**Drop Item Special Ability**
Credit: Contributors in Phantom’s Library Discord Server
(contributors list on the bottom of this document)
<IMPORTANT>
Black Color = Proven/Acquired info from screenshots.
Red Color = Is a spoiler, not prediction, is also from info grinding, not assumed, is pretty much trusted, but not from screenshots.
!!! If you see info with RED color, it is just FYI, please still do find and share in-game versions of those RED infos…
⚪Tier I [completed and confirmed in-game]
- Flinch Unavailable: Can no longer inflict [Flinch].
- STR +1: STR increases by 1.
- INT +1: INT increases by 1.
- VIT +1: VIT increases by 1.
- AGI +1: AGI increases by 1.
- DEX +1: DEX increases by 1.
- MaxHP +200: MaxHP increases by 200.
- MaxMP +10: MaxMP increases by 10.
- ATK +5: ATK increases by 5.
- MATK +5: MATK increases by 5.
- DEF +10: DEF increases by 10.
- MDEF +10: MDEF increases by 10.
- Accuracy +3: Accuracy increases by 3.
- Dodge +3: Dodge increases by 3.
- ASPD +50: ASPD increases by 50.
- CSPD +50: CSPD increases by 50.
- Natural HP Regen +15: Natural HP Regen increases by 15.
- Natural MP Regen +5: Natural MP Regen increases by 5.
- Critical Rate +1: Critical Rate increases by 1.
- Critical Damage +1: Critical Damage increases by 1.
- Exp Gain +3%: EXP gained from monsters increases by 3%.
- Pet EXP Gain +6%: EXP gained by pets increases by 6%.
- Battlecast Lv1: Dealing damage to a target increases CSPD by 20 for 6 seconds. Max 20 stacks.
- Blood Regen Lv1: Dealing damage to a target restores 200 HP. HP restored increases based on STR. Activates once every 3 seconds.
- Blood Spell Lv1: Dealing damage to a target restores 200 HP. HP restored increases based on INT. Activates every 3 seconds.
- Bunker Edge Lv1: Dealing damage to a target increases Physical Pierce by 1% for 5 seconds. Activation Power 20. Max 10 stacks.
- Bunker Magica Lv1: Dealing damage to a target increases Magic Pierce by 1% for 5 seconds. Activation Power 20. Max 10 stacks.
- Counter Evasion Mana Lv1: Restores 20 MP when the target performs an Evasion (excluding events). MP restored increases based on INT. Activates once every 6 seconds.
- Counter Evasion Power Lv1: When the target performs an Evasion (Excluding Events), Attack increases by 100 for 10 seconds. Higher DEX leads to a greater increase. Activates once every 20 seconds.
- Counter Rage Lv1: When taking damage from a target, Aggro increases by 10% for 12 seconds.
- Counter Speed Lv1: When taking damage from a target, ASPD, CSPD, and Action Speed increase by 2% for 3 seconds.
- Critical Lv1: Dealing damage to a target increases Critical Rate by 1 for 3 seconds. Effect duration increases based on CRT. Max 10 stacks.
- Critical Rebound Lv1: If your attack is MISS, Critical Rate increases by 4 for 60 seconds. Max 5 stacks.
- Cursed Weapon Lv1: Dealing damage to a target reduces Max HP by 1% for 3 seconds, but increases ATK and MATK by 1. Max 99 stacks.
- Dash Defence Lv1: When using Evasion, for 3 seconds, Physical and Magical Resistance increase by 2%. Max 3 stacks.
- Dash Power Lv1: When using Evasion, for 3 seconds, ATK increases by 10 and ASPD increases by 100. Max 3 stacks.
- Engineer Lv1: Dealing damage to a target increases ATK and MATK by 10, and also CSPD by 10 for 20 seconds. Higher TEC leads to a greater increase. Activates once every 10 seconds.
- Fighting Magica Lv1: Dealing damage to a target increases MATK by 1 for 4 seconds. Max 300 stacks.
- Fighting Power Lv1: Dealing damage to a target increases ATK by 1 for 2 seconds. Max 300 stacks.
- Foreseen Evasion Lv1: When the target performs an Evasion (excluding events), Anticipate increases by 5% for 12 seconds.
- Gearshift Lv1: Dealing damage to a target increases ASPD by 20 for 3 seconds. Max 20 stacks.
- Graze Mana Lv1: Restores 10 MP if your attack is a Graze. Activation Power 10.
- Graze Mana Boost Lv1: If your attack is a Graze, for 15 seconds, MaxMP decreases by 300, but Short and Long Range Damage increases by 1%, and Accuracy increases by 60. Max 3 stacks.
- Graze Precision Lv1: If your attack is a Graze, Accuracy increases by 20 for 30 seconds. Max 5 stacks.
- Guarded Advantage Lv1: When the target performs a Guard (excluding events), Guard Break increases by 5% for 12 seconds.
- Guarded Magica Lv1: When the target performs a Guard (excluding events), MATK increases by 50 for 10 seconds. Higher DEX leads to a greater increase. Activates once every 20 seconds.
