Written by ☐, contributions from zoewillowz

NOTE: Most events in HEADSPACE (Everything before THE NEIGHBORHOOD) are required to be done in one file for further badge progress in the full mod. You can choose the option to skip to headspace to bypass this requirement, however you will not receive the badges unlocked from the previous events.

35 PAGES LOCATIONS

Badges will be shown in order from left to right and top to bottom. Check adjacent badge names to find out which ones you are missing.

True Route badges/events will be marked in pink. The true route, in addition to marked badges, requires 5+ alert points.

NOTE: In the final release, the True Route Events do not need to be fully completed on one file to access all content. Alert points are still needed, however. The Headspace Skip option can be used in further playthroughs when demo badges are obtained to not require all alert points in a single playthrough.

HEADSPACE BADGES

HAUNTED

When you first leave the stump, go up to the shore and continue upwards to the sea.

WATERMELON PARTY! & AWAKE AGAIN

Required for story.

Make sure to say “NO” to KEL before continuing.

SUSPICION

When you come back to WHITE SPACE after the HOSPITAL, read the SELF-HELP GUIDE. Only opening it is required. (+1 Alert point)

WARM REUNION

Required for story.

SO ANGELIC!

Don’t take the CLAMS at the TRAIN STATION.

SO EVIL!

Take the CLAMS at the TRAIN STATION.

TAKOYAKI

Explore the foggy bridge in VAST FOREST until you see someone. (+1 Alert point)

I LOVE YOU

Talk to MARI in the playground after getting 1 Alert point (Usually from reading the SELF-HELP GUIDE)

TIME FOR TRASH

Required for story.

LURKING SHADOWS

Defeat both SOMETHINGS. One is located in the VAST FOREST, the other in OTHERWORLD/JUNKYARD. (+2 Alert points)

HAMSTER CHECK

Do everything. You will know if you did this right if you see a wheel of cheese eventually in the JUNKYARD.

Required:

  • Alert points (above badges)
  • Interact with the couch in the JUNKYARD (+1 Alert point)
  • Say “NO” to KEL at the HOSPITAL
  • Do every picnic with MARI before the JUNKYARD (VAST FOREST, PINWHEEL FOREST/KITE KID, OTHERWORLD)

It doesn’t grant a badge, but you are required to say “NO” to MARI here for an alert point.

BLUE BIRD

Use the UNIVERSAL REMOTE on the blinking TV in the JUNKYARD, then talk to the birds. You need alert points to get this.

YOU’RE SAFE HERE

Use the UNIVERSAL REMOTE on the blinking TV in the JUNKYARD. This is required to leave the area. (+1 Alert point)

FINAL BROADCAST

Visit TV GIRL’s house in OTHERWORLD and watch the broadcast on her computer. (+1 Alert point)

SWEET TREAT

Required for story.

BREAK TIME!

See every MARI picnic. Locations:

  • PLAYGROUND
  • VAST FOREST
  • PINWHEEL FOREST/KITE KID
  • OTHERWORLD
  • JUNKYARD
  • FROZEN FOREST

TRAUMA

This will happen during the story if you said “NO” to KEL in the HOSPITAL.

HELLO AGAIN

Required for story.

A CONFESSION

Interact with the heart letter in NOSTALGIC SPACE enough times. (+1 Alert point)

THE DREAMER

Required for story.

ALL FOR YOU

Get the following events in one save file before leaving NOSTALGIC SPACE:

  • 9+ Alert points
  • All MARI picnics
  • “TRAUMA” and “I LOVE YOU” events

NEIGHBORHOOD BADGES

These do not have to be done all in one file, except where stated. Some of these, however, are one time only events. They’re mainly the ones that require alert points.

ALERT POINTS

Alert points are gained from demo events (aside from one case) and unlock many events in the prelude. There are 2 ways to check your alertness in game:

SHOPKEEP

SHOPKEEP won’t tell you exactly how many points, but he will tell you how many secret meeting events you can find, for a few treats of course. He can also give you hints for the meeting events, if you would prefer to find them yourself.

TREE FOREST FOX

This fox in the TREE FOREST will tell you the exact number of alert points you have if you say yes to them. This is a one time only event.

MEMORY BOOK & FOGGY BRIDGES

Required for story. Interacting with the bench in the BRIDGE MAZE gives 1 last alert point and unlocks a later event if you got the “I LOVE YOU” event

HER PEACE

In GIRL HEAVEN, go down into the clouds and see the event.

MASTERFUL DISGUISE

Required for story.

HIS GRIEF (9+ ALERT POINTS REQUIRED)

Go into the door toward the right in the MAN DUNGEON.

PEACE AND LOVE

Go down where the page is in GIRL HEAVEN and listen to everything the girl on the bench has to say. You will be forced into the events for this badge after.

