump will become a tourist destination or BnB or your land fertilization wand could be used in land restoration projects. Note that this uses the in-jump market, so your potions of light cure wounds will be worthless if someone could just walk to the 2nd hand store and get a whole new limb Instantly made and attached for them. They will even do things like emptying out containers so they can spawn new resources.
100CP-Horse Armor
Less of an item, but more of a feature, this makes any of your mounts or pets to have the same armor as yours and ignores any requirements. So if you are wearing super-advanced power armor that can only be worn by superhumans then your horse or pet tiger will have them too and can move around with no problem. You can only apply this to one of your mount and pet each. If broken it will reappear in an hour.
200CP-Jar of Plenty
A solid jar made of gold that is extremely durable and surprisingly light. Any liquid, gas, or solid put inside the jar will be multiplied till it’s full and unless you’re willing to empty it out. The materials inside won’t run out or decrease no matter how many are poured out. Anything stored inside won’t degrade or change no matter the environment. Will not replicate complicated items, like computer parts, nor magical items, except consumable things like healing potions. If broken, the jar will reappear in your inventory or warehouse the next day
200CP-PMC
Mercenaries, private army, armed bodyguards, and so on. Whatever they appear as and called, you know have your own group that is loyal, hard working and operates across the world. Initially come in the form of regular PMC of the 21st century and equipped with the latest military technologies, it can change to suit the world you’re in more if you want. Each member will be the best a mundane person can be in their field and more than willing to do really nasty stuff if asked with how loyal they are.
Any contracts and works this group takes will be honored to the spirit of the letter so long the group fulfills their own side of the bargain. Not even the most craven, backstabbing demon will betray your group so long they do their job. Meanwhile, their professionalism means that so long as they stick to the job and not go too far or personal, people will less likely take a grudge on the group even if they fight.
Sword of X and Y-200?
This magical blade is split down the middle, each half embodying a different concept like Hearth and Home, Fire and Ice, or Truth and Justice. The sword gives three boons:
-A significant increase in offensive and defensive power, enough to let a normal human fight an elephant
Protection from things related to the sword’s 2 concepts
2 additional effects, based on the sword’s concepts, that trigger whenever you strike an enemy.
(Made in homage to the Sword cycle from MTG)
200CP-Hidden Village of NINJAS!
Sometimes you need some subtle hands so to help with that, you now own the loyalty of a clan of ninjas. Come in around 300-is ninjas alongside support members and their families, you can choose whether or not they live in a hidden village or hideouts across the world but this clan of ninjas will follow you through your chain. They are loyal to you to the death and can’t be turned against you, they will even sacrifice their own lives for you. To borrow a certain world term, they would be around the level of Chunin and one of them more than capable of taking out an entire modern military base by themselves.
Of course, with the price as this, these Ninjas do have a special ability. You can at any time, call for them and they will appear from nowhere, literally. Not only that, despite appearing out of thin air, it would be as if they were always there so you can ask them for information about the surroundings for example. You can dismiss them the same way and they will disappear back to wherever they were before or their home base. Not even being in the depths of hell will stop your loyal ninja to appear when you call for them.
The ninjas and their settlements will retain any upgrades or changes across the chain.
400CP/600CP-Infinite Library
You have a pocket dimension full of every piece of media and written Information for the setting, such books, movies, games, posters, including rarer things, like ancient grimoires, spell books, technical manuals, long lost books and rare one of a kind collectible manuscripts. You’ll always find what you’re looking for only moments after entering this room or you can simply think of it and summon a copy to your hand outside the library. There is also a supercomputer with unlimited storage and is immune to data corruption, malware and hacking. It also possesses digital versions of all your library that acts like a fiat backed cloud storage for all digital devices you are using. Only you and the people who you give permission to can see or read from the library. The library is connected to your warehouse, automatically back-up your and your companions data, chronicles your adventures (with both PG and Mature versions) and will update every jump with new media.
For an extra 200CP, your Media collection will update in real time and retroactively update to include media from pass jumps plus as a bonus gain all the media from a 21st century mundane earth. And finally it will auto generate a seemingly infinite series of books that can teach you any skill in this world or any world you have visited before, just so long as those skills are canon or part of that series' expanded universe. The books will also provide methods on how to sidestep pitfalls, drawbacks/warnings and how to compensate for the weakness of the skills you learn.
