February 17, 2024
Last War: Survival
Hit Squad’s Player Guide
Version 1.0
17 February 2024
Prepared For:
Hit Squad Alliance
r/LastWarMobileGame
Prepared By:
cerealman,
DISCLAIMER: The information in this guide may not be 100% accurate to the game, due to certain numbers not released by the development team. Any numbers published in this document will be valid to Server 317.
Hit Squad Alliance
Last War: Survival
Player Guide
Document Revision History
Revision | Date | Author | Description of Change |
0.1 | 17 Feb | cerealman | First draft of document |
0.2 | 17 Feb | cerealman, Farrah | Revisions |
Table of Contents
1.2 Acronyms and Abbreviations 10
2.2.1 Base Clearing (Get name from someone who has it unlocked later) ERFASD 11
3.6 Kimberly Limited Time Offer(s) 25
3.7 Limited Time Gear Offers 25
4. PLAYSTYLE AND GENERAL TIPS 26
4.1 Rush Your Headquarters to 15 26
4.2 Upgrade Only 7 Buildings Until 15 26
4.6 Check the Doomsday Domination 27
This page is intentionally left blank.
EXECUTIVE SUMMARY
This guide is for the mobile gatcha-style game, known as Last War: Survival. In order to understand the basic terminology of the game, it is recommended a player read this after they reach headquarters (HQ) level 5.The guide will serve to help new players learn the game, until headquarters level 18. Regardless of a player’s experience in game, this guide will have a purpose whether it be reminding a player of certain fundamentals, level requirements, etc. This document will be split into multiple parts, such as newbie-level, which is regarded as HQ 1-10, a novice level, which is regarded as HQ 12-16, and an intermediate level of 16-18. For a TLDR and the most important tips possible, please revisit the Table of Contents and click the “Play style and General Tips” section. This will contain tips to the game which are extremely useful, though you will miss out on explanations.
The estimated reading time for the full guide is 29 minutes and 41 seconds according to niram.org/read/ .
This page is intentionally left blank.
1.1 Purpose
As the creator of this document, cerealman, looked for information about Last War: Survival online, the player did not find anything besides the subreddit, r/LastWarMobileGame . The subreddit did not contain key information the player needed to have an acceptable early game, causing a lot of completely avoidable mistakes. This guide serves to introduce a new player to the game in a wall-of-text way, which may not be educating for some players. This guide contains key tips for a successful early game, finding an acceptable alliance, hero explanations, efficient resource gathering, and more. This guide will not contain things such as resource requirements, detailed information on misleading parts of the game, and more. This guide will contain elements of for P2P (Pay-To-Play) players, as it is the most common form of play in high-ranking alliances.
1.2 Acronyms and Abbreviations
The player guide will contain many acronyms and abbreviations. Any acronyms and abbreviations will be listed at the bottom, under the Glossary section, and will be spelled out and/or defined.
2. GAME FUNDAMENTALS
2.1 Overview
In Last War: Survival, the main goal of the game for an individual player is to accumulate as much power as possible. A player with an acceptable amount of power should be part of a strong alliance to prepare for an event called Server Wars, which is another server raiding your server and attempting to take the capitol and various cities. Winning or losing this will define the outcome of your server. Once the top 10 alliances are situated, every other alliance will become resource farms.
2.2 Game Modes
2.2.1 Base Expansion
This game mode is a crucial part of the game, as it is useful for a variety of things. The game mode is used to defuse the bomb strapped to Monica, collect various rewards such as hero xp, recruitment tickets, epic hero shards, resources, and occasionally more rewards per level.
