Yet Another Weapon Guide - Insect Glaive

Intro

Purpose

Guide Contents

At A Glance

How Do I Play Insect Glaive?

Hot Tips

Meta Stuff

Cool Stuff

Controls & Style Rundown

Guild Style

Striker Style

Aerial Style

Adept Style

Valor Style

Alchemy Style

Hunter Arts

Extract Hunter

Swarm

Bug Blow

Bug Majeure

Kinsects: Your Buggy Buddies

About Upgrading Kinsects

Kinsect Species Compendium

Tier 0 Kinsect

Tier 1 Kinsects

Tier 2 Kinsects

Tier 3 Kinsects

DLC Kinsects

What IG / Kinsect To Use?

Progression Recommendations

Endgame IG Recommendations

Kinsect Recommendations

What Skills To Use?

Progression Armor Sets

Skill Recommendations

Final Thoughts

Intro


Insect Glaive allows you to vault into the air whenever and wherever you wish! Utilize your Kinsect to collect Extracts in order to enhance your abilities! Attack with the power and speed of the infinite combo, and dance around the monster with your mobility!

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If you have feedback or comments on this guide, please contact Awesomeosity#2516 on Discord. By no means will contact result in changes to the guide.

Please don’t claim any of this guide’s contents as your own. Be nice. 🙂

Purpose

        This guide is meant for new players of Monster Hunter Generations Ultimate (MHGU) or for players who haven’t played Blademaster in the old-school games, and wish to play as Insect Glaive. Note that this guide will not assume any prior knowledge, regardless of games played before in the Monster Hunter series.

Guide Contents

        This guide will contain a comprehensive guide on Insect Glaive controls, details on Kinsect types, commentary on IG styles and combinations, recommendations on progression IG, and a final note on matchups against most monsters in the game.

Video Guide: https://www.youtube.com/watch?v=S3PStNyt0Es

At A Glance


How Do I Play Insect Glaive?

  • In Guild Style, R+X and R+A control your Kinsect. R+X sends it out towards the direction you face, and R+A recalls your Kinsect. Knowing how to effectively control your Kinsect and grab Extracts through the hunt will vastly improve your IG play.

  • When the Kinsect collides with any monster, it’ll collect a particular Extract depending on which monster part your Kinsect hit with.

  • Red Extract is generally collected from parts used by the monster to attack, like the head or claws. Red Extract not only improves your Attack, but it also lets you use faster and more powerful attacks. If you don’t have Red Extract, you should try to get Red Extract.

  • White Extract is collected from parts used to move the monster, like the wings or legs. It speeds up your unsheathed movement, and is a base to boost the powers of Red and Orange Extract.

  • Orange Extract is collected from parts used for defense, such as the torso of the monster. It improves your defense slightly.

  • Having all three Extracts in your Extract Bar grants you a special buff, called Triple Up. It improves your attack and defense further and grants you Earplugs, but collecting extracts won’t increase the duration of Triple Up.

  • Green Extract is collected from “extra” body parts of the monster. When you collect it, it won’t go in your Extract Bar, but instead recover your health a little bit.

  • The bread-and-butter combo of IG is an infinite combo -- from idle, X, X, A, X, X, A. This only really works if you have Red Extract.

  • R+B will make you vault upwards. Getting Red Extract will improve your mid-air attack, and getting White Extract makes you jump higher.

Hot Tips

  1. You should always have Red up no matter what. If Red Extract runs out you should always try to get Red Extract.

  1. Red + White is preferred, and you can refresh their durations just by collecting more Red and White Extracts.

  1. To extend the duration of your Red Extract as much as possible, don’t go for Triple Up actively. Once you get Triple Up, you can’t refresh the duration (unless you use Extract Hunter), so Triple Up should only be treated as a bonus.

  1. The infinite combo is very powerful, so if you get a chance to just stand there and extend your combo, go for it.

  1. The simplest way to control your Kinsect is by sending it out with R+X, then recalling it with R+A.

Meta Stuff

  • Effective IG play means that you know what extracts you’ll get when you hit a particular body part, and how well you can manage your Extracts individually. You’ll know when the extracts are about to run out if they start blinking in your Extract Bar.

  • The best Kinsects are usually Speed-focused. When upgrading your Kinsects you can’t really go wrong if you just put Speed into them, since Speed can vastly improve how quickly you can grab Extracts.

  • Balanced Kinsects are okay if you have other people with you, but you shouldn’t just use it willy-nilly, as the Extract Spread buffs are only minor at best. Alternatively, if your Affinity would be capped by the Speed Kinsects, you can use this instead.

  • Vaulting should be used sparingly. IG may be the king of mounting, but you shouldn’t be spamming mounts. In some cases, especially in endgame, mounting makes you lose DPS. However, mounting can break some parts that are hard to break otherwise, and it will let you hit monsters who like to fly a lot.

  • In general, the most-used style is Guild IG. Natural access to the infinite combo, two HA slots, and no fussy Kinsect controls is hard to beat.

  • Striker IG removes the infinite combo and the IG HAs aren’t anything particularly special or groundbreaking, aside from Extract Hunter.

  • Aerial IG is, admittedly, real fun to play with, and okay to boot.

  • Adept IG only lets you send out your Kinsect once before it runs out of Stamina and the Adept Dodge follow up attack is particularly janky when it concerns the Kinsect.

  • Valor IG is pretty much like Guild IG but with the safe Valor Dodge and additional Kinsect attacks.

  • Alchemy IG removes even more attacks than Striker and gives you the Alchemy Barrel.

  • The only IG HA of note is Extract Hunter, which, if you connect with it, lets you collect all 3 Extracts at the same time and can even refresh the duration of Triple Up. If you play aggressively you can even chain together successive Extract Hunters to maintain Triple Up the entire hunt.

  • Swarm is underwhelming but it is just extra damage floating around you.

  • Bug Blow is particularly fun if you combine it with Swarm, as you can double the damage and deal a ton of mounting damage too, but it takes a while to execute.

  • Bug Majeure is really weird since it buffs the Kinsect to perform additional attacks, but you usually aren’t using the Kinsect to attack.

Cool Stuff

  • After certain attacks, you can use Back + A to back away from the monster and attack at the same time. If you master the use of this you can be quite aggressive.

  • If you hold X before you send out your Kinsect, you can charge your Kinsect up to perform a spinning attack, which won’t bounce off of the monster.

  • You can opt to start the infinite combo with Forward + A or Idle X, Forward + A to gapclose slightly.

