Fore note: those are information I could gather from the canon The Sentinel universe as well as some bits from AUs of the TV Show. It’s simply a little guide on what that trope is and what its basis are, so do what you will with this. All of this can obviously be altered/used/ignored to fit your universe, every aspect of this is up to you.
Sentinel/Guide
General
I) Most seen AU set-ups:
II) In some AUs, S/G have that notion of ‘pack dynamic/structure’ similar to a/b/o where the ranking can be done through some sort of strength-level comparison between S/G
III) In some universes, S/G can be a societal institution managed by military or non-military bureaucracies, or organized in packs
IV) A ‘spirit world’ can exist that usually both the S/G can access, it can also be where they can communicate with their spirit animal if they have one
About Sentinels
I) A Sentinel is, in their most basic form, a person with one or several heightened senses (= sight, hearing, touch, smell, taste), and/or heightened abilities (if they have magical/supernatural powers for example)
II) As mentioned before, a Sentinel can possess additional abilities on top of their enhanced senses. Examples from the TV Show:
II.5) Q: What is a spirit animal? A: a spirit animal is characterized as a teacher/messenger/protector that comes in the form of an animal and has a personal relationship to someone.
In the TV Show, a Sentinel’s spirit animal rarely made a physical appearance, but instead would serve as a guide in dreams and vision to ‘communicate’ with the Sentinel. The spirit animal wouldn’t speak out loud but instead run or hiss/growl to provide guidance.
Some spirit animals can have mystical powers. Example: in the TV Show, the Sentinel’s spirit animal resurrected the Guide.
III) A Sentinel, if they get overwhelmed by those hyperactive senses and the sensory input grows to be too much can:
- go into what is called a ‘zone-out’
- become hyper aware/over-focused on one of those senses
IV) A Sentinel can show their abilities at youth and/or later through a period of isolation and intense focus on the surroundings
V) Examples of what a Sentinel can do or their abilities’ liability:
VI) Sentinels can — or not — be possessive, obsessive, primal and/or territorial over a Guide, and the same things can be attributed to Guides
About Guides
I) A Guide helps a Sentinel understand/control/deal better with their super senses/abilities. They ground a Sentinel and are a calming influence on them.
II) A Guide is often the only one able to help a Sentinel through a zone-out or ease a ‘spike’ when one happens
III) Examples of how a Guide can help:
IV) A Guide can also have extreme empathy and/or psychic abilities like:
About ‘zone-outs’
I) Those zone-outs are often shown by the Sentinel becoming so focused on one sense alone, that they subconsciously close off all input from their other senses. The Sentinel then feels ‘lost’ in that one sense and falls into a catatonic state.
II) It can start by feeling stressed, disoriented and/or drugged, for example
III) The Sentinel is not necessarily dependent on a Guide to come out of a zone-out, but they usually need the help of one as coming out of a zone-out on their own would be extremely difficult and taxing
IV) A way to get a Sentinel out of a zone-out is by being calm and stimulating another sense for the Sentinel to stop focusing on the one that they zoned on
About the Sentinel/Guide bond
I) It can sometimes be portrayed/described as a — literal or not — soulmate bond, where the Sentinel and Guide are destined to find and be together
For example the Sentinel finds the Guide’s scent pleasant or their heartbeat grounding. Meanwhile for the Guide, the Sentinel will give them that sense of protection.
III) That ‘soulmate’ or soulmate bond is not mandatory, however in most cases the S/G will still retain a deep connection between the two, connection that can lead to a growing awareness of each other’s location and empathy
III) That bond can be expressed, for example, by the Sentinel knowing the Guide in some sort of sensory profile (= recognize their smell, footsteps, breath pattern… etc), while the Guide can create a mental connection with the Sentinel
IV) That bond, whether platonic/romantic/sexual, can be sealed by a ‘bonding bite’ in some stories, in a similar way to a mating bite in A/B/O