- Guarded Recovery Lv1: Restores 1000 HP when the target performs a Guard (excluding events). HP restored increases based on STR. Activates once every 6 seconds.
- Health Barrier Lv1: Dealing damage to a target increases Physical Barrier and Magic Barrier by 2 for 6 seconds. Higher MTL leads to a greater increase. Max 100 stacks.
- Life Purge Lv1: When taking damage from a target, for 20 seconds, MaxHP decreases by 1%, but ASPD increases by 50. Max 5 stacks.
- Lucky Experience Lv1: Dealing damage to a target increases EXP Gain by 1% for 77 seconds. Max number of stacks increases based on LUK. Max 10 stacks.
- Magica Rebound Lv1: If your attack is a MISS, MATK increases by 10 for 30 seconds. Max 10 stacks.
- Mana Combat Lv1: Restores 1 MP when taking damage from a target, MP restored increases based on VIT.
- Mana Rebound Lv1: Restores 100 MP if your attack is a MISS. Activation Power 10.
- Mega Power Rebound Lv1: If your attack is a MISS, for 90 seconds, ATK increases by 100, Critical Rate increases by 50, and Accuracy decreases by 9999.
- Nimble Lv1: Dealing damage to a target increases Dodge by 1 for 6 seconds. Max 30 stacks.
- Power Rebound Lv1: If your attack is a MISS, ATK increases by 10 for 30 seconds. Max 10 stacks.
- Precision Lv1: Dealing damage to a target increases Accuracy by 1 for 6 seconds. Max 30 stacks.
- Spirit Blow Lv1: Dealing damage to a target restores 2 MP. MP restored increases based on AGI. Activates once every 6 seconds.
- Spirit Shot Lv1: Dealing damage to a target restores 2 MP. MP restored increases based on DEX. Activates once every 6 seconds.
- Vengeful Life Lv1: When taking damage from a target, MaxHP increases by 50 for 180 seconds. Max 120 stacks.
- Vengeful Magica Lv1: When taking damage from a target, MATK increases by 10 for 30 seconds. Max 90 stacks.
- Vengeful Mana Lv1: When taking damage from a target, Max MP increases by 5 for 180 seconds. Max 30 stacks.
- Vengeful Power Lv1: When taking damage from a target, ATK increases by 10 for 30 seconds. Max 90 stacks.
- Vengeful Samurai Lv1: When taking damage from a target, Unsheathe Power increases by 100 for 9 seconds. Max 1 stack.
🟢Tier II [completed and confirmed in-game]
- Stun Unavailable: Can no longer inflict [Stun].
- STR +2: STR increases by 2.
- INT +2: INT increases by 2.
- VIT +2: VIT increases by 2.
- AGI +2: AGI increases by 2.
- DEX +2: DEX increases by 2.
- MaxHP +400: MaxHP increases by 400.
- MaxMP +20: MaxMP increases by 20.
- ATK +10: ATK increases by 10.
- MATK +10: MATK increases by 10.
- DEF +20: DEF increases by 20.
- MDEF +20: MDEF increases by 20.
- Accuracy +6: Accuracy increases by 6.
- Dodge +6: Dodge increases by 6.
- ASPD +100: ASPD increases by 100.
- CSPD +100: CSPD increases by 100.
- Natural HP Regen +30: Natural HP Regen increases by 30.
- Natural MP Regen +10: Natural MP Regen increases by 10.
- Critical Rate +2: Critical Rate increases by 2.
- Critical Damage +2: Critical Damage increases by 2.
- Exp Gain +6%: EXP gained from monsters increases by 6%.
- Pet EXP Gain +12%: EXP gained by pets increases by 12%.
- Battlecast Lv2: Dealing damage to a target increases CSPD by 40 for 6 seconds. Max 20 stacks.
- Blood Regen Lv2: Dealing damage to a target restores 400 HP. HP restored increases based on STR. Activates once every 3 seconds.
- Blood Spell Lv2: Dealing damage to a target restores 400 HP. HP restored increases based on INT. Activates once every 3 seconds.
- Bunker Edge Lv2: Dealing damage to a target increases Physical Pierce by 1% for 5 seconds. Activation Power 40. Max 10 stacks.
- Bunker Magica Lv2: Dealing damage to a target increases Magic Pierce by 1% for 5 seconds. Activation power 40. Max 10 stacks.
- Counter Evasion Mana Lv2: Restores 40 MP when the target performs an Evasion (excluding events). MP restored increases based on INT. Activates once every 6 seconds.
- Counter Evasion Power Lv2: When the target performs an Evasion (Excluding Events), Attack increases by 100 for 15 seconds. Higher DEX leads to a greater increase. Activates once every 20 seconds.
- Counter Rage Lv2: When taking damage from a target, Aggro increases by 20% for 12 seconds.
- Counter Speed Lv2: When taking damage from a target, ASPD, CSPD, and Action Speed increase by 4% for 3 seconds.
- Critical Lv2: Dealing damage to a target increases Critical Rate by 1 for 3 seconds. Effect duration increases based on CRT. Max 20 stacks.
- Critical Rebound Lv2: If your attack is MISS, Critical Rate increases by 8 for 60 seconds. Max 5 stacks.
