IMR Full Guide

Note: This guide is currently being worked on.

Note as of November 4th, 2024:

This guide is currently in the process of being merged with the other guide made by 피플랜트 / peaplant; I will try to do this ASAP but it may take a few days / weeks.

- Random


Table of Contents

Table of Contents        1

Preface:        2

Chapter I: Start - Supernova        2

Part I: Start - Black Hole        2

Part II: Black Hole - Atom        3

Part III: Atom - Supernova        4

Chapter II: Supernova - Quantum        7

Part IV: Supernova - Bosons        7

Part V: Bosons - Fermions        8

Part VI: Fermions - Radiation        10

Part VII: Radiation - Quantum        12

Chapter III: Quantum - Big Rip        14

Part VIII: Quantum - Quantum Challenges        14

Part IX: Quantum Challenges - Entropy        15

Part X: Entropy - Big Rip        15

Chapter IV: Big Rip - Darkness        16

Part XI: Big Rip - Break Dilation        16

Part XII: Break Dilation - Darkness        17

Chapter V: Darkness - V0.7        19

Part XIII: Darkness - Dark Run        19

Part XIV: Dark Run - Matters        21

Part XV: Matters - Challenge 16        22

Part XVI: Ch16-V0.7        23

Chapter VI: V0.7        25

Part XVII: Infinity - Break Infinity        25

Part XVIII: Break Infinity - Endgame (V0.7.0.2)        27

Scripts        28

NaN fixes        30

Save Bank        30


Preface:

This guide is made by a lot of different people, including cc, rickrolled, 3^3=7, minimum, yoshi, me (random), etc. There may be inconsistencies due to the game being updated and may be slightly different for different people. If you can't progress, just grind a bit more (it's mostly fast anyway). Please only ping me (or point out inconsistencies) if you do spot an actual error or ineffective way to progress and even then only if you have a practical solution to whatever you're reporting. It is recommended to check all autobuyers, and all tabs for new features, and ask a member of the discord for help with your save provided before assuming it is a guide issue. Last, but not least, in the "Options" screen is an "Export" button which will allow you to download your save. Click that at least once per session. The game may be prone to corrupting or bugs.

There is also an appendix with useful tools including NaN fixing, scripts, and a link to the community save bank also made by me. Contributions to both are welcome.

Important notes:

Most of the game is balanced around numbers being 1000x higher than its number’s gain. If you feel like you can’t reach an upgrade or milestone, check if everything is 1000x above. 1000 seconds is around 17 minutes although sometimes the increase itself increases making some things take over 17 minutes.

If a while goes past and things still aren’t happening, check all tabs for upgrades. Usually the things people miss are: electron upgrade in post-supernova, accelerator and stronger, meta-fermions, page 2 elements, break dilation is broken, put quarks in particles, keep automation on.

If you’re stuck, on a prestige that doesn’t increase by itself, try to reset for as high of a value as you can 10 times


Chapter I: Start - Supernova

Part I: Start - Black Hole

    You start with a mostly black screen, a slowly increasing Mass number and a big button to increase your Rank. Your first goal is to go to the Options, click on “Notation”  and select "Scientific" or "Engineering". The guide used the former, but whatever you're more used to.

    Your second goal is to get Rank up to 4, which might take a bit longer. Scientific has one leading significant figure while engineering has it such that the exponent is always a multiple of 3.

Rank is a so-called prestige layer. That means increasing it resets your upgrades back to 0 in return for some benefit or other that makes getting back up faster. There are a lot of prestige layers in the game and many, but not all, times prestiging as fast as you can is best. For Rank, there's no point in waiting for prestiges. Just do it as fast as you can.

    Sometimes skipping a Mass Upgrade to wait until you can buy another, more powerful one or get the next Rank may save you time. While this makes a big difference in some games, the fast pace of Incremental Mass also means you don't have to think about it too hard - just do what feels right. Mass upgrades are very straight forward - Muscler gives you extra Mass, Booster boosts Muscler by multiplying the gain per Muscler and Stronger adds an exponent to the Booster effect. If that's confusing, just remember that the later upgrades are better than the earlier ones. Also remember that the "Buy Max" button is your best friend. It not only saves time, but it buys all the levels until the cost of the next level exceeds your current resources - while only subtracting the cost of the highest level you can afford. This will be important in a bit.

After getting Rank up to 4, you'll be able to buy your first Tier. This is the second prestige layer and follows the same principle as the first. Just keep doing what you were doing until you reach Tier 2 and Rank 14.

    On your way there you'll see (softcapped) appear besides Stronger eventually. If you haven't played any incrementals before, you may be confused by what this means: A softcap means the future levels of this upgrade will be less useful than the ones before. A hardcap means you can't buy any more levels. (This will rarely happen in this game, though)

Anyway, back to your more immediate goals. Once you pass 1e9 Tonnes of Mass, you'll see the + number besides the red flash increase - that's Rage, another prestige layer. You'll want to get +12 Rage on your first Rage reset which is at around 2.2e11 Mass. To do a Rage reset, click on the red arrow.

You'll now see a Tickspeeds button in your "Main" tab and a new "Upgrades" tab. Use buy max on "Tickspeeds" to get 4 levels for 8 Rage Power (told you buy max being cheesy will be important) and then buy "Upgrades" 1. Next, go to the "Options" tab and turn off the notification for Rage resets. A note about upgrade notations: Upgrades bought for Rage will now be referred to by their position in the upgrades tab - by row and column. So the first two upgrades are rp1x1 and rp1x2, and the 2nd upgrade of the 3rd row would be rp3x2.

Next goal: 91 Rage Power to buy max Tickspeeds (if you already got Tickspeed 4, increase Rage Power accordingly) and rp1x3 and rp1x4. Likely you'll overshoot the 91 points anyway since at that point things speed up quite a bit.

Buying the aforementioned upgrades will make things even faster, especially the start after a Rage reset - just make sure to turn on the autobuyers in the "Main" tab. (The same goes for any future autobuyers that may be gained.)

From now on the progress is quite simple - reset whenever you can gain a new upgrade or your gains slow down, buy max Tickspeeds, buy next upgrade, rinse and repeat. Here's a little tip: turn off the autobuyers for mass upgrades when getting close to a Rage reset - this actually does make things quite a bit faster for once. (Just remember to turn it back on, and don’t worry about it too much, since it would not be too big of a speed increase.)

The next big goal is 112 Dark Matter - the yellow symbol below Rage and next major prestige layer.

Part II: Black Hole - Atom

Got some Dark Matter from your first Blackhole reset? Of course you do. In a very surprising turn of events, you'll use that to buy max Black Hole Condensers from the "Black Hole" subtab in the "Main" tab. Then you'll get to buy bh1x1 (using the same naming scheme we had in Part 1, just with “bh” for black hole instead of “rp” for rage power). Next, go to the "Options" tab and turn off the notification for Blackhole resets, as that you will be doing a lot of that soon.

This may all sound very familiar and it actually is - progression in this chat is much the same as before. Reset whenever you can buy the next upgrade or the gains slow down, buy max Black Hole Condensers, buy upgrades, rinse and repeat. The only thing new is the intermediate Rage resets you need to do until you can buy bh2x1.

At 1e80 uni of mass you'll unlock the "Challenge" tab. Do the first Challenge (ch01) - you should be able to get a few levels by waiting a bit. Get bh2x2 if possible, or do ch02. To quickly change between challenges, just double click the one you want to enter.

After getting those levels, you should be able to do one or two resets to afford bh2x3. Do that, then gain more Challenge completions - 14, 8, 4 in my case. Remember, these numbers are just a guideline - feel free to do your currently highest prestige reset to gain more resources and get farther.

Buy bh2x4 next, reset once or twice and get bh2x5.

Now do Blackhole resets followed by doing all Challenges until you can get at least 4 Atoms. Don't forget to have all autobuyers on and to pick up Black Hole Condensers as soon as you can.

Part III: Atom - Supernova

Okay, first things first - turn off the Atom reset confirmation toggle.

Second, max buy Cosmic Rays from the "Atomic Generator" subtab in the "Main" tab. Then switch to the "Upgrades" tab and buy at1x1. So far, so familiar.

The "Atom" tab allows you to spend Quarks on three different things - Protons, Neutrons and Electrons. For now buy an Electron and a Neutron. Put 4-3-3 in the "Ratio" boxes below the "Distribute" button. This will be how we'll spend our Quarks for now.

If you're like me, you'll by now have forgotten that you have to buy Blackhole Condensers and can start with Challenges after bh2x2. So, feel reminded and do that. Also, ch04 after bh2x5 and do not do ch05 - it'll do an Atom reset and you won't be able to beat it for now anyway.

Since the more things change the more they stay the same, do Black Hole resets until you can afford the next Atom upgrade. Actually, you'll overshoot it quite a bit, which is fine - just means things speed up more. Remember to turn on the new autobuyers after getting at1x2, max buying Cosmic Rays and distributing your Quarks. After buying at1x3, you'll also have to buy Tetr upgrades in the "Mass" subtab.

Keep doing resets to buy Atom upgrades and Cosmic Rays until you get at1x4. Don't forget your challenges along the way, which by now should only be run for around 3 seconds max.

Now that you've reached at1x4, 33 Cosmic Rays and 68/51/51 Particles (hint, hint), you should be able to do ch05. To prepare, push ch01-04 as far as you can (You should be able to get 99/86/79/79), then get a few completions of ch05.

Next up, at1x5 which will finally unlock an autobuyer for Tetr. Once you've reached 1.4e17 Atoms (58 Cosmic Rays), it's time for more ch05 completions (you should have 100/89/81/83/9 now) followed by your first ch06. For ch06, push to e62-e63 Dark Matter, then wait until you've got 1 completion.

