Elsword Rebalancing
Overall Explanation
The latest PvE balances we’re overall better than usual, but still far from what you would expect a balanced game to look like. There are some considerable problems most of the players agree with:
Amethystine Prophecy Equipment
Ever since the release of Monaterra, it’s essential to acquire a Full Tenebrous armor because otherwise the effects won’t apply. In order to fix this, there are 2 possible options:
Since the latter also enables for a quicker progression which helps new players, it’s the one I’m going for here:
Set | Before | After |
All | - |
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Tenebrous Equipment
4/4 Set Effects have been one of the biggest disappointments of last year. As such, some effects are reworked to further improve the essence of the set.
Almost all new effects will work as if a new piece is added, with greater %
Set | Before | After |
Damage Increase by n% when attacking enemies with HP n% or lower |
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Apply +n% All Skill Damage Buff that lasts n sec. every 30 sec. |
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All Skill Damage +n% when all resistance combined is more than 1000 |
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Transcendence Skill Slot Enhance effect increase by n% and buff duration increase by n sec. |
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Upon using Force Active Skill, n% chance to reset cooldown for the Force Active Skill used (When same socket is applied, chance stacks) |
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Upon using Hyperactive skill, gain buff that increases skill cooldown acceleration by n times for n sec. |
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Upon awakening, create a barrier with n% of Max HP. Recover HP/MP by n% every 3 sec. when the barrier is up (Cooldown: 20 sec.) |
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Upon using Force Active Skill, create an area that reduces damage received by n% for a very short duration (Cooldown: 5 sec.) |
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Upon using Master Skill, Allies’ specific resources is recovered by n% (Cooldown: 30 sec.) |
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All
Improvements to Maximum Critical Chance and Critical Chance Normalization so every class can reach 100% Critical Chance on Abyss & Challenge Mode. This approach ensures every current and new class can reach said percentages.
Skill/Mechanic | Before | After |
Critical Hit Rate |
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NOTES: Adjusting the normalization is possible. It might be better to keep the normalization at 40%, but 30% seems fair considering the usual values of Additive Critical Chance sources.
Elsword
Skill/Mechanic | Before | After | Explanation |
Iron Body | Duration: 7s | [PvE only] Duration: 15s | Too difficult to keep active, and would be a nice tool for Elsword to have since it’s just a little away from 100% uptime. |
Knight Emperor
Skill/Mechanic | Before | After | Explanation |
Persistence | When attacking with commands, decrease enemy defense with a certain chance. | When attacking with commands, decrease enemy defense every 5 attacks. | The current activation chance is very low. Similar effects (Liberator’s Damage Taken passive) have been reworked as well. |
Wind Slicer | Sword Gust
| Sword Gust
| Currently, it is very inconsistent, sometimes it isn’t triggered despite using many commands. Cooldown is increased but activation chance is set to 100%. |
Iron Body - Guard | Duration: 12s | Duration: 15s | To match new base Iron Body duration |
Rune Master
Skill/Mechanic | Before | After | Explanation |
Rune Field | - | Improved so that if either buff/debuff is present, it will increase damage independently. | Currently, both effects must be active for the damage increase to apply. This is a harsh condition specially when bosses cannot be debuffed and probably isn’t how the skill is supposed to work. |
Aisha
All
Skill/Mechanic | Before | After | Explanation |
Memorize |
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| Reducing the Memorized Skill damage makes no sense in 2024. At least PvE wise. Memorizing takes a long time. By reducing the Cooldown, it is possible to memorize between stages and DPS downtime easily |
Aether Sage
Skill/Mechanic | Before | After | Explanation |
Wisdom Aura | Magical Attack Increase: 25% | Magical Attack Increase: 30% | Adjusted percentage to match other characters buffs after balance patches. |