- Cursed Weapon Lv2: Dealing damage to a target reduces Max HP by 1% for 3 seconds, but increases ATK and MATK by 2. Max 99 stacks.
- Dash Defence Lv2: When using Evasion, for 3 seconds, Physical and Magic Resistance increase by 4%. Max 3 stacks.
- Dash Power Lv2: When using Evasion, for 3 seconds, ATK increases by 20 and ASPD increases by 150. Max 3 stacks.
- Engineer Lv2: Dealing damage to a target increases ATK and MATK by 15, and also CSPD by 10 for 20 seconds. Higher TEC leads to a greater increase. Activates once every 10 seconds.
- Fighting Magica Lv1🟢: Dealing damage to a target increases MATK by 2 for 4 seconds. Max 150 stacks.
- Fighting Power Lv2: Dealing damage to a target increases ATK by 2 for 2 seconds. Max 150 stacks.
- Foreseen Evasion Lv2: When the target performs an Evasion (excluding events), Anticipate increases by 10% for 12 seconds.
- Gearshift Lv2: Dealing damage to a target increases ASPD by 40 for 3 seconds. Max 20 stacks.
- Graze Mana Lv2: Restores 10 MP if your attack is a Graze. Activation Power 20.
- Graze Mana Boost Lv2: If your attack is a Graze, for 15 seconds, MaxMP decreases by 250, but Short and Long Range Damage increase by 1%, and Accuracy increases by 120. Max 3 stacks.
- Graze Precision Lv2: If your attack is a Graze, Accuracy increases by 40 for 30 seconds. Max 5 stacks.
- Guarded Advantage Lv2: When the target performs a Guard (excluding events), Guard Break increases by 10% for 12 seconds.
- Guarded Magica Lv2: When the target performs a Guard (excluding events), MATK increases by 50 for 15 seconds. Higher DEX leads to greater increase. Activates once every 20 seconds.
- Guarded Recovery Lv2: Restores 1500 HP when the target performs a Guard (excluding events). HP restored increases based on STR. Activates once every 6 seconds.
- Health Barrier Lv2: Dealing damage to a target increases Physical Barrier and Magic Barrier by 4 for 6 seconds. Higher MTL leads to a greater increase. Max 100 stacks.
- Life Purge Lv2: When taking damage from a target, for 20 seconds, MaxHP decreases by 2%, but ASPD increases by 100. Max 5 stacks.
- Lucky Experience Lv1🟢: Dealing damage to a target increases EXP Gain by 2% for 77 seconds. Max number of stacks increases based on LUK. Max 10 stacks.
- Magica Rebound Lv2: If your attack is a MISS, MATK increases by 20 for 30 seconds. Max 10 stacks.
- Mana Combat Lv2: Restores 2 MP when taking damage from a target, MP restored increases based on VIT.
- Mana Rebound Lv2: Restores 100 MP if your attack is a MISS. Activation Power 20.
- Mega Power Rebound Lv2: If your attack is a MISS, for 90 seconds, ATK increases by 200, Critical Rate increases by 75, and Accuracy decreases by 9999.
- Nimble Lv2: Dealing damage to a target increases Dodge by 2 for 6 seconds. Max 30 stacks.
- Power Rebound Lv2: If your attack is a MISS, ATK increases by 20 for 30 seconds. Max 10 stacks.
- Precision Lv2: Dealing damage to a target increases Accuracy by 2 for 6 seconds. Max 30 stacks.
- Spirit Blow Lv2: Dealing damage to a target restores 4 MP. MP restored increases based on AGI. Activates once every 6 seconds.
- Spirit Shot Lv2: Dealing damage to a target restores 4 MP. MP restored increases based on DEX. Activates once every 6 seconds.
- Vengeful Life Lv2: When taking damage from a target, MaxHP increases by 100 for 180 seconds. Max 100 stacks.
- Vengeful Magica Lv2: When taking damage from a target, MATK increases by 15 for 30 seconds. Max 60 stacks.
- Vengeful Mana Lv2: When taking damage from a target, Max MP increases by 10 for 180 seconds. Max 25 stacks.
- Vengeful Power Lv2: When taking damage from a target, ATK increases by 15 for 30 seconds. Max 60 stack.
- Vengeful Samurai Lv2: When taking damage from a target, Unsheathe Power increases by 100 for 9 seconds. Max 2 stacks.
🔵Tier III [completed and confirmed in-game]
- Tumble Unavailable: Can no longer inflict [Tumble]
- STR +3: STR increases by 3.
- INT +3: INT increases by 3.
- VIT +3: VIT increases by 3.
- AGI +3: AGI increases by 3.
- DEX +3: DEX increases by 3.
- MaxHP +600: MaxHP increases by 600.
- MaxMP +30: MaxMP increases by 30.
- ATK +15: ATK increases by 15.
- MATK +15: MATK increases by 15.
- DEF +30: DEF increases by 30.
- MDEF +30: MDEF increases by 30.
- Accuracy +9: Accuracy increases by 9.
- Dodge +9: Dodge increases by 9.
- ASPD +150: ASPD increases by 150.