You should be able to afford at2x1 after one more reset for a major speed boost. After 70 Cosmic Rays, get more Challenges - ending with 100/91/84/85/13/2 (again, waiting for c6).

After getting 75 Cosmic Rays, do your next Challenges push - 100/91/84/86/14/3.

After getting 79 Cosmic Rays, do your next Challenges push - 100/92/85/86/15/3.

After getting 82 Cosmic Rays, do your next Challenges push - 100/93/85/87/16/4.

Now buy at2x2, then do a few resets until you have 90 Cosmic Rays and roughly 1336/1002/1002 Particles, followed by another Challenge push to 100/95/87/91/19/6.

This will repeat for a while - get one Cosmic Ray, run challenges, remember to buy Particles in between. At 104 Cosmic Rays, 11556/8667/8667 Particles and 100/98/89/94/22/8 Challenges, I did my first ch07 run because it was time to cook dinner. You can either do it earlier or later - the total time doesn't change much. Just balance it with your real life. Once you've entered ch07, you can then do something else - this is gonna take som

Continue increasing your Cosmic Rays with short resets and pushing Challenges until you get around e200 Dark Matter directly after a reset. Now wait until you reach e210 Dark Matter for a major Atom boost.

Having bought at2x3, do a few short resets to get all your Particles over 50 000, followed by a challenge run. Then do runs that wait until you get e210 Dark Matter. Now it's just grinding - short runs for Quarks, longer runs for Atom and buying Cosmic Rays as well as running Challenges - ch01-04 in short runs, ch05-07 as longer runs.

The next upgrade, at2x4, is at 2e44 Atom. Grinding that will take some time, but it's just a wall you'll have to overcome. Since Atom gain is pretty linear over time while in a run, you can always do a few longer runs to make it easier on yourself.

After at2x4, at2x5 will only be a few runs away. From there, you should be able to quickly get to 162 Cosmic Rays and then 16 ch07 completions for the next major feature. Elements are another way to spend your Quarks. If you can reach an Element in less than ~20 to 50 short resets, save up for that, otherwise put them into Particles.

Hydrogen should be within reach now or shortly thereafter. Get that and then pick up Helium right after that. Do a few more resets, remember to buy Cosmic Rays and do challenges and you should get Lithium and Beryllium in short order. After that, do a few more resets until 191 Cosmic Rays and then get 1~2 ch8 completions.

The game will really pick up speed now, so I'll only cover the notable Elements. Silicon will mean you'll have to only reset for Atom as you constantly gain Quarks. Don't forget to buy Particles from time to time - numbers go up fast now. After getting Argon, you can finally kiss the Cosmic Rays screen goodbye. Activate the autobuyer and off you go.

Once you get Potassium, switch your Particle ratio to 3-4-3. Don't bother balancing it or anything, though. A few minutes later the former ratio will just be a rounding error anyway and then non-existent.

Buying Scandium unlocks both Mass Dilation and more Elements. Zinc lets you ignore the Particle screen - and given the extreme rath of resource gain at this stage, you may find yourself buying Particles, Elements and doing Challenges until you've reached Germanium before even looking at Mass Dilation.

Mass Dilation allows you to click the Dilate Mass button which performs an Atom reset and gives you Relativistic particles. It's another feature where you won't gain anything past the first few seconds of activation, so keep the dilation runs short and sweet. Also, you'll generally want to get at least one level of dm1x3 between dilations to boost your particles gain. Keep dilating and buying dilation upgrades (prioritize dm1x1) until you can afford dm2x3. Note that there are 4 upgrades per row (for those with weird aspect ratios). After that, buy Arsenic do Challenges and buy Selenium before returning to Mass Dilation. After e53 Relativistic particles, do more Challenges and buy Bromine. Do dilations until you can buy the final Mass Dilation upgrade, then dilate until you can get Krypton.

Krypton unlocks Stars. Which are found under the "Main" tab. You haven't been there in a while, so I guess it needed to see some action again. Start by buying your first Star, then do Challenges, then buy Elements up to Molybdenum. Buy more Star types - you should have the third now and be able to afford Technetium. If not, dilate once. Talking about dilating - do that until you can buy dm3x1. Dilate until you've got e380 Quarks and can buy Ruthenium. Do Challenges - you should be at roughly 505/493/474/506/315/320/150/100.

Do dilation runs until you reach e82 particles, then wait until you can afford Rhodium. Push particles to e90, do Challenges, then push particles to e93. At some point some new Atom upgrades sneaked in, so get those and the next Star type now, followed by alternating Challenges and dilating. Remember, you can dilate by clicking the green button at the top, so you can stay in the Challenges screen.

At ~e110 particles, you can buy dm2x5 to boost your Quarks gain. Make sure to do so. After that it's back to dilating and doing Challenges until you reach e510 Quarks to buy Palladium - which will take a while. You'll also get there automatically now, though that takes longer. Pick your poison.

After you get Palladium, repeat the process with Silver (e610) and Cadmium (e800), then buy the final Star (e870). Grind to Indium (e1000), then take a break: There's a bit of a timewall here, where you have to wait for your Stars to grow. You can see the progress in the "Stars" subtab - once it reaches e90, you'll unlock the next prestige tier and are ready for the next channel.


Chapter II: Supernova - Quantum

Made by: cc, rickrolled, with minor edits by random. Note: neutron stars can now be gained offline, so idle gamers may have faster progress than outlined.

Part IV: Supernova - Bosons

Unlike the preceding prestige layers, going Supernova is not optional. Instead, you can watch the slowly growing dot in the game's background until you hit your target. Supernovae are also great for completing overnight. They're timewalls. Last, but not least, turn off the confirmation toggle for them in the "Options" tab. If you’re wondering, you can always see the stars required in main > stars, where it says “you collapsed current / requirement stars”.

The Neutron Tree will stay with you for a long time. For now, buy NT-c followed by NT-sn1 (the NT tells you that it is a supernova tree upgrade). Then continue progressing through the game normally until your second or third Blackhole. Check back in the Neutron Tree to buy NT-m1 now for a major speed boost.

Also note that you can dilate at around e100 Atom for a nice speed boost. Also do remember that your autobuyer for Cosmic Rays is gone, so pick them up manually.

Around Gallium you should be able to afford NT-rp1 for the next boost.

NT-sn2 should become affordable around e490 Quarks. NT-bh1 (e505 Quarks) and then NT-s1 (after getting the final Star - you can afford it earlier, but without the Star, it only reduces your income since less Neutron Star means lower boosts) are next with NT-m2 (e860) being the last one during your first Supernova.

After that keep dilating and doing Challenges until you can afford Tin (e1750). Now just wait it out until you go Supernova again.

Buy NT-qol1 to make your life easier. Save up till you get over 1 500 Neutron Stars. Now deactivate the Black Hole Condenser autobuyer and reset without going Supernova. The goal here is to grab NT-bh2 to speed things up. Once you've got it, activate the Black Hole Condenser autobuyer again and push your way to Iodine and your third Supernova. This will take a long time - after Iodine you can push Relativistic particles a bit, but mostly there's nothing to do but wait out the timewall, I'm afraid. Ideally leave the game running for a few hours - you'll get Supernova 3 and quite a bit of Neutron Star, which makes the next step faster.

Get NT-s2 and NT-qol2. Save up another 1 500 Neutron Stars, deactivate the Tickspeeds autobuyer, do another reset without being Supernova and go for NT-t1. Then reactivate the autobuyer, pick up Xenon (Element 54) and get your fourth Supernova done. Which is much the same as the third - some dilations until you stop gaining a lot, then waiting. How much you have to wait depends on how long you took for the previous Supernova.

First things first - pick up NT-chal1, followed by NT-s3. You should get your fifth Supernova shortly thereafter. Then do your usual Challenges and dilate things to get the sixth one done.

With 6 Supernovas, some expensive Neutron Star upgrades are unlocked. Do some Challenges and dilations, then wait for 50 000 Neutron Stars. Once you pick up NT-sn3, you can get NT-qol3 and NT-s4 shortly after. The newly unlocked booster for Stars is a new feature, so remember to buy 5 levels in it for a x32 boost. That should be enough for your seventh Supernova.

While in your seventh, pick up NT-chal2, then reset without going Supernova and pick up NT-chal3 and NT-chal4. Push your challenges back up and do ch09 at 250 000 ~ 300 000 Neutron Stars. This should be enough to finish your seventh easily.

Next, pick up NT-gr1. After that, buy Star stuff, do Challenges and wait until you're done with Supernova 8.

Push Challenges a bit and then go for 9 ch09. Remember to buy the first Star while in the challenge to get it.

At 3e6 Neutron Stars, you can get ch09x10. Now just pick up ch01-08 and Star upgrades until you hit Supernova 10 and unlock the next feature Boson, found in the "Supernova" tab.

Part V: Bosons - Fermions

Anyway, going down to Fermions now.

With Bosons unlocked, a few things changed: You no longer Supernova (henceforth SN) automatically, meaning you can pick Challenges when you're at your most powerful or skip SN during long runs. You have new Atom upgrades and more Neutron Star upgrades available as well as one Dilation upgrade. Also, you get Bosons in the "Supernova" tab.

The next Neutron Star upgrades are at 1e8, so a bit off. For now, do challenges, including ch09x12 at 5e6 Neutron Star. As for the other challenges, run a gauntlet after every Star Booster bought and when you get bored. At 1.5e7 Neutron Star, push to ch09x13 and pick up Boson upgrades once you've hit 110 for five levels in the first upgrade and 1 in the second. Then continue as before until you've finished SN 11.