Sage’s Wisdom | Damage Increase (On Enemies with Burn, Extreme Coldness, Freeze, Faint): 35% | Damage Increase (On Enemies with Burn, Extreme Coldness, Freeze, Faint): 30% |
Oz Sorcerer
Skill/Mechanic | Before | After | Explanation |
Acceleration Aura | Physical/Magical Attack Increase: 10% | Physical/Magical Attack Increase: 15% | To match other characters buffs after Revamp |
Awakened Will: Void Princess | - | When no enemy within 250 units condition is removed. | Harsh condition. NOTES: Requires PvE/PvP Split |
Void Mistress | Shadow Body Magical Attack Additional Increase: 15% | Shadow Body Magical Attack Additional Increase: 10% | |
Oz’s Dream | Special Active Skills Cooldown Decrease (Upon Angkor Skill Use): -15% | Active/Special Active Skills Cooldown Decrease (Upon Angkor Skill Use): -15% | To help keep Shadow Body buff active (otherwise the uptime is below 100%) |
Metamorphy
Skill/Mechanic | Before | After | Explanation |
Power Aura | Physical Attack Increase: 25% | Physical Attack Increase: 30% | Adjusted percentage to match other characters buffs after balance patches. |
Energy Spurt | Energy Eruption: 4512% Defense Ignore: 100% Skill Traits
| Skill now Affected by Action Speed Energy Eruption: 11280% Defense Ignore: 60% Skill Traits
| Helps with small size bossing and vertical clearing. |
Super Nova | Mana Gust: 557% Magic Explosion: 3809% Final Enhanced Skill
| Skill now affected by Action Speed. Size & Damage Increase per enemy in range removed. Now it always applies. Size Increase: +100% Mana Gust: 836% Magic Explosion: 5714% Final Enhanced Skill
| Harsh condition. Helps with small Size bossing. |
Megaton Press | - | Megaton, Large Kiloton, Small Kiloton, Large Ton, Small Ton Pearls will only explode on platforms at the same or lower platform height than Aisha’s Location when casting the skill. | Similar skills work this way, which helps with consistency on certain bosses where the arena has a lot of platforms. |
Awakened Will: Dimension Witch | Energy Fatigue Reactivation Cooldown: 2.5s | [PvE only] Energy Fatigue Reactivation Cooldown removed | It takes 22.5s to fully stack this debuff, which only lasts 5s and loses all stacks upon duration ends. If the boss enters Hyper Armor State, it will be completely removed as every other debuff, so it’s hard to keep on endgame content. |
My Magical Debut! | Cooldown is applied after Shangri-La Sketch or buff duration end | Cooldown is applied immediately upon skill cast | Similar Hyperactives which provide buffs (CE, CL, TP, GB) work this way. |
[Mod] Space Distortion | - | Applies party buff: x1.3 Cooldown Acceleration for 10s. Applies to All Skills (Active, Special Active, HA & Master Included). | An alternative to Regular Space Distortion, with consistent Cooldown, but fewer potential when it comes to Special Actives. Helps keep support & Energetic Body while playing her as DPS and emphasizes her HA uniqueness. |
Lord Azoth
Skill/Mechanic | Before | After | Explanation |
Awakened Will: Mystic Alchemist |
| Arche Skill Cooldown Decrease upon Arche Skill usage (When matching Arche effect is active): 15% | Instead of only applying once, it applies per every Arche Skill Usage, allowing Azoth to be able to manage her Cooldowns. She can’t in her current state. |
Rena
Skill/Mechanic | Before | After | Explanation |
Raven
Furious Blade
Skill/Mechanic | Before | After | Explanation |
Blade Acceleration | Shoot Up Genocide All Skill Remaining Cooldown Decrease when Hitting an Enemy: 50% | When hitting an Enemy condition is removed. Shoot Up Genocide All Skill Total Cooldown Decrease: 30% | One of the few remaining cooldown passives that applies as Remaining Cooldown. Adjusted value accordingly. |
Revenant
Skill/Mechanic | Before | After | Explanation |
Soul Crash | Critical Damage Received Increase +6% (9% With Trait) | Critical Damage Received Increase +10% (15% With Trait) | Adjusted Damage Debuffs/Buffs for consistency. (Catacomb is not a consistent buff, specially on 6 players parties) |
Sprout / [Mod] Sprout | Applies a Physical Attack Received debuff to the enemy depending on Valasia Stage
| Applies a Physical Attack buff to the whole party depending on Valasia Stage
| Adjusted Damage Debuffs/Buffs for consistency. (Catacomb is not a consistent buff, specially on 6 players parties) |
Death Scream / [Mod] Death Scream | Damage Decrease from Boss Monsters Per Seed Growth Stage
| Decrease Path of The Dead Cooldown (V skill) Per Seed Growth Stage
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Catacomb | Allies that absorb the soul will have the same skill damage increase depending on the seed stage (Max: 5 stacks).