2.2.2 Special Operations
This mode is the advertisement-accurate part of the game. One reason it was created is to protect the developers from being sued and staying in accordance with the U.S.’s laws on false advertising. However, while the game mode is a bit lackluster, it still provides you with hero exp for completing each stage. The game also rewards you with a small number of troops per stage to go into your drill ground, and the number of troops relies on how many you live with per stage. The troops accumulate and are stored in the Special Operations building, which you can redeem. It is wise to not redeem these troops until HQ level 15. If you complete a Special Operations stage at Level 4 with Level 1 troops and redeem them at HQ 15 with level 5 troops, the game will recognize those troops as level 5 troops. Before HQ level 15, you will not need those, thus should be not redeemed until then. The reason you redeem these at HQ level 15 is because you get a second drill ground, and that is a MAJOR spike in power (A range from 3 – 3.5m to 5 – 6.5m). Ideally you would wait to redeem these troops until level 20, as you unlock level 7 troops.
2.2.3 Arena
This game mode is straight forward and does not require much effort. The game mode is a 1v1-based mode, where you tap on another player and challenge their squad troops to verse your squad troops. If you win the battle, you will take their place on the leaderboard, and they will be knocked down one place on the leaderboard. If you lose the battle, your place on the leaderboard will be unchanged. In most servers, the people you go up against will be fair game. This means players will be allowed to attack players they are allied to. To discourage farming worse players, if you attack someone lower than you on the leaderboard and you win, you will not move on the leaderboard at all. Each battle win gives you a copious amount of hero xp, and through Arena rewards you will gain Honor Points which can be used in the Honor shop.
2.2.4 Honorable Campaign
The honorable campaign is like Special Operations, though you face an AI team in a 5v5. It will allow you to play through various stages to unlock certain rewards[a]. The rewards the honorable campaign gives you are very good, with a chance to fully level up one of your heroes which will be very costly after level 60. You can only use heroes once per stage, so who you pick early matters.
This page is intentionally left blank.
2.2.5 Exploration Quest
The exploration quest is a continuation of the base expansion mode. In the exploration quest you will face enemy hero lineups, zombies, and other bosses. The rewards you obtain are similar to those in the Base Expansion mode, though they are higher, and the stages also get progressively harder.
2.3 Hero Overview
2.3.1 Hero Explanations
2.3.1.1 Kimberly
Kimberly is a paid ($0.99) hero in the game which is crucial for your team from the very beginning of the game to the very end of the game. If you are fresh on a new server, Kimberly is crucial to accumulating a lot of power early and being accepted into a strong alliance. She is a tank hero that specializes in dealing damage, though early into the game she is quite tanky. Kimberly’s skills will be listed below with a detailed explanation.
Kimberly’s auto attack is just the basic attacks she does, it does not have a skill activation. This deals consistent damage, which is good at killing bosses, while Barrage Strike does good burst damage. It is recommended to level this skill up SECOND.
Kimberly’s Barrage strike deals burst damage, which is good for dealing with zombies. It has a cooldown of 10 seconds. It is recommended to upgrade this skill LAST.
Kimberly’s Energy boost increases her damage TREMENDOUSLY when upgraded. It is recommended to upgrade this skill FIRST. This skill should take priority over any other skill of hers.
2.3.1.2 Murphy
Murphy is a paid hero in the game which is also crucial for your team from the very beginning of the game until the very end of the game. Murphy is a tank hero who specializes in taking a lot of damage. Murphy’s skills are listed below with a detailed explanation.
Murphy’s skills are self-explanatory in what they do, and I previously went over what Auto Attack does. It is recommended to upgrade Murphy’s Passive first since it is constant and is applied to the other front-row hero, and then his second skill. Murphy’s second skill is recommended to be upgraded second since it will increase the tankyness of both front-row heroes for a limited duration. Murphy’s last skill, his auto attack, is recommended to be upgraded last since he is a damage-soaking hero rather than a damage healing hero.
2.3.1.3 Mason
Mason is a damage-focused hero which does not have to be paid for. Mason is rewarded through the Base Expansion game mode and should be a member of your early game team. Mason’s skills are listed below with a detailed explanation.