Ch09x14 comes at 3e7 Neutron Stars, followed by SN 12 a few minutes later. Ch09x15 is reachable at 6e7 Neutron Stars. Continue to do Challenges and buying Star Boosters until you can afford NT-chal4a, followed closely by the third Photon and Gluon upgrades which will make more levels of the first two easier reachable - whenever you check the Boson screen and can afford something, buy it from now on. And check at least once a SN.

After you've reached e16 000 Quarks (shouldn't take long), pick up Bosons and then run a challenge gauntlet ending in ch09x16. Your next station is SN 13 and NT-sn4 followed by the savior of computer mice, NT-qol4. With NT-sn4, your Neutron Star will go through the roof, shooting you past SN 14 very quickly.

At e11 Neutron Star, you should be able to get ch09x20. Enough to do SN 15. Do some Challenges, buy some Bosons (got 9-4-1?), but mostly wait for SN 16 to complete. After that, the next ch09 (21) comes at 4e12 Neutron Star. Might as well grab that while you wait for NT-bs1 to be affordable (and to make the wait shorter). With that in your bag, go ham on Bosons except not really. At least you get them faster now. At 10-5-2-0 Bosons, you should hit e22 000 Quarks, giving you more ch08 completions. Push Challenges, then buy Bosons until you're at 12-7-3-0 and e13 Neutron Stars. Not for NT-qol5 (skip it for now), but to do ch09x22 instead.

Get back to your Bosons and finally buy the fourth upgrade of each and reach SN 17. Now sit on your hands until you can buy the fourth level of the third Boson upgrades. Buy more Bosons until you reach 15-8-4-2/1, followed by a challenge gauntlet. Then it's back to buying Bosons until you finally reach e14 Neutron Star and can pick up NT-bs3, NT-qol5, NT-bs2, and NT-qol6. As long as you pick up NT-bs3 first, the order of the others won't matter much, but might as well go by affordability.

NT-bs2 will make your Bosons go woosh, so buy some more. From now on it's also a good idea to not spend all of your Photon / Gluon on upgrades because you take a speed hit in the others gain by spending. You should be able to complete SN 18 by now. Do that and run a challenge gauntlet, including ch09x24. Alternate Challenges and Bosons until around 1e16 Neutron Star which is a good number for ch09x25. Now back to alternating until you can get SN 19, ignoring the trap of NT-chal5.

Continue to get SN 20 and 1e18 Neutron Star to push ch09 to 26. Then wait half a day. Get SN 21, buy Bosons, push challenges, wait another half a day. To do ch10, you should enter and exit Dilation a few times while in it to speed things up. (If you are more than e500 uni away it wouldn’t help that much though).

For the record, here are my last two attempts at ch10x1:

With SN 21, Challenges at 704-684-721-752-528-528-250-289-27, Neutron Star at 2.8e20, and Bosons at 37-24-12-10 / 36-23-11-7 with 4.4e16 Photon and 2.0e16 Gluon I got 28 800 uni.

With SN 21, Challenges at 707-687-723-754-532-533-250-291-28, Neutron Star at 2.7e21, and Bosons at 41-25-13-11 / 39-24-12-8 with 3.4e18 Photon and 3.0e17 Gluon I got 30 500 uni.

Part VI: Fermions - Radiation

Lots of new stuff now that we're finally at Fermions. Well, one new feature and new elements as well as more Neutron Star upgrades. We also no longer need to keep Photon or Gluon in reserve as spending them as soon as you can doesn't noticeably slow down your progress. Also, some NaNs may occur with supernova counts, so go to the NaN section to get a fix.

But first things first: buy NT-gr2 - given the long wait, you should be able to afford it right away. Now it's time to do your first Fermions: Stay in Up until you've got a level, then repeat that for Down. Enter Muon, wait until you stop getting progress, then enter Dilation for a second. This should get you 3 levels in Muon. Repeat with Electron for 4 levels there. Then do ch01-ch08 and wait for SN 22.

At 2 300 U-Qark, 3 300 U-Lepton, get your next level in Down (will take a minute or so) followed by Electron 8 (remember Dilation). Next, pick up Boson upgrades Photon 2 and 4 and Electron 2). Now wait until SN 23.

Next, wait until you're at 42-26-13-12 40-26-13-9 Bosons, then do Electron 9 and then ch10x2. Now wait until you get 57 000 Quarks, do Challenges, pick up Bosons. then get Up 2, Down 3, Electron 14,  Muon 4 (use the same Dilation strategy as in ch10) , then pick up Bosons while waiting for SN 23 which won't be long now.

Do Challenges (you should be able to get the next step up for ch07), including ch09x29. Buy more Bosons, do Muon 5 with the Dilation push, then alternate between Challenges and buying Bosons until SN 24.

After SN 24, pick ch09x30, do Challenges, buy Bosons (should be at 1e24 Photon and 1e23 Gluon), finish Electron, do Muon 6, Up 3 and Down 4. Alternate between Challenges andBosons while waiting for 1ee24 Neutron Star which you'll need for NT-bs4.

Buy Boson for a bit, then do Challenges including ch09x31 and ch10x3. Next is Up 4, Muon 8 (you may have to Dilate more than once), Down 5, more Boson, more Challenges, then SN 25.

Since the Boson and Challenges part is getting repetitive, just do those every so often in between whatever else is mentioned. After *SN 25, do ch09x32. Next is Up 5 and Down 6 (stay a few seconds in each), then Muon 9. Wait until you've got around 4e25 Neutron Star, then do Muon 10.

You can pick up another Down and Muon around 2e26 Neutron Star. After that, keep yourself busy until SN 26. Right after, pick off your 33rd ch9. Next, get NT-fn1. Time for more Fermions: Up 6, Down 11. Then take a step to the left to your exploding Boson. Buy them until things calm down, then do Up 7 and Muon 12.

Get SN 27, ch09x26, ch10x4 and Up 8. Wait for 1e30 Neutron Star and buy NT-fn3. Time for SN 28 and ch09x37. Down 12 and Muon 13 are next, followed by some waiting and Up 9 (at around 2.5e31 Neutron Star). Some more waiting and you should have SN 29, ch09x38 and Muon 14. Wait for 2e33 Neutron Star, enter Down, Dilate and then buy NT-fn2. Wait until you're back at 2e33 Neutron Star, do ch09x40 and ch10x5 followed by Up 10 and Down 13.

Wait for SN 30 then pick up Muon 15. Now wait for 5.5e35 Neutron Star, 4e50 Photon and 1e49 Gluon (having picked the closer upgrades) to get Up to 11 and ch09x41. Charm should be doable around 1.4e36 Neutron Star with 4e51 Photon and 5e49 Gluon - it benefits from Dilation, so be sure to do that if you're e500 or less short. Charm gets you SN 31, so pick that and another ch09 completion up.

Thus strengthened, go back to waiting. Once you're around 2.4e37 Neutron Star, 1.5e53 Photon (96-62-31-30), 1.5e51 Gluon (94-60-31-22) and get Down 14 followed by Charm 2 (remember to enter Dilation) and Muon 16. Now wait some more to get SN 32 and ch09x43.

The next (somewhat) major step up is NT-fn4 at 1e39 Neutron Star. and you can either push ever-so-slowly toward that or step away for a while. I did the latter, as progress is generally slow at this point of game. By the time I got back, I was ready to grab NT-fn4 and ended up with these stats: SN 35, Challenges 838-829-840-930-674-680-350-360-45-6, 1.5e40 Neutron Star, 2.e58 Photon (103-66-34-33), 3e56 Gluon (100-65-33-24), 33.8e10 U-Quark (11-15-3) and 9.8e10 U-Lepton (15-16-3). And back to waiting it is.

At 3.6e40 Neutron Star, 2.5e58 Photon (104-67-34-33), 8.2e56 Gluon (101-65-33-24) you can pick Up 12, Muon 18 and Tau 4. Down 16 can be gotten shortly after at around 6e40 Neutron Star and then it's back to waiting until you have 1e41 Neutron Star to get another ch09 level. At 1.5e41 Neutron Star you can grab the next Tau. Then it's time to wait until 1e42 Neutron Star. Enter Electron, then buy NT-fn5 - you should end up with Electron 36 and enough mass for SN 36.

Pick up Charm 4, Muon 19 and Tau 6, followed by ch09x47. At around 1e42 Neutron Star the next bunch of Boson upgrades should be available. Pick them, do Challenges, then get Tau 7. Wait a few minutes then, after the next wave of Boson upgrades, pick Charm 5, Down 17, Tau 9 and ch09x49. Wait for SN 37 and pick ch09x50, Charm 6 and Tau 11.

At this point you can't really speed up the progress, so wait (a few hours) until you've got at least 1e48 Neutron Star. In my case I overshot it and ended with 2.7e48. Use that to buy NT-m3, then get SN 38, ch09x51, ch10x7, the available Boson (do another challenge run after) and then Up 13, Down 18, Charm 7, Electron 37, Tau 13 and Charm 8. Depending on how close you hit to 1e48 Neutron Star, some of these may be out of reach - you should be able to get them once you've got back to 1e48, though.

Next, wait until you've passed 1e48 Neutron Star (again), then enter Charm and ch05 to buy NT-fn6. Get 2 levels in Strange (benefits from Dilation), 1 in Neutrino, then Down 19, Charm 9, Electron 38, Tau 14 and then Neutrino 2. This should afford you SN 39 and ch09x52.

Pick up another 200 levels of ch07 just because. You should also be able to get Tau 15 and Muon 20 which will shorten the wait to SN 40. Get NT-qol7 right after, so you can forget about Boson upgrades without harming your progress.