400CP-The Black Card
This is a jet black credit card, with access to an independent, unhackable, untraceable bank account that has infinite funds. These funds will never harm the economy regardless of the amount spent, and will in fact help it. They are tax free, and no one will question where it is from. This card is special beyond this however, possessing a unique quality. Any funds you desire can be materialized or turned into any of the local currencies, which can also be teleported to any safes, vaults, treasuries, etc that you may possess.
It will intelligently spend funds to buy things and invest in stuff that you would have, had you had the chance. It can even lure in those attracted to money, and hire them if you want, with no chance of betrayal, as those who look for treasure are controlled by those who have it. Mind you, this isn't just short term either, as it will make purchases that will help you years down the line. Due to this it will warn you if you are about to make any bad purchases, keeping you safe from scams as well.
One more treat. This card ensures that any subscriptions or services you paid for will somehow be available in other worlds. It will also let you make purchases from previous worlds, with them being sent to you with no issue.
This can be combined with JumpchanTM Assist Management Company to make the asset acquisition 10 times more efficient.
400CP-Vigil Altar
Candles have many uses, whether that be for religious rites, as a memorial for the fallen, or to bring light to the darkness. This altar does something of all 3. As long as the candles upon it stay lit, that within the candle-light will be protected and cleansed, sloughing off corruption, hostile reality warping, or more mundane mental and physical trauma. When someone’s image is placed on the altar as a memorial, they are guaranteed a peaceful afterlife, with any unfinished business they had becoming swiftly and peacefully resolved. Lastly, the candles can be used to amplify rituals, with particular empowerment reserved for purposes that are genuinely good.
400-Primordial Planter Pot
If you wish to make an apple pie from scratch, you must first create the universe. Or you could skip the hassle and use this thing instead. This pot can simulate any growing environment whatsoever, even magical or outright impossible ones. Want to have a plant photosynthesize darkness instead of light while growing backwards in time on the surface of a sun made of the primordial fires of creation? Go nuts! Plants will be mutated and modified based on what conditions they grew in, so you can use this to grow all those impossibly fussy Xianxia plants, or just make your own!Unfortunately, it can only handle a single plant at a time, and goes through magical fuel incredibly fast depending on growing conditions. Now if only you had a self-replenishing source of Magic Soil…hint, hint.
600CP-Soul Spring
The answer to fulfill all your soul needs, whether it’s for consumption, bargaining, or to be burned to prolong the world. This item can manifest as many things such as a bonfire, a literal spring, or a container like a jar. Whatever it manifests as, it will always be filled with blank souls that you can grab and use as you want. The souls aren’t sentient and closer to a simple spiritual body, but always suffice to substitute an actual soul for anything you need, even if it’s a bit bland compared to real one.
Each soul produced will be equal to a normal soul of a mundane human but you can fuse them together to make it better. As mentioned, it can be used for anything, like the one listed above. You can also imbue the souls into something to give them actual souls or restore someone else’s souls if needed. No one will notice the difference between these souls and real ones, even if it’s very obvious.
If broken, it will reappear in the warehouse or near you in a week. By default, it will contain a million souls and be fully replenished each day. You can import any container into this to gain the effect.
600CP-Way of Jumper
Well then, it seems that you hit the big league as you have your own religion now with this purchase. You can choose whether it’s fully custom, based or related from existing ones, or adaptive according to the world you come in. You can also choose where you are in the religion, from complete strangers, to the head of religion, to the core deity and teaching of it.
What’s consistent about the religion is that it always has a long ancient root of history and traditions, big enough to spread across the world but still behind the top religions of the world (i.e. Christianity and Muslim for modern earth). The followers of this religion are faithful but still mostly not that fanatic and casual. Though the clergy equivalent will be loyal to the religion, and by extension you if you decide to be part of the religion. Unless you want otherwise for some reason, your religion is also guaranteed to be a non-controversial one, with a spotless history and reputation.
You can find followers of this faith in most countries of the world, though the details might vary but there will at least be a small group in most major cities.