- CSPD +150: CSPD increases by 150.
- Natural HP Regen +45: Natural HP Regen increases by 45.
- Natural MP Regen +15: Natural MP Regen increases by 15.
- Critical Rate +3: Critical Rate increases by 3.
- Critical Damage +3: Critical Damage increases by 3.
- Exp Gain +9%: EXP gained from monsters increases by 9%.
- Pet EXP Gain +18%: EXP gained by pets increases by 18%.
- Battlecast Lv3: Dealing damage to a target increases CSPD by 60 for 6 seconds. Max 20 stacks.
- Blood Regen Lv3: Dealing damage to a target restores 600 HP. HP restored increases based on STR. Activates once every 3 seconds.
- Blood Spell Lv3: Dealing damage to a target restores 600 HP. HP restored increases based on INT. Activates every 3 seconds.
- Bunker Edge Lv3: Dealing damage to a target increases Physical Pierce by 1% for 5 seconds. Activation Power 60. Max 10 stacks.
- Bunker Magica Lv3: Dealing damage to a target increases Magic Pierce by 1% for 5 seconds. Activation Power 60. Max 10 stacks.
- Counter Evasion Mana Lv3: Restores 60 MP when the target performs an Evasion (excluding events). MP restored increases based on INT. Activates once every 6 seconds.
- Counter Evasion Power Lv3: When the target performs an Evasion (Excluding Events), Attack increases by 100 for 20 seconds. Higher DEX leads to a greater increase. Activates once every 20 seconds.
- Counter Rage Lv3: When taking damage from a target, Aggro increases by 30% for 12 seconds.
- Counter Speed Lv3: When taking damage from a target, ASPD, CSPD, and Action Speed increase by 6% for 3 seconds.
- Critical Lv3: Dealing damage to a target increases Critical Rate by 1 for 3 seconds. Effect duration increases based on CRT. Max 30 stacks.
- Critical Rebound Lv3: If your attack is MISS, Critical Rate increases by 12 for 60 seconds. Max 5 stacks.
- Cursed Weapon Lv3: Dealing damage to a target reduces Max HP by 1% for 3 seconds, but increases ATK and MATK by 3. Max 99 stacks.
- Dash Defence Lv3: When using Evasion, for 3 seconds, Physical and Magical Resistance increase by 6%. Max 3 stacks.
- Dash Power Lv3: When using Evasion, for 3 seconds, ATK increases by 30 and ASPD increases by 200. Max 3 stacks.
- Engineer Lv3: Dealing damage to a target increases ATK and MATK by 20, and also CSPD by 10 for 20 seconds. Higher TEC leads to a greater increase. Activates once every 10 seconds.
- Fighting Magica Lv1🔵: Dealing damage to a target increases MATK by 3 for 4 seconds. Max 100 stacks.
- Fighting Power Lv3: Dealing damage to a target increases ATK by 3 for 2 seconds. Max 100 stacks.
- Foreseen Evasion Lv3: When the target performs an Evasion (excluding events), Anticipate increases by 15% for 12 seconds.
- Gearshift Lv3: Dealing damage to a target increases ASPD by 60 for 3 seconds. Max 20 stacks.
- Graze Mana Lv3: Restores 10 MP if your attack is a Graze. Activation Power 30.
- Graze Mana Boost Lv3: If your attack is a Graze, for 15 seconds, MaxMP decreases by 200, but Short and Long Range Damage increases by 1%, and Accuracy increases by 180. Max 3 stacks.
- Graze Precision Lv3: If your attack is a Graze, Accuracy increases by 60 for 30 seconds. Max 5 stacks.
- Guarded Advantage Lv3: When the target performs a Guard (excluding events), Guard Break increases by 15% for 12 seconds.
- Guarded Magica Lv3: When the target performs a Guard (excluding events), MATK increases by 50 for 20 seconds. Higher DEX leads to a greater increase. Activates once every 20 seconds.
- Guarded Recovery Lv3: Restores 2000 HP when the target performs a Guard (excluding events). HP restored increases based on STR. Activates once every 6 seconds.
- Health Barrier Lv3: Dealing damage to a target increases Physical Barrier and Magic Barrier by 6 for 6 seconds. Higher MTL leads to a greater increase. Max 100 stacks.
- Life Purge Lv3: When taking damage from a target, for 20 seconds, MaxHP decreases by 4%, but ASPD increases by 200. Max 5 stacks.
- Lucky Experience Lv1🔵: Dealing damage to a target increases EXP Gain by 3% for 77 seconds. Max number of stacks increases based on LUK. Max 10 stacks.
- Magica Rebound Lv3: If your attack is a MISS, MATK increases by 30 for 30 seconds. Max 10 stacks.
- Mana Combat Lv3: Restores 3 MP when taking damage from a target, MP restored increases based on VIT.
- Mana Rebound Lv3: Restores 100 MP if your attack is a MISS. Activation Power 30.
- Mega Power Rebound Lv3: If your attack is a MISS, for 90 seconds, ATK increases by 300, Critical Rate increases by 100, and Accuracy decreases by 9999.
- Nimble Lv3: Dealing damage to a target increases Dodge by 3 for 6 seconds. Max 30 stacks.