Now enter Muon and Dilate to hit 22. Wait until you've hit  1.2e50 Neutron Star, 1.1e82 Photon and 1.6e78 Gluon to grab Up 14, Charm 10 and Muon 23. The next push comes at 2.8e50 Neutron Star, 6.2e82 Photon, 4.8e78 Gluon - ch10x8, Strange 3 and Electron 39. Idle until you've reached 1e1e6 Quark. The last few dozen e can be gotten by a quick Dilation run. With that, you can jump to SN 42 right away.

With SN 42, NT-dt1 shouldn't take long. You now gain more Relativistic particles outside of Dilation and it only gives a minor boost in Charm, Strange and ch10. Still pretty much required for Muon, though. Anyway, pick Down 20, Electron 41 and Muon 23 before going back to idling.

At 6e51 Neutron Star, 4e85 Photon and 1.5e80 Gluon get Tau 16. A bit later, at 1e52 Neutron Star, 8e85 Photon and 3.2e80 Gluon, you can get ch09x53 and then Neutrino 5, which unlocks SN 43 and ch09x54. This gives you more of a windfall: Down 23, Charm 11, Electron 42, Muon 24 and Tau 17. At 7e80 Gluon (remember to do Challenges in the meantime) you can grab Up 15, before idling some more. At this point, you also no longer gain anything from Dilation in Muon, so you can stop doing that.

The last step's pretty simple: Wait for SN 44. You can do challenges from time to time if you feel like it, but that's it. Once you've got there, buy NT-unl1.

Part VII: Radiation - Quantum

You unlocked radiation! Radiation works by buying amplitude and velocity. The first one is radio waves. You need to wait to buy amplitude + velocity to keep processing. Keep doing that until you get SN-rad1. Push for challenges and become more supernova. Keep buying amplitude and velocity upgrades and wait until you get 1e6 Hz and unlock microwave radiation and push for challenges during the wait. After that buy amplitude and velocity upgrades of both microwave and radio waves. After about 1e13 radio wave size try to complete some fermions. You need to wait slightly for electron 47, but the others are easy to pass through. Go back to normal and buy supernova 48 if you can. After that buy amplitude and velocity again now and after a ~1 minute wait to get more. Push challenges and buy amplitude and velocity (always buy them when you can!) . Get Neutrino and Down Fermions to tier 10 and tier 29. Get back to normal and get sn49. Push challenges and wait for sn50. Run through challenges 1 to 8 again and wait for infrared if not unlocked and buy amplitude and velocity of everything. Wait and keep on buying until you can afford the second meta-boost 1. Get supernova 51 and then Run challenges. Get challenge 9 to 59 and challenge 10 to 11 completions. Buy amplitude and velocity repetitively after you complete them. Do even more fermions. After you finish it, buy your first and second pent in the [Main] tab and [Mass] sub-tab. (It is the next rank tier after tetr). Then unlock visible light then buy radiation stuff + keep waiting to buy. Keep doing that until you have 3 visible boosts, 3 cosmic ray boosts, and 2 neutron star boosts. Get supernova 56 and then the SN-rad2 supernova upgrade and then get pent 2. Do fermions and pent up when you can in any of these. Afterwards get sn58. Get pent 3 and then supernova 59.

Complete challenges and get ch9x62. Wait to get supernova 60 and buy the pent automation upgrade. Complete all challenges again and get challenge 10 to 12. You have probably unlocked ultraviolet already and wait if you haven’t.

Do challenges and get ch9x64 and buy radiation stuff after you do that. Get ch9x65 after a short wait. Wait a bit and buy supernova upgrade rad3 and then buy radiation stuff. Do challenges and fermions. Wait for the new supernova upgrade and unlock the new challenge. Get 2 completions of it, buy radiation stuff, do challenges and wait to get 1e90 neutron stars to get supernova upgrade fn7. Enter top and wait to get to tier two of it. Buy radiation boosters, then wait for the third top tier. Wait for 2 Neut-Muon tiers and buy radiation boosters during that. Get to supernova 71 after that push challenges. Get ch9x67, ch10x15 and ch11x5. Push fermions. Get neut-muon to 9, top to 17, and down to 59 (I need to specify how much to push to since these can be a bit timewally).

Buy radiation boosters and get supernova 78. Buy SN-qol9 and then push challenges. Get ch10x18 and ch11x7. Do every fermion, including top to tier 22 and neut-muon to tier 13. Get supernova 81. Push challenges and wait for the 1e118 rad4 supernova upgrade and get supernova 83 and then 84. Get ch9x69, ch10x21, and ch11x10. Get supernova 88 (may require waiting). Do all fermions and get top to tier 25 and neut-muon to tier 14. Get supernova 90 then 91. Do all challenges including ch9x71, ch10x35, and ch11x14. Get supernova 92 and 93. Do fermions then get supernova 94. Push for challenges and get ch10x41 and ch11x16. Get supernova 97 then run challenges. Do fermion and wait for top tier 27 and neut-muon tier 16. Buy supernova 98 then wait for supernova 99. Run challenges and get ch10x43. Complete fermions then wait ~5 minutes for supernova 100 and run challenges after. Do fermions then get supernova 102. Wait and get SN-fn8. Get five bottom tiers then get supernova 104. Do challenges and get ch9x74, ch10x50, and ch11x19 completions. Do fermions and get your first two neut-tau tiers.

Wait a bit in top to get tier 29. Get supernova 105. Run challenges and then buy fn9 supernova upgrade. Complete the extra fermion tiers and get supernova 108. Run through the challenges and buy SN-rad5. Get supernova 109 after. Have ch9x81, ch10x54, and ch11x23. Do fermions and get supernovas 113 and 114. Do challenges and have ch9x82, ch10x57, and ch11x25. Wait for supernova 115 or 116 and buy supernova upgrades.

Do all fermions and get supernova 119. Do all challenges all over again. Keep doing fermions and do challenges and wait for supernova 120. Do challenges again and this time you can do challenge 12. Get supernova 121 and do challenges (including challenges 9-12) and fermions. Wait and buy supernova 122. Do challenges and fermions to get supernova 123. Do challenges and fermion and big timewall to get supernova 124. Do fermions and challenges. Keep doing that until you can complete challenge 12 the fourth time. If you reached 1.200 uni but the challenge is not finished, wait outside of the challenge for supernova stuff then try again.

After you get the fourth completion, get supernova 125. Do challenges and fermions. Wait ~1 hour for supernova 126 and do challenges to speed up the wait. Do challenges and fermions again. Wait half an hour and do challenges to speed up the process to 10000 uni. After that, reset immediately to get your first quantum foam.


Chapter III: Quantum - Big Rip

Made by: Minimum, Yoshi, with writing done by random

Note: This section is not as thorough as the previous ones, and would require some assumptions on the reader’s part. The content of these passages would be a lot shorter, and may contain more errors. Please help improve it by providing suggestions.

Part VIII: Quantum - Quantum Challenges

Quantum is the next big layer after supernova. It has its own tab, but still relies on supernova for many of its features. For one, there are “cosmic strings” in main > indescribable matter, which provide blueprint particles. Currently, these are only used to increase pre-quantum global time speed, and you wouldn’t want to buy them just yet.

After your first quantum, just do everything like before quantum (scroll up for reference). In the quantum tab, you will see “chroma”. For that, choose red>blue>green in that order. That means red first. Much of quantum will be within the supernova tree, which is in neutron tree > quantum. For the tree, choose qu2, qu3, then qu1. After 3 quantum resets, buy qf1 and reset for 3 (or 4) quantum foam. This may take a long time (from personal experience), so don’t sweat it if you can only reset for 2, just do an extra reset. Use your foam to buy qu_qol1 (note that these quantum tree upgrades are denoted with “qu”). The next reset, reset for 4 foam and buy qu_qol4. After the next reset, buy qu_qol2, then reset for 8 foam. Then, do qu_qol6 and qu_qol3/qu_qol5. Pick either one as that you will do the other later. In this run and after getting qu_qol6, get u-lepton like normal, then reset for 8 foam. After the next reset, do the other qu_qol upgrade that you didn’t do. After the next reset, do qu_qol7 (might be timewally), and after getting this, auto quantum (set foam amount to 8) until ~600 foam. Then, buy cosmic strings (main > indescribable matter, use buy max as always) and buy unl2 (For primordium itself, the particles to prioritize are Theta, Epsilon and Alpha, use give 10 for better rng). Then grind foam and buy all upgrades on the quantum tree. Also don't forget fn10 (post supernova tab). Then grind foam until you can buy unl3 to unlock quantum challenges (~1e6 foam).

Part IX: Quantum Challenges - Entropy

This is a decently short section, but with a lot of strategy with quantum challenges (which are accessed in the challenge tab). There are 8 different numbers, capped at 10, for different quantum challenges. Completing these grants quantum shards, giving a boost to quantum foam. At the beginning, it may be possible to increase a value by a lot, but later it is only possible to increase numbers 1 by 1. The tiers that you should go for are in the format of 8 numbers separated by slashes, showing what challenges should be completed. Note that “qc” stands for quantum challenges.

For qc, use 0/0/0/0/0/10/0/0, then 0/0/8/0/0/10/0/0, then 0/3/8/0/0/10/0/0, then respec for a good amount of Phi to buy qf3. With it you can buy qu7, prim3 and qu_qol9. (You can also try qc 0/4/10/0/0/10/0/0 to speed up the foam gain). From there, you can keep going to e900 neutron stars and further, and with good challenges, fermions, and primordium,  reach 7.5m mlt (multiverses of mass) and unlock Entropy. Do not click on any buttons in that screen until you read the next section in the guide.