600CP-Empire
You gain your own empire. Its size is based on the setting, a Caveman jump may give you a small tribe, a modern day setting would give you a first world country but not one that's strong enough to compare to modern day superpower, a space Opera might give you a planet. You may option pick a smaller Empire or non-existent and build/found/steal your own. Any land gained, race integrated, technology produced and modifications made will become fiat backed and work in all the following jumps.
After this jump you can choose to import your empire or part of it into a jump, the manner in which the empire appears is left to your discretion. It might spontaneously appear in the present upon your arrival, or it might’ve always been present in the setting, and simply didn’t impact its history until now. When it is not imported it will reside in a pocket dimension that you can access through your Warehouse or equivalent. Should your empire be destroyed, it will respawn next jump at the height it was before it was destroyed.
As an added bonus, you may combine and split any of your fiat backed empires together before you enter a jump.
600CP-JUMP Inc
You now own a company, but unlike the other ‘Business’ you can buy in this doc, this one starts with the equivalent to $500m of assets of your choice and the company skeleton, licenses and legal documents fully filled out. What's more is that the company can grow with modifications and any assets that the company owns (things like factories, buildings, servers or non-sentient A.I administrators) will follow you into the next jump. Any technology or artifacts that you own the rights to or have fiat backed production or blueprints can be produced by the company in any jump.
The company will attract competent employees and will be less inclined to steal, embezzle or participate in corruption. Should your company need to raise money or gain expertise, you can offer stock but you must retain at least 51% control of the company, this persists in between jumps meaning you have to buy back stock to fully regain control of your company or stop paying out dividends. After a Jump the company will automatically replace employees and investors with equivalent beings from the new setting and modify itself to slot into the setting. Should the company collapse there will be the chance to restructure and sell off assets, should this fail after 10 years or in the next jump the company will respawn with the original $500m of assets of your choice. The company will idle along just fine, if you're not managing it but it may be out competed by other companies.
Between jumps you may reorganize or freeze assets and departments, meaning your Galaxy spanning company won't collapse from costs if the highest technology in the jump is a sharpened stick and possesses less than 10 million humans. This can be done automatically to fit the setting, fine tune it yourself or choose not to import anything at all, you may also choose to combine or separate any companies you own before you enter a jump.
Varies-Business (can be purchased multiple times)
This option lets you purchase/create a business that will follow you into future worlds, giving you a reliable source of income. It runs itself, with any potential problems taken care of automatically. This business is guaranteed to not go under, If it is bought out, it reappears next jump.
This is a business equivalent to a Ma and Pa store, or similar small town business. One building and a yearly profit of $50,000.
These are multi city businesses, like banks, or home style restaurants. With anything from hundreds to thousands of buildings, and a yearly profit of $1 million.
A business that spans an entire Country or Federation, think electricity providers or television networks. With anything from thousands to 10’s thousands of buildings, and a yearly profit of $100 million.
A business that spans the globe, think Walmart, or Mcdonalds. With 10's of thousands of stores worldwide, and a yearly profit of $100 billion.
A business with offices in many countries, these businesses tend to sell products from an online store and ship their products to customers worldwide, a few physical stores, akin to Amazon, Or google. With hundreds of warehouses globally, and a yearly profit of $400 billion.
Varies-Land (can be purchased multiple times)
This option lets you purchase/create an area of land that you now hold the rights to. This land can follow you into future worlds, or be accessed via the warehouse. The import of land will never cause any problems. Any buildings or people on this land come with you, but cannot leave unless imported as companions or you can choose to level behind anyone living on your land. Any business here will funnel all profits to you. The exact specifications of the land depends on the jump it is bought from, in magical jumps the land may generate its own magical powers or a space space based one could have the land domed over on a barren world or is a space habitat With only the minimum infrastructure for a healthy ecological cycle. You can choose to make any land bought here its own country. Any property bought here will be legally considered yours by whatever ruling body currently exists, even if imported.
100 square miles of unpopulated and nearly undeveloped land, you may alternatively have a tropical private island of the same size.
A fairly well developed country with a population of 10 million, and an area of no more than 10,000 square miles. The country will have a Power, Water and Sewage grids, for transportation it will have both Roads and Railways and finally for communication there will be a broadband system with VOIP 3G cell phone towers, Unfortunately you won't have the internet speed of fiber optic cables unless you get them installed. your country will have all the industries needed to maintain and manufacture parts for them. While not the best, it would still be considered a modern-ish country. You may choose the race demographics of your country, you can choose from any race in the setting including the one you bought. Note that the population Scales based on what level the races are.