Mason’s auto attack and Tactics skill are swapped, which I believe is an error from the development team. The order you should upgrade Mason’s skills are Fire Cover since it is his form of consistent damage, Quick Reload with good burst damage, and then upgrading Zombie Purge last. The reason you upgrade his passive last is that while it is a good passive in the player vs environment modes (PVE) it does not affect battles against other players.
2.3.1.4 Violet
Violet is a tank that uses her poison to kill her enemies. Violet specializes in being a damage-soaking tank hero but can also deal out good damage if enemies are close to her. Violet is a hero you can get by being free-to-play and you can upgrade her to ATLEAST three stars without paying. Violet’s skills are listed below with a detailed explanation.
Violet’s auto attack and tactics skill are swapped similar to Mason’s. It is recommended to upgrade her Auto Attack first since it will decrease the enemy’s damage, then her Poison Mist second as it does good Area Of Effect (AOE) damage. The last skill to upgrade is her Z-Armor, as it only gives her damage reduction in PVE game modes.
2.3.1.5 Monica
Monica is a supportive tank hero and is not required to be paid for. She is a hero which specializes in giving buffs to her team and giving negative effects (debuffs) to the enemy team. Monica is a hero which you will use early in the game, though she will be replaced by heroes that come out in the future. Below Monica’s skills will be listed with a detailed explanation.
Monica is a weird hero which the document creator believes is surrounded by either bugs or inconsistent notes on her skills. It is rumored that she heals, though if you analyze her skills there is nothing mentioning healing. However, the support class says it buffs the squad she is on, which leads some to believe she heals. For her skills, it is recommended to upgrade Treasure Hunter first, then Weak Spot Scan, then Double Shot Cannon. The last two skills provide buffs in the form of additional resources and a damage increase in PVE modes, and her Double Shot cannon a lackluster form of damage.
ADDITIONAL NOTE: These heroes will the only ones be covered as this is a first week guide, and this will be your primary lineup.
2.3.2 Hero Lineup
The main lineup for the early game a player should have in order is: Murphy, Violet, Mason, Monica, Kimberly. Murphy and Violet can be changed between each other to avoid a Murphy vs Murphy fight, which is just two walls never being useful. Mason is always behind Murphy due to Murphy being tankier than Violet, which means he will die last and Mason will not be targeted sooner in a fight. Monica is in the middle of her team and will be prioritized last as a target, which will increase her survivability. Kimberly is behind Violet because while she deals a lot of damage and is a Ultra Rare (UR) hero, she is quite tanky and can survive for a good bit in the event Violet dies.
2.3.3 Hero Equipment
Hero equipment is quite self-explanatory and provides buffs to heroes’ stats and overall power. The first equipment slot is damage-focused such as the M5-A Thor Railgun equipment. This equipment should be applied to Kimberly first, then Mason if you have an additional one. The second equipment slot is damage-resistance and hit point (HP) boost. The third equipment slot is a mix of both, and the fourth equipment slot is also damage-resistance focused. It is recommended to achieve UR rated equipment as quick as possible, as the power boost and stats it provides exceeds that of a level 10 SSR rated equipment. Damage focused equipment should be provided to damage focused heroes such as Kimberly and Mason, and tanky equipment should be applied to damage-absoring heroes such as Murphy and Violet.
2.3.4 Hero Tiers
Hero Tiers are an additional way to upgrade your heroes. The tiers can be upgraded through achieving shards (Puzzle piece icon). If you achieve 5 Tiers, the heroes’ star rating will increase, allowing you to upgrade their skills and increasing their overall power. Hero shards can be achieved in various ways such as paying, campaign missions, and other events. It is worth noting that the primary way to achieve an Ultra Rare (UR) hero’s shard is through paying. There is a chance to get them through recruiting them at the Tavern, though it is unlikely to get the hero you are gambling for.
2.4 Building Overview
2.4.1 Headquarters
The headquarters is the most essential building in the game. The headquarters provides similar functions to Town Halls in other games and as you level it up higher, you unlock more buildings to create, and you can upgrade existing buildings higher. There are skins available which give you bonus statistics toward your base, however, they are paid and very expensive.