It may be difficult to reach 7.5 million mlt, so it is recommended to follow these suggestions:

  1.  Check automation and obvious stuff, of course
  2.  Purchase the e16 QF upgrade
  3.  Get at least 10k quantizes (times you have gone quantum) if you haven't for big boost to cosmic strings
  4.  Roll good primordium: 11-12 Epsilon and Theta each, 10-11 Phi, 24-25 Alpha and 5 Beta (you need Beta and Phi too)
  5. Get to (at least) e960 neutron stars for upgrade to boost progress (you NEED it)
  6. Be patient, there are jumps along the way (mostly due to NS upgrades and elements) so even if it seems like you're far from the goal, it actually may be close, just check those two

Part X: Entropy - Big Rip

Entropy is a feature in quantum featuring 2 buttons, to evaporate your frequency or mass of black hole for enthalpy and Hawking radiation, respectively. The bottom boxes are boosts, which grants boosts upon reaching that much entropy. Enthalpy increases the gain of entropy, and hawking radiation increases the cap of entropy, and both of these would be important for this stage of the game. (Note: sometimes the evaporating for hawking radiation does not work, going into a qc or challenge may fix it.)

This stage of the game is fairly simple (if a little repetitive). Just get more entropy resources, supernova quantum upgrades if they come up, more quantum foam, and (if you have bad primo) grinding for primordium or getting more. The general strategy for this part is to get more quantum shards, both for the 66 necessary for big rip, but also the 1e42 foam. Note you may have to sometimes add one at a time to make it possible. Note that QS stands for quantum shards.

Start of entropy: 0/4/10/0/0/10/0/0

Add until: 0/4/10/0/0/10/10/0 (Spatial Dilation, 34QS)

Add until: 10/4/10/0/0/10/10/0 (Black Dwarf, 44QS)

Add until: 10/4/10/10/0/10/10/0 (Melted Interactions, 54QS)

Add until: 10/4/10/10/0/10/10/5 (Extreme Scaling, 59QS)

At some point in this stage of the game, you should be able to get qc2. For that, use this build: 10/4/10/10/6/10/10/10. Do not hold this upgrade off for too long after reaching 1e27 foam, since the boost is really big. After that, keep running the following quantum challenges:

Run: 10/3/10/10/0/10/10/7 (Time Anomaly 3, Extreme Scaling 7, 60(+5) QS)

Run: 10/4/10/10/0/10/10/7 (Time Anomaly 4, 61(+5) QS)

Run: 10/2/10/10/0/10/10/10 (Lower Time Dilation, 62(+6) QS)

Run: 10/3/10/10/0/10/10/10 (Add Time Dilation, 63(+6) QS)

Now that you have 63+6 QS, you should be able to gain 1e42 quantum foam soon after and be able to enter big rip.


Chapter IV: Big Rip - Darkness

Made by: Rickroll, with major edits by random for understandability and error correction.

This will be a relatively short chapter, however still well written thanks to rickroll. There may be text walls, but it should still be fairly understandable. It is also quite a timewall, despite the impression that the guide may give. It is also rather grindy (you press a button a lot over a long time), but it is necessary for progression.

Part XI: Big Rip - Break Dilation

Welcome to big rip! This layer is similar to dilation in a way, but slightly different. There are still quantum challenges, quantum tree upgrades, and other quantum features, so still keep an eye on that. You can go into big rip for death shards upon exiting, which are used to purchase upgrades in the upgrade tab (remember that?), and you should be able to see 9 until the next feature. There are also new big rip elements (which are red after being purchased) which are in the elements subtab in the atom tab. Also, it is recommended to go to the options tab and turn off the confirmation (just like the prior tabs).

Big rip and un-bigrip the universe for 1 shard until you have 15 death shards to buy the first two big rip upgrades. Then buy the new qu11 upgrade so you gain more quantum foam. Buy max cosmic strings and max out Primordium particles (always do that!). Do a long run with getting a few completions of challenge 9 for death shards (you might also be able to get elements 87 and 88 during this time, but you also have time to get it later). At this point you should be able to do a quantum challenge with the numbers 10/4/10/10/0/10/10/10. Then reset multiple times for the 50 death shard upgrade 1x3 and then 50 more for the upgrade effect to be effective. Always do challenges after you come out of a quantum challenge or big rip to get more quantum shards, or else you get a lot less of them. Set auto quantum to 1.5e53 and grind for 4.8e54 quantum foam to buy the next cosmic string. Then get 1e55 to buy the other quantum upgrade (en1) and get more entropy resources.

Big rip and wait for elements 87 and 88. Keep big ripping and exiting for 250 death shards to buy 1x4. Then grind for 100 death shards for pre quantum speed. Remember to do challenges 9-12 after coming out of a QC or big rip. Set auto quantum to 8e55 QF and turn it on. Buy the 54th Cosmic String and keep waiting until you reach 1e58 quantum foam, then grind for 250 Death Shards. Big rip for 1e1100 quarks and buy element 89. Remember to keep giving 10 primordium particles. Enter a quantum challenge with the build 10/6/10/10/10/10/10/10. Wait for 1e7500 uni, then buy the quantum tree upgrade br1. Grind for 2500 death shards to buy the 5th big rip upgrade. Get 1000 death shards afterwards. Remember to evaporate for more entropy. Big rip and reach 1e1300 to buy element 90 (always do challenge 9 inside big rip if you are getting a new element). Grind for 15000 death shards for br2x1 and 100000 more for br2x2 and then 50000 for upgrade effects. Then do a long big rip run with challenge 9 and pick up element 91. Turn auto quantum to 8e57 and buy Cosmic Strings. Get to 78 Quantum Shard with a build of 10/8/10/10/4/10/10/10. Turn on auto quantum to 3e59 and buy Cosmic String when able.

Big rip and get element 94. Keep getting death shards until you have enough for br2x3, then do an overnight big rip run to get enough death shards for br2x4 and break dilation. On the way you will probably pick up element 95 to speed up the process.

Part XII: Break Dilation - Darkness

Now you have reached break dilation. Go to atom > break dilation, and click the button to break dilation. It should be always on, and never turned off. Also, prestige has been unlocked in main > mass > prestiges, which is not mentioned directly in the game. Going back to break dilation, while in big rip and with over e795 relativistic particles (mass dilation) you will gain relativistic energy, which is similar to how it is in normal mass dilation. The upgrades work the same way (with different effects). The only difference is that break dilation should never, ever be turned off.

Keep buying the break dilation upgrades and if you can buy the next big rip upgrade relatively quickly then do it. Un-big rip the universe. You should now be able to get prestige 1, which in the main tab, and, after a challenge run (challenges 9-12 are reset after prestige), get prestige 2. Buy max cosmic strings and Primordium. Get prestige level 3. Buy break dilation upgrades again. Big rip and pick up at least element 92. Un big rip and wait until you get prestige lvl 4. Honor reset to 1 and your prestige to level 4-7. Honor reset to 2 if you can.

Big rip and get a ton of relativistic energy. Buy upgrades. Un-big-rip and prestige to lvl 6. Set QC setup to 10/8/10/10/5/10/10/10 and get one more QS. Wait and prestige to lvl 7 and honor 2. Get back to prestige lvl 7. Big rip to get relativistic energy and get element 93+. Buy break dilation upgrades. Un-big rip and wait to get the new break dilation upgrade. Evaporate entropy stuff. Wait for the meta rank break dilation upgrade to get to prestige lvl 9 after a wait.

Evaporate again. Big rip and get the 98th element. Get to 1e14 relativistic energy and un-big-rip to wait for the meta rank break dilation upgrade. Buy another big rip upgrade if you can (3x1). Get prestige 10 after you buy the meta rank break dilation upgrade and big rip again for more relativistic energy, buy more break dilation upgrades (at least get meta rank to level 4), and un-big-rip for prestige 12, honor 3 (you have to do challenge after honor reset, even with br3x1) and prestige 13. Buy cosmic string(s). Wait for prestige 14. Big rip and get element 100. Get break dilation upgrades. Get prestige 15 and get QS 80 by using a quantum challenge setup of 10/9/10/10/5/10/10/10. You need to do challenges 9 and 12 to complete it. Big rip and get the triple relativistic energy upgrade to level 3 and start waiting to get relativistic energy about to 1e21. Then buy relativistic energy upgrades again and un-big-rip to buy prestige 16, honor 4, and prestige 17. Buy cosmic string 61 if you haven’t. Big rip and wait for 1e25 relativistic energy while buying some upgrades. Un-big-rip for prestige 21, honor 5 and prestige 23. Get QS 82 using the quantum challenge setup of 10/10/10/10/5/10/10/10 and do challenges inside the quantum challenge. Big rip for elements up to 104 and 2e34 relativistic energy (you can do challenge 12 in big rip now). Buy break dilation upgrades and get prestige to level 24.