A large state of no more than 100,000 square miles. It will have all the infrastructure of the small country, but it will be more developed allowing for greater throughput of vehicles, trains and internet speed. Additionally it will have an Airport, Highways, 4G and a Grand Station.
A first world, developed country, rich in resources and wealth, with a population of 300 million, and an area of no more than 10 million square miles. It will have all the infrastructure that the modern world can offer. This includes things like fiber optic cables in every house, full 5G speed, High speed rail, a military complex, space infrastructure like satellites, nuclear ICBM and reactores and anything you want from both the items ‘Small Country’ and ‘Large State’. You may freely design this country's geopolitical state.
An Earth-sized planet with all its natural resources. Its cities will have all the standards of first-world countries while its environment will be (mostly) intact with complete rainforests, intact North and South Poles, ozone layer and so on. The infrastructure consists of everything depicted in the Large Country infrastructure. In addition to that there are also quite a few top-quality laboratories in the world with the best materials and equipment the early 21st century has to offer in order to further this planet’s technology level. Any such technologies that are developed within the laboratories are quickly spread across the planet.
All options can be purchased multiple times.
All companions unless otherwise specified receive 500CP.
Varie-Specific Character (can be purchased multiple times)
This option lets you guarantee that you will meet and be able to take with you any one individual from the setting. This can also be used to purchase any animal in the setting, with guaranteed loyalty and friendliness.
The pricing is based on how much power they possess
These are characters with little to no power. Ex. Lois Lane, Sakura and Hinata (pre-shippuden)
Street crackers and town destroyers. Ex.
City destroyers. Ex. Naruto, Ichigo, Eren Jaeger(Pre Rumble), Starfire.
Continent crackers, planet destroyers, universe erasers, you name it. Ex. Superman.
50/200CP-Import/Creation
You can import one companion into the setting, and they will gain 500CP. Optionally you may create a custom companion. You can import/create up to 8 companions this way for 200CP, each gaining 500CP. Your companions are capable of taking Drawbacks to gain CP.
100CP-Mass Import
You can import and/or create up to 8 companions, though they do not receive any CP. They may however take Drawbacks to gain CP.
50/100CP-Canon Character (can be purchased multiple times)
You may choose any one character in the setting, and you will gain several chances to convince them to come with you. You may pay an extra 50CP to guarantee they accept and for them to be resurrected and the end of the jump. If they have any Godly Tier Abilities they will cost an extra 200CP.
Below are example companions, to give you an idea of what costs what. You can buy any of the below companions as is, or alter them, paying more CP if they become significantly stronger or if significantly more stuff is added, similarly paying less if weakened or if stuff is removed.
Free-Jumper.Parental.Units
You now possess a pair of puppets which will act as your parents when you start a jump underage. They will act like your parents and perform all sorts of parently duties like cooking, cleaning, signing permission slips, making appointments, doing paperwork, providing transportation and ensuring that you have a roof over your head. They will always consult you with major decisions and they will never do anything to betray you or force you to do something you do not want to do.
When they are not acting as your parents they will work an average skill job to gain money for upkeep the household, you can provide the money yourself so they can be permanent homemakers (and move into a mansion or a building you own and hire butlers and maids if you give enough wealth) or have them working near 24/7 with lots of business trips to emulate anime parents, you can also have them take you on holiday, be a member of the school board, ‘Home school’ you or thing like that.
If you're an adult with your own life, they will have a spare room and boarding for you to crash at as a fallback. Just don't get too attached though, they're just dolls with no free will of their own, Although nobody would notice that they lack free will and just believe that they have their own lives with a different circle of friends / acquaintances. when importing into a jump you can choose the relationship you have you have with the puppets and if they overwrite your in-jump caretakers, maybe they're your parents, older siblings, grand ma and pa, your rich childless lesbian aunts, just a kind old couple the live down the street or a mix of everything in between.
100CP-A.I. Assistant
Well, sometimes you need someone to handle the small stuff. Mysteriously able to run on any electronic device you’re using, this handy digital assistant can have their appearance, outfit, and personality customized to your liking. What can they help with? Whatever you need! They can schedule for you, write e-mails, make calls, even replace video game characters with themselves for walkthroughs or better conversation. Oh, and they can hack stuff and help keep all of your data secure as well.