- Power Rebound Lv3: If your attack is a MISS, ATK increases by 30 for 30 seconds. Max 10 stacks.
- Precision Lv3: Dealing damage to a target increases Accuracy by 3 for 6 seconds. Max 30 stacks.
- Spirit Blow Lv3: Dealing damage to a target restores 6 MP. MP restored increases based on AGI. Activates once every 6 seconds.
- Spirit Shot Lv3: Dealing damage to a target restores 6 MP. MP restored increases based on DEX. Activates once every 6 seconds.
- Vengeful Life Lv3: When taking damage from a target, MaxHP increases by 200 for 180 seconds. Max 80 stacks.
- Vengeful Magica Lv3: When taking damage from a target, MATK increases by 30 for 30 seconds. Max 30 stacks.
- Vengeful Mana Lv3: When taking damage from a target, Max MP increases by 20 for 180 seconds. Max 20 stacks.
- Vengeful Power Lv3: When taking damage from a target, ATK increases by 30 for 30 seconds. Max 30 stacks.
- Vengeful Samurai Lv3: When taking damage from a target, Unsheathe Power increases by 100 for 9 seconds. Max 3 stack.
🟣Tier IV [completed and confirmed in-game]
- STR +4: STR increases by 4.
- INT +4: INT increases by 4.
- VIT +4: VIT increases by 4.
- AGI +4: AGI increases by 4.
- DEX +4: DEX increases by 4.
- MaxHP +800: MaxHP increases by 800.
- MaxMP +40: MaxMP increases by 40.
- ATK +20: ATK increases by 20.
- MATK +20: MATK increases by 20.
- DEF +40: DEF increases by 40.
- MDEF +40: MDEF increases by 40.
- Accuracy +12: Accuracy increases by 12.
- Dodge +12: Dodge increases by 12.
- ASPD +200: ASPD increases by 200.
- CSPD +200: CSPD increases by 200.
- Natural HP Regen +60: Natural HP Regen increases by 60.
- Natural MP Regen +20: Natural MP Regen increases by 20.
- Critical Rate +4: Critical Rate increases by 4.
- Critical Damage +4: Critical Damage increases by 4.
- Exp Gain +12%: EXP gained from monsters increases by 12%.
- Pet EXP Gain +24%: EXP gained by pets increases by 24%.
- Battlecast Lv4: Dealing damage to a target increases CSPD by 80 for 6 seconds. Max 20 stacks.
- Blood Regen Lv4: Dealing damage to a target restores 800 HP. HP restored increases based on STR. Activates once every 3 seconds.
- Blood Spell Lv4: Dealing damage to a target restores 800 HP. HP restored increases based on INT. Activates every 3 seconds.
- Bunker Edge Lv4: Dealing damage to a target increases Physical Pierce by 1% for 5 seconds. Activation Power 80. Max 10 stacks.
- Bunker Magica Lv4: Dealing damage to a target increases Magic Pierce by 1% for 5 seconds. Activation Power 80. Max 10 stacks.
- Counter Evasion Mana Lv4: Restores 80 MP when the target performs an Evasion (excluding events). MP restored increases based on INT. Activates once every 6 seconds.
- Counter Evasion Power Lv4: When the target performs an Evasion (Excluding Events), Attack increases by 100 for 25 seconds. Higher DEX leads to a greater increase. Activates once every 20 seconds.
- Counter Rage Lv4: When taking damage from a target, Aggro increases by 40% for 12 seconds.
- Counter Speed Lv4: When taking damage from a target, ASPD, CSPD, and Action Speed increase by 8% for 3 seconds.
- Critical Lv4: Dealing damage to a target increases Critical Rate by 1 for 3 seconds. Effect duration increases based on CRT. Max 40 stacks.
- Critical Rebound Lv4: If your attack is MISS, Critical Rate increases by 16 for 60 seconds. Max 5 stacks.
- Cursed Weapon Lv4: Dealing damage to a target reduces Max HP by 1% for 3 seconds, but increases ATK and MATK by 4. Max 99 stacks.
- Dash Defence Lv4: When using Evasion, for 3 seconds, Physical and Magical Resistance increase by 8%. Max 3 stacks.
- Dash Power Lv4: When using Evasion, for 3 seconds, ATK increases by 40 and ASPD increases by 250. Max 3 stacks.
- Engineer Lv4: Dealing damage to a target increases ATK and MATK by 25, and also CSPD by 10 for 20 seconds. Higher TEC leads to a greater increase. Activates once every 10 seconds.
- Fighting Magica Lv1🟣: Dealing damage to a target increases MATK by 4 for 4 seconds. Max 75 stacks.
- Fighting Power Lv4: Dealing damage to a target increases ATK by 4 for 2 seconds. Max 75 stacks.
- Foreseen Evasion Lv4: When the target performs an Evasion (excluding events), Anticipate increases by 20% for 12 seconds.
- Gearshift Lv4: Dealing damage to a target increases ASPD by 80 for 3 seconds. Max 20 stacks.
- Graze Mana Lv4: Restores 10 MP if your attack is a Graze. Activation Power 50.