Give Primordium particles. Wait for prestige 25. Big rip for element + relativistic energy again and un-big-rip to get prestige 26. Buy break dilation upgrades and evaporate entropy stuff. Wait for relativistic mass then buy even more break dilation upgrades. Use the quantum challenge build 10/10/10/10/8/10/10/10. Big rip for element 104 + relativistic energy to 1e42. Un-big-rip and evaporate entropy stuff. Wait for prestige 27, honor 6 and get back to prestige 27. Do QC setup of 10/10/10/10/9/10/10/10. Big rip and wait for 1e16 death shards to buy the new upgrade. You will also pick up some elements during that. Un-big-rip and get prestige to level 28. Big rip, buy another big rip upgrade and wait for element 111, death shards, and buy break dilation upgrades. Un-big-rip and get prestige to level 29. Finally use the max QC challenge of 10/10/10/10/10/10/10/10. After you complete it, buy qc3 in the quantum tree. Buy cosmic strings, give Primordium and get more entropy resources. Get prestige 30. Big rip and get relativistic energy and elements up to 114. Buy break dilation upgrades and another big rip upgrade. Un-big-rip and get prestige to level 31. Get relativistic energy to about 2e71 and un-big-rip to wait for the last break dilation upgrade.  Big rip for elements + relativistic energy. Buy break dilation upgrades. Un-big-rip and get prestige level 38. Big rip and wait ~15 mins for 1e24 death shards to buy the last big rip upgrade. After that un-big-rip and get prestige 39, honor 8 and prestige 39 back.Then big rip and get relativistic energy. Un-big-rip and buy break dilation upgrades and get prestige level 40. Big rip and get element 117. Big rip and buy break dilation upgrades. Get prestige 41 at some point. Do challenges repetitively. Now you should be able to get Og - 118, unlocking Darkness, which you should do immediately for 1 Dark Ray.


Chapter V: Darkness - Infinity

Made by: Lulero, Most Definitely Tom, Minimum, Yoshi, and written by Random, 3^3=7, gravy and BlueTurnip

This is the least complete of all sections, and in fact is more of a list of tips than anything else. However, some darkness features may be confusing, so this guide can help out with that. This is made by a collection of various facts by various people, all compiled by me, explaining its high contributor count.

Part XIII: Darkness - Dark Run

Darkness is the 4th major layer (one with a tab) in this game. This does not add too much to the table (at least not yet). It does unlock tier 2 elements in the elements tab, which eventually gives the new fun features. In the darkness tab: Dark rays generate dark shadows based on their number squared every second. Dark shadows boost mass & dark ray gains, and are used for some of the tier 2 elements. When you unlock break dilation again, it comes with two new upgrades. Supernova tree also got a new upgrade in quality of life tree, costing e110 quantum foam, but making primordium more automated and better.

For now, that's pretty much it.

Thankfully, not everything got reset. In particular, you kept the quality of life tree in supernova tab and your quantum shards.

On the other hand, you will have to revisit a few places. Here is your checklist when looking for ways to progress (more or less in order of reappearance):

  •  Quantum Strings & Particles
  •  Entropy
  •  Supernova Challenges
  •  Supernova Quantum Tree
  •  Death Shard Upgrades
  •  Big Rip Elements
  •  Break Dilation Upgrades
  •  Prestiges & Honors

Notes: While you keep your QS, you still need to go into quantum challenges twice for the 2 upgrades in the quantum tree. You should also check every so often for tier 2 elements. Your first goal is to do a few runs without pushing to unlock more boosts and features.

Also, a new feature that appears are 2 more fermions, in supernova > fermion in case you forgot. They are meta fermions and they appear after e1.5e10 neutron stars.

Some milestones:

  • Element 132 (Utb) unlocks C13 (you should get 6+ completions pretty easily)
  •  e1.5e10 Neutron Stars: Meta Fermions, in Supernova > Fermions
  • Element 144 (Uqq) unlocks C14
  • Element 161 (Uhu) unlocks Dark Run

After your first Darkness, wait and Quantum when you can. Buy all Quantum Supernova Upgrades that you can afford.

Remember doing / getting:

  • Cosmic Strings
  • Supernova Challenges
  • Distributing Primordium
  • Particles
  • Entropy / Entropy Resources

After about 1e55 quantum foam, do this cycle:

Big rip a few times > Buy upgrades > Entropy > Check for supernova upgrades > Repeat

After buying the 9th big rip upgrade, add these to the cycle.

Buy Break Dilation Upgrades

Get Prestige Levels

After a while, Element 118 should be unlocked.

Wait for Elements 119-122 before going dark again.

If you want more QOL, you can also consider waiting for Element 123 and 124 as well as qu_qol10.

For the third Darkness run, repeat what you did, and buy Elements 123-125 (126 if you idled for a long time).

For the fourth run and after, grind your Dark Rays to at least 150. After that, do a long run to get more of the last Break Dilation upgrade. Soon, Element 127-131 should be easy for you. Grind more Dark Rays so that you can grab element 132 and unlock C13.

C13 should be easy for you and you can get 4-6 completion (if not, check primordium) After that, get element 133-135 and grind to 2000+ dark ray. And then get element 136. After that, continue to grind Dark Rays (Shadows) and get Elements 137-140. C13 unlocks Hex (in Ranks tab) and Auto Prestige (in Prestiges tab), as well as Elements up to 144.

After that, you should be able to reach e1.5e10 Neutron Stars to unlock Meta Fermions. Do them and buy Elements 141-144 (grind Dark Rays for the last 3 elements). You can also consider getting qu_qol11 at this point.

C14 should also be easy for you and you can get 5-6 completion easily (if not, check Primordium and do Big Rip). C14 unlocks Glory, Auto Honor, (in Prestiges), and Elements up to 161 (Dark Run). After c14x5, c13x9 is also possible (Check Big Rip and Primordium) Then get Element 145 and 147 (Check Glory if you can’t reach, no more mention), and do c14x13. After that, keep waiting until you get Element 146. Next, continue to grind Dark Rays and get Elements 147 and 148. And more grinding to get Element 149. For Element 150, grind for a really long time and get 8 Meta-Lepton and reach Prestige level 110 as well as 1e190 QF. Buy qu_qol12. Then it is possible. Next, do c14 and you will find that it explodes. You can reach c14x72 easily. Next get 10 Meta-Lepton and Meta-Quark.

NOW IT’S TIME TO REACH THE HELL OF GRIND

You need 1e11 dark rays or wait for 3+ days. Choose an option that you want. And no matter which option, you will get element 151 eventually. And keep grinding Dark Ray to ~5e11,you will get Element 152. Continue grinding (Don’t forget Meta Fermions) and waiting, you can get Element 153-158. Then do c14x100. And after more waiting and getting more Meta Fermions, you can finally get element 159-161 and unlock Dark Run. GG!

Part XIV: Dark Run - Matters

Much like the previous section, this is more about tips and tricks for progression instead of a guide per-se, like the ones in Chapters I to IV. This part also explains the quite confusing “dark run” feature.

Dark Run, upon entering, puts you into big rip and a stronger QC but allows you to gain glyphs. These Glyphs do not provide a boost to any production directly, and actually hurts you in dark run, but are used to purchase new powerful upgrades. The first button allows you to go into / out of a Dark Run. The second button has 3 modes; earning allows you to earn glyphs based on a certain resource, and gives you as much as possible when clicking the button. The second is “max earning”, which gives you mass up to the number specified in the +x to maximum gain any glyph, and prevents it from going beyond that. This is useful for upgrades with multiple types of glyphs (remember, glyphs harm you in dark run and do not have any effect in normal). The last one is Clear Glyph, which removes the glyph of your choice upon clicking it. This is useful when there are spare glyphs. Clear all glyphs does the same thing, but does it to all glyphs. There are 14 total dark run upgrades, all requiring glyphs (some coming later).

At the beginning of dark run, you probably do not have the 5 Cyrillic Glyphs necessary for upgrade 1x1 (if you do, buy it and ignore the following until you cannot buy any further upgrades), so keep grinding some elements (162, 163, and probably 167).

For upgrades with multiple glyphs, try every combination to see which gives you the most glyphs. Cyrillic should always go last and Deutsch first (except for later upgrade 6). For later in upgrade 6 (like 15+), Swedish should be first.

Element 168 (Uho) also unlocks challenge 15. This challenge unlocks auto glory (in prestiges) as well as elements up to 188 (which unlocks matters). Make sure to do this challenge in big rip, since it makes it easier.

C15 – Matters:

  • Enter C15 while in Big Rip and you should get around ~10-16 completions
  • Un Big Rip WHILST STILL IN C15 and you should be able to get C15x100

Important Things to check when you can’t get much progress out of C15:

  • Check Primordium Particles if you did not buy qu_qol12 yet. (Which you should’ve gotten by this point)
  • Check Glory
  • Enter the Challenge whilst in Big Rip
  • Buy all Elements up to 169 at minimum before entering the Challenge
  • Check if all your Autobuyers are in and if not turn them on
  • Farm dark run upgrades and dark shadow until you get 1e108 dark shadows and buy elements 171 and 169 then enter Big Rip and look if you’re able to get Element 170.

If you’re not able to do C13x200 and C14x200, enter Big Rip again and wait for Element 170 to be affordable. If you can get Element 170 before C14x200 then still enter Big Rip after C14x200 to try and get enough Quarks to buy Element 172.

Once you bought Element 172 you should un-Big Rip and farm a bit more Dark Run Upgrades quite a bit and after that you should be able to get Element 173 & 174 pretty quickly.

If you’re more of an idle player you can wait some hours (most likely 7+ hours until you can buy 176)

It doesn't matter if you’ve bought Element 176, do your Meta Fermions after you get Elements 173 & 174, and get 21 tiers of each.

Check DRU, and for DRU6x5-6, get Deutsch Glyphs before Swedish Glyphs in order to get 120. By this point, you should also try to get DRU 1, 2, 3, 4, 5, 7 and 8 maxed and level 1 on DRU9x1 and 10x1.

Try to see if you can get any other DRU if not then look if you can buy any Tier 2 Atoms and if you did not yet do C13x200, C14x200 and C15x100, do it.

After that enter Big Rip and wait until you can buy Element 175 and then un-big rip again. Buy Element 176 if you did not buy it yet. Try to get Meta Fermions to Tier 23.

