Amária De La Rosa Platina Nieves(Charater Sheet)
Name: Amária Azur Cantador Camilia De La Rosa Platina Nieves
Species: Elven(common elf)
Gender/pronouns: Female, she/her/they/them
Sexuality: Asexual (hella romantic, leans heavily towards women)
Age: 110
Country: Meritocracy of Flamur (currently resides in Blaluzaic)
Pet/familiar: N/A
Aptitude(s): Earth
Magical Medium(s): Their enchanted/cursed armor, an enchanted greatshield
Curse(s): 3P1.5 Amária is cursed to wear an elegant full suit of armor, which was bound to her when the person she protected touched the marbled crimson centerpiece of a gem on a beautiful yet cursed pendant. The armor boasts excellent protection against extreme weather, can resist both physical and magical attacks of all kinds with little to no damage to itself and it slowly repairs itself with mana.
However, it comes at the cost of the user, who feels the full impact of the damage dealt to the armor as if their very flesh would tear asunder. The user also has their mana drained to repair any damage and has their nutrients drained daily. The user’s skin would start to worsen, and only vital organs, eyes and muscles would be spared from decay and mummification.
This also has seemed to dull her sense of smell, taste and touch, only feeling pain when the armor itself is damaged. Amária’s family seemed to have found a few ways to deal with the effects of the decay, such as wearing enchanted gems that “preserve beauty and youth” and “imbue the body with the smell of fresh roses” as well as soaking her body in specialized mineral water but none seem to reverse the effects or the damage done, only stalling any ongoing damage.
Year: 2
Major: Earth, Fire, Light
Minor: athletics, archeology, blacksmithing, general language studies
Special Accommodations: a private bathing room cycled by mineral rich water, the De La Rosa family would assist in making said room and making it accessible to Amária
Extracurriculars: plans to run or join an existing dueling club, also possibly a host club?
Height: 6’1 or 185 cm
Weight: 145lbs or 66 kgs
Appearance:
Fully plate armor reminiscent of the parade armors from Étienne Delaune, seemingly made of polished white-gold with thorny engravings stemming from each of the connecting plates, with trims of rose tinted gold outlining each piece of the armor. The helm is decorated on each side of the visor with an unknown crest found throughout some relatively recent ruins, with engraved roses and thorns blooming from behind the helm. A large cut gem made of pure painite is embedded within the center of the chest piece. A deep green hue coming from Amária’s eyes can be seen peering from the visor, glowing from the constant mana exchange. No skin can be seen outside of her face but Amária describes her current condition of her skin and hair as “deteriorated” and “withered away” respectively. Her greatshield is also decorated and engraved with ornate patterns of thorns and vines, seemingly wreathed into a faded crest in the middle. She carries a rose scarf and a worn cape as accessories for the armor, decorated with her family’s crest of a rose enwreathed between a silvery sword.
Personality: Amária is usually kind and courteous with others, but acts very chivalrous towards women, often leaving compliments and assisting with whatever possible, and flirts whenever applicable(ie like a date). Oftentimes, this leads to situations where what would be male suitors are often ignored and instead it's their sister or mothers that get whisked away in a romantic fashion. While she seems to set herself to strict standards and uphold laws and rulings to the utmost degree, she seems to have slightly lax expectations for others, especially women, whom she cannot find no flaws with. She’s quite competitive when it comes to fencing or friendly physical combat, and will try to put her best foot forward, regardless of gender. She’s also a bit self deprecating, often hating their body hidden under the shiny suit of armor, and dismissive of those who compliment her looks or try to make her feel better about her current situation. Other compliments however, especially if genuine and told straightforward(given she isn’t being intentionally dense) shock her and make her feel quite flustered.
Likes: women, roses(the look not the smell),dandelions , competitive sparring, idyllic scenes, a good soak, occasionally going shopping with others(she can’t really wear any clothes but she will get herself a accessory or two), going on scenic walks alone or with a lady in tow, her younger sister.
Dislikes: male suitors(she’s yet to get a female suitor) polished gems and jewelry that she gets offered, high quality perfume(brings a few bad memories), Going on hikes or going off known forest trails, most of her family(she still remains courteous and maintains civilities but doesn’t agree on certain ideals and social rules), the fact that she cannot taste what she eats or drinks anymore, the fact that she is very limited in what she can or cannot eat in the first place, her eldest brother.
Hobbies: Sparring/competitive fighting, going on scenic trails, the occasional courting of male suitor’s sisters/mothers.