- Graze Mana Boost Lv4: If your attack is a Graze, for 15 seconds, MaxMP decreases by 150, but Short and Long Range Damage increases by 1%, and Accuracy increases by 240. Max 3 stacks.
- Graze Precision Lv4: If your attack is a Graze, Accuracy increases by 80 for 30 seconds. Max 5 stacks.
- Guarded Advantage Lv4: When the target performs a Guard (excluding events), Guard Break increases by 20% for 12 seconds.
- Guarded Magica Lv4: When the target performs a Guard (excluding events), MATK increases by 50 for 25 seconds. Higher DEX leads to a greater increase. Activates once every 20 seconds.
- Guarded Recovery Lv4: Restores 2500 HP when the target performs a Guard (excluding events). HP restored increases based on STR. Activates once every 6 seconds.
- Health Barrier Lv4: Dealing damage to a target increases Physical Barrier and Magic Barrier by 8 for 6 seconds. Higher MTL leads to a greater increase. Max 100 stacks.
- Life Purge Lv4: When taking damage from a target, for 20 seconds, MaxHP decreases by 8%, but ASPD increases by 400. Max 5 stacks.
- Lucky Experience Lv1🟣: Dealing damage to a target increases EXP Gain by 4% for 77 seconds. Max number of stacks increases based on LUK. Max 10 stacks.
- Magica Rebound Lv4: If your attack is a MISS, MATK increases by 40 for 30 seconds. Max 10 stacks.
- Mana Combat Lv4: Restores 4 MP when taking damage from a target, MP restored increases based on VIT.
- Mana Rebound Lv4: Restores 100 MP if your attack is a MISS. Activation Power 50.
- Mega Power Rebound Lv4: If your attack is a MISS, for 90 seconds, ATK increases by 400, Critical Rate increases by 125, and Accuracy decreases by 9999.
- Nimble Lv4: Dealing damage to a target increases Dodge by 4 for 6 seconds. Max 30 stacks.
- Power Rebound Lv4: If your attack is a MISS, ATK increases by 40 for 30 seconds. Max 10 stacks.
- Precision Lv4: Dealing damage to a target increases Accuracy by 4 for 6 seconds. Max 30 stacks.
- Spirit Blow Lv4: Dealing damage to a target restores 8 MP. MP restored increases based on AGI. Activates once every 6 seconds.
- Spirit Shot Lv4: Dealing damage to a target restores 8 MP. MP restored increases based on DEX. Activates once every 6 seconds.
- Vengeful Life Lv4: When taking damage from a target, MaxHP increases by 400 for 180 seconds. Max 60 stacks.
- Vengeful Magica Lv4: When taking damage from a target, MATK increases by 60 for 30 seconds. Max 15 stacks.
- Vengeful Mana Lv4: When taking damage from a target, Max MP increases by 40 for 180 seconds. Max 15 stacks.
- Vengeful Power Lv4: When taking damage from a target, ATK increases by 60 for 30 seconds. Max 15 stacks.
- Vengeful Samurai Lv4: When taking damage from a target, Unsheathe Power increases by 100 for 9 seconds. Max 4 stack.
🟡Tier V (Red = no screenshots yet, please post when you found)
- STR +5: STR increases by 5.
- INT +5: INT increases by 5.
- VIT +5: VIT increases by 5.
- AGI +5: AGI increases by 5.
- DEX +5: DEX increases by 5.
- MaxHP +1000: MaxHP increases by 1000.
- MaxMP +50: MaxMP increases by 50.
- ATK +25: ATK increases by 25.
- MATK +25: MATK increases by 25.
- DEF +50: DEF increases by 50.
- MDEF +50: MDEF increases by 50.
- Accuracy +15: Accuracy increases by 15.
- Dodge +15: Dodge increases by 15.
- ASPD +250: ASPD increases by 250.
- CSPD +250: CSPD increases by 250.
- Natural HP Regen +75: Natural HP Regen increases by 75.
- Natural MP Regen +25: Natural MP Regen increases by 25.
- Critical Rate +5: Critical Rate increases by 5.
- Critical Damage +5: Critical Damage increases by 5.
- Exp Gain +15%: EXP gained from monsters increases by 15%.
- Pet EXP Gain +30%: EXP gained by pets increases by 30%.
- Battlecast Lv5: Dealing damage to a target increases CSPD by 100 for 6 seconds. Max 20 stacks.
- Blood Regen Lv5: Dealing damage to a target restores 1000 HP. HP restored increases based on STR. Activates once every 3 seconds.
- Blood Spell Lv5: Dealing damage to a target restores 1000 HP. HP restored increases based on INT. Activates every 3 seconds.
- Bunker Edge Lv5: Dealing damage to a target increases Physical Pierce by 1% for 5 seconds. Activation Power 100. Max 10 stacks.
- Bunker Magica Lv5: Dealing damage to a target increases Magic Pierce by 1% for 5 seconds. Activation Power 100. Max 10 stacks.
- Counter Evasion Mana Lv5: Restores 100 MP when the target performs an Evasion (excluding events). MP restored increases based on INT. Activates once every 6 seconds.