2.4.1 Barracks
The barracks is used to create and promote your troops. Once a player unlocks the barracks, only one should be upgraded at a time to be efficient with your resources. Promoting your troops will allow you to bring your troops from a lower level to the highest level your barracks will allow for. Promoting troops becomes strong the second you unlock it, as it allows you to train level one troops and upgrade them, resulting in using less resources & time.
2.4.2 Hospital
The hospital is used to heal your troops after a fight. It is important that once a player unlocks the second and third hospital, only the first hospital needs to be upgraded or else you will waste more resources, causing you to be inefficient. If an enemy is strong enough, they may kill and/or injure your troops. The hospital cannot bring back dead troops, though it will heal medical troops. An efficient way in time to heal your troops is to only select an number of troops that can be healed in 25 minutes or less, as it allows your alliance to assist you and make the time go down to a near instant heal. If you spam heal correctly, the time it takes to heal your troops goes down to 25% of the time it would have taken you if you healed them all at the same time.
2.4.3 Drill Ground
The drill ground is the building where your troops live. The drill ground’s maximum level will scale with your headquarters level. The drill ground is where your most power comes from, as your troops greatly determine your power level. A key piece of information to accumulate as much power as possible (The game’s objective) is to constantly max out your drill ground and build more when possible. You unlock the second drill ground at level 16, and the third one at level 21.
2.4.4 Garages
The garages are what house your heroes. It gives your heroes additional power and troops to carry with them. The game will assign you one garage at the start, and you can unlock more progressively for a maximum of three. A fourth one can also be obtained through the monthly pass. A player should only upgrade Garage 1, as most of your efforts in the game will be focused on them. It is only recommended to upgrade Garage 2 if you need it for low-cost Arms Race points or you feel as if it is being left behind too far.
2.4.5 Tech Center
The tech Center is a crucial part of the game to compete with other players. It is most featured in the “required upgrades” section when attempting to upgrade your headquarters, for good reason. The Tech Center will allow you to upgrade certain statistics about your base, such as heroes, troops, garages, and more. This turns resource into more power & stats for everything. Once you hit level 16, you will receive an option to buy a second tech center. This is highly recommended.
2.4.5 Gear Factory
The gear factory will allow you to create or dismantle gear for your heroes. You can create any type of gear currently existing in the game and you can also do the same for dismantling. The gear factory also allows a player to merge their gear components to craft the Dielectric Ceramic component, which allows you to create a legendary piece of gear. It is not recommended to create or level up rare, Super Rare, or Super Super Rare pieces of gear. Once a player has at least all Super Super Rare (SSR) gear on their first squad heroes, it is recommended to dismantle any more you get to contribute toward more legendary gear. On average if you paid for the gear, it would cost you about $50 USD (Excluding certain packs). DO NOT upgrade this past level 10, as you will be wasting resources and it will NOT provide you with anything. *Until you get to a way higher level
2.4.6 Component Factory
The component factory will produce boxes Drone Component chests. The drone component is used for the Drone Center to provide further upgrades on your drone. Once built, the component factory will not be able to be upgraded.
2.4.7 Tank Center
The tank center is a critical building in the game, significantly enhancing your tank heroes’ statistics. At the current writing of this document, cerealman’s tank center was contributing 32,600 overall power, 61 command of each tank hero, 16,000 tank hp, and 482 additional tank attack. If the tank center applied to only one hero, it would still give a player more stats (NOT POWER) than two pieces of legendary equipment. Since the tank center applies to all tanks, it gives value of more than 10 pieces of legendary equipment. This building must be maxed out as soon as possible every time you upgrade your HQ.
2.4.8 Aircraft Center
The aircraft center does what the tank center does, but for aircraft type heroes. In the beginning, it is not important to upgrade the building as it provides no bonuses for the lineup you should be running. However, when DVA and Carlie come out, it will be as important to upgrade as the tank center due to the bonus statistics it provides those heroes.