  • Every time your Kinsect returns, it restores a bit of Stamina, which is shown by a blue bar under the Extract Gauge. So you can spam R+X and R+A to restore Stamina slightly faster.

  • If you’re having a hard time targeting a specific part of a monster with your Kinsect, you can simply aim at the part and press R to fire a Pheromone Shot, which your Kinsect will automatically fly towards. This works well on paper, but in practice, your Kinsect might hit another body part first, or the monster might move. I suggest just getting used to how your Kinsect moves without having a pheromone spot to go towards.

  • You can choose to vault forwards or backwards, if you’re in a combo. Simply press Back + R + B to vault backwards. You can only do this if you’re in the middle of a combo.

  • If you sheath while your Kinsect is out, your Kinsect will attempt to return to you automatically, getting you any extracts it carries.

  • Small monsters only give out specific extracts. If you’re on the way to the monster, you can quickly collect the extract from them to make fighting the large monster a bit faster.

  • You can jump over some attacks if you time it right. I wouldn’t do it all the time, since you have a lot of recovery time afterwards, but you can do it in an emergency.

Controls & Style Rundown


Guild Style

Two Hunter Art slots (1 SP Art), infinite combo enabled.

  • R - Pheromone Shot
  • Marks the location hit, causing your Kinsect to head towards it on Send regardless of your orientation.
  • R + X - Send Kinsect
  • 20% damage, based off of Kinsect’s Power stat
  • R + X (hold) - Charge Kinsect
  • 60% damage, based off of Kinsect’s Power stat
  • While Kinsect is away, R+A - Recall Kinsect
  • R + B - Vault
  • After any attack, Back R + B - Backwards Vault
  • Midair R or A - Midair Pheromone Shot
  • Marks the location hit.
  • Dir. X while sheathed - Draw Slam
  • 25% damage
  • After any attack, R - Marker Bash
  • Marks the location hit.
  • X, Back A - Super Backflip
  • 17% damage
  • If Red Extract - 13% + 13% damage

Without Red Extract:

  • Idle X - Sweep ‘n Swipe
  • 23% + 17% damage
  • Forward X - Forward Thrust
  • 12% damage
  • After any X attack, X - Wide Sweep
  • 23% damage
  • After Wide Sweep, X - Double Lateral
  • 15% + 21% damage
  • A - Round Slash
  • 23% damage
  • After any A attack, A - Second Slam
  • 27% damage
  • After Second Slam, X - Forward Thrust
  • Midair X - Jumping Slash
  • 21% damage

With Red Extract:

  • Idle X - Upswings
  • 25% + 13% + 15% damage
  • Forward X - Long Swipes
  • 15% + 9% damage
  • After any X attack, X - Double Down
  • 13% + 23% damage
  • After Double Down, X - Triple Roundhouse
  • 13% + 11% + 25% damage
  • A - Double Roundhouse
  • 15% + 27% damage
  • After Double Roundhouse, X - Upswings (+Linking Hit)
  • Linking Hit: 25% damage
  • After Double Roundhouse, A - Double Lunge
  • 21% + 35% damage
  • After Double Lunge, X - Long Swipes
  • Midair X - Double Jumping Strikes
  • 17% + 7% damage

Guild Style is the classical powerhouse of all of the IG styles featuring everything you need on IG without frills or gimmicks. You can execute the infinite combo as much as you want, so long as you have Red Extract. It also provides a fair amount of mobility by giving you purely vertical vaults and the ability to side roll quickly out of most attacks, letting you be aggressive.

Recommended Hunter Arts:

  • Absolute Readiness
  • Extract Hunter III

All combos listed will assume Red Extract.

Infinite Combo

(loop) Idle A, X, X, A, X, X (end loop).

(loop) Double Roundhouse -> Upswings -> Double Down -> Double Roundhouse -> Upswings -> Double Down (end loop)

The basic bread-and-butter combo that any IG user should know. If the spinning confuses you, then just know that if you either perform two lunging attacks, or three round slashes, then you’ve gone too far in your combo.

Gapclosing Start

Forward A, X, X, A, X, X, A, repeat.

Draw Slam -> (loop) Upswings -> Double Down -> Double Roundhouse -> Upswings -> Double Down -> Double Roundhouse (end loop)

A slight variant of the above, but with a gapcloser to start off.

Optimal Setup

Idle X, X, A, A.

Upswings -> Double Down -> Double Roundhouse -> Double Lunge

A basic DPS-focused combo, used on short-ish openings.

In ‘n Out

Forward X, X, Back A.

Long Swipes -> Double Down -> Super Backflip

A combo focused on safety through the backstep.

Downed Monster Finisher

Idle X, X, A, A, Side B.

Upswings -> Double Down -> Double Roundhouse -> Double Lunge -> Side Roll

A good way to end off the infinite combo on a downed monster, just before they get up.

Striker Style

3 Hunter Art slots (1 SP Art), forces Kinsect controls to be based off of the A button. Loses the traditional Infinite Combo.

  • Cannot perform the A button attacks via A.
  • A - Send Kinsect
  • Hold A - Charge Kinsect
  • R + A - Recall Kinsect
  • Forward X - Draw Slam
  • After Double Lateral / Triple Roundhouse, X - Second Slam / Double Lunge

Striker Style is underwhelming as heck, since it loses the traditional infinite combo in exchange for a mediocre HA slot. Sure you can perform a ghetto version of the infinite combo, but it moves you forward a bunch and takes longer to execute compared to the traditional one.

Recommended Hunter Arts:

  • Absolute Readiness
  • Absolute Evasion
  • Extract Hunter / Swarm

Ghetto Infinite Combo:
(loop) X, X, X (end loop).

(loop) Upswings -> Double Down -> Triple Roundhouse (end loop)

A really, really slow ‘infinite combo’.

Ghetto Infinite Lunges:

(loop) Forward X, Forward X, Forward X (end loop).

(loop) Draw Slam -> Double Lunge -> Long Swipes (end loop)

An infinite combo that lets you lunge forward while doing so, if you ever wanted to do that.

Aerial Style

1 Hunter Art slot (1 SP Art). Use the Aerial Hop to jump off of monsters and swarm them with continual aerial-based assault. Improves the power and flexibility of vaults.

  • Cannot perform a standard Vault.
  • Cannot perform the Draw Slam while unsheathed.

Without Red Extract:

  • R + B - Lunging Vault
  • After Vault, X - Double Jumping Strikes

With Red Extract:

  • In midair, X - Aerial Spin Assault
  • 17% damage per hit

Aerial Style is an awkward style at times, though less redundant than you’d expect. The Lunging Vault grants you a unique way of moving around as IG, but is less useful than you’d expect since just walking around is faster. The Spin Assault is cool, but hard to aim properly and inconsistent. Overall just kinda weird.

