Written by ☐, contributions from zoewillowz
NOTE: Most events in HEADSPACE (Everything before THE NEIGHBORHOOD) are required to be done in one file for further badge progress in the full mod. You can choose the option to skip to headspace to bypass this requirement, however you will not receive the badges unlocked from the previous events.
Badges will be shown in order from left to right and top to bottom. Check adjacent badge names to find out which ones you are missing.
True Route badges/events will be marked in pink. The true route, in addition to marked badges, requires 5+ alert points.
NOTE: In the final release, the True Route Events do not need to be fully completed on one file to access all content. Alert points are still needed, however. The Headspace Skip option can be used in further playthroughs when demo badges are obtained to not require all alert points in a single playthrough.
When you first leave the stump, go up to the shore and continue upwards to the sea.
Required for story.
Make sure to say “NO” to KEL before continuing.
When you come back to WHITE SPACE after the HOSPITAL, read the SELF-HELP GUIDE. Only opening it is required. (+1 Alert point)
Required for story.
Don’t take the CLAMS at the TRAIN STATION.
Take the CLAMS at the TRAIN STATION.
Explore the foggy bridge in VAST FOREST until you see someone. (+1 Alert point)
Talk to MARI in the playground after getting 1 Alert point (Usually from reading the SELF-HELP GUIDE)
Required for story.
Defeat both SOMETHINGS. One is located in the VAST FOREST, the other in OTHERWORLD/JUNKYARD. (+2 Alert points)
Do everything. You will know if you did this right if you see a wheel of cheese eventually in the JUNKYARD.
Required:
It doesn’t grant a badge, but you are required to say “NO” to MARI here for an alert point.
Use the UNIVERSAL REMOTE on the blinking TV in the JUNKYARD, then talk to the birds. You need alert points to get this.
Use the UNIVERSAL REMOTE on the blinking TV in the JUNKYARD. This is required to leave the area. (+1 Alert point)
Visit TV GIRL’s house in OTHERWORLD and watch the broadcast on her computer. (+1 Alert point)
Required for story.
See every MARI picnic. Locations:
This will happen during the story if you said “NO” to KEL in the HOSPITAL.
Required for story.
Interact with the heart letter in NOSTALGIC SPACE enough times. (+1 Alert point)
Required for story.
Get the following events in one save file before leaving NOSTALGIC SPACE:
These do not have to be done all in one file, except where stated. Some of these, however, are one time only events. They’re mainly the ones that require alert points.
Alert points are gained from demo events (aside from one case) and unlock many events in the prelude. There are 2 ways to check your alertness in game:
SHOPKEEP won’t tell you exactly how many points, but he will tell you how many secret meeting events you can find, for a few treats of course. He can also give you hints for the meeting events, if you would prefer to find them yourself.
This fox in the TREE FOREST will tell you the exact number of alert points you have if you say yes to them. This is a one time only event.
Required for story. Interacting with the bench in the BRIDGE MAZE gives 1 last alert point and unlocks a later event if you got the “I LOVE YOU” event
In GIRL HEAVEN, go down into the clouds and see the event.
Required for story.
Go into the door toward the right in the MAN DUNGEON.
Go down where the page is in GIRL HEAVEN and listen to everything the girl on the bench has to say. You will be forced into the events for this badge after.
Talk to the cousin in Dino’s in LOST DESERT, then talk to the caveman. Required for a later badge.
Fall into a hole in LOST DESERT.
Throw a coin into the fountain in OTHER OTHERMART. Previously required FETCH QUEST?, but now the coin will be found on the bench sitting next to the fountain.
Go into the black car in the bottom right of OTHER OTHERMART.
Go into the hole in the wall in the UNDERWATER CHASM.
Required for story.
Rest on the pillow fort in the BED HOARD.
Step on this spot in EMPTY RAIN.
Interact with the TV in EMPTY RAIN until you get the event. (⅛ Chance, requires “YOU’RE SAFE HERE” event done)
Interact with every box in EMPTY RAIN. A new door will appear when you do. There is one in almost every room, including SUNNY’s room. The one in SUNNY’s room must be done before talking to HERO. There is an additional box in the piano room that can be interacted with before talking to HERO.
Required for story.
Go into this igloo in TREE FOREST and talk to the character. Unlocks an additional scene in later content.
Climb up the long tombstone in MELTING DAYS, then interact with the rightmost tombstone.
Interact with the radio in MELTING DAYS until you get the badge. You need to do the BED HOARD (Shopkeep) door before this. (Required for a later badge.)
Interact with this specific bookshelf in PSYCHE.
Revisit the BED HOARD after getting the HIS HOME badge. You will get the option to go into the stump.
Required for story.
The scene itself is required for story, but the badge is not. You simply have to say “YES” when prompted to listen. You get multiple chances to do this, but can’t return to this area once complete.
Interact with this specific skull.
Required for story.
To get this badge, you are required to complete the top, red house in the SPRING ALCOVE either first or second. You are also required to have the “KEY” INGREDIENT from the FETCH QUEST? badge.
Interact with this NPC to start the questline.
Interact with this NPC to get the item hint.
Go back to the first NPC to get the MEDICINE key item.
You must take the medicine when no special doors are active and before you finish the SPRING ALCOVE.
Interact with every bench in THE NEIGHBORHOOD.
Defeat every enemy in THE NEIGHBORHOOD.
Enemy Counts in every door:
Required for story
Required for story
Required for story. Will trigger differently after the first save file.
Interact with every mirror in THE NEIGHBORHOOD.
Required for story
When prompted at the FINAL MEADOW, choose to create a new dream.
When prompted at the FINAL MEADOW, choose to lay everything to rest.
Required for story.
Finish the mod with every badge. (Not required in one playthrough).
THIS BADGE WAS REMOVED IN THE FINAL RELEASE.
Finish the chase with the statues. To unlock the chase:
All optional benches needed for A NEW OLD FRIEND and THE FAVORITE will be shown here.
At a certain point in the story, you are required to collect 35 Memory Book Pages. Here is the full location for every one (If a building is shown, the page will be found inside of that building when entered.) These are presented approximately last-to-first.