2.4.9 Missile Center
Similar to the two buildings listed above, the missile center increases the statistics of missile type heroes. In the beginning and middle of the game, it is not an important building to upgrade since it provides no bonuses to your heroes. At the time of writing this, the hero Tesla will be released in 15 days. Until then, do NOT level up this building unless it is for free Arms Race points.
2.4.10 Resource Centers
Food, iron, and smelter centers are buildings which generate that type of resource. The resources they produce are not good and upgrading them will cause you to be less efficient on resources. The training base is the building which produces hero xp. From experience, the training base buildings provide good xp for the resources you use and are efficient to upgrade. Lastly, the resource protection centers should NEVER be upgraded unless it is a low resource cost and will give you free arms race points.
2.4.11 Doomsday Domination
This building serves no purpose other than to tell you the future server events. The building cannot be upgraded. After you click on it, a screen will pop up with a day number on the left-hand side, and an event on the right-hand side. If you read the event, such as “City Clash I” and you find correlate the day on the left-hand side of it, you will notice the City Clash event comes out on Day 5. The day count is X number of days since the server released, not days until the event.
2.5 Events
2.5.1 Rookie Pass
The rookie pass is a phenomenal start for new players. It provides players with diamonds, resource chests, recruitment tickets, and hero xp. It is highly recommended to buy the rookie pass as it is extremely efficient and supplies you with bonus loot, accelerating you further than almost anything else in the game. Additionally, it contains legendary gear, which would normally cost you $50 USD.
2.5.2 Daily Progress
The daily progress event is a major growing point, especially for free to play players or low budget spenders. It provides you with copious amounts of speed ups, energy, recruitment tickets, and hero xp. Additionally, if you reach 4.5 million power by the end of it, you get additional legendary gear which is valued at $50 USD. This is another reason why players should immediately rush to HQ level 15.
2.5.3 Hero’s Trial
The hero’s trial event provides players with an opportunity to claim additional loot if they reach a certain number of stars on Kimberly and Murphy, with the maximum amount of loot possible being at 5 stars on both heroes. This event is for pay-to-win players only, as it encourages you to max the star level of both heroes listed, which can only happen by paying about $1,000.
2.5.4 Secret Mobile Squad
The Secret Mobile Squad is an event in which your heroes perform specific tasks. To do those tasks, your heroes need to be at the requirement which the game has set. This event is crucial for both free to play and pay to play players, as it provides very generous loot for no cost at all. Additionally, you can assist allies with their Secret Tasks, and you will be rewarded with loot, not stealing it from your allies. Additionally, you can plunder other alliances’ loot, which will steal resources from their Secret Task.
2.5.5 Arms Race
The arms race is an event which has you do specific upgrades at certain times. The upgrades involve your heroes, your base, your tech center research, and levelling up your drone. For a free to play player, the event is important to get a chest from, though do not expect to beat other players due to players being able to buy packs which will accumulate points for them. A free to play player should be able to max out the arms race reward almost daily, while a paid to play player will be able to max out the arms race daily.
2.5.6 Alliance Exercise
The alliance exercise event is where your alliance can attack Marshal’s Guard, and if you reach the maximum level, you will obtain rewards. It is highly recommended to participate in this event as it provides great resources and additional rewards. If you participate and become the MVP, the player with the most damage, you will gain an additional ten times increase in rewards.
2.5.7 Wanted: Code 39
Wanted: Code 39 is an event where a boss spawns and players attack it. The boss has unlimited hit points so it will never die, it is a test between players to see who can obtain the highest damage. Attacking it will gain you a ranking reward and an individual reward. Additionally, if you attack the boss five times per day you will gain additional rewards.
2.5.8 City Clash
City Clash is a continuous event where alliances must attack certain cities. Once a city is defeated, the alliance with the most damage will capture the city. The event starts at City Clash I, where alliances will attack a village, and ends at the Capitol, with one alliance capturing the Capitol and becoming the President with their chosen cabinet.