| Tier Skill Damage Increase Removed Orbs can only be acquired by the caster Each orb will decrease Path of The Dead Cooldown (V skill)
| Adjusted Damage Debuffs/Buffs for consistency. (Catacomb is not a consistent buff, specially on 6 players parties) Since Path of the Death would be reworked, the effects are changed to work well with it. |
Obliteration | One ally obtains buff when orb is absorbed: Ruined Soul Trace
Dense Soul Trace
| Skill Cooldown and HP Recovery effects removed. All Speed Increase Calculation Method Changed. Whole party obtains buff when orb is absorbed: Ruined Soul Trace
Dense Soul Trace
| Adjusted mainly for consistency on party play. Also, Speed buffs which are Additive aren’t meaningful. |
Path of the Dead | Applies Buff:
Cooldown: 30 Seconds | Applies Buff:
Cooldown: 30 Seconds | Since Obliteration Skill Cooldown is removed, the effects are adjusted NOTES: A full rotation of Valasia Response Skills (7 Skills) would reduce 3.5s for the party and 7s for the caster. It’s barely enough to keep one’s CD low. |
NOTES: Since Path of The Dead is acquired after 3rd Job (After learning Path of the Dead Cooldown Reduction related skills), the effect of the skills themselves should only be activated after 3rd Job or by the passive itself.
Eve
Code: Essencia
With feedback provided from other players, a mini rework is done for CE to be a dedicated support class, specifically a healer.
Skill/Mechanic | Before | After | Explanation |
Queen's Call - Sentry, Oberon, Ophelia Skills | - | Will now target enemies properly. | Right now, it is possible that Oberon/Ophelia look the opposite way where the opponent is, missing the skill entirely, which is just frustrating for CE players. |
Spitfire | - | First hit will inflict Freeze debuff
| |
Oberon Guard | Cleanses 1 debuff (upon cast) and provides a Super Armor Shield for allies | Cleanses debuffs (upon cast) and provides Debuff Immunity and a Super Armor Shield for allies | |
Electronic Field | - | Provides “Electronic Field” buff to nearby allies
| About 5% Damage increase with current endgame stats (190% Boss Damage) or 6% with Spirit Challenger (155% Boss Damage) Results in ~28.99% total damage boost or ~29.86%, respectively. |
[Mod] Heaven’s Fist / Common Heaven’s Fist | - | Allies in the surrounding area receive “Nasod King’s Blessing” buff
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Chung
Dius Aer
Skill/Mechanic | Before | After | Explanation |
Atonement | Freeze Duration: 4s Skill Cooldown: 8s | Freeze Duration: 5s Skill Cooldown: 10s | To be on par with other healers |
Feather Crest | Skill Traits
| Skill Traits
| The amount of speed increase is excessive. |
Shining Justice | - | Added new effect:
| Reducing enemy defense is critical for new content. Dius Aer is the only healer which can’t do it right now. |
Transcending Declaration | Added new effect:
| Similar to 1.176x Cooldown Acceleration, but since it’s applied instantly, it should be strong enough. | |
[Mod] Brave Cover | Received Damage Decrease: 15% | Received Damage Decrease: 25% | To be on par with other healers. Ever since HP Increase was removed from Holy Declaration, this has been a needed change. |
Ara
Apsara
The duration of certain debuffs is too short, making it hard to perform well in terms of DPS while also keeping the debuffs active. The defense decrease is too excessive, while the raw attack power boost is not as good.