100CP-A Dragon
Who doesn’t like dragons? Strong, majestic, terrifying, everyone loves them! And now you can bring one with you. This dragon is still relatively young but willing to join you in your adventure across worlds. Not an unthinking beast and basically a young adult dragon from D&D. In essence, the dragon is as smart as humans, will grow stronger with age, can shapeshift into human form and be loyal to you. , you can choose the details such as their personality, appearance and other details. Perhaps she’s your usual haughty dragon, or perhaps he is a chivalrous gentleman, or perhaps a tsundere dragon maid. Whatever you choose, we won’t judge.
100CP-Soulmate
Within one week of entering the jump, you will meet someone. Instantly you both will realize that you are soulmates. This person's personality, appearance, etc. will be fully to your liking. This may alternatively be a canon character, in which case they will be altered slightly to make them perfect for you. If purchased multiple times you will meet them all within a week of each other.
No limit. Drawbacks will only apply to the jump they receive CP from, if using multiple jumps. Any drawback effects will end at the end of the Jump. Companions can take Drawbacks that only affect them.
0CP-Supplement Mode/Fanfic Toggle/Continuity Toggle/Version Toggle
Do you want a little extra CP to get everything you want? Do you have a favorite fanfic of a setting? Do you want to see your old friends? Do you prefer manga vs anime?
Well this lets you use this jump as a supplement to any pre-existing jump, letting you use CP interchangeably between jumps, letting you go to any version of it you want, letting you continue an old jump, and choosing which version of the setting you go to (anime vs manga, sub vs dub).
0CP-Crossover
By using this jump as a supplement to a base jump, you can add more jumps to the base, creating a crossover. The specifics of how this happens is up to you. There are some caveats however. You will only gain CP from the base jump and this jump, with each other jump's CP pool being fixed to that jump, with the ability to take any drawbacks from any of the jumps.
0CP-From Start To Finish
Your time in the jump extends from the beginning to the end of the story.
+100CP-Extended Stay
This extends your time in the setting for 10 more years. Can be taken multiple times. You gain the CP for the first 10 times but afterwards you need to take this drawback at least 5 times each to gain another 100CP. (Basically, after the first 10 times or 100 years - 1000CP - you need to stay 50 years each to gain an additional 100CP)
+100CP-Plot Bound
You are forced to interact with the main story of the setting.
+200CP-Repoed
Any out of jumps items, including the warehouse, are inaccessible for the duration of the jump.
+100CP-Delayed Purchases
Instead of getting all of your perks and items at the start of the jump, they will come to you over time in a natural way. You can speed this up by working towards it. For example, if you pick a perk which makes you a skilled linguist. By learning languages and reading books on Linguistics you will learn much faster until you’re at the level of the perk. The only exception to this drawback is Safe House and Personal Identification as you need them at the start for them to be of any use.
+200CP-Depowered
Any out of jump abilities are taken away for the duration of the jump.
+200CP-Life in the Jump
You start the jump as a newborn and a number equal to the age of your origin of years in the past. The jump timer starts when you either hit your origin age or 21 and become an adult or the equivalent for the race that you are. Before the jump timer starts you are guaranteed not to die, although you may be put through a lot of pain and/or humiliation.
+300CP-The Curveball
You know how Jumpers tend to make a mess of plot, right? Now there will be unforeseen circumstances in your own plans and the usual plot of this Jump as well. Whether it is somebody getting a temporary intelligence or sanity boost, a test of luck gone wrong or even somebody actually planning for your interference; expect things to be different from the original work. These changes may not always be bad for you but they will make everything more complicated.
+300CP-Second Wind
Any time you are about to defeat an antagonist, protagonist or any other at least semi-relevant character or organization, he, she or they will get a second wind. They will have an ace up their sleeve which will make their defeat harder than it should be. Everyone will only get one second chance against you and/or your machinations but it might be the only second chance they need to succeed.
+300CP- The Big Bad Jumper
No matter what you do, you will always be seen as the ultimate evil in the setting. If you are actually doing good deeds they might back off for a while but they will constantly be watching, observing, waiting for the other shoe to drop and occasionally they will attack you and disturb your operations due to circumstantial evidence. If you are actually committing evil deeds, you will find the heroes and/or government interfering way faster than they usually would. (Even other villains might actually perceive you are the bigger threat if you are evil and join in against you.)