3. Paid to Play Purchases
The biggest fault that the creator of this document has seen in players is their inability to choose between purchases that are efficient, and purchases that are inefficient. An example of an efficient purchase would be the Rookie Pass, while an example of an inefficient purchase would be the Eternal Pyramid decoration.
3.1 Daily Must-buy Packs
The daily must-buy packs are efficient, rewarding you with resources in whichever pack you choose. Additionally, if you meet milestones for buying certain packs, you are rewarded with bonuses in the form of diamonds. These packs are good purchases.
3.2 Weekly Deal
The weekly deal packs are inefficient to buy as they are expensive and do not provide you with a lucrative number of resources. An example being the Base Enhancement weekly deal, being $20 and only providing a player with 180 speedups. The Daily Must-Buy packs at $20 provide you with more speed ups, resources, and VIP points. These packs are okay purchases.
3.3 Super Monthly Pass
The Super Monthly Pass is the third best purchase in the game. It provides you with an additional garage and daily bonuses, allowing you to accumulate more resources. It also provides you with VIP status for a month, which you can upgrade to get additional bonuses and use the VIP shop. This pack is a great purchase.
3.4 Weekly Pass
The weekly pass is the second best purchase in the game and is extremely resource efficient. The rewards you get scale higher with your headquarters level, enabling paid to play players to get even further ahead. Since the creator bought the document, he went from getting a daily pickup of 2 million hero xp to getting 16.2 million hero xp because the weekly pass increases rewards with headquarters levels. This pack is a great purchase.
3.5 Pack Store
The pack store contains several packs which are highly inefficient. The Fast Growth pack is the only pack recommended to buy, as it contains a fair number of resources and speedups. The other packs in this section are made out to be good, but if you look at what you get it is low. These packs are a bad purchase.
3.6 Growth Fund
This pack is valued at $20 USD, and distributes a total of 50,000 diamonds, At face value the pack seems to be like a great deal, though if you analyze it, you realize you receive more than half of the diamonds at a point in the game where that little amount of diamonds has almost no effect. This pack is a bad purchase.
3.7 Diamonds
I will not even give this a full paragraph. These are terrible purchases and NEVER purchase.
3.6 Kimberly Limited Time Offer(s)
The Kimberly limited time offers, while expensive, provide the best way to obtain Kimberly shards to maximize her stars as quickly as possible. The packs range from $4.99 to $99.99 and give you Kimberly shards as well as various resources to level her up. If you can afford them, the packs are good purchases that will put you ahead very early on. These packs are good purchases.
3.7 Limited Time Gear Offers
These packs are very efficient to buy, as it provides you with 10,000 diamonds, two legendary pieces of gear, copious amounts of resources, VIP points, and enough upgrade ores to upgrade both pieces of gear towards level 10. A legendary piece of gear is valued at $50, and the pack gives you two The packs are valued at $99.99 USD, and are very efficient if you can afford it. These packs are great purchases.
3.8 Builders & Tech Center
To emphasize how good these are, they will get one sentence. These packs are great purchases.
3.9 Warrior’s Battle Pass
The Warrior’s Battle Pass is a great deal, allowing a player to get various amounts of resources and Murphy shards. Additionally, the infinity chest at the end of it allows a player to gain even more resources. This pack is a great purchase.
3.10 HQ16 & HQ19 Packs
These packs appear on players’ screen for $20 USD. The packs give an extremely generous number of resources and speed ups. The pack is the most diamond efficient pack (Comparing the value of the pack vs the cost it would take with diamonds) in the game and must be bought at headquarters level 16 and level 19.
4. PLAYSTYLE AND GENERAL TIPS
The following section will be the most important part of the guide, providing players with an efficient playstyle and effective tips.