Skill/Mechanic | Before | After | Explanation |
Fierce Tiger Strike | Physical Attack Increase: 10% Action Speed Increase: 10% Damage Increase to All Enemies (Except Boss and Mid Boss Enemies): 10% | Damage Increase to All Enemies Removed Physical Attack Increase: 15% Action Speed Increase: 10% | |
Tiger Stance 4: Raging Wave | 33% Chance per hit to Decrease 40% Defense for 5s | 100% Chance per hit to Decrease 20% Defense for 10s | Unified values with Ultimate Spearmanship and 100% chance to increase consistency |
Ultimate Spearmanship | Duration: 5s | Duration: 10s | |
[Mod] Dragon Stance 3: Eight Trigram Palm | Received Damage Increase: 10% Duration: 4s | Casting Speed Increased by 50% Received Damage Increase: 10% Duration: 20s | A very slow skill with a very short buff duration |
Devi
Same issue as FB, “When hitting an enemy” condition.
Skill/Mechanic | Before | After | Explanation |
Chi Release | Grant Fear of Wolves buff on hit with Secret Wolf Arts - 'Killing Howl' | Grant Fear of Wolves buff upon Secret Wolf Arts - 'Killing Howl' cast | The art cast is considerably slow, so it’s easy to miss the hit and have to cast it again in order for the buff to apply. |
Shakti
Has Cooldown Issues.
Skill/Mechanic | Before | After | Explanation |
Repose of Souls | Soul Orb
Amount of Orbs: 10 | Soul Orb buff will apply to the whole party when any member absorbs it. Soul Orb Size Increased by 50%. Soul Orb
Amount of Orbs: 1 | Current Soul Orbs are not very useful, it ends up just being like a “-1s” skill upon casting full art or Fox Valley, which is not very useful in raid parties. |
Surya
Skill/Mechanic | Before | After | Explanation |
Joining | Stack Gain Per Skill Use:
All Skill Damage Increase per Joining Stack: +0.1% (Max: 10%) | Stack Gain Per Skill Use:
All Skill Damage Increase per Joining Stack: +0.15% (Max: 15%) | Stacking it takes a very long time, and the ASD value was reduced way too much. |
Convert | Super Armor applied when converting 6 or more orbs. Super Armor Duration: 5s | Super Armor always applied. Super Armor Duration: 7s | If another party member (like CL) applies a Special Resource Consumption buff, the effect cannot be applied. The duration is too short for SU’s natural CDr |
Elesis
Adrestia
Skill/Mechanic | Before | After | Explanation |
Catharsis / [Mod] Catharsis | Divinus Manus effect
| Divinus Manus effect
| The Critical Damage Increase is meaningless due to the calculation method. The party synergy seems rather lacking without this effect as well. |
Add
Doom Bringer
Skill/Mechanic | Before | After | Explanation |
Energy Shock | All Speeds Decrease: 20% Duration: 5s | Enemy Defense Decrease: 20% Duration: 8s | To help with his considerably low synergy, as he generally underperforms MPx |
[Mod] Conqueror | Defense Ignore: 60% | Defense Ignore: 50% | Same as 60% Defense Ignore when 20% Shred is active. |
Dominator
Skill/Mechanic | Before | After | Explanation |
Installation | - | Install Skill Switch Cooldown after Install Skill usage removed | To help with DPS |
Install - Starfall | If multiple instances of the skill are summoned, the previous one will be removed. Plasma Beam (Physical): 621% | [PvE only] If multiple instances of the skill are summoned, the previous one will remain. Plasma Beam (Physical): 326% | To help with small bosses With Dom’s fast Cooldown, it’s possible to repeatedly activate the skill many times in the 7s span it would take to fully hit currently. |