FETCH QUEST?

Talk to the cousin in Dino’s in LOST DESERT, then talk to the caveman. Required for a later badge.

LONELY CAVE (5+ ALERT POINTS REQUIRED)

Fall into a hole in LOST DESERT.

GRANTED WISH

Throw a coin into the fountain in OTHER OTHERMART. Previously required FETCH QUEST?, but now the coin will be found on the bench sitting next to the fountain.

BUS STOP (6+ ALERT POINTS REQUIRED)

Go into the black car in the bottom right of OTHER OTHERMART.

HIDDEN POCKET (7+ ALERT POINTS REQUIRED)

Go into the hole in the wall in the UNDERWATER CHASM.

BEST FRIEND!!!

Required for story.

DAYTIME MOON (2+ ALERT POINTS REQUIRED)

Rest on the pillow fort in the BED HOARD.

COWARD

Step on this spot in EMPTY RAIN.

SATURDAY CARTOONS

Interact with the TV in EMPTY RAIN until you get the event. (⅛ Chance, requires “YOU’RE SAFE HERE” event done)

PHONE CALL

Interact with every box in EMPTY RAIN. A new door will appear when you do. There is one in almost every room, including SUNNY’s room. The one in SUNNY’s room must be done before talking to HERO. There is an additional box in the piano room that can be interacted with before talking to HERO.

I WILL LIVE

Required for story.

AN OLD SHOE

Go into this igloo in TREE FOREST and talk to the character. Unlocks an additional scene in later content.

MILES UNDER (8+ ALERT POINTS REQUIRED)

Climb up the long tombstone in MELTING DAYS, then interact with the rightmost tombstone.

HIS HOME (10 ALERT POINTS REQUIRED)

Interact with the radio in MELTING DAYS until you get the badge. You need to do the BED HOARD (Shopkeep) door before this. (Required for a later badge.)

ROTTING LIBRARY (4+ ALERT POINTS REQUIRED)

Interact with this specific bookshelf in PSYCHE.

ATONEMENT

Revisit the BED HOARD after getting the HIS HOME badge. You will get the option to go into the stump.

SEE YOU LATER!

Required for story.

TRUTH OF A DREAM

The scene itself is required for story, but the badge is not. You simply have to say “YES” when prompted to listen. You get multiple chances to do this, but can’t return to this area once complete.

OASIS REMNANT

Interact with this specific skull.

DAISY, DAISY…

Required for story.

MEDICINE

To get this badge, you are required to complete the top, red house in the SPRING ALCOVE either first or second. You are also required to have the “KEY” INGREDIENT from the FETCH QUEST? badge.

Interact with this NPC to start the questline.

Interact with this NPC to get the item hint.

Go back to the first NPC to get the MEDICINE key item.

You must take the medicine when no special doors are active and before you finish the SPRING ALCOVE.

A NEW, OLD FRIEND

Interact with every bench in THE NEIGHBORHOOD.

THE LOST

Defeat every enemy in THE NEIGHBORHOOD.

Enemy Counts in every door:

  • Bridge Maze: 2
  • Girl Heaven: 5
  • Lost Desert: 7
  • Other Othermart: 3
  • Spiral Beach: 2
  • Empty Rain: 3 (Required for story progression)
  • Melting Days: 4 (Previously noted as 3)
  • Psyche: 2
  • Invisible Maze: 4
  • Swirly Loops: 7

LETTING GO…

Required for story

MY TRUTH

Required for story

GREEN GRASS

Required for story. Will trigger differently after the first save file.

YOUR REFLECTION

Interact with every mirror in THE NEIGHBORHOOD.

TO CODA

Required for story

NEW DREAM

When prompted at the FINAL MEADOW, choose to create a new dream.

FINALLY REST

When prompted at the FINAL MEADOW, choose to lay everything to rest.

TOGETHER

Required for story.

OPEN-EYED

Finish the mod with every badge. (Not required in one playthrough).

THE FAVORITE (TRUE ROUTE REQUIRED)

THIS BADGE WAS REMOVED IN THE FINAL RELEASE.

Finish the chase with the statues. To unlock the chase:

  • Get the Question MARI event
  • Interact with the bench in the BRIDGE MAZE
  • Get all optional benches in THE NEIGHBORHOOD
  • Have 5 or more alert points

OPTIONAL BENCHES

All optional benches needed for A NEW OLD FRIEND and THE FAVORITE will be shown here.

MEMORY BOOK PAGES (SPOILERS)

At a certain point in the story, you are required to collect 35 Memory Book Pages. Here is the full location for every one (If a building is shown, the page will be found inside of that building when entered.) These are presented approximately last-to-first.