- Counter Evasion Power Lv5: When the target performs an Evasion (Excluding Events), Attack increases by 100 for 30 seconds. Higher DEX leads to a greater increase. Activates once every 20 seconds.
- Counter Rage Lv5: When taking damage from a target, Aggro increases by 50% for 12 seconds.
- Counter Speed Lv5: When taking damage from a target, ASPD, CSPD, and Action Speed increase by 10% for 3 seconds.
- Critical Lv5: Dealing damage to a target increases Critical Rate by 1 for 3 seconds. Effect duration increases based on CRT. Max 50 stacks.
- Critical Rebound Lv5: If your attack is MISS, Critical Rate increases by 20 for 60 seconds. Max 5 stacks.
- Cursed Weapon Lv5: Dealing damage to a target reduces Max HP by 1% for 3 seconds, but increases ATK and MATK by 5. Max 99 stacks.
- Dash Defence Lv5: When using Evasion, for 3 seconds, Physical and Magical Resistance increase by 10%. Max 3 stacks.
- Dash Power Lv5: When using Evasion, for 3 seconds, ATK increases by 50 and ASPD increases by 300. Max 3 stacks.
- Engineer Lv5: Dealing damage to a target increases ATK and MATK by 30, and also CSPD by 10 for 20 seconds. Higher TEC leads to a greater increase. Activates once every 10 seconds.
- Fighting Magica Lv1🟡: Dealing damage to a target increases MATK by 5 for 4 seconds. Max 60 stacks.
- Fighting Power Lv5: Dealing damage to a target increases ATK by 5 for 2 seconds. Max 60 stacks.
- Foreseen Evasion Lv5: When the target performs an Evasion (excluding events), Anticipate increases by 25% for 12 seconds.
- Gearshift Lv5: Dealing damage to a target increases ASPD by 100 for 3 seconds. Max 20 stacks.
- Graze Mana Lv5: Restores 10 MP if your attack is a Graze. Activation Power 100.
- Graze Mana Boost Lv5: If your attack is a Graze, for 15 seconds, MaxMP decreases by 100, but Short and Long Range Damage increases by 1%, and Accuracy increases by 300. Max 3 stacks.
- Graze Precision Lv5: If your attack is a Graze, Accuracy increases by 100 for 30 seconds. Max 5 stacks.
- Guarded Advantage Lv5: When the target performs a Guard (excluding events), Guard Break increases by 25% for 12 seconds.
- Guarded Magica Lv5: When the target performs a Guard (excluding events), MATK increases by 50 for 20 seconds. Higher DEX leads to a greater increase. Activates once every 20 seconds.
- Guarded Recovery Lv5: Restores 3000 HP when the target performs a Guard (excluding events). HP restored increases based on STR. Activates once every 6 seconds.
- Health Barrier Lv5: Dealing damage to a target increases Physical Barrier and Magic Barrier by 10 for 6 seconds. Higher MTL leads to a greater increase. Max 100 stacks.
- Life Purge Lv5: When taking damage from a target, for 20 seconds, MaxHP decreases by 16%, but ASPD increases by 800. Max 5 stacks.
- Lucky Experience Lv1🟡: Dealing damage to a target increases EXP Gain by 5% for 77 seconds. Max number of stacks increases based on LUK. Max 10 stacks.
- Magica Rebound Lv5: If your attack is a MISS, MATK increases by 50 for 30 seconds. Max 10 stacks.
- Mana Combat Lv5: Restores 5 MP when taking damage from a target, MP restored increases based on VIT.
- Mega Power Rebound Lv5: If your attack is a MISS, for 90 seconds, ATK increases by 500, Critical Rate increases by 150, and Accuracy decreases by 9999.
- Mana Rebound Lv5: Restores 100 MP if your attack is a MISS. Activation Power 100.
- Nimble Lv5: Dealing damage to a target increases Dodge by 5 for 6 seconds. Max 30 stacks.
- Power Rebound Lv5: If your attack is a MISS, ATK increases by 50 for 30 seconds. Max 10 stacks.
- Precision Lv5: Dealing damage to a target increases Accuracy by 5 for 6 seconds. Max 30 stacks.
- Spirit Blow Lv5: Dealing damage to a target restores 10 MP. MP restored increases based on AGI. Activates once every 6 seconds.
- Spirit Shot Lv5: Dealing damage to a target restores 10 MP. MP restored increases based on DEX. Activates once every 6 seconds.
- Vengeful Life Lv5: When taking damage from a target, MaxHP increases by 800 for 180 seconds. Max 40 stacks.
- Vengeful Magica Lv5: When taking damage from a target, MATK increases by 90 for 30 seconds. Max 10 stacks.
- Vengeful Mana Lv5: When taking damage from a target, Max MP increases by 80 for 180 seconds. Max 10 stacks.
- Vengeful Power Lv5: When taking damage from a target, ATK increases by 90 for 30 seconds. Max 10 stacks.
- Vengeful Samurai Lv5: When taking damage from a target, Unsheathe Power increases by 100 for 9 seconds. Max 5 stack.