[Mod] Install - Starfall | Plasma Beam (Physical): 145% | Plasma Beam (Physical): 326% | To help with large bosses |
Overmind
Skill/Mechanic | Before | After | Explanation |
Biochemistry | Active / Special Active Skill Cooldown Speed Increase: 1.2x | Active / Special Active / Hyperactive Skill Cooldown Speed Increase: 1.2x | To help with HA buffs |
Cure | Instant HP/MP Recovery
| Instant HP/MP Recovery
| The instant healing amount is excessive, with 20% base, the total instant recovery is 35%, which is more on par with other healers total heal. |
Detoxication | All Skill Damage Increase: 12% | All Skill Damage Increase: 18% | Otherwise the raw power synergy is very low. |
Immunity | - | Buff Application Range Increased | Some characters like FB cannot receive the buff properly due to their main skill movement. |
Anatomy | Anatomy Skill Damage Increase: 20% | Anatomy Skill Damage Increase: 15% | |
Mass Examination | Duration: 50s | Duration: 100s | HA buff with very short duration. |
Trolley Dilemma | Trolley Dilemma (Chosen)
Duration: 50s Trolley Dilemma (Not chosen)
Duration: 50s | Trolley Dilemma (Chosen)
Duration: 100s Trolley Dilemma (Not chosen)
Duration: 100s | HA buff with very short duration. Single party member buff which is not impressive at all, keeping the MP cost as the “chosen” buff to maintain the skill’s essence. |
Lu/Ciel
Catastrophe
Skill/Mechanic | Before | After | Explanation |
Oblivion | Lethargy Duration: 2s | Lethargy Duration: 10s | To increase party synergy |
Apollyon | Dark Demon Defense Ignore: 95% | Dark Demon Defense Ignore: 90% | Almost Same Defense Ignore when Accounting Lethargy |
Threat of Terror | Skill Cooldown Reduction: -7s Cooldown: 10s Activation Chance Tied to Retaining Crippling Terror Chance (20%) | When using Bravery Skill, Skill Cooldown Reduction: 7s Cooldown: 7s No longer tied to Retaining Crippling Terror | Can have a hard time with Cooldown. |
Gaze of Abyss | Debuff only works for Catastrophe players | Debuff works for the whole party | To increase party synergy |
Demersio
Skill/Mechanic | Before | After | Explanation |
Ruthless Spear | Freeze Duration: 3s Skill Cooldown: 7s Skill Traits
| Freeze Duration: 5s Skill Cooldown: 10s Skill Traits
| To match other healers freezing duration |
Amorphous | Skill Cooldown Acceleration: 1.7x Duration: 3s | Skill Cooldown Acceleration: 1.5x Duration: 8s | 1.7x is excessive, and 3s duration is uncomfortable. |
[Mod] Infernal Hands | - | Explosion Horizontal Hitbox Size Greatly Increased (~+150%) | Applying the debuff is annoying due to where the Explosion occurs. It’s possible to miss it on small bosses if the character is too close. |
Rose
Tempest Burster
Skill/Mechanic | Before | After | Explanation |
Enhanced Heavy Weaponry | 50% Chance to apply Energy Overcharge upon [Laser skill] hit Energy Overcharge
| 100% Chance to apply Energy Overcharge upon [Laser skill] hit Energy Overcharge
| Similar debuffs do not depend on RNG and have longer durations, so this debuff is adjusted accordingly. |
Ain
Bluhen
The only real issue Bluhen has is his healing being considerably lower than the other healers, in exchange for a longer duration. However, this results in less value to the party. Since reducing the duration would make maintaining the heal too difficult or nonoptimal, Blatt Blume’s buffs and debuffs are separated into Requiem and Edel Lied.