+300CP- Bastion of Sanity (can only be taken by Jumper or one companion)
That’s officially you. You are immune to this spell of insanity that compels everyone native to this Jump to randomly burst out into nonsense half of the time and causes anyone with half of a grudge against you (or any random native villain) to get away with almost anything (unless this is specifically pointed out) either directly or with (against all logic) conveniently accepted excuses. While you are completely immune and your companions are somewhat resistant, your followers are also under the spell that compels everyone else to just watch when something insane happens and doesn’t question any of that. Welcome to being the literally only sane person here. If you try to abuse this status (with your own crimes), then someone (initially) just as sane as you will appear in the world and try to get you punished for that.
+400CP-A Trip to Flanders
It’s not a physical trip but rather to “flanderize” your character. One of your prominent or publicly well-known quirks or character traits will be massively amplified. Avid readers may become book maniacs, pragmatists may become nigh-non-emotional drones and pacifists may be even more pacifistic (somehow) to the point of physically stopping their friends from such actions against all logic. While your other traits aren’t erased, you can count on them taking a backseat in your decision-making.
+600CP-Ratings
During your time here it will be like you are in a TV show, as you will be required to keep the settings ratings above a certain amount, or it will be canceled, resulting in a chain failure. You will know at all times what the ratings are, and they should be kept above 68%. If they remain at 68% or below for one injump year, you will fail.
+500/1000CP-Editor’s B*!?#h!
Don't do this to yourself, I beg of you. If you take this, you will be subject to the editor’s every whim and fancy. Similar to the above, you must keep the editor happy, or it will result in a chain failure. The editor is fickle, and easily swayed by the mobs of angry fans and parents/school teachers. You will have one month to make the change, or they will make the change themselves, angering them. If you anger them too much, they will erase you, ending your chain.
Optionally, only +500CP, you may instead have to answer to the author instead. The author is MUCH more lenient, simply desiring to tell a good, fun story. Rather than directly making changes, they will make your life more challenging, introducing new plot points and side villains to keep things interesting. While they won't kill you directly, you may still due to them being a bit overzealous, leading to your death. This will obviously result in a chain failure.
+100/300/600/1200CP-Antagonist’s Target
The main antagonist of the setting is gunning for your head. The amount of CP awarded is determined by the setting's power level. Below are examples.
The Spiderman Movies would grant +100CP
Naruto and Bleach Pre Shippuden/Pre Blood War would grant +300CP
Naruto and Bleach End Series would grant +600CP
Warhammer 40k would grant +1200CP
You can Go Home to your original earth, Stay Here in this world, or Keep Jumping, keeping everything you have gained.
You may repeat this jump, but the supplement mode only grants 500CP the first 3 times.
Made By u/Whole-Series, nuthenry2, and Tempesta Domini
To get a rough estimate of how long a DnD Class will take to level, use the following formula: 8xp + (x2 your class level in xp) per work week of training / studying. This was taken from ‘Working Gives Experience (3.5e Variant Rule)’ on d&d wiki. performing actions that require you to spend XP will lower your strength. You gain the feats you’ll normally get by leveling up (1 for your 1st level then one on every total level divisible by 3) and any bonus feats your class gives you. you can also retrain any part of your classes (including things like Feats, Powers, and Spells) and train a different option instead, Unfortunately it would take the same amount of time to unlearn it as it take to learn it in the first place and then you’ll have to learn the new option it was replaced by.
Suggestions:
Items:
100CP-Envirosuit
A fully enclosed, skin-tight suit that helps you to survive in most environments. From crushing depths of the abyss to the radioactive outer space, this will protect you from environmental harm and make sure you have the basics to survive such as fulfilling your need of breathing. More active needs such as hunger and thirst will still need to be fulfilled by yourself and more active dangers will still be a problem. Comes with a built-in short range Omni-communicator, intake and exit ports for eating, drinking and expelling waste and the ability to be worn by any creature or being. You can import other clothing or armor to get this effect instead.
200CP-Inventory
WIP
800CP, Developers Console
Lets you program, alter and mod the code of reality.