Recommended Hunter Arts:

  • Absolute Readiness / Extract Hunter

Back Vault Assault

Idle X, Back + R + B, X.

Upswings -> Vault -> Aerial Spin Assault

The easiest way to get to a backwards vault and start spinning up.

Adept Style

1 Hunter Art slot (1 SP Art). Use the Adept Dodge to roll through monster attacks and counter with a Kinsect-based attack.

  • Kinsect can only be sent out once, and Send Kinsect consumes all Stamina of the Kinsect, no matter how much Stamina it has.
  • Kinsect instantly recovers all Stamina upon returning.
  • B - Adept Dodge
  • Post-Adept Dodge, X - Adept Slam
  • Kinsect deals 30% * 2 damage, based off of its Power stat.
  • Damage increases to 30% + 40% damage with Red Extract collected.
  • Kinsect attacks the same area you attacked.
  • Post-Adept Dodge, A - Adept Roundhouse

Without Red Extract:

  • Cannot Double Lateral.
  • After Wide Sweep, X - Super Backflip

With Red Extract:

  • Cannot Triple Roundhouse.
  • After Double Down, X - Super Backflip

Adept Style is weird since it enforces these limitations on your Kinsect, rather than yourself. It also happens to make your Kinsect’s Stamina stat completely useless, so that’s nice. Not. In the end, Adept is more like IG with limitations that you could just avoid by playing Guild Style. You do have the safety of the Adept Dodge, but if you want safety, you could play Valor instead.

Something of note is that the Kinsect doesn’t home onto the same part you hit, and instead attacks in a horizontal line ahead of where you attacked. This can mean that you grab extracts that you may not have intended to.

Recommended Hunter Arts:

  • Extract Hunter III / Absolute Readiness

Valor Style

1 Hunter Art slot (1 SP Art). Charge Valor State to improve your attacks with the help of the Kinsect.

In any state:

  • Y - Valor Sheathe
  • Cannot Double Lateral.
  • Cannot Triple Roundhouse.
  • Charge Kinsect damage reduced to 50% from 60%.
  • Valor Sheathe, A - Valor Backflip
  • Valor Sheathe, R + B - Valor Vault

No Red Extract:

  • Valor Sheathe, X - Valor Dual Lateral

Red Extract:

  • Valor Sheathe, X - Valor Triple Roundhouse

Outside of Valor State:

  • Cannot Vault.

While Valor State is active:

  • B - Valor Step
  • Kinsect performs Valor Send with Super Backflip, Valor Backflip, Jumping Strikes, Draw Slam, Pheromone Shot, or Marker Bash (but why though?)
  • 22% damage, based off of the Kinsect’s Power stat.
  • Increases to 28% damage with Red Extract collected.
  • Counts as the first Send in a Send combo (and only the first)
  • Kinsect uses Spin Attack with Second Slam / Double Lunge
  • Kinsect will be recalled with Round Slash / Double Roundhouse

Valor Style IG is effectively like Guild IG but without certain useless attacks in exchange for a modicum of safety via the Valor Sheath. The kinsect accompanying your attacks is a simple boost, and even without Valor State up, you can perform the infinite combo. Valor Style otherwise doesn’t affect the Kinsect at all. Also of note is that the Kinsect’s damage can charge HAs even faster than you would normally, since it accompanies your attacks.

Recommended Hunter Arts:

  • Absolute Readiness

Charging Valor Aggression:

(loop) Y, X, A (end loop).

(loop) Valor Sheathe -> Valor Triple Roundhouse -> Double Roundhouse (end loop)

A simple combo to charge up Valor.

Charging Valor Evasion:

Y, A.

Valor Sheathe -> Valor Backflip

A faster but less charge-y combo for Valor.

Combined Extract Aggression:

While in Valor State: R + X, (loop) X, X, A, A, X, X, A (end loop).

Send Kinsect -> (loop) Upswings -> Double Down -> Double Roundhouse (Recall Kinsect) -> Double Lunge (Send Kinsect) -> Upswings -> Double Down -> Double Roundhouse (Recall Kinsect) (end loop)

A slower infinite combo that can be used to both grab extracts and attack at the same time in Valor State.

Alchemy Style

3 Hunter Art slots (3 SP Arts). Charge the Alchemy Barrel to give you and your teammates useful items and increase your SP Level.

  • Cannot Charge Kinsect.
  • B (forward) + Y - Alchemy Barrel

No Red Extract:

  • Cannot Wide Sweep.
  • X, X - Double Lateral
  • Charges the Alchemy Gauge more quickly.

Red Extract:

  • Cannot Double Down.
  • X, X - Triple Roundhouse
  • Charges the Alchemy Gauge more quickly.

Alchemy Style loses out on the infinite combo but otherwise doesn’t screw with the Kinsect controls or anything. It’s still quite underwhelming since it makes you use the slower attacks to build Alch Gauge, though.

Recommended Hunter Arts:

  • Absolute Readiness (SP)
  • Extract Hunter III
  • Absolute Evasion (SP)

Alchemy Fast Charging:

X, X.

Upswings -> Triple Roundhouse

A fast but somewhat laggy way to quickly charge the Alchemy Gauge.

Alchemy Lunge ‘n Charge:

X, A.

Upswings -> Double Lunge

A fast combo that ends in a double lunge.

The style hierarchy goes Guild/Valor > Alchemy > Aerial/Adept/Striker. Guild and Valor both have the infinite combos, with Valor having the safety of the sheathe and Guild having the extra HA slot for Readiness, both being really solid.  Alchemy is a better Striker, but that’s awkwardly tripping  over the bar on the ground that Striker set. Congratulations! Adept and Striker are jank and bad. Aerial is there, and loses the art slot and is just a worse Guild. You can pretend that you go fast with the forward vault though. Just ignore the fact that you go slower than walking forward with White Extract.

Hunter Arts


Extract Hunter

After a brief wind-up, your hunter launches your Kinsect directly forward. If your Kinsect collides with a monster, it will collect Red, White, and Orange Extracts at the same time, then return.

Rank

To Charge

Duration

I

700 (1040 SP)

30 seconds

II

900 (1280 SP)

60

III

1000 (1400 SP)

90

Your hunter must wait for the Kinsect to return before launching it. This HA has 70% damage, based off of the Power stat of your Kinsect. Launches at the same speed, regardless of Speed Stat. Will consume all Stamina, regardless of maximum or current Stamina.