Skill/Mechanic | Before | After | Explanation |
Blatt Blume | Edel Eid (Mut): Fire of Bravery
Edel Eid (Rein): Truth of Nature
Edel Eid (Wille): Penetrating Will
| Mut & Wille effects modified. Rein effect adjusted Edel Eid (Mut)
Edel Eid (Rein): Truth of Nature
Edel Eid (Wille)
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Requiem | Edel Eid (Mut): Foggy Darkness
| Mut now also provides Fire of Bravery Edel Eid (Mut): Foggy Darkness
| |
Edel Lied | Edel Eid (Wille): Raging Wave
| Edel Eid (Wille): Raging Wave
|
Herrscher
Skill/Mechanic | Before | After | Explanation |
Recreation | Enhanced Wechsel Upon using the skill, give a chance of reducing the remaining cooldown of all skills by 50% according to the growth stage. (Hyperactive/Bond Skills Excluded) Activation Chance
| Cooldown Reduction Calculation Method changed and value adjusted accordingly. Now, the chance is always 100% and the value is increased per stage. Upon using the skill, reduce the total cooldown of all skills according to the growth stage. (Hyperactive/Bond Skills Excluded) Activation Chance
| One of the few remaining passives which reduces cooldown based on the remaining CD instead of total CD. |
Opferung
Skill/Mechanic | Before | After | Explanation |
Vorgehen | Special Active / Hyper Active / Master Skill Cooldown Speed Increase: 1.2x | Special Active / Hyper Active / Master Skill Cooldown Speed Increase: 1.3x | 1.2 is rather low, it doesn’t help enough considering he has HA / MC related buffs |
Andacht | - | Decreases Hyper Active & Master Skill Cooldown Based on Ganz Stage
| Since keeping HA & MS debuffs is out of player control, this new effect is added so players with enough skill can keep the related debuffs consistently. |
[Mod] Vorgehen | Special Active Cooldown Speed Increase: 1.2x | Special Active Cooldown Speed Increase: 1.5x | Since you lose HA & MC skill acceleration, a considerably higher value is provided so that there’s room for flexibility and player choice Choosing party wide HA/MS acceleration might work well in parties where the DPSs require them, while a higher Special Active Skill Acceleration works better when DPS don’t need HA or MS. |
Laby
Radiant Soul
RaS raw attack is kept the lowest in order to balance her high Physical/Magical Defense reduction and reset sinergies.
Skill/Mechanic | Before | After | Explanation |
You and I | Magical Attack Increase: 20% Cooldown: 40s | Physical/Magical Attack Increase: 15% Cooldown: 35s | Switching a character that has been global since her release to only magical is a low-blow. Many players now can’t play in their friends' parties because of this. Decreased Cooldown so it’s possible to play around having a reset instead of being forced to spam it in order to keep the buff active. |
Reflection | - | Debuff Removal improved to be applied constantly instead of a tick per second. | This should make the skill work like Blanket Authority, constantly removing debuffs. Since debuffs are constantly reapplied on endgame, this sort of debuff removal falls flat when compared to the others. |
It’s Windy / [Mod] It’s Windy | It’s Windy buff
| Changed Action Speed Calculation Method It’s Windy buff
| Additive buffs aren’t very useful at all. |
Milky Way / [Mod] Milky Way | Magical Defense Reduction: 30% | Physical/Magical Defense Reduction: 35% | Switching a character that has been global since her release to only magical is a low-blow. Many players now can’t play in their friends' parties because of this. |
Stronger Friendship | You and I Duration Increase: 5 seconds | You and I Duration Increase: 10 seconds | Increased Duration so it’s possible to play around having a reset instead of being forced to spam it in order to keep the buff active. |
Got You! | [Need Help, Laby?]
Final Enhanced Skill
Skill Traits
Skill Cooldown: 22s | [Need Help, Laby?]