Empire/conquered people can't harm you, will fight to keep you in power
-Setting Alteration, can change the settings time period-Medieval, Renaissance, Space Era, Can change its type/tag-No longer a slice-of-life/harem/etc. one, now a adventure/supernatural/etc. one, toggle?, other stuff idk
-New appearance, alt-form
-No need for bathroom stuff, clean, etc.
-
-Plot Armor
-Friendship, other stuff like that
-Knowledge of the world
-Basic starter pack, some basic living expenses
-Shops, a shop in warehouse?
-Treasure/business sense
-Won't mess up, no accidental harm
-People won't judge you
-Etiquette? and manners
-Capable of adjusting? to new environments/culture, origin's memories, etc.
-Quest board, Guild?
-Drinks-Alcohol, juice, etc. and Food
-Fanservice
-Censorship
-Pocket Dimensions
-Higher chance of success in your plans, ideas, etc. working
-Immune to drugs, poison, etc.
-Control of emotions, but won't mess up with them? Like emotions can power you up, etc. Not sure what else.
-Can wear what you want with no worries
-Fit, healthy, etc. won't decline over time
-Stuff that you use won't break down over time
-Genderswap
-Basic combat
-Smart mind, good at manipulation, solving problems, etc.
-Weather always the type you want it to be
-Can hear what others say, spying on people, aware of enemies plans, what others think of you, reading minds?
-Expert at things-theft, stealth, cooking, music, hobbies, etc.
-Point lv up system?-affect life, skills, etc. like the Gamer thing
0/50/600 CP - The Menu/The System
For 0 CP, you can call up a LitRPG style set of menu boxes displaying useful information (such as your stats, inventory, a clock, and a simple automap), and which can activate any of your powers. For 50 CP, it provides some basic quality-of-life services: a party system allowing you to view the stats of a handful of other people and to communicate with them, and a store that sells things you could buy elsewhere. For 600 CP, you can have a full-fledged Gamer System, including leveling-up.
-Checkpoints
-Peaceful life or no
-Creative
- Voodoo (can attack/affect things through linking and hurt things by hurting it avatar)
- Hive mind (can mix and match 3 types of hivemind, flesh and blood clones (power split between bodies), neural network (Copy your mind into a new body and link them together), soul shard (split a splinter of your soul of and put it in a new vessel, can use magic powers). the mental lay out is up to you and can be changed with time, but you your power and intelligence stays the same no matter how many bodies you have (100 clones working together will be as strong as just one, Unless you're using some sort of ritual) The only exception is created bodies inhabited by a copy of mind, But these bodies are not fiat backed and lack power from perks (unless they affect the mind for mind copy or soul perks for soul shards). + something to mesh them with alt forms
Negative
Tier one remove major drawbacks, like causing you pain, tier two removes all drawbacks, tier 3 makes it so none of your stuff can harm you
Tier one,
-Comfy in any environment perk
-Can do heals? Resurrect,revive,bring back, etc. people
-Can tell future, past, what's currently going on, etc.
-Can tell good lies, know what to say at the right time, etc.
-Get warnings/signs of bad things/goods things/ etc.
-Can shapeshift, copy others appearance, illusions, etc.
-Can copy others powers?
-Fusion: Super polymerization?
-Make people become better people
-Can change others moral alignment
-Won't mess up and harm yourself, make mistakes with your abilities, strength, etc., no harm to you?
-Harm that occurs to you won't cause permanent damage? No harm at all?
-Stuff like friendship, power boosts, plot armor, other abilities?, etc. fail to work against you
-Health, strength, fitness, etc, won't decline
-DLC content
-Content of your adventures?
-Camera, phones, etc.
-Diary
-Universal weapon?
-Home
-Hobby stuff
-Afterlife
-Bag/Inventory
-Games
- Von Neumann Fab (self replicating construster, not magical - requires the raw metals, no grey goo, takes time and is slow (it better to build factory), come with the blueprints to multiply endlessly + add your own)
Companion:
-Pets
-Not sure about soulmate one. When you think of it, soulmate would indicate 1 person? So, what happens if you purchase multiple, including from the same setting? Also, does Soulmate carry any negative effects? Like the ones from the xianxia settings, they give some weird effects. I guess its cuz the word soulmate reminds me of those ones. Maybe another word would work better or a better explanation?