Wait about 1 Hour until you have enough Quarks to buy Element 178 and then DRU6x7 with Deutsch -> Swedish -> Cyrillic after that enter Big Rip to see if you have enough Quarks for Element 179, un-Big Rip and then do your Meta Fermions.

Wait until you reach 1e22 Dark Rays for your next Dark Ray effect which makes you gain more Glyphic mass. Wait another Hour until you got about 6e140 Dark Shadows then enter Big Rip and buy Element 179 as soon as you can and then un-Big Rip again and wait for 1e141 Dark shadows to buy Element 177 After that enter big rip and wait until you can buy Element 180. And then un-Big Rip again. Buy DRU9x2 with Slovak -> Deutsch -> Swedish

After that you should be able to buy Elements 181 & 182. Then enter big rip and buy Element 183 and un-Big Rip after buying it. Wait until you can buy Element 184 and then buy it immediately.

Once you have bought DRU9x3 with the same Pattern as before, buy DRU10x2 & DRU10x3 with Spanish, Chinese and then Cyrillic.

After that, buy DRU9x4 and do Meta Fermions.

Wait around 1 hour to get 1e200 Dark Shadows to buy Element 185 and you should be able to buy Element 187 right after. After Buying both Elements 185 & 187 enter Big Rip, buy Element 186 and un-Big Rip again. Now do C13x300 and C14x300. Once done, enter Big Rip then enter C15, then exit Big Rip and you should be able to get C15x200. Then buy DRU9x5 and DRU10x4. After that do your Meta-Lepton to Tier 26 and Meta-Quark to Tier 25 if you have not done that yet. Wait about 1 Hour and then buy DRU6x8 and DRU10x5 and wait another Hour to get e250 Dark Shadows to buy Element 188 and unlocking Matters.

As soon as you buy Element 188 you should be able to buy Elements 190, 191, 193, 195, 198, 192 and 199 in said order. Wait a bit and then buy Element 194 as soon as you get the necessary Dark Shadows for it.

Part XV: Matters - Challenge 16

This part of the guide has not been edited yet, and may include some spelling and / or grammar mistakes and unclear sections. This message will be removed once it is fixed. This section should be mostly easy anyway.

After element 188 (Uoo), you will unlock Matters in Darkness > Matters. They are bought manually at first, but will be automated later. They have different colors, which are Dark (not to be confused with black hole), Red, Magenta, Pink, Purple, Violet, Blue, Cyan, Green, Lime, Yellow, Orange, White, and Fading, in that order. Upon reaching a certain amount of all of these matters, you will unlock FSS (Final Star Shard) some time before Element 208 (the exact timing may vary depending on how fast you are). These Matters are a boost to many different resources, most of which are unlocked in the upgrades tab (don’t worry, they are bought automatically).

Some Milestones in this section:

188 (Uoo): Matters unlock

202 (Bnb): Unlocks Overpower, the 4th mass upgrade. Remember to turn on the autobuyer for that one.

208 (Bno): Unlocks beyond-ranks. They are the ranks beyond Hex. You have to manually buy them at first, but the autobuyer for them shouldn't take too long (They are at Oct 1).

218 (Buo): Unlocks C16, the next part of the guide.

For Matters you don’t have to do anything since they’re getting auto bought quickly and colors are automatically unlocked as you progress further in the game.

Enter Big Rip to buy Elements 189 and 196 then un-Big Rip and do C13x500 and C14x500.

Get DRU11x1 and DRU10x5-8 and then DRU6x9.

Don’t forget to turn the Autobuyer of your Accelerator on in the Ranks tab.

Then wait a bit if you want and then get DRU12x1.

After that wait about an hour to get e435+ Dark Shadows for Element 197 and then buy DRU11x2.

Wait about 2 hours and then try to get DRU13x1 (can take up to 10-30 mins)

After that buy DRU6x10 and DRU10x9.

By this Point you should have Yellow Matter unlocked (Your 11th matter)

Buy Element 201 then enter big rip and buy element 200, 202, 203 and 206 whilst in big rip and then un big rip again. Once un big ripped you should be able to buy Element 205. Then wait about 1.5 hours for e605 dark shadows and buy element 204 then enter big rip and buy Element 207 and then un big rip again. Then do your Meta Lepton until Tier 27+ and then buy Element 208. Now go to the Ranks tab and hept up. After that do C13x700 and C14x700, then enter big rip, enter C15 whilst in big rip, then exit big rip and do C15x400. Buy Element 209 then enter big rip buy element 211 and un big rip again. Buy Element 210 after un big ripping. Buy DRU6x11, DRU10x10 and DRU14x1-2

Reset for 1 FSS and then hept up until hept 8. Reset for 1 FSS again. Reset for 1 FSS again. Hept up until you unlock the Beyond Ranks Autobuyer. After that renown once. Do your Meta Fermions. Big rip buy element 212 and un big rip again. Buy DRU10x10, DRU6x11-15 and DRU14x2-10.

Then do your Meta Fermions. Then get Element 213, which can take 20 minutes, then do your Meta quarks. Renown for the second time in the Prestige Tab. Then buy Element 214 and 216. Buy your fourth FSS. Buy DRU6x16-19 and then big rip, buy element 215 and un big rip again. Renown again and then do your Meta Fermions. Wait about 1.5hours to unlock the 16th Challenge by buying Element 218.

Part XVI: Ch16-V0.7

Challenge 16 is the final challenge of the game until you reach the next layer. Chaotic Matter Annihilation’s effects are immense, affecting many parts of the game by softcaps, hardcaps, and disabling upgrades / elements. The full list of its effects are:

  • The listed ones on the challenge
  • You cannot gain rage powers or dark matters, and the matters don't provide an exponential boost. Red matter allows you to gain dark matter in this challenge.
  • Some features before this point in the game are Corrupted (see below), a fancy way of saying disabled.
  • You are trapped in mass dilation, as well as dark run with 100 of each glyph.
  • Primordial particles are disabled.
  • Pre-Quantum global speed is stuck at /100.
  • elements 40, 150, 162, 187, 199, 200
  • break dilation upgrade 3
  • hept 7
  • prestige level 10, 40
  • FSS boost to matters gain
  • dark run last upgrade
  • supernova tree upgrade s1
  • fermions meta quark
  • entropic accelerator, converter, booster, radiation
  • mass gain from star
  • the top left gluon AND photon upgrade
  • W+ and higgs boson effect
  • abyssal blot effect 6

As you can see, this challenge is extremely difficult and has a lot of features necessary for progression. This next section of the guide is made by BlueTurnip with slight modifications by random.

In challenge 16, you earn Corrupted Shards based on your mass of black hole. You can get your first at 1e100 black hole mass. The amount of time this takes is varied, but it'll take anywhere from 6-20 minutes to get 1. Since it needs 3 to actually have any effect, it is recommended to use the console and the command player.dark.c16.shard = E(3) to speed up the process. Some may feel like that defeats the challenge though, so it is completely optional and just speeds up the hours-long grind.

Once you have 3 shards (either using the script or grinding), you have the option to get an upgrade in the new darkness tab or an upgrade in the new neutron tree tab. Buy the darkness tab upgrade.

After you get the darkness upgrade, as well as NT-ct1 and NT-ct2 (in supernova > neutron tree > corruption), you should be able to get 4-5 shards after a few seconds in C16. This will allow you to keep entering and exiting C16 and get NT-ct3 and NT-ct5. Sometimes neutron tree upgrades have requirements, so keep that in mind. You should also be able to get 400 c15 completion by now. You might have to afk a bit to get e300 dark matter in C16 for NT-ct4, but then it's just some more shard grinding and afk-ing in C16 to get NT-ct6.

After getting NT-ct6, it's finally time to take a trip back to the non-c16 world. Here, you should probably get 400 c15 completions if you haven't already (use big rip for that). Then, wait until you have renown 4. Now, you should be able to get 1e1000g (1e943 uni) of black hole, as well as 1,000 corrupted shards to unlock the next feature of unstable black hole.

Once you have 1e1000g (1e943 uni) of black hole in C16, you unlock the second corruption upgrade in the darkness tab. For 1,000 corrupted shards, you can unlock the Unstable Black Hole in the Black Hole tab. Unstable Black Hole generation can be boosted by False Vacuum Manipulators, which costs Dark Matters in C16. Around this point, you will also unlock a new dark ray effect that increases C13-C15 maximum completions. This will help you get NT-ct7, which requires 750 C14 completions. Now, this is going to sound weird, but you are going to get NT-ct8 before ct7, due to ct8 not having a requirement. Then, do a HUGE timewall to get ct7. Then, it's pretty straightforward getting NT-ct9 and NT-ct10, so I don't have to give a tutorial.

The next thing you want to do is get 1,000,000 (1e6) Corrupted Shards. With all of the upgrades + prestiges you currently have, you should be getting at least 6,000 shards per run. After getting 1,000,000 shards, you can afk in C16 to get 1e20 atomic powers and get NT-ct11.

The rest should be fairly intuitive. Keep doing c16 for the darkness tab upgrades, neutron tree upgrades, etc. Once you get corruption upgrade 6, you will unlock exotic atoms for the next feature. If you get stuck and notice that Unstable BH gain is stuck at 0, it is currently due to a bug and can be fixed by typing player.dark.c16.bestBH.mag = 77000 and

player.dark.c16.shard = E(5e10) in console. If you bought the upgrade, exotic atoms can be found in atoms > exotic atoms, and there are also new elements in atoms > elements > Element’s layer: Muonic (click the button to go there). In exotic atoms subtab, there is also a button for Muon-Catalyzed Fusion Tiers. Buy them as soon as possible. Pions and Kaons provide quite a boost for many things, including corruption shards (remember those fun things?), unstable bh, and more.