Fears: CW: Dysmorphia
She fears the damage the cursed armor caused has permanent, long lasting effects on her health to the point where if she ever finds a way to remove said curse, she would be hospital bound and disabled, no longer being able to serve her family and thus be promptly disowned. She fears what her mother thinks of her and what has become of her “beautiful” daughter. She fears how she probably looks or smells underneath the armor, or how she can never return to the body she had. She grows disdainful of her appearance underneath and the reminders she has to wear to seem relatively normal underneath her withered body(ie the crystals that “enhance beauty” and “make the person smell of roses”)
Talents/Skills: Excellent fencer, experienced adventurer/spelunker/ruin explorer
Goal(s): To support her family’s archaeological program within Flluaguan and, under her mother’s order, find a cure for her curse.
Backstory: Born under the De La Rosa Family and relegated under the matriarch’s side as Nieves, and Platina under the patriarch’s side, she’s considered the fourth youngest amongst her five siblings. This has left her in an awkward position, where she was free to do what she wanted under her father Florencia De La Rosa Platina, but had to follow her mother, Violeta De La Rosa Nieves, and become a housewife to support the family. Since her father had the higher authority and wanted more or less the happiness of his children, she was allowed to explore and find her passion in fencing sports, archeology, and being an explorer. Her family is known for being cartographers, museum curators and archeologists, and thus would often go on sponsored expeditions across The Meritocracy of Flamur. And thus, Amária was allowed to become a sanctioned archeologist, following under her father’s footsteps and spearheading a prosperous but short lived era of exploration for the De La Rosa family.
During a seemingly average mapping expedition, the group Amária leads finds what seemed to be a cave entrance, only to find the entrance of a hidden cache left by some noble or king long ago. After letting the family know via carrier mail, they headed inside, looking for potential artifacts or treasures they could check and sell for. From chests full of gold and gems, to displays of armors and weapons neatly displayed, it seemed that the cache had gone untouched, with only the dust and rust a few of the sets showed being the only indication of the time that had passed. The main centerpiece of this cache was a beautiful sarcophagus, carved rosso levanto marble with thorns carved and plated with gold, placed in the center of this dungeon-esque cache. Within the open sarcophagus laid a most precious magical pendant on top of a lovely suit of armor.
Its alluring shine caught the attention of a few expeditionists and drew them ever so closer. One in particular was an assistant assigned to Amária by her mother, a scrawny elf who worked tirelessly to ensure Amária remained safe and sound. An assistant who, in a moment of weakness, slowly walked towards the magical pendant, drawn towards the luster and beauty as it seemingly called out to her. In fact, it seemed to call out towards everyone, in silent yet deafening whispers. Amária herself caught onto the whispering as she checked the cache, looked around for the source and saw her assistant draw ever so closer to the beautiful gem. Worried that she might have been caught in a magically induced trance, Amária rushed over to her assistant’s side. But it was a moment too late, and the trap had been sprung.
In mere moments, the pendant glowed a ominous red as the suit of armor sprung to life. Amária pushed the assistant away, snapping her out of the trance and forced the pendant off her. In doing so, she became ensnared by the armor, becoming its next victim. The armor split apart, black thorny tendrils sprouted and connected the pieces at the joints, and began to force its pieces onto Amária. She shouted at the others to stay away, trying her hardest to be brave. But soon, the armor began to mold onto her, and the waves of pain that came afterwards stripped her bravado.
The assistant watched in abject horror as the one she was in charge of and grew fond of writhed and cried in pain as the armor forced its user to wear it. The joints and seems have been locked, interwoven with those vile thorny tendrils. Blood pooled underneath Amária, now in that lovely cursed armor, as the pendant floated above her. The metal surrounding the magical gem rusted and snapped off, the gem slowly floating downwards and embedding itself into the center of the armor before the blood began to be absorbed underneath her. Then, it was silent, save for a few quiet sobs. Most of the expeditionists had run off. The assistant, layed slumped against a wall, her hands covering her face, mourning the loss of a loved one…
When the clanking of metal disrupted her. The assistant looked up, afraid that her beloved had been reanimated into some horrible armor clad monster… and instead saw a armor clad hand being offered. It was Amária herself, standing over the assistant, offering her hand when moments ago she was going through so much pain. Tears flowed and the assistant began to cry once more, as she heard Amária speak.
“It is alright. I am… alright… So please, don’t cry. For I am alive.”
The assistant began to sob as she held the hand of her loved one. Amária Lives, she thought, and believed that was the end of their woes. But soon after, the cache began to shake and rumble. It had begun to collapse, to seal any intruders and the one who would’ve stolen the armor. Without hesitation, Amária pushed through the pain, carried her assistant and rushed out. In mere moments, the once exposed cave had caved in, and the ruins had disappeared into the mountainside.