This art is really great, since it even refreshes the duration of Triple Up. It also refreshes the duration of itself, so you can chain together Extract Hunters to maintain Triple Up the entire hunt. This is only really doable if you have Extract Hunter III and with great aggression. You do have to watch out for a few things: First off, this art has a long windup time, long enough that you’ll likely get punished if you do it in front of a monster. You also have to aim well since launching the Kinsect follows the rules of sending the Kinsect as normal. Namely, you have to make sure that you’re level with the monster you’re trying to hit, or risk going over the monster, or worse, colliding with the terrain. If you can handle and manage this well, this art is easily the best and only one of the IG arts you should use.

Swarm

Performs a brief casting animation, after which a swarm of insects will slowly revolve around you, dealing damage to anything that it collides with. Gains boosts based on the extracts active.

Rank

To Charge

Hit Rate

Duration

I

1000 (1400 SP)

Slow

90 seconds

II

1080 (1496 SP)

Medium

90

III

1250 (1700 SP)

Fast

60

Extract

Effect

Red

Increases damage per hit from 5 fixed damage to 6 fixed damage.

White

Roughly doubles the speed at which the swarm hits.

Orange

Increases stagger damage by 20%.

Per hit, damage dealt is 5 Fixed damage, unless you have Red Extract, as listed above. Deals more hits the closer you are to the monster.

Swarm’s DPS has recently been discovered to be incredibly poor, at 5 fixed damage per hit. This makes it practically worthless unless you’re spamming Bug Blow in conjunction with Swarm.

Bug Blow

Swings upwards two times before vaulting high into the air, then slams down, dealing a hefty amount of mounting damage. If Swarm is active, consumes its duration to deal extra damage.

Rank

To Charge

Total Damage

I

580 (896 SP)

10 + 10 + 80 = 100% / 3 hits

II

670 (1004 SP)

10 + 10 + 105 = 125% / 3 hits

III

750 (1100 SP)

10 + 10 + 120 = 140% / 3 hits

Swarm Rank

Extra Damage

I (Blue)

90%

II (Yellow)

120%

III (Red)

150%

Height traveled increases with rank. Swarm buffs from Extracts aren’t taken into account when using Bug Blow. Swarm’s duration is completely consumed when this art is finished executing.

This is the only attack HA for IG, and it’s surprisingly okay. It goes off quickly and has a great MV, and can also hit flying monsters. The issue is that it doesn’t have a great range other than vertical and that you can still get smacked out of the sky when you use it. It’s an okay combo finisher, but it doesn’t really have justifications beyond that to use it normally. If you do insist on using this, you may want to consider using Swarm as well to potentially double the damage.

Bug Majeure

Your hunter summons insects to amplify your Kinsect’s abilities, letting it do spin attacks every 2nd Send rather than every 3rd Send, and if the Kinsect connects with a monster while it’s spinning then your Kinsect will also perform a combo move, hitting additional times.

Rank

To Charge

Duration

I

1080 (1496 SP)

120 seconds

II

1170 (1604 SP)

150

III

1250 (1700 SP)

180

Kinsect Power is increased by 10% for the duration of the art. Combo attack deals 20% * 3 = 60% damage, based off of its Power stat.

Yet another self-buff HA for IG, and this is fairly underwhelming. The only good thing about this HA is the duration, but everything else about it stinks. Your Kinsect may be able to attack more furiously than normal, but this doesn’t really apply to most styles, since most people tend to use the Kinsects for Extracts and not so much attacking. The one style where this is useful is Valor, since you automatically send and recall the Kinsect with attacks, so if you want to run this HA there that would be fine.

Kinsects: Your Buggy Buddies


The Insect Glaive itself is only one part of a greater whole, the other half being your Kinsect. It’s just as important as the standard Insect Glaive to upgrade and maintain since you’ll be collecting Extracts with it the entire hunt. This section will talk about the Kinsects as a whole as well as the specific Kinsects and what skills they have.

As a whole, Kinsects are separated into two major categories: Cut and Blunt. Cut-type Kinsects deal damage based on the Cutting hitzone of the monster, and can also sever tails. Blunt Kinsects deal KO damage and Exhaust damage, letting them KO monsters if you connect Kinsects with the head of the monster. When you use Kinsect Swap to exchange Kinsects on your IGs, note that you can only exchange Cut-Type Kinsects with other Cut-Type Kinsects, and Blunt-Type Kinsects with other Blunt-type Kinsects.

Now, we’ll go over the Kinsect Stats, and what they mean.

Power

The damage your Kinsects will deal when they connect with the monster. Functions much like the raw of your weapon. More Power means that the Kinsect will deal more damage.

Speed

The rate at which your Kinsect will fly, even when they’re out of Stamina. Higher Speed will mean faster flight.

Weight

An increased amount of Weight on a Kinsect means that it will deal more stagger damage.

Stamina

The amount of time for which your Kinsect can fly, as represented by the blue bar under your Extract Bar. Higher Stamina means a greater amount of time that the Kinsect can remain out for. Stamina scales with Level, regardless of the Jellies used.

About Upgrading Kinsects

To level up your Kinsect, you must feed it Jelly, which you can find in the field and trade for. Higher quality Jelly, made from combining Larval Extract or Paralarval Extract with Jelly, increases the amount of stats gained per jelly, speeding up this process. Upgrading your Kinsect requires two things: The appropriate Level, of which your Kinsect must equal or exceed, and you must meet the stat requirement of the target Kinsect, which is shown in the stats of the target Kinsect.

This next part is important. People often get confused about upgrading your Kinsects, so read this next section c a r e f u l l y.

As you feed your Kinsect Jelly, you’ll see that a gauge in the middle of the screen increases. Fill that gauge one time, and your Kinsect will accumulate a point in that stat. Once 3 Points are obtained in any stat, you can Level Up your Kinsect like your Insect Glaive. You cannot feed your Kinsect if you’ve gotten 3 points already, so you must Level Up your Kinsect if you’ve not done so.

Here’s, briefly, the way that Kinsect stats scale with the points they accumulate:

  • Power: Base 50, +6 / Point.
  • Speed: Base 60, +5 / Point for the 2nd and 3rd Points. Thereafter, +10 / Point.
  • Weight: Base 50, +10 / Point.

Ambrosias determine the Element that your Kinsect takes on. More points in a specific element directly correlate with the amount of elemental damage dealt. Like Jellies, you can upgrade them to grant more Element per feeding. When the Kinsect has multiple elements, then only the two highest will apply. Ties are broken by the following priority list: Fire > Water > Thunder > Ice > Dragon. No Elemental affinity is required to upgrade Kinsects or to level them. Having an elemental affinity will also change the coloration of your Kinsect.