Transfer Fail Ability
Radiant Chance: The success rate of Trait Transfer increases by 10% * Radiance Chance Level. Changes to “Radiant Chance Lv+1” upon failure. Max Level: Level 9.
Note:
- Activation Power X: % power generated until proc at 100%. Then resets to 0 again after proc.
- “Lv 200+ boss Ultimate diff” for Tier 5 drop condition does not follow weekly emblem conditions; meaning, any bosses that has Ultimate difficulty level at Lv200+ can drop Tier 5 Trait (proven from arachnidemon T5 trait drop).
- Weapons and Armors share the same Ability pool listed above.
- Sub Weapon slot will not trigger the Ability effect (same as xtal/sub weapon stat rule)
- Putting the same ability on weapon and armor stack both effects in battle (eg: Mega Power Rebound Lv3 on Weapon + Mega Power Rebound Lv2 on Armor = proc both Lv3 and Lv2 effects in battle instead of just using Lv3).
- Reminder that we can only transfer ability through same weapon type (MD -> MD, HB -> HB etc etc).
- Base transfer chance is 10% + Radiant Chance, goes straight to 100% if it’s through same weapon name (10th anniv KTN VI -> 10th anniv KTN VI etc etc).
dw
- You can self proc the damage taken abilities like Vengeful series by stepping on your own traps via Chancy Trap regislet.
- For abilities with “Max X stacks” and have a timer on effects, each successful activation will +1 stack until max and reset timer to max duration, even on max stacks. If the timer runs out, all the stacks will be removed. There is a hit count restriction for multi-hit attacks:
- +1 stack activation per instance, which means multi-hit skills/auto only +1 stack per cast. Only “Active” damage instances count to this “mechanic” (you have to deal damage from your own auto attack or instant damage output from skills)
- All “passive attacks” (Asura Punch, Decoy Shot, Shadow Walk, Aggravate, Hidden Arm, Reflect, Additional Melee/Magic, Demonic Pact’s attack etc etc) are entirely excluded, they won’t increase stack when landing hits.
- The same rule applies to “Taking damage” abilities, you have to take damage from active sources only (quick aura, self poison/ignite, EN drain, Demonic Pact drain etc etc…. will not count).
- There is also a hit restriction for MISS attacks to activate trait: You have to actively register the MISS hit to proc these traits, skills that can purposely give MISS by going out of range like Gust Wind, Zephyr or Kunai LRD are excluded. If the MISS is from Cloning attacks, it also does not count.
- Transferring abilities does not delete the gear with transferred away ability.
- If the transfer fails, the ability will be replaced entirely with Radiant Chance, so be careful while putting your desired ability to your weapon/armor.
- Using Magic Hammer will give -10% success rate, -30% for Super Magic Hammer and -70% for Hyper Magic Hammer, can stack multiple hammers until success rate reaches 0%.
- Using Magic Hammer is same with not using hammer to raise Radiant Chance level, +1 more level for Super Magic Hammer, and +2 more for Hyper Magic Hammer & Orb
- If you use different hammer tiers at same time, it will gacha the level up between lowest tier and highest tier instead of just taking the highest tier
- It only takes the higher Radiant Chance and level it up instead of combining both Radiant level, if you tend to use 2 gears with 2 Radiant Chance to combine
- Auto Discard still throws away the gear without checking whether it has ability or not
(Thanks Mr. Boitato for the information of Chancy Trap and hit count restriction)
Contributors: Cal.s, Vistella (a.k.a That One Monster), K. Seina, Shopify, Butz’, Fukuri, ZexTal, face, Vesp, Sorata, Katze, Yonshi, ArcTzy, AzureJay, Wada Tsura, Aki+, Knucx Shil, Seal of Earth, Youmina, Zie, MizuQua, JIANG, S-scream, [SA]-ちゃん, >AntoMay, Shizuku, Ann, Entropy, rockhard rock, Quu, Wada Tsura, Yoroimuri, Jack o L., Lemcke, Far_aja(a.k.a Nyaan), Hyuga8, Direy, Entropy, Solan, Mr. Boitato, Springfield, Michiyose, Dark Mochelo, Fukuri, Mathias Son of Hiira, S o R a, Gin, Sumisoft(墨染凜), Code Red, Player20, Delulu, R-T, UCheetah, Chth0lly, AuliaAbuDzar, Eins Ibanez, Zanikara (C21), Ktnugh online, Atsuki, Cerys, Your Ex, Geraine, Mikakage, Paper, Pucuk, Bolampa, Anesh, Direy, monochlo, Crème Brûlée 🍮, ramenEso, xuη xuη, hatsauce, Leaf Maple, DS, CelesLea, Sirenyte, N, Magier, Kerry, GlucoseXD, ainturtype, ★Star-, Lunaria, Leaf Maple, Innocentia, Torytod, Anyone, 2log, & Xenovia Lucifugus.
Spoiler(Red) Data: Halo Dragon
Editors: Player20 (ability list compiling), K. Seina (more informations, note, FYI, etc), Cal.s (crosschecking)
Credits/contributors list: check at the bottom of this document. September 25th 2025. Drop Item Special Ability List, Toram Online. Ver. Phantom’s Library.