A month has passed since the incident occurred. The De La Rosa Expedition front went under heavy scrutiny by the Meritocracy of Flamur, and the family was forced to move out of the country or face servitude under severe debt. They did have a second residence in Blaluzaic but their funds had been basically slashed in half. With quick thinking, the eldest brother with the assistance of the mother, have begun two entrepreneurial businesses in selling/identifying artifacts and offering real estate assistance in surveying available land. After a few decades under the eldest leadership, the De La Rosa family had regained their wealth, and a power shift had begun. Left bedridden after what occurred to Amária, the father had fallen out of the patriarchal hierarchy, and was soon seized by the eldest brother. And thus, under his supervision, the mother had begun changes in familiar matters, ensuring their wealth would remain long after she was gone. She married off her daughters and established connections with Blaluzaic’s officials, ran her own private academy for women, and soon, the De La Rosa became a household name in parts of Blaluzaic.
Amária was once again left in an awkward position. Initially, she was asked by the mother to remove the armor she was forced to wear. When it was found out that Amária could not remove the armor, the mother hired the best The Meritocracy had in curse researching she could afford. They had determined that the armor had essentially become a second skin for Amária. It would not be possible to remove without fatally wounding her. They’ve also determined that the armor was leeching her vitality, and in 30 days, her skin, muscles, and vital organs would have deteriorated severely to the point of failure. Amária was given one month to live. The family mourned, and she was allowed to do whatever she could do in said time.
Amária had wished to spend the last month of her life with the assistant who she had saved, but soon found out that after the expedition had failed, she had been sold to the Meritocracy to pay off a portion of their debts that would’ve kept them in the country. She wept, and remained silent. She kept to herself and only assisted when the family began to move out of the Meritocracy. Even when the family had established themselves in Blaluziac, she felt estranged from the rest of her family, feeling betrayed. When the month had passed, and the months had become years, the effects of the armor soon began to show. While she didn’t particularly smell like death, she didn’t quite smell pleasant enough for her family to be around. They began to try several methods of maintaining hygiene. Soaking in hot mineral water seemed to work just fine, and seemed to offer a lovely polish to the armor. They invested in “flower smelling” enchanted crystals, and forced Amária to wear them in public outings.
She began to be recognized as the “Platinum White Knight” and she had begun to gain fame around fencing circles throughout Blaluzaic. Her armor in particular, felt perfectly weighted, and she noticed how magic seemed to bounce or break before barely touching her. She also noticed the armor had magical capabilities as a medium, and discovered she had an aptitude for earthed based magic. She used this to her advantage, stomping onto the ground to produce bits of crystalline sand, which allowed for smooth gliding and quick maneuverability. With enough focus, she could even reinforce her shield with extra stone or make a thin metallic spear to joust or fence with. It did come with several drawbacks, mainly forcing her to draw nearly twice as much from her to cast magic, and had to eat or drink double in order to keep up with dietary limits. She could no longer feel the sand beneath her feet, or the wind gently grazing her cheek. She could barely feel the heat of the water she soaks in, and her once beautiful singing voice was left to a deeper huskier voice. Whatever visible skin she could see had become pale and grey, wrinkled and dry. Her cheekbones and skin around her eyes sunken, her eyes themselves glowing a vibrant green, to a deep red when casting magic. She had indeed become supernatural to those who saw her, and the mother struggled to find her a suitor who would like what Amária was underneath.
Amária was left in an awkward position. No longer under her father’s protection, she was forced to do her mother’s bidding. But the armor had essentially prevented her from getting married off, and her athletics soon began to bring money in. But enough had been enough for Violeta De La Rosa Nieves. After 25 years of dodging suitors and causing mischief for the De La Rosa family, she forced Amária to enroll in Flluaguan, and have her curse removed. While she was enrolled, Amária had also been told to set up a sponsored Surveying program and, using her status as a sponsor, enroll students in said program. Begrudgingly, Amária had accepted. But she had decided that, for most of her enrollment,she would ignore her mother’s wishes, and instead wished to look into augmenting her body further, researching ways to enchant other pieces of equipment, and further her studies into earth magic.
Other: (optional, includes items they may carry, languages they know, etc. it’s assumed they know Blaluian.)
IF SHE WERE TO MAKE A HOST CLUB she would be the Knight in Shining Armor
She knows Elven, Centrulian and Blaluian, And understands Dwarven and Maithian.
She has a small private abode just outside the university where she can stay but prefers to stay in the university to spite her family.
She’s started to get a taste for normal foods that have strong taste, and particularly enjoys the fizz of Oran-ta and Sprunt, also loves spicy food of any kind.
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