Capstone booster (Called something like that, don't recall the exact terms)
Clones
Cloning
Scenarios
Gauntlet
Are the items copies or the real thing from the world?
What exactly does ability cover? I'm confused, cuz there's things like super intelligence and angelic beauty there. Maybe be more specific about what it covers?
Physical things that people have like hair color
Certain behaviors, works for you?
Things like friendship, harems, etc.
Stuff related to the type of anime, manga, etc.?
Making a negative thing into a positive perk
Based on things people did like walking around barefoot, becoming famous without knowing it, saving people from darkness, having tons of relatives who are important, getting away from the law, etc.?
Being capable of finding items in a world in other worlds
Based on protecting you from stuff in the world
Scenario/Gauntlet rewards
-Modifying the perk/item/etc. to work better
-Creating perk/item/etc., stuff like species design thing
-Items that can be used in your jobs
-Capable of communicating with animals, etc.
-Basic combat knowledge, including several weapons
-Outdoor survival skills such as making a camp, knowing what dangers are in the local area, what plants are safe
-Parkour, can easily move through any terrain with ease, always know where to stand to be safe
-Capable of easily fixing things with no effort at all
-Movements are always fast, efficient, etc.
-Alternate version of you
50/100CP - Good Talk
You can use a simple language to communicate basic ideas with anyone who uses speech (or an equivalent, such as sign), with a complexity of roughly sentences up to two words of two syllables each. For an additional 50CP, you can 'install' this language of roughly 144 words in the people you speak it to, so they can use it when talking to people other than yourself.
[Inspired by a 3rd-party D&D feat, "Pidgin", from Ultimate Feats p182; and by the conlang Toki Pona.]
[Item:]
200CP-The Gang
Or, if you prefer, The Cult, The Harem, The Squad, The Crew, or the like. Around a dozen ordinary people to your taste, who are slavishly loyal and more than willing to fulfill your every whim or desire, no matter how bizarre or extreme those desires might be. If any of them permanently leave this mortal coil, their numbers will be quickly replenished.
300CP - Cosmic RV
It gains a new alt-form in every jump, matching the local tech-base and aesthetics; no fancier than something that can be bought by the local middle-class, but enough to get you around the local Plot Zone. (Eg, in Star Trek, a warp-shuttle or basic runabout; in typical western fantasy settings, a horse-drawn vardo; in pirate oceans, a houseboat.) You can swap it between its alt-forms with the push of a button. Its alt-forms will retain any upgrades you go to the trouble of installing yourself, but by default it'll always have room for a few people to sleep, some preserved food, air to breathe, and will be able to drive itself about as intelligently as a horse - it can even parallel-park itself.
(Suggestion: Add immediately after 'DnD Class':)
Free/Variable-DnD Species (can be purchased multiple times)
Want an extra alt-form, or three? Buy them here; the cost is 50CP times the highest of Hit Dice, Challenge Rating, or (if available) Level Adjustment. Eg, a quadrone modron has a CR of 4, a LA of 3, and 5 HD; gaining that as an alt-form would cost 5*50 = 250CP. Yes, you can mix in templates, if you really want to be a fire-breathing phase doppelganger giant space hamster. (If no d20-based rule-system has a stat block for the species, make the most accurate guess you can for the numbers.)
If you wish, you may receive one purchase of this for Butterfly, Moth, or Slug for free.
Nevermind; I just noticed 'Species' already has a 'you may buy extra species' option I previously missed.
[a]Suggestion: Explicitly state that extra species are perks, and thus can have the perk-discounts applied to their costs
[b]Tried getting a LLM to suggest some, posted the results at https://forums.spacebattles.com/threads/general-jumpchain-thread-xiv-reborn-from-the-ashes.1183792/page-31#post-104660176 .
[c]Which ones? The core classes aren't very balanced. Also, there is scaling provided above for more powerful classes as a balancing measure-is that not sufficient?
[d]DnD 3.5 doesn't natively have a max level
[e]With CP or XP? If CP, why?
[f]You're going to want to add a compatibility feature so the phone can run or connect to other softwares and formats, including apps.
Otherwise it'll become a useless brick in a modern setting if it updates to Culture level tech and can no longer access Windows level documents and other things.