The strategy here is fairly simple, just keep grinding out more shards, more upgrades, more muonic elements and fusion tiers. At this point, go to Options and change the Mass Format Display button to “always show g”. This will be helpful to gauge when you reach e1.7977e308g of normal mass, the next feature, known as infinity.

Chapter VI: Infinity

This part of the guide is a work in progress, due to the lack of community effort and the instability in updates. It will most likely remain this way until post v0.7 is properly balanced. NaNs may occur. Backup your save often. Do not use the beta link, use the main game link here.

Part XVII: Infinity - Break Infinity

This section of the guide would not be started until the game gains more stability in updates. A quick overview would be provided here. For the theorems, the effects are here:

Newton (N) - Mass

Boost normal mass gain.

Boost normal overflow starting.

Make pre-beyond ranks cheaper.

Increase the exponent of prestige base.

Hawking (Λ) - Mass of Black Hole

Boost mass of BH gain (weaker in C16).

Boost BH mass overflow starting (weaker in C16).

Weaken unstable BH decreasing.

Boost FVM's power.

Dalton (Ξ) - Exotic Atom

Boost quarks gain.

Boost quark & atomic power overflows starting.

Increase overpower's power.

Increase accelerator's power.

Protoversal (Π) - Quantum Foam

Make cosmic strings cheaper.

Strengthen primordium particles.

Weaken each “entropic” reward scaling.

Weaken QC modifications.

Einstein (Δ) - Corrupted Shard

Boost pre-infinity global speed.

Boost pre-quantum global speed.

Boost dark shadow & abyssal blot gains.

Weaken each glyphic mass nerfing.

The best dots to have (by Terper) is here:

Best:

   Newton top right (mass overflow) and bottom right (cheaper ranks)

   Dalton bottom left (boost quarks) and top left (quarks overflow)

   Protoversal bottom right (weaken QC)

Good:

   Newton bottom right (prestige base exponent)

   Any Hawking Theorem (right dots are better than left dots)

   Any Einstein except bottom left (pre-infinity speed, pre-quantum speed, dark shadow + abyssal blot)

   Protoversal top right (stronger primordium)

   Dalton top/bottom right(boost Accelerators/Overpower)

Not great:

Newton bottom left (boost mass gain)

Protoversal top right (entropic reward scaling)

Bad:

   Protoversal bottom left (cheaper cosmic strings)

   Einstein bottom right (glyphic mass)

Visual Representation (by JSG) is here:

Where green is best and red is worst.

This is from short rudimentary testing, and more is needed to truly confirm the best ones.

Note: Newton bottom left is best for early infinity (until at least theorem 3)

As for which upgrades you should get, it is recommended that you should buy (in that order):  Require free tree, dark rest, infinity mass, legacy mass upgrade . The elements kept on infinity are: 122 124 131 136 143 194 (161 and 202 require upgrades to be kept).

With more theorems, remember to check the following things before they are automated:

  • Challenges 13-16
  • Break Dilation
  • Corruption Upgrades
  • Muonic Resources

As well as Main > The Parallel for parallel extruders, which boosts the effects of your theorems. After 8 infinity theorems, it will be extremely slow and may require grinding for 4-dot theorems and ones with good percentages and levels. Be sure to grind to the maximum achievable level when a 4-dot theorem is available.

Part XVIII: Break Infinity - C20 (V0.716 Endgame + V0.8 Beta Test)

After 9 infinity theorems, break infinity is unlocked which allows the player to continue past the forced reset of infinity theorems. This unlocks element tier 3. Enter c16 after 5 minutes of waiting to purchase element 221.  Notable elements in this tier are:

  • 229 Bbe, which allows c16 to be completed multiple times and keeps its completions (be sure to check that)
  • 230 Btn, which unlocks theorem fragments
  • 232 Btb, which unlocks automated corrupted shards
  • 235 Btp, which automatically generates IP
  • 240 Bqn, which unlocks C17, the first infinity challenge
  • 290 Ben, the current endgame for V0.7.1.6

After reaching element 230, refresh the page (after saving) and you will see the button “Form selected theorem in inventory”. This will allow you to turn the selected theorem into Fragments based on its type, which boosts certain aspects of the game which can be seen in the “Core Effect” subtab in Infinity. Their effects are delaying stronger overflow, raising unstable black hole mass gain, boosting kaon and pion gain, raising chroma gain, and weakening beyond rank requirements respectively (from top to bottom).


Scripts

Note: This section contains spoilers and what some may consider “cheats”. However, it is still useful. This section was originally made by mattshark. The primordium particle roller was originally made by Jett Altair.

Skip time

Gives you offline progress as if you were offline, saves you from timewalls. (x is amount of seconds)

SimulateTime(x)

Set quantum count

Can be used to slightly speed up progress when quantum is unlocked

player.qu.times = E(200)

Setup prim particles

Change the 20 to any number such that won’t take too long to roll but will still be good.

setInterval(function(){

    if (!player.qu.prim.particles[1].gte(4*player.qu.prim.theorems.mag/24+1) || !player.qu.prim.particles[5].gte(2*player.qu.prim.theorems.mag/24+1) || !player.qu.prim.particles[6].gte(2*player.qu.prim.theorems.mag/24+1)) {

        if (tmp.prim.unspent.eq(0)) {

            for (let i =0; i < 8; i++) {

                player.qu.prim.particles[i] = E(0)

                QUANTUM.doReset()

            };

        };

    giveRandomPParticles(10)

    }

},1)

Go straight from Start to Darkness

When you unlock atoms, DO NOT buy the challenge autobuyers as you can’t have supernova challenges completed for quantum quality of life tree.

player.rp.unl=true;player.atom.unl=true;player.dark.unl = true;player.dark.rays.sign = 1;player.dark.rays.mag = 160;player.dark.rays.layer = 1

Get Corruption Shards

The number can be adjusted as you want

player.dark.c16.shard = E(40000000000)

Auto 4-dot theorem rerolling

Written by esker. It checks once per second if the level is ten, then if so clicks any four-dot theorems from left to right, then goes to the next infinity, accepting the popup if needed. You may want to adjust the "startsWith('10')" part to suit your progress.

claimfour = setInterval(function(){

  if(document.getElementById('pt_lvl').innerText.startsWith('10')){

    var theorems = [document.getElementById('preT0'), document.getElementById('preT1'), document.getElementById('preT2'), document.getElementById('preT3')];

    theorems.forEach(theorem => {

      if(theorem.innerText.split('◉').length -1 == 4){

        theorem.click()

      };

    })

    document.getElementById('inf_res_desc').nextElementSibling.childNodes[0].click();

    popup = document.getElementById('popups');

    if(popup.childElementCount == 1){

      if(popup.childNodes[1].childNodes[1].innerText == "Are you sure you want to go infinity without selecting any theorem?"){

        popup.childNodes[1].childNodes[4].click()

      };

    };

  };

}, 1000)

To turn it off then just clearInterval(claimfour)

Auto Infinity: (IP gain mode)

autoINF = window.setInterval(function(){if (INF.gain().gte(x)) INF.goInf()},10)

x is IP gain, enter more than 1e308 need to be a string

Auto Infinity: (Theorem Level mode)

autoINF = window.setInterval(function(){if (INF.level()>=x) INF.goInf()},10)

x is theorem level (decimal included)

stop it by typing window.clearInterval(autoINF) in console, or refresh

'autoINF' can be changed to whatever you like

Stop Quark animation

Press f12

Go to Sources

In js, go to style.css and CTRL+F for quark_color

Delete that or change it to just red/green/whatever


NaN fixes

Sometimes hard reset doesn’t actually reset or the game gets NaNed and doesn’t fix itself. Here are 4 methods to fix it:

Fix 1

Refresh as soon as possible. Sometimes it rolls back in a way that it doesn’t NaN again.

Fix 2

Use export() and go to this website and paste in the stuff. Turn all NaN values, negative values, or abnormally high values (i.e. (e^15)1000) to 0. Then encode that and import it into the game (you may need to type wipe() to stop the screen from constantly getting stuck in a loop). If this does not work, ask for help from someone who has more experience.

Fix 3

Import another person’s game into your game then reset the game as normal.

Fix 4

Clear cookies from your browser. This will wipe all MrRedShark77 games (and probably more). Not recommended, should only be used as a last resort, i.e. when console is not available.


Save Bank

This save bank is made from saves from different community members, compiled together by me (random). It can be found here. (CURRENTLY WIP)


Full Credits (WIP)

Please let me (random) know if you contributed to the guide but I forgot to include you!

Old Iteration:

Owner

A random person (a.random_person on discord)

Writers (major)

(In order of appearance)

cc (cccx3): Start - Supernova, Supernova - Quantum

Rickrolled (Rickrolled#2245): Supernova - Quantum, Big Rip - Darkness

Minimum (minimumornot): Quantum - Big Rip, Darkness - Infinity

Yoshi (yoshi128986): Quantum - Big Rip, Darkness - Infinity

Gravy (ytgravytraps): Darkness - Infinity

MrBarryShark63 (MattGSM): Scripts, NaN Fixes, Save Bank

Editors

3^3=7 (3pow3equal7): Editor, Darkness - Infinity

Rickrolled (Rickrolled#2245): Editor

Minter (minterr): Editor

MrBarryShark63 (MattGSM): Editor

BlueTurnip (dablueturnip): Editor

Writers (minor)

(In order of appearance)

Lulero (lulero)

Most Definitely Tom (castleminerv)

New Iteration (WIP):

Owner

A random person (a.random_person on discord)

Writer

Peaplant / 피플랜트 (peaplant_ on discord)

Editor

minterr (minterr on discord)