Kinsect Species Compendium

Since Kinsects have different names for Cut and Blunt type Kinsects, both names will be listed, Cut-type first. Note that some skills on Kinsects are locked until you level up your Kinsect to level 9.

Also check the imgur album for more visually memorable infographics: https://imgur.com/a/G7CTF8Y

Tier 0 Kinsect


Culldrone / Mauldrone

  • No Skills
  • Basic Kinsect given to all freshly-made IGs.

The Upgrade Grid will show both the Base Stat Requirement and the number of points required in that stat in parentheses. The Stats required is shown accurately in the Upgrade Menu, not when viewing the Kinsect via your Equipment Menu -- that will show your Kinsect stats after any Kinsect Skills.

Upgrades to:

Name

Level

Power

Speed

Weight

Alucanid / Foebeetle

3

62 (3 Points)

60 (1)

50 (1)

Rigiprayne / Ladytarge

3

50 (1)

60 (1)

70 (3)

Windchopper / Gullshad

3

50 (1)

70 (3)

50 (1)

Elscarad / Arginesse

6

80 (6)

100 (6)

100 (6)

Tier 1 Kinsects


Alucanid / Foebeetle (Power)

Kinsect Skills:

  • Power Up (S) - +10% Power.
  • Weight Down - -10% Weight.
  • Movement Down - Decreases movement range.

Extract Skills:

  • R Attack Up (S) - +10 Attack with Red Extract.

Upgrades to:

Name

Level

Power

Speed

Weight

Monarch Alucanid / Carnage Beetle

6

106 (10 Points)

60 (1)

50 (1)

Empresswing / Bonnetfille

6

62 (3)

80 (4)

90 (5)

Exalted Alucanid / Gleambeetle

9

118 (12)

120 (8)

80 (4)

Rigiprayne / Ladytarge (Weight)

Kinsect Skills:

  • Weight Up (S) - +10% Weight.
  • Speed Down - -10% Speed.

Extract Skills:

  • G Recovery Up (S) - +10 Health restored with Green Extract.
  • O Defense Up (S) - +10 Defense with Orange Extract.

Upgrades to:

Name

Level

Power

Speed

Weight

Cancadaman / Ladypavise

6

50 (1 Point)

60 (1)

140 (10)

Fiddlebrix / Arkmaiden

6

68 (4)

90 (5)

70 (3)

Bilbobrix / Ladytower

9

92 (8)

80 (4)

160 (12)

Windchopper / Gullshad (Speed)

Kinsect Skills:

  • Speed Up (S) - +10% Speed.
  • Power Down - -10% Power.
  • Movement Up - Increases movement range.

Extract Skills:

  • W Affinity Up (S) - 15% Affinity with White Extract.

Upgrades to:

Name

Level

Power

Speed

Weight

Grancathar / Bullshroud

6

50 (1 Point)

140 (10)

50 (1)

Pseudocath / Whispervesp

6

74 (5)

70 (3)

80 (4)

Foliacath / Fleetflammer

9

68 (4)

160 (12)

120 (8)

Tier 2 Kinsects


Monarch Alucanid / Carnage Beetle (Pure Power)

Kinsect Skills:

  • Power Up (L) - +20% Power.
  • Weight Down - -10% Weight.
  • Movement Down - Reduces movement range.
  • FastCharge - -30% time needed to Charge Kinsect.

Extract Skills:

  • R Attack Up (L) - +15 Attack with Red Extract.
  • R Sustain (S) - +20% Red Extract duration. (60 -> 72s)
  • (Level 9 Req.) R Restore Sharpness - Restores 5 Sharpness on Red Extract collection.

Upgrades to:

Name

Level

Power

Speed

Weight

Exalted Alucanid / Gleambeetle

9

118 (12 Points)

120 (8)

80 (4)

Empresswing / Bonnetfille (Power / Balanced)

Kinsect Skills:

  • Power Up (L) - +20% Power.
  • Weight Down - -10% Weight.
  • Movement Down - Reduces movement range.

Extract Skills:

  • R Attack Up (S) - +10 Attack with Red Extract.
  • R Sustain (L)- +40% Red Extract duration. (60 -> 84s)
  • (Level 9 Req.) R Jump Attack+ - +25% Attack on midair attacks with Red Extract.

Upgrades to:

Name

Level

Power

Speed

Weight

Exalted Alucanid / Gleambeetle

9

118 (12 Points)

120 (8)

80 (4)

Cancadaman / Ladypavise (Pure Weight)

Kinsect Skills:

  • Weight Up (L) - +20% Weight.
  • Speed Down - -10% Speed.
  • Extra Stun Scales - On contact, emits scales that explode, dealing 6 Fixed, 15 KO, and 5 Exhaust.

Extract Skills:

  • G Recovery Up (S) - +10 Health restored with Green Extract.
  • O Defense Up (L) - +20 Defense with Orange Extract.
  • O HG Earplug Effect - Protects you from the roars of all large monsters, but doesn’t prevent the damage associated with the roars, with Orange Extract.
  • (Level 9 Req.) O Hero’s Talisman - Negates the damage and effects of any attack that deals less than 5 damage, post-Defense, with Orange Extract.

Upgrades to:

Name

Level

Power

Speed

Weight

Bilbobrix / Ladytower

9

92 (8 Points)

80 (4)

160 (12)

Fiddlebrix / Arkmaiden (Weight / Balanced)

Kinsect Skills:

  • Weight Up (L)- +20% Weight.
  • Speed Down - -10% Speed.
  • Extra Stamina Scales - On contact, emits scales that explode, dealing 6 Fixed, 5 KO, and 14 Exhaust.
  • FastCharge - -30% time needed to Charge Kinsect.

Extract Skills:

  • G Recovery Up (L) - +20 Health restored with Green Extract.
  • O Defense Up (S) - +10 Defense with Orange Extract
  • O Sustain - +30% Orange Extract duration. (60 -> 78s)
  • (Level 9 Req.) G Status Recovery - Clears all abnormal statuses (not Blights) on Green Extract collection.

Upgrades to:

Name

Level

Power

Speed

Weight

Bilbobrix / Ladytower

9

92 (8 Points)

80 (4)

160 (12)

Grancathar / Bullshroud (Pure Speed)

Kinsect Skills:

  • Speed Up (L) - +20% Speed.
  • Power Down - -10% Power.
  • Movement Up - Increases movement range.

Extract Skills:

  • W Affinity Up (L) - +30% Affinity with White Extract.
  • Double Up+ - +20s duration to Extracts that participate in a Double Up on collection.
  • (Level 9 Req.) W Deflect Res - Prevents you from bouncing, but does not prevent associated sharpness loss with White Extract.

Upgrades to:

Name

Level

Power

Speed

Weight

Foliacath / Fleetflammer

9

68 (4 Points)

160 (12)

120 (8)

Pseudocath / Whispervesp (Speed / Balanced)

Kinsect Skills:

  • Speed Up (L) - +20% Speed.
  • Power Down - -10% Power.
  • Movement Up - Increases movement range.
  • Elemental Boost - +20% Element on your Kinsect.

Extract Skills:

  • W Affinity Up (S) - +15% Affinity with White Extract.
  • W Sustain - +20% White Extract duration. (60 -> 72s)
  • (Level 9 Req.) W Elem / Status Up - +5% Element/Status with White Extract.

Upgrades to:

Name

Level

Power

Speed

Weight

Foliacath / Fleetflammer

9

68 (4 Points)

160 (12)

120 (8)

Elscarad / Arginesse (Pure Balanced)

Kinsect Skills:

  • All Stats Up (S) - +5% Power, Weight, and Speed.

Extract Skills:

  • Triple Up+ - +50% Triple Up duration. (60 -> 90s, includes Extract Hunter)
  • Extract Spread - Grants allies in the same area buffs when you collect Extracts:
  • Red: +5 Attack, 60s duration.
  • Orange: +5 Defense, 60s duration.
  • White: +10% Affinity, 60s duration.
  • Green: +15 Health recovery.
  • (Level 9 Req.) Wide-Range Up - Increases effects to:
  • Red: +10 Attack.
  • Orange: +10 Defense.
  • White: +15% Affinity.
  • Green: +20 Health recovery.

Does not upgrade into other Kinsects.

Tier 3 Kinsects


Exalted Alucanid / Gleambeetle (Power + Speed)

Kinsect Skills:

  • Power Up (S) - +10% Power.
  • Weight Down - -10% Weight.
  • Movement Down - Reduces movement range.
  • High-Speed Recall - +30% Speed when Recalled.

Extract Skills:

  • R Attack Up (L) - +15 Attack with Red Extract.
  • W Stamina Recovery - Stamina Recovery Up with White Extract.
  • RW Double Up++ - Evasion +1 with Red + White Double Up or Triple Up.

Bilbobrix / Ladytower (Power + Weight)

Kinsect Skills:

  • Weight Up (L) - +20% Weight.
  • Speed Down - -10% Speed.
  • Stamina Up - -30% Kinsect Stamina consumption.
  • Arts Up - +50% HA Charge gained from Kinsect attacks.

Extract Skills:

  • O Defense Up (L) - +20 Defense with Orange Extract.
  • R Mount Effect Up - +5% Jump/Mount damage with Red Extract.
  • RO Double Up++ - Allows Red + Orange Extract to count as a Double Up. +30 Attack and +10% Defense and grants Super Armor with Red/Orange Double Up or Triple Up.

Foliacath / Fleetflammer (Weight + Speed)

Kinsect Skills:

  • Speed Up (S) - +10% Speed.
  • Power Down - -10% Power.
  • Movement Up - Increases movement range.
  • Pierce Skills Up - +10% Attack on Kinsect Spin Attacks.

Extract Skills:

  • W Affinity Up (L) - +30% Affinity with White Extract.
  • O Tremor Res - Negates tremors with Orange Extract.
  • WO Double Up++ - +15% Defense, grants Super Armor, and grants Recovery Spd +1 with White/Orange Double Up or Triple Up.

DLC Kinsects


These Kinsects are available only on DLC IGs and cannot be upgraded to different types of Kinsects. You cannot swap these Kinsects to other IGs either, nor can they be leveled.

Rukh of Light (Aladdin’s Wand)

Power: 86, Speed: 110, Weight: 150

Kinsect Skills:

  • All Stats Up (S) - +5% Power, Weight, and Speed.

Extract Skills:

  • R Attack Up (S) - +10 Attack with Red Extract.
  • G Recovery Up (S) - +10 Health restored with Green Extract.
  • O Defense Up (S) - +10 Defense with Orange Extract.
  • W Affinity Up (S) - +15% Affinity with White Extract.

Barret Hawk (Conviction Glaive J)

Power: 80, Speed: 150, Weight: 120

Kinsect Skills:

  • Weight Up (S) - +10% Weight.
  • Speed Up (L) - +20% Speed.
  • Movement Up - Increases movement range.

Extract Skills:

  • O Defense Up (S) - +10 Defense with Orange Extract.
  • W Affinity Up (S) - +15% Affinity with White Extract.
  • G Recovery Up (L) - +20 Health restored with Green Extract.

Tora (Spear of the Beast)

Power: 113, Speed: 120, Weight: 100, Water: 20

Kinsect Skills:

  • Power Up (L) - +20% Power.
  • Weight Up (S) - +10% Weight.
  • Movement Down - Decreases movement range.

Extract Skills:

  • R Attack Up (L) - +15 Attack with Red Extract.
  • R Sustain (L) - +40% Red Extract duration. (60 -> 84s)

What IG / Kinsect To Use?


Insect Glaives usually want to match their target monster’s elemental weakness, since it hits at a higher rate than most other weapons. This also makes Status quite decent to use on them as well. Of course you also want to keep an eye on the Sharpness gauges -- more of certain Sharpness will generally be more effective than a sliver of a higher Sharpness because of the high hit rate.

Progression Recommendations

Low Rank (Hub 1-3*, Village 1-6*)

Petrified Rod hits the middle of the road in terms of raw and Sharpness, even getting a large amount of Green when you get it up to level 4. Furthermore, it upgrades into Obsidian which is also solid in High Rank.

Great Maccao’s IG is possibly the earliest you can get Green Sharpness, which is very important for that early in the game. It also comes up a few times later on with solid Sharpness and raw Attack levels.

The Level 5 version of this comes up with its huge Green Sharpness level and solid 140 raw. This is a really granular recommendation, so you might be okay with the Fader Rod instead, but if you care about that extra 10 raw, there ya go.

Khezu’s IG comes up here as well as a few times later on in prog as a solid recommendation versus Astalos, its direct competitor. Solid raw Attack and higher Thunder than Astalos at the cost of no Affinity and slightly worse Sharpness patterns - the latter problem is fixed with snagging Weakness Exploit and Critical Eye.

Fated Four, like in most other weapon types, are all pretty solid throughout Low Rank, and Glavenus in particular is good for High Rank, since you can upgrade it early on into HR.

High Rank (Hub 4-8*, Village 7-10*)

Lotsa green, relatively easy to upgrade, gains Blue Sharpness early on, this is a solid IG. You’ll drop it later on in HR for better IGs, but it’s great for the beginning part of HR.

All solid throughout the entirety of High Rank due to good stats for their rank and how well their upgrade materials are spread throughout the ranks.

Khezu always comes up slightly earlier since you gain access to High Rank Khezu earlier than High Rank Astalos. Still has all-around good traits, the only weakness being its lower Sharpness and no Affinity which is all solved by the Rath Mix you should have around this point.

Hellblade strikes once more as the provider of all of the top-tier Blademaster weapons in Gen. Doubly so for the Ashen Teuza, as its Blast can easily be leveraged by IG’s hit rate.

Useful for late High Rank hunts that will take a long time, such as Hypers and whatnot due to its constant damage, rather than Blast that will steadily drop off the longer the hunt takes. If the monster in question is weak to Water, consider taking this.

G-Rank (Hub G1*-G4)

Packs a very great 270 raw and natural White Sharpness, which will definitely surpass any other IG which you can make or have at the start of G-Rank. You won’t upgrade this much, since other options are upgraded to G-Rank standards after this, but this is a great way to keep up damage in G1 and G2.

Not that useful early on due to Affinity scaling worse than raw at that point, more useful here because of how well Affinity scales into G-Rank. In G2, this lets you get 250 raw, 40% Affinity, natural White, and two slots, which is amazing. Furthermore, you can upgrade this fully before the end of G-Rank to use this against the final boss.

This is your Anti-Lao option, mostly because of the Dragon damage and high Sharpness, meaning minimal downtime for your DPS race. Yes, it’s got lower raw Attack, but the Dragon more than compensates, as well as the unique mechanics of the fight (namely, no Weakness Exploit for you!). Remember to get the Tremor Res Kinsect, Foliacath (Tier 3, Weight + Speed).

Fated Four IGs make a resurgence in G3 with the G-Rank Fated Four (except for Gammoth. Sorry!). All-around solid stats, with Astalos even getting a bit of Purple.

Told ya Great Macc would be back. This is only really useful in G4 (before endgame), but its high Attack of 330, ease of upgrades, and a chunka White Sharpness makes this a solid all-around choice.

Khezu’s IG can be fully upgraded before you fight the final boss, and is probably the best Thunder IG even before then. Of course, you’ll have to fight Hyper Khezu and not everyone wants to do that.

Endgame IG Recommendations

Main Recommendations:

Having a great raw of 330, a great Blast 55, 15% Affinity and triple slots, this is a great all-rounder IG. This IG does require both S+2 and RS though, so build Jho Ceana as soon as you can.

The Fatalis Overlord is one of the best Thunder IGs you can get your hands on, since it shares the same stats as the Absolute Ruiner Glaive, but exchanges the Blast, Affinity and slots for a better Sharpness rating and a great Thunder 45. Like Absolute Ruiner Glaive, you will need S+2 and RS though.

The Elderfrost IG shares the same qualities as the other Elderfrost weapons -- massive raw, decent Ice, a wee bit of natural Affinity and Defense, and a bad Sharpness rating that can be fixed with S+2 and RS. Seeing a pattern? This is pretty great to use practically anywhere.

Mizu’s IG shares the top spot as the best Water IG with Soulseer’s IG -- more on that later. Good raw, good water, has a lot of Purple with S+2 (and workable with S+1 too), this is just a solid IG.

Soulseer’s IG loses 5 Water, a little bit of Sharpness, and a slot for 10% more Affinity and Deviant Boost. If you can deal with the slight Sharpness loss, you can get faster charge on Extract Hunter, which is a pretty good deal all things considered.

This IG has got Nargacuga-like stats and a great amount of Purple and Fire. You could probably just run S+1 and RS and you’d be fine the entire fight.

Good raw, high Dragon makes this Dragon IG stand out from the rest of the pack, which either lack the raw or lack the Dragon necessary to make the difference. Needs S+2 and RS.

Off-Meta Recommendations - Don’t Use Unless You Really Want To!

The IG with the highest raw without suffering the diminishing returns of higher Poison values. Has a bit less Purple at S+2 than the Veil Caster or Shadow Walker but you’ll manage.

This is the para IG you want to use solo, since it packs higher raw and Sharpness compared to the Stratosphere Glaive. It only gives up 3 Para compared to Stratosphere as well.

High Sharpness, more para, and only gives up 10 raw, as well as having 3 slots makes this IG the Para IG of choice for multiplayer shenanigans. Quite effective, as you can start a status chain with just this and a Hammer.

The low Sharpness of the other option, the Plesioth Harpoon, makes it so that this one edges the other one out. Still disgusting, though, but at least you don’t have to run S+2, RS, and Readiness all at once, right?

Kinsect Recommendations

The Kinsects generally recommended by most people are all based off of Speed, since Speed is the most important stat of Kinsects. High Speed means faster extract collecting, and easier to do so from a distance.

Early-game Kinsects are basically just Speed-focused, since you can’t screw over your Kinsect development as easily in this game, and the meta ones all upgrade from the Speed Kinsect anyhow. I won’t go over the exact method to upgrade your Kinsects, since there are plenty of guides out there to do it properly, and you can also figure out how to upgrade it down the right path yourself.

  • Grancathar/Bullshroud

Pure Speed-focus gets you the best Affinity-related Kinsect in the game. Getting White means an instant 30% Affinity boost, which with Weakness Exploit and Critical Eye +2 means that you’re capped out on Affinity even with 0 natural Affinity! The Mind’s Eye effect is also nice for some monsters too.

  • Foliacath/Fleetflammer

The only Tier 3 Kinsect that’s in the meta, this Speed + Weight Kinsect provides Tremor Res when you have Orange, which is great for certain fights like Rajang, Lao, and other Tremor-y monsters. It also has the classic 30% boost to Affinity when you get White, and you even get Recovery Speed +1 with White and Orange, too.

  • Pseudocath/Whispervesp

The Tier 2 Speed/Balance Kinsect provides buffs to your elemental offense, which is great if you’re taking on stuff like Chameleos who’s more resistant to your raw damage than your elemental damage. It does halve the normal Affinity buff, but this is a relatively small thing when you’re going for more Elemental boosts.

  • Elscarad/Arginesse

The Pure Balanced Kinsect not only provides buffs to your team when you collect Extracts, but most importantly it provides the much-valued Triple Up+, which increases the duration of your Triple Up. This includes Extract Hunter, so you can more easily chain those together. Use this Kinsect if you’re gonna cap out on Affinity if you use the other Affinity-boosting Kinsects.

What Skills To Use?


IG is more or less like the other Blademasters weapons in terms of skill sets, which means that it doesn’t really deviate from the typically recommended stuff.

Progression Armor Sets

Low Rank (Hub 1-3*, Village 1-6*)

  • BuJaBuJaBu

It’s the classic recommendation for the beginning of the game. Bulldrome Cap, Jaggi Mail, Bulldrome Vambraces, Jaggi Faulds, and Bulldrome Greaves with a few Attack Jwls grants Attack Up (L) within the first few hours of the game, which is the best you can do that early.

Ceanataur’s set can be built if you feel like BuJaBu isn’t quite doing it for you, or if you don’t like the looks of BuJaBu. Grants Razor Sharp and Critical Eye, which is less weaker than AuL, but is a close alternative.

Attack Up and Weakness Exploit combined make for a force to be reckoned with and can easily take you through High Rank, or at least the initial parts of it.

  • Rathalos Mixset

A set that uses Rathalos Cap/Rathalos Mail/Ceanataur Braces/Rathalos Faulds/Bnahabra Boots to get Weakness Exploit, Razor Sharp, and Attack Up (S). This set is better though slightly annoying to get due to the use of Bnahabra Boots. If you can assemble it though, the minor loss in attack is compensated for by the addition of Razor Sharp, and extends the usefulness of the set. You will also lose some Defense in comparison to full Rathalos though, so it’s your call which one you use.

High Rank (Village 7-10*, Hub 4-8*)

  • BuJaBu S

It’s a High Rank version of BuJaBuJaBu, what did you expect? Still grants you AuL but with a higher amount of Defense if you want to improve on regular ol’ Rathalos a bit, in the cost of damage.

Pretty much the same thing as normal Ceanataur but in High Rank. The HR version grants you more points in Expert which translates to more Critical Eye, which means more Affinity.

Much in the same vein as Rathalos armor is, this is just more damage with Weakness Exploit and Attack Up. Not much to say besides that.

  • Rathalos Mixset S

Basically just the same as the LR version but with High Rank parts. Use this if you’re comfortable with sacrificing defense for additional Razor Sharp functionality.

Silver Rathalos armor that gives you Critical Boost instead of Attack Up. Unlike the Rathalos Mixset, I don’t believe that you can mix this with the same parts and get the same skills.

  • Hayasol

The legendary Hayasol mixed set from Gen. If you’re dedicated enough to clear most of LR Village’s quests then you’ll unlock the Hayabusa Feather after a particularly tough Village Quest. Getting this headpiece means that you can also get this set, which basically was the singular armor set used in Gen lategame. This set can even carry you through HR Break. If you happen to have the Hayabusa Feather, then go ahead and make this set.

G-Rank (Hub G1-G4*)

  • Hayasol

This set’s skillset is good enough to get you through to HR Break, or that’s what I’ve heard. I wouldn’t recommend it because armors in G-Rank start to get more lucrative defense offerings and skill offerings, but if you’re good enough you could legitimately get through G-Rank with just Hayasol on your back.

Ceanataur X is just more of the same when it comes to Ceanataur armors -- Critical Eye and Razor Sharp. Gem in Weakness Exploit and you’re golden for the rest of G-Rank, it’s just that easy.

Rathalos once again is the next big stepping stone in terms of armors. Can be skipped due to the presence of Ceana X, but can help patch up defense if you feel like you’re running thin.

  • Jho Ceana

The frequent Jho Ceana set recommended (Esurient XR/Ceanataur XR alternating) is a general Blademaster set, and works incredibly well for end-game IG play, since you can get all the skills which IG needs from it.

  • Mixed Sets

For maximum effectiveness, you’ll generally want to tailor your set to the appropriate weapon, and sometimes even the specific monster you’re gonna be tackling. In general, the priorities for Blademasters goes Sharpness-related skills (Sharpness +1 or 2, Razor Sharp), then weapon-specific core skills, then skills that boost Attack as appropriate. Take a look at the following section to get a good idea of what you’ll want.

Skill Recommendations

  • Sharpness +2

Quintessential for the majority of IGs in the meta. Most meta IGs gain Purple Sharpness when they have Sharpness +2, and quite a bit of it too, with the exception of the Elderfrost IG, which needs it anyway to avoid the underwhelming block of Green that it has.

  • Razor Sharp

You’ll need Razor Sharp to offset the Sharpness consumption that the IG has. Without this, you won’t exactly be dipping into Blue left and right, but this combined with Readiness pretty much makes it so that you will rarely drop even into White Sharpness through the hunt.

  • Weakness Exploit

50% Affinity when hitting weakspots is 50% Affinity. Being IG, you should be able to hit weakspots that the other elemental weapons, DBs and SnS, shouldn’t as much. You can even mount monsters if you wish to make their weakspots easier to access.

  • Critical Boost

When the weapon can net you 30% free Affinity and let you cap out on Affinity with just Weakness Exploit and Critical Eye +2 alone, you need Critical Boost. Doing so will literally boost your damage by 15%.

  • Critical Eye

You don’t need too much Affinity on IG, since you have natural 30% most of the time, but at the least you can strive to get +2 since that’ll cap you out. If you can only get +1, no biggie since 90% is “good enough” for most situations.

  • Challenger +2

Attack and Affinity booster. Most monsters in G-Rank will enrage frequently making this quite useful, though you won’t find the room for it unless you have extremely bad charms. Furthermore, you’ll need Sharpness +2, making it even harder to get on normal IG sets.

Final Thoughts

IG fairs about as well as it did in 4U, since the nerfs were mostly around the mounting mechanic itself rather than IG. IG did receive some MV nerfs though, which made it more average in terms of kill speed. Styles don’t do much for IG though, which is disappointing, and the IG HAs aren’t anything special either. Thank goodness Capcom decided to change up the Kinsect system though, or we would all need a PhD in Mathematics to suss out why his Kinsect isn’t the same as my Kinsect. The matchups for IG are mostly favorable thanks to IG’s mobility and the ability for the Kinsect to grant you specific buffs based on your Extracts. IG is a solid weapon in this game, even considering the nerfs to mount spamming.

Looking for more guides?

Beginner’s Guide To MHGU

Great Sword

Long Sword
Sword and Shield

Dual Blades

Hammer

Hunting Horn

Lance

Gunlance

Switch Axe

Charge Blade

Light Bowgun

Heavy Bowgun

Bow

Prowler

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