4.1 Rush Your Headquarters to 15
Every player should have the goal of being headquarters level 15 in the first week. It provides you with being able to maximize your power as quickly as possible, and there is no drawback to rushing your headquarters. If you accumulate as much power as quickly as possible, you get more resources from events and can attack other players with ease. If you’re a paid to play player, you should rush your headquarters to 16 ASAP due to unlocking the HQ 16 Limited Time pack, which is the best deal in the game.
4.2 Upgrade Only 7 Building Types Until 15
Adding to the concept of rushing your headquarters to level 15, you should only be upgrading seven building types in the game. These types are:
All these buildings will directly increase your power much faster than any other buildings in the game. While it is important to rush to 15, you need to make sure these buildings do not fall behind. At every single headquarters level these buildings are important as they make you the most competitive possible. When a player receives a second and third barracks/hospital, you should only focus on upgrading the main one, as you do not need the additional ones upgraded and are an inefficient use of resources. In conclusion, a player should only upgrade their drill ground, 1 hospital, 1 tech center, 1 barracks, the tank center, all of their training bases, and ONLY garage 1 which houses your first squad.
4.3 Training Troops
To be most efficient with your time and resources, a player should never create max level troops unless you are not going to be online for the duration of their training. Once you have troop promotion unlocked (Barracks Level 10) you should ONLY be training level 1 troops. Once the level 1 troops are trained, you can upgrade them to max level. If you do this correctly, you will reduce 25% of the resource cost and over 50% of the training time cost if you just trained max level troops.
4.4 Spam Healing
Another concept is “spam healing”. What this means is when you have over 1000 troops dead and it can take 4 hours to heal them all, you should heal 25 minutes worth of troops at a time and click the button for help from your alliance. This will keep the resource cost the same, however, it will reduce over 50% of the healing time. This is efficient for keeping your power up and a constant flow of troops.
4.5 Attacking
When attacking another player, instead of sending your troops to their base, send your troops to either a zombie, gold mine, or another world-spawned event and then swap to their base before you hit the world-spawned event. This will allow your troops to march 50% faster and will not alert the player until you redirect your troops. If you are initiating an alliance war and are strong enough, teleporting at their alliance will allow you to attack them much faster.
4.6 Check the Doomsday Domination
Many players never check the doomsday domination building. The doomsday domination building allows you to plan based on what events are coming up. This can be clearing up time, saving money for heroes to come out, coordinating with your alliance for certain events, and more.
4.7 Resource Tips
The best way to get resources in the game is attacking other players. While ultimately you want to focus on future server wars, general peace is never an option. Players are your best resource. If you accumulate too many resources from players in one day, you will be hit with a 95% loot decrease. This debuff in the game is incredibly stupid, however, discourages players from farming players worse than them and stealing all their resources. Aside from players, doing your radar tasks daily will net you the greatest number of resources from PVE events. Behind this is alliance events, which can range from mediocre rewards to great rewards which are crucial to base building. Radar tasks, alliance events, and the campaign missions (game modes listed above), and secret missions should be completed daily to ensure maximum resources have been collected.
4.8 Level Tied Chests
A player will need resources from resources or level tied chests eventually. You want to use the level tied chests as a last resort. The level-tied chests increase a lot with your headquarters level, which means they provide far better resources if used later rather than sooner. Of course, players should not hoard them the entire game, but exhaust every resource before touching the level-tied chests.
5. Future Guides
The creator of this document will release future guides for when Server XXX continues further past the date of this document’s release. The future guides will be mid-game and late-game playthroughs, while not being this long as I am not introducing players to new concepts.
Additionally, the creator of this document will release a value to diamonds ratio spreadsheet for every pack in the game. This will detail how many diamonds each pack is worth and will determine the most efficient packs in the game, and the least efficient packs in the game with a breakpoint on whether low budget spender, a spender who can’t resist a good deal, and a high spender with no limit should buy certain packs or not.
Written by cerealman
[a]Include saying you can only use heroes once, and once you get to higher levels you will screw yourself over.