Final Enhanced Skill
Skill Traits
Skill Cooldown: 20s | A 6 Second freeze is too long for raid bosses, but the Cooldown of this particular skill is also too long for stuff like 18-4-3 Meteor Freeze strat. Reduced to 5 second as every other healer but the Skill Cooldown will be greatly reduced as well. Assuming the RaS player has 12-7 accessory and Shadow’s Descent (or 18-4 accessory + 19-4 title), reduces resistances with Rolly Rolly, has 35% CDr stats and Denif Elixir is active, it’s possible |
One Step Forward | Mid Boss/Boss Damage Increase: 10% (A) | Special Active Damage Increase: 10% (M) | Additive buffs aren’t very useful at all.
Around the same raw attack power boost is given to the party considering current meta stats. |
Nisha Labyrinth
Skill/Mechanic | Before | After | Explanation |
Bibi...! | Defense Decrease Duration: 10s | Defense Decrease Duration: 20s | Since it’s required to rotate summons, the increased duration helps with rotation. |
Zumyu...! | - | Zumyu AI Improved | Credits to Sage, his explanation is on point: |
Noah
All
Skill/Mechanic | Before | After | Explanation |
The Hour Between Dog and Wolf | Upon casting, decreases caster's skill cooldown duration: 10% | Upon casting, decreases whole party skill cooldown duration: 10% | This skill was nerfed due to Celestia's insane CDr when he got released. Another important factor as well was the fact that LB + CL + NP at the time could reduce 30% Total Skill CD if they were in the same party. This was meta at the time and was excessive too. However, since the game has become more focused on physical/magical split, nowadays this doesn’t happen usually.
|
Celestia
His performance as DPS is ridiculous in giant bosses, considerably underwhelming on small ones and his support is unmatched.
Switched his playstyle to increase his DPS with braveries on small ones, and also adjusted Serpentarius and Zodiac since their damage is excessive on giants. Both skills should be able to clean consistently, but no longer dps.
Skill/Mechanic | Before | After | Explanation |
Horoscope | Aquarius
| Aquarius
| |
Natal Chart | Fortune of Unknown
| Fortune of Unknown
| It’s inconvenient in certain situations, it can trigger other party members awk, title, etc. when not wanted. |
Galaxias | - | Caster will not go through enemies. Caster Forward Distance Decreased by 50% Center Galaxy Hitbox Range Increased by 50% Orbiting Galaxy Hitbox Range Increased by 30% | To help with small size bosses DPS. |
Nebula | Purple Nebula
Yellow Nebula
Blue Nebula
Final Enhanced Skill
| Purple and Blue Nebula now Apply as a 10 second Debuff Yellow Nebula Party HP Recovery per Second removed Purple Nebula
Yellow Nebula
Blue Nebula
Final Enhanced Skill
| CL can heal a lot (it’s also possible have multiple instances of Yellow Nebula healing the party) but is not a healer, so the effect should be removed. |
Ancient One | - | Casting speed increased by 20% Ancient One Falling Speed Increased by 33% Ancient One Range Increased by 25% | Right now, Ancient One is a Slow skill which also takes a lot of time to fully hit. Improved the Range to help with small size bossing. |
Serpentarius | - | Added Maximum Galaxy Space hits per enemy: 6 (NOTE: These hits are the ones which summon the fish) | Greatly reduced damage on giant bosses (Max Total Damage reduced by 62.5%) but can still work as a clearing skill. |
Star Coaster | - | Casting speed increased by 50% | |
Cosmos | Aquarius Max Stacks Increased: 10 → 20 | Aquarius Max Stacks Increased: 5 → 10 | |
Beyond | Magical Defense Decrease: 8% Final Enhanced Skill
| All Resistances Decrease: 50 Final Enhanced Skill
| The defense reduction would otherwise be too good. |
Zodiac | [Final Enhanced Skill] Damage (Magical)
| Casting Speed Increased by 25% Pillar of Creation Max hits per enemy added
Damage (Magical) Accretion Disk: 68% Pillar of Creation: 1508% | Damage greatly reduced (by ~67%), but it can still be okay as a giant boss DPS skill or a slow clearing skill. |
Observable Universe | [Scorpio Activated]
| New Effect Added:
[Scorpio Activated] Self All Skill Damage Increase: 15% (M) | To regain the lost damage from party synergy reduction. The new Idea is for Second HA to be consistent, so a related effect is added. NOTE: It is important that ASD is Self and does not apply to the party |
Horary | [Culmination]
| [Culmination]
| Since it’s going to be consistent, the total value is decreased accordingly. |
Luminary | Harmony Symbol (Magical): 2430% | Harmony Symbol (Magical): 1700% | Adjusted value due to increased consistency. |
Navigator of Space | Special Active Skill Cooldown Decrease: 0.5s | Special Active Skill Cooldown Decrease removed | Since The Hour Between Dog and Wolf would already have Party Cooldown Reduction, Geminis’ Cooldown Decrease is removed. |
[Mod] Nebula | Purple Nebula
Yellow Nebula
Blue Nebula
| Purple and Blue Nebula now Apply as a 10 second Debuff Yellow Nebula Party HP Recovery per Second removed Stella Dice Throw Location adjusted:
Purple and Blue Nebula effect application range increased by 30% Purple Nebula
Yellow Nebula
Blue Nebula
| CL can heal a lot (it’s also possible to have multiple instances of Yellow Nebula healing the party) but is not a healer, so the effect should be removed. The location of the Nebulas is inconvenient sometimes, as the boss might dodge the shred due to facing the opposite direction. |
[Mod] Serpentarius | Damage (Magical): 110% | Damage (Magical): 72% | Reduced Total Damage by ~35%, still usable as a DPS skill on giant bosses. |
[Mod] Ancient One | Explode Fragment (Magical): 401% | Explode Fragment (Magical): 662% | Increased damage so it can help with big bosses. The value is adjusted so that the damage would not exceed Regular Ancient One’s damage on small/tall bosses. |
NOTES: Since Celestia is a character believed to require many changes, he might be too op or still underwhelming (I really do not think the latter is going to happen), and I cannot possibly test this as I cannot modify the game.
Nyx Pieta
Skill/Mechanic | Before | After | Explanation |
Moon's Origin | Moon's Origin buff
[Blessing of Moonlight - Half Moon]
| Moon's Origin buff
[Blessing of Moonlight - Half Moon]
| It’s difficult to stack because there’s barely any room due to Nyx’s CD and the short application range. Also, 18% per second + 30% Instant is excessive. |
Storming Sea | Storming Sea - Confession
| Storming Sea - Confession
| Pre-patch NP’s essence was that he had the highest raw increase among healers, while he struggled on the healing side, since he would have that and CDr decrease, the raw shouldn’t be as high as it was before, but there’s room for adjustment. |
Benediction | Hour of the Moon
| Hour of the Moon
| Value adjusted for consistency, it’s similar to what the old one can do (Roughly equivalent to ~1.35x at 35% Master Skill CDr), but requires less gear and is more consistent. It’s a good synergy for Physical classes that depend on HA/Master, such as LA, Dom, MtM, Opf which is very much needed to take full benefit of said classes. |
White Dwarf | - | Debuff Removal improved to be applied constantly. | This should make the skill work like Blanket Authority, constantly removing debuffs. Since debuffs are constantly reapplied on endgame, this sort of debuff removal falls flat when compared to the others. |
Lithia
Avarice
The “buff only one party member” gimmick was taken to an extreme level here. This is going to, 100%, be underwhelming for new raid (6 people party).
This type of gimmicks can only work if either one of the following is true:
None of these conditions are true when it comes to Avarice since:
Since the first option would end up in a selfish party playstyle, the second option is believed to work the best.
“Offensive” buffs are now shared across the entire party, and defensive buffs are enhanced for the vower.
Skill/Mechanic | Before | After | Explanation |
Golden Vow | Physical/Magical Defense Increase: 20% | Physical/Magical Defense Increase: 10% | |
Inspire |
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Harmattan |
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Reasonable Price | Reasonable Price
| Special Active MP Cost does not apply to the party anymore